1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | #include "Math/BsVector3.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup Audio |
12 | * @{ |
13 | */ |
14 | |
15 | /** Identifier for a device that can be used for playing audio. */ |
16 | struct BS_SCRIPT_EXPORT(m:Audio,pl:true) AudioDevice |
17 | { |
18 | String name; |
19 | }; |
20 | |
21 | /** Provides global functionality relating to sounds and music. */ |
22 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Audio) Audio : public Module<Audio> |
23 | { |
24 | public: |
25 | virtual ~Audio() = default; |
26 | |
27 | /** |
28 | * Starts playback of the provided audio clip. This can be used for a quicker way of creating audio sources if you |
29 | * don't need the full control provided by creating AudioSource manually. |
30 | * |
31 | * @param[in] clip Audio clip to play. |
32 | * @param[in] position Position in world space to play the clip at. Only relevant if the clip is 3D. |
33 | * @param[in] volume Volume to play the clip at. |
34 | */ |
35 | void play(const HAudioClip& clip, const Vector3& position = Vector3::ZERO, float volume = 1.0f); |
36 | |
37 | /** Determines global audio volume. In range [0, 1]. */ |
38 | BS_SCRIPT_EXPORT(n:Volume,pr:setter) |
39 | virtual void setVolume(float volume) = 0; |
40 | |
41 | /** @copydoc setVolume() */ |
42 | BS_SCRIPT_EXPORT(n:Volume,pr:getter) |
43 | virtual float getVolume() const = 0; |
44 | |
45 | /** Determines if audio reproduction is paused globally. */ |
46 | BS_SCRIPT_EXPORT(n:Paused,pr:setter) |
47 | virtual void setPaused(bool paused) = 0; |
48 | |
49 | /** @copydoc setPaused() */ |
50 | BS_SCRIPT_EXPORT(n:Paused,pr:getter) |
51 | virtual bool isPaused() const = 0; |
52 | |
53 | /** Determines the device on which is the audio played back on. */ |
54 | BS_SCRIPT_EXPORT(n:ActiveDevice,pr:setter) |
55 | virtual void setActiveDevice(const AudioDevice& device) = 0; |
56 | |
57 | /** @copydoc setActiveDevice() */ |
58 | BS_SCRIPT_EXPORT(n:ActiveDevice,pr:getter) |
59 | virtual AudioDevice getActiveDevice() const = 0; |
60 | |
61 | /** Returns the default audio device identifier. */ |
62 | BS_SCRIPT_EXPORT(n:DefaultDevice,pr:getter) |
63 | virtual AudioDevice getDefaultDevice() const = 0; |
64 | |
65 | /** Returns a list of all available audio devices. */ |
66 | BS_SCRIPT_EXPORT(n:AllDevices,pr:getter) |
67 | virtual const Vector<AudioDevice>& getAllDevices() const = 0; |
68 | |
69 | /** @name Internal |
70 | * @{ |
71 | */ |
72 | |
73 | /** Called once per frame. Queues streaming audio requests. */ |
74 | virtual void _update(); |
75 | |
76 | /** @} */ |
77 | protected: |
78 | friend class AudioClip; |
79 | friend class AudioListener; |
80 | friend class AudioSource; |
81 | |
82 | /** |
83 | * Creates a new audio clip. |
84 | * |
85 | * @param[in] samples Stream containing audio samples in format specified in @p desc. |
86 | * @param[in] streamSize Size of the audio data in the provided stream, in bytes. |
87 | * @param[in] numSamples Number of samples in @p samples stream. |
88 | * @param[in] desc Descriptor describing the type of the audio stream (format, sample rate, etc.). |
89 | * @return Newly created AudioClip. Must be manually initialized. |
90 | */ |
91 | virtual SPtr<AudioClip> createClip(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples, |
92 | const AUDIO_CLIP_DESC& desc) = 0; |
93 | |
94 | /** Creates a new AudioListener. */ |
95 | virtual SPtr<AudioListener> createListener() = 0; |
96 | |
97 | /** Creates a new AudioSource. */ |
98 | virtual SPtr<AudioSource> createSource() = 0; |
99 | |
100 | /** Stops playback of all sources started with Audio::play calls. */ |
101 | void stopManualSources(); |
102 | |
103 | private: |
104 | Vector<SPtr<AudioSource>> mManualSources; |
105 | Vector<SPtr<AudioSource>> mTempSources; |
106 | }; |
107 | |
108 | /** Provides easier access to Audio. */ |
109 | BS_CORE_EXPORT Audio& gAudio(); |
110 | |
111 | /** @} */ |
112 | } |