| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | |
| 7 | /** @addtogroup Plugins |
| 8 | * @{ |
| 9 | */ |
| 10 | |
| 11 | /** @defgroup RenderBeast RenderBeast |
| 12 | * Framework's default renderer implementation. |
| 13 | */ |
| 14 | |
| 15 | /** @} */ |
| 16 | |
| 17 | namespace bs { namespace ct |
| 18 | { |
| 19 | /** |
| 20 | * Determines the feature set to be used by RenderBeast. Feature sets control the quality and type of rendering |
| 21 | * effects depending on available hardware (For example a desktop computer can handle higher end rendering than a |
| 22 | * mobile device). |
| 23 | */ |
| 24 | enum class RenderBeastFeatureSet |
| 25 | { |
| 26 | /** High end feature set utilizing the latest and greatest effects. */ |
| 27 | Desktop, |
| 28 | /** Mid-range feature set optimized for macOS and its obsolete OpenGL 4.1 version. */ |
| 29 | DesktopMacOS |
| 30 | }; |
| 31 | |
| 32 | /** Available implementation of the RenderElement class. */ |
| 33 | enum class RenderElementType |
| 34 | { |
| 35 | /** See RenderableElement. */ |
| 36 | Renderable, |
| 37 | /** See ParticlesRenderElement. */ |
| 38 | Particle, |
| 39 | /** See DecalRenderElement. */ |
| 40 | Decal |
| 41 | }; |
| 42 | |
| 43 | /** Types of ways for shaders to handle MSAA. */ |
| 44 | enum class MSAAMode |
| 45 | { |
| 46 | /** No MSAA supported. */ |
| 47 | None, |
| 48 | /** Single MSAA sample will be resolved. */ |
| 49 | Single, |
| 50 | /** All MSAA samples will be resolved. */ |
| 51 | Full, |
| 52 | }; |
| 53 | |
| 54 | struct RenderBeastOptions; |
| 55 | struct PooledRenderTexture; |
| 56 | class RenderTargets; |
| 57 | class RendererView; |
| 58 | struct LightData; |
| 59 | }} |