1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | #include "Image/BsPixelUtil.h" |
8 | #include "Image/BsTexture.h" |
9 | |
10 | namespace bs { namespace ct |
11 | { |
12 | /** @addtogroup RenderBeast |
13 | * @{ |
14 | */ |
15 | |
16 | class GpuResourcePool; |
17 | struct POOLED_RENDER_TEXTURE_DESC; |
18 | struct POOLED_STORAGE_BUFFER_DESC; |
19 | |
20 | /** Contains data about a single render texture in the GPU resource pool. */ |
21 | struct BS_CORE_EXPORT PooledRenderTexture |
22 | { |
23 | PooledRenderTexture(GpuResourcePool* pool); |
24 | ~PooledRenderTexture(); |
25 | |
26 | SPtr<Texture> texture; |
27 | SPtr<RenderTexture> renderTexture; |
28 | |
29 | private: |
30 | friend class GpuResourcePool; |
31 | |
32 | GpuResourcePool* mPool; |
33 | bool mIsFree = false; |
34 | }; |
35 | |
36 | /** Contains data about a single storage buffer in the GPU resource pool. */ |
37 | struct BS_CORE_EXPORT PooledStorageBuffer |
38 | { |
39 | PooledStorageBuffer(GpuResourcePool* pool); |
40 | ~PooledStorageBuffer(); |
41 | |
42 | SPtr<GpuBuffer> buffer; |
43 | |
44 | private: |
45 | friend class GpuResourcePool; |
46 | |
47 | GpuResourcePool* mPool; |
48 | bool mIsFree = false; |
49 | }; |
50 | |
51 | /** |
52 | * Contains a pool of textures and buffers meant to accommodate reuse of such resources for the main purpose of using |
53 | * them as write targets on the GPU. |
54 | */ |
55 | class BS_CORE_EXPORT GpuResourcePool : public Module<GpuResourcePool> |
56 | { |
57 | public: |
58 | ~GpuResourcePool(); |
59 | |
60 | /** |
61 | * Attempts to find the unused render texture with the specified parameters in the pool, or creates a new texture |
62 | * otherwise. When done with the texture make sure to call release(const POOLED_RENDER_TEXTURE_DESC&). |
63 | * |
64 | * @param[in] desc Descriptor structure that describes what kind of texture to retrieve. |
65 | */ |
66 | SPtr<PooledRenderTexture> get(const POOLED_RENDER_TEXTURE_DESC& desc); |
67 | |
68 | /** |
69 | * Attempts to find the unused storage buffer with the specified parameters in the pool, or creates a new buffer |
70 | * otherwise. When done with the buffer make sure to call release(const POOLED_STORAGE_BUFFER_DESC&). |
71 | * |
72 | * @param[in] desc Descriptor structure that describes what kind of buffer to retrieve. |
73 | */ |
74 | SPtr<PooledStorageBuffer> get(const POOLED_STORAGE_BUFFER_DESC& desc); |
75 | |
76 | /** |
77 | * Releases a texture previously allocated with get(const POOLED_RENDER_TEXTURE_DESC&). The texture is returned to |
78 | * the pool so that it may be reused later. |
79 | * |
80 | * @note |
81 | * The texture will be removed from the pool if the last reference to it is deleted. Normally you would call |
82 | * release(const POOLED_RENDER_TEXTURE_DESC&) but keep a reference if you plan on using it later on. |
83 | */ |
84 | void release(const SPtr<PooledRenderTexture>& texture); |
85 | |
86 | /** |
87 | * Releases a buffer previously allocated with get(const POOLED_STORAGE_BUFFER_DESC&). The buffer is returned to the |
88 | * pool so that it may be reused later. |
89 | * |
90 | * @note |
91 | * The buffer will be removed from the pool if the last reference to it is deleted. Normally you would call |
92 | * release(const POOLED_STORAGE_BUFFER_DESC&) but keep a reference if you plan on using it later on. |
93 | */ |
94 | void release(const SPtr<PooledStorageBuffer>& buffer); |
95 | |
96 | private: |
97 | friend struct PooledRenderTexture; |
98 | friend struct PooledStorageBuffer; |
99 | |
100 | /** Registers a newly created render texture in the pool. */ |
101 | void _registerTexture(const SPtr<PooledRenderTexture>& texture); |
102 | |
103 | /** Unregisters a created render texture in the pool. */ |
104 | void _unregisterTexture(PooledRenderTexture* texture); |
105 | |
106 | /** Registers a newly created storage buffer in the pool. */ |
107 | void _registerBuffer(const SPtr<PooledStorageBuffer>& buffer); |
108 | |
109 | /** Unregisters a created storage buffer in the pool. */ |
110 | void _unregisterBuffer(PooledStorageBuffer* buffer); |
111 | |
112 | /** |
113 | * Checks does the provided texture match the parameters. |
114 | * |
115 | * @param[in] desc Descriptor structure that describes what kind of texture to match. |
116 | * @return True if the texture matches the descriptor, false otherwise. |
117 | */ |
118 | static bool matches(const SPtr<Texture>& texture, const POOLED_RENDER_TEXTURE_DESC& desc); |
119 | |
120 | /** |
121 | * Checks does the provided buffer match the parameters. |
122 | * |
123 | * @param[in] desc Descriptor structure that describes what kind of buffer to match. |
124 | * @return True if the buffer matches the descriptor, false otherwise. |
125 | */ |
126 | static bool matches(const SPtr<GpuBuffer>& buffer, const POOLED_STORAGE_BUFFER_DESC& desc); |
127 | |
128 | Map<PooledRenderTexture*, std::weak_ptr<PooledRenderTexture>> mTextures; |
129 | Map<PooledStorageBuffer*, std::weak_ptr<PooledStorageBuffer>> mBuffers; |
130 | }; |
131 | |
132 | /** Structure used for creating a new pooled render texture. */ |
133 | struct BS_CORE_EXPORT POOLED_RENDER_TEXTURE_DESC |
134 | { |
135 | public: |
136 | POOLED_RENDER_TEXTURE_DESC() {} |
137 | |
138 | /** |
139 | * Creates a descriptor for a two dimensional render texture. |
140 | * |
141 | * @param[in] format Pixel format used by the texture surface. |
142 | * @param[in] width Width of the render texture, in pixels. |
143 | * @param[in] height Height of the render texture, in pixels. |
144 | * @param[in] usage Usage flags that control in which way is the texture going to be used. |
145 | * @param[in] samples If higher than 1, texture containing multiple samples per pixel is created. |
146 | * @param[in] hwGamma Should the written pixels be gamma corrected. |
147 | * @param[in] arraySize Number of textures in a texture array. Specify 1 for no array. |
148 | * @param[in] mipCount Number of mip levels, excluding the root mip level. |
149 | * @return Descriptor that is accepted by RenderTexturePool. |
150 | */ |
151 | static POOLED_RENDER_TEXTURE_DESC create2D(PixelFormat format, UINT32 width, UINT32 height, |
152 | INT32 usage = TU_STATIC, UINT32 samples = 0, bool hwGamma = false, UINT32 arraySize = 1, UINT32 mipCount = 0); |
153 | |
154 | /** |
155 | * Creates a descriptor for a three dimensional render texture. |
156 | * |
157 | * @param[in] format Pixel format used by the texture surface. |
158 | * @param[in] width Width of the render texture, in pixels. |
159 | * @param[in] height Height of the render texture, in pixels. |
160 | * @param[in] depth Depth of the render texture, in pixels. |
161 | * @param[in] usage Usage flags that control in which way is the texture going to be used. |
162 | * @return Descriptor that is accepted by RenderTexturePool. |
163 | */ |
164 | static POOLED_RENDER_TEXTURE_DESC create3D(PixelFormat format, UINT32 width, UINT32 height, UINT32 depth, |
165 | INT32 usage = TU_STATIC); |
166 | |
167 | /** |
168 | * Creates a descriptor for a cube render texture. |
169 | * |
170 | * @param[in] format Pixel format used by the texture surface. |
171 | * @param[in] width Width of the render texture, in pixels. |
172 | * @param[in] height Height of the render texture, in pixels. |
173 | * @param[in] usage Usage flags that control in which way is the texture going to be used. |
174 | * @param[in] arraySize Number of textures in a texture array. Specify 1 for no array. |
175 | * @return Descriptor that is accepted by RenderTexturePool. |
176 | */ |
177 | static POOLED_RENDER_TEXTURE_DESC createCube(PixelFormat format, UINT32 width, UINT32 height, |
178 | INT32 usage = TU_STATIC, UINT32 arraySize = 1); |
179 | |
180 | private: |
181 | friend class GpuResourcePool; |
182 | |
183 | UINT32 width; |
184 | UINT32 height; |
185 | UINT32 depth; |
186 | UINT32 numSamples; |
187 | PixelFormat format; |
188 | TextureUsage flag; |
189 | TextureType type; |
190 | bool hwGamma; |
191 | UINT32 arraySize; |
192 | UINT32 numMipLevels; |
193 | }; |
194 | |
195 | /** Structure used for describing a pooled storage buffer. */ |
196 | struct BS_CORE_EXPORT POOLED_STORAGE_BUFFER_DESC |
197 | { |
198 | public: |
199 | POOLED_STORAGE_BUFFER_DESC() {} |
200 | |
201 | /** |
202 | * Creates a descriptor for a storage buffer containing primitive data types. |
203 | * |
204 | * @param[in] format Format of individual buffer entries. |
205 | * @param[in] numElements Number of elements in the buffer. |
206 | * @param[in] usage Usage flag hinting the driver how is buffer going to be used. |
207 | */ |
208 | static POOLED_STORAGE_BUFFER_DESC createStandard(GpuBufferFormat format, UINT32 numElements, |
209 | GpuBufferUsage usage = GBU_LOADSTORE); |
210 | |
211 | /** |
212 | * Creates a descriptor for a storage buffer containing structures. |
213 | * |
214 | * @param[in] elementSize Size of a single structure in the buffer. |
215 | * @param[in] numElements Number of elements in the buffer. |
216 | * @param[in] usage Usage flag hinting the driver how is buffer going to be used. |
217 | */ |
218 | static POOLED_STORAGE_BUFFER_DESC createStructured(UINT32 elementSize, UINT32 numElements, |
219 | GpuBufferUsage usage = GBU_LOADSTORE); |
220 | |
221 | private: |
222 | friend class GpuResourcePool; |
223 | |
224 | GpuBufferType type; |
225 | GpuBufferFormat format; |
226 | GpuBufferUsage usage; |
227 | UINT32 numElements; |
228 | UINT32 elementSize; |
229 | }; |
230 | |
231 | /** @} */ |
232 | }} |