| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "Image/BsPixelUtil.h" |
| 8 | #include "Image/BsTexture.h" |
| 9 | |
| 10 | namespace bs { namespace ct |
| 11 | { |
| 12 | /** @addtogroup RenderBeast |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | class GpuResourcePool; |
| 17 | struct POOLED_RENDER_TEXTURE_DESC; |
| 18 | struct POOLED_STORAGE_BUFFER_DESC; |
| 19 | |
| 20 | /** Contains data about a single render texture in the GPU resource pool. */ |
| 21 | struct BS_CORE_EXPORT PooledRenderTexture |
| 22 | { |
| 23 | PooledRenderTexture(GpuResourcePool* pool); |
| 24 | ~PooledRenderTexture(); |
| 25 | |
| 26 | SPtr<Texture> texture; |
| 27 | SPtr<RenderTexture> renderTexture; |
| 28 | |
| 29 | private: |
| 30 | friend class GpuResourcePool; |
| 31 | |
| 32 | GpuResourcePool* mPool; |
| 33 | bool mIsFree = false; |
| 34 | }; |
| 35 | |
| 36 | /** Contains data about a single storage buffer in the GPU resource pool. */ |
| 37 | struct BS_CORE_EXPORT PooledStorageBuffer |
| 38 | { |
| 39 | PooledStorageBuffer(GpuResourcePool* pool); |
| 40 | ~PooledStorageBuffer(); |
| 41 | |
| 42 | SPtr<GpuBuffer> buffer; |
| 43 | |
| 44 | private: |
| 45 | friend class GpuResourcePool; |
| 46 | |
| 47 | GpuResourcePool* mPool; |
| 48 | bool mIsFree = false; |
| 49 | }; |
| 50 | |
| 51 | /** |
| 52 | * Contains a pool of textures and buffers meant to accommodate reuse of such resources for the main purpose of using |
| 53 | * them as write targets on the GPU. |
| 54 | */ |
| 55 | class BS_CORE_EXPORT GpuResourcePool : public Module<GpuResourcePool> |
| 56 | { |
| 57 | public: |
| 58 | ~GpuResourcePool(); |
| 59 | |
| 60 | /** |
| 61 | * Attempts to find the unused render texture with the specified parameters in the pool, or creates a new texture |
| 62 | * otherwise. When done with the texture make sure to call release(const POOLED_RENDER_TEXTURE_DESC&). |
| 63 | * |
| 64 | * @param[in] desc Descriptor structure that describes what kind of texture to retrieve. |
| 65 | */ |
| 66 | SPtr<PooledRenderTexture> get(const POOLED_RENDER_TEXTURE_DESC& desc); |
| 67 | |
| 68 | /** |
| 69 | * Attempts to find the unused storage buffer with the specified parameters in the pool, or creates a new buffer |
| 70 | * otherwise. When done with the buffer make sure to call release(const POOLED_STORAGE_BUFFER_DESC&). |
| 71 | * |
| 72 | * @param[in] desc Descriptor structure that describes what kind of buffer to retrieve. |
| 73 | */ |
| 74 | SPtr<PooledStorageBuffer> get(const POOLED_STORAGE_BUFFER_DESC& desc); |
| 75 | |
| 76 | /** |
| 77 | * Releases a texture previously allocated with get(const POOLED_RENDER_TEXTURE_DESC&). The texture is returned to |
| 78 | * the pool so that it may be reused later. |
| 79 | * |
| 80 | * @note |
| 81 | * The texture will be removed from the pool if the last reference to it is deleted. Normally you would call |
| 82 | * release(const POOLED_RENDER_TEXTURE_DESC&) but keep a reference if you plan on using it later on. |
| 83 | */ |
| 84 | void release(const SPtr<PooledRenderTexture>& texture); |
| 85 | |
| 86 | /** |
| 87 | * Releases a buffer previously allocated with get(const POOLED_STORAGE_BUFFER_DESC&). The buffer is returned to the |
| 88 | * pool so that it may be reused later. |
| 89 | * |
| 90 | * @note |
| 91 | * The buffer will be removed from the pool if the last reference to it is deleted. Normally you would call |
| 92 | * release(const POOLED_STORAGE_BUFFER_DESC&) but keep a reference if you plan on using it later on. |
| 93 | */ |
| 94 | void release(const SPtr<PooledStorageBuffer>& buffer); |
| 95 | |
| 96 | private: |
| 97 | friend struct PooledRenderTexture; |
| 98 | friend struct PooledStorageBuffer; |
| 99 | |
| 100 | /** Registers a newly created render texture in the pool. */ |
| 101 | void _registerTexture(const SPtr<PooledRenderTexture>& texture); |
| 102 | |
| 103 | /** Unregisters a created render texture in the pool. */ |
| 104 | void _unregisterTexture(PooledRenderTexture* texture); |
| 105 | |
| 106 | /** Registers a newly created storage buffer in the pool. */ |
| 107 | void _registerBuffer(const SPtr<PooledStorageBuffer>& buffer); |
| 108 | |
| 109 | /** Unregisters a created storage buffer in the pool. */ |
| 110 | void _unregisterBuffer(PooledStorageBuffer* buffer); |
| 111 | |
| 112 | /** |
| 113 | * Checks does the provided texture match the parameters. |
| 114 | * |
| 115 | * @param[in] desc Descriptor structure that describes what kind of texture to match. |
| 116 | * @return True if the texture matches the descriptor, false otherwise. |
| 117 | */ |
| 118 | static bool matches(const SPtr<Texture>& texture, const POOLED_RENDER_TEXTURE_DESC& desc); |
| 119 | |
| 120 | /** |
| 121 | * Checks does the provided buffer match the parameters. |
| 122 | * |
| 123 | * @param[in] desc Descriptor structure that describes what kind of buffer to match. |
| 124 | * @return True if the buffer matches the descriptor, false otherwise. |
| 125 | */ |
| 126 | static bool matches(const SPtr<GpuBuffer>& buffer, const POOLED_STORAGE_BUFFER_DESC& desc); |
| 127 | |
| 128 | Map<PooledRenderTexture*, std::weak_ptr<PooledRenderTexture>> mTextures; |
| 129 | Map<PooledStorageBuffer*, std::weak_ptr<PooledStorageBuffer>> mBuffers; |
| 130 | }; |
| 131 | |
| 132 | /** Structure used for creating a new pooled render texture. */ |
| 133 | struct BS_CORE_EXPORT POOLED_RENDER_TEXTURE_DESC |
| 134 | { |
| 135 | public: |
| 136 | POOLED_RENDER_TEXTURE_DESC() {} |
| 137 | |
| 138 | /** |
| 139 | * Creates a descriptor for a two dimensional render texture. |
| 140 | * |
| 141 | * @param[in] format Pixel format used by the texture surface. |
| 142 | * @param[in] width Width of the render texture, in pixels. |
| 143 | * @param[in] height Height of the render texture, in pixels. |
| 144 | * @param[in] usage Usage flags that control in which way is the texture going to be used. |
| 145 | * @param[in] samples If higher than 1, texture containing multiple samples per pixel is created. |
| 146 | * @param[in] hwGamma Should the written pixels be gamma corrected. |
| 147 | * @param[in] arraySize Number of textures in a texture array. Specify 1 for no array. |
| 148 | * @param[in] mipCount Number of mip levels, excluding the root mip level. |
| 149 | * @return Descriptor that is accepted by RenderTexturePool. |
| 150 | */ |
| 151 | static POOLED_RENDER_TEXTURE_DESC create2D(PixelFormat format, UINT32 width, UINT32 height, |
| 152 | INT32 usage = TU_STATIC, UINT32 samples = 0, bool hwGamma = false, UINT32 arraySize = 1, UINT32 mipCount = 0); |
| 153 | |
| 154 | /** |
| 155 | * Creates a descriptor for a three dimensional render texture. |
| 156 | * |
| 157 | * @param[in] format Pixel format used by the texture surface. |
| 158 | * @param[in] width Width of the render texture, in pixels. |
| 159 | * @param[in] height Height of the render texture, in pixels. |
| 160 | * @param[in] depth Depth of the render texture, in pixels. |
| 161 | * @param[in] usage Usage flags that control in which way is the texture going to be used. |
| 162 | * @return Descriptor that is accepted by RenderTexturePool. |
| 163 | */ |
| 164 | static POOLED_RENDER_TEXTURE_DESC create3D(PixelFormat format, UINT32 width, UINT32 height, UINT32 depth, |
| 165 | INT32 usage = TU_STATIC); |
| 166 | |
| 167 | /** |
| 168 | * Creates a descriptor for a cube render texture. |
| 169 | * |
| 170 | * @param[in] format Pixel format used by the texture surface. |
| 171 | * @param[in] width Width of the render texture, in pixels. |
| 172 | * @param[in] height Height of the render texture, in pixels. |
| 173 | * @param[in] usage Usage flags that control in which way is the texture going to be used. |
| 174 | * @param[in] arraySize Number of textures in a texture array. Specify 1 for no array. |
| 175 | * @return Descriptor that is accepted by RenderTexturePool. |
| 176 | */ |
| 177 | static POOLED_RENDER_TEXTURE_DESC createCube(PixelFormat format, UINT32 width, UINT32 height, |
| 178 | INT32 usage = TU_STATIC, UINT32 arraySize = 1); |
| 179 | |
| 180 | private: |
| 181 | friend class GpuResourcePool; |
| 182 | |
| 183 | UINT32 width; |
| 184 | UINT32 height; |
| 185 | UINT32 depth; |
| 186 | UINT32 numSamples; |
| 187 | PixelFormat format; |
| 188 | TextureUsage flag; |
| 189 | TextureType type; |
| 190 | bool hwGamma; |
| 191 | UINT32 arraySize; |
| 192 | UINT32 numMipLevels; |
| 193 | }; |
| 194 | |
| 195 | /** Structure used for describing a pooled storage buffer. */ |
| 196 | struct BS_CORE_EXPORT POOLED_STORAGE_BUFFER_DESC |
| 197 | { |
| 198 | public: |
| 199 | POOLED_STORAGE_BUFFER_DESC() {} |
| 200 | |
| 201 | /** |
| 202 | * Creates a descriptor for a storage buffer containing primitive data types. |
| 203 | * |
| 204 | * @param[in] format Format of individual buffer entries. |
| 205 | * @param[in] numElements Number of elements in the buffer. |
| 206 | * @param[in] usage Usage flag hinting the driver how is buffer going to be used. |
| 207 | */ |
| 208 | static POOLED_STORAGE_BUFFER_DESC createStandard(GpuBufferFormat format, UINT32 numElements, |
| 209 | GpuBufferUsage usage = GBU_LOADSTORE); |
| 210 | |
| 211 | /** |
| 212 | * Creates a descriptor for a storage buffer containing structures. |
| 213 | * |
| 214 | * @param[in] elementSize Size of a single structure in the buffer. |
| 215 | * @param[in] numElements Number of elements in the buffer. |
| 216 | * @param[in] usage Usage flag hinting the driver how is buffer going to be used. |
| 217 | */ |
| 218 | static POOLED_STORAGE_BUFFER_DESC createStructured(UINT32 elementSize, UINT32 numElements, |
| 219 | GpuBufferUsage usage = GBU_LOADSTORE); |
| 220 | |
| 221 | private: |
| 222 | friend class GpuResourcePool; |
| 223 | |
| 224 | GpuBufferType type; |
| 225 | GpuBufferFormat format; |
| 226 | GpuBufferUsage usage; |
| 227 | UINT32 numElements; |
| 228 | UINT32 elementSize; |
| 229 | }; |
| 230 | |
| 231 | /** @} */ |
| 232 | }} |