| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsRenderBeastPrerequisites.h" |
| 6 | #include "Allocators/BsPoolAlloc.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | /** @addtogroup RenderBeast |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Information about an allocation in a single row of a texture. */ |
| 15 | struct TextureRowAllocation |
| 16 | { |
| 17 | /** Starting pixels of the allocation. */ |
| 18 | uint16_t x = 0, y = 0; |
| 19 | |
| 20 | /** Number of pixels in the allocation. */ |
| 21 | uint32_t length = 0; |
| 22 | }; |
| 23 | |
| 24 | /** Allocates elements of variable size within rows of a texture. */ |
| 25 | template<uint32_t WIDTH, uint32_t HEIGHT> |
| 26 | class TextureRowAllocator : public INonCopyable |
| 27 | { |
| 28 | public: |
| 29 | TextureRowAllocator(); |
| 30 | ~TextureRowAllocator(); |
| 31 | |
| 32 | /** |
| 33 | * Attempts to allocate a new region of size @p length pixels. Returned allocation will have the same size as the |
| 34 | * requested size if sucessful. |
| 35 | */ |
| 36 | TextureRowAllocation alloc(uint32_t length); |
| 37 | |
| 38 | /** Frees a previously allocated region. */ |
| 39 | void free(const TextureRowAllocation& alloc); |
| 40 | |
| 41 | private: |
| 42 | /** Describes a single contigous region of a texture row. */ |
| 43 | struct RowRegion |
| 44 | { |
| 45 | // Note: 'next' must be the first member because of shenanigans we do in alloc() and free() |
| 46 | RowRegion* next = nullptr; |
| 47 | uint32_t x = 0; |
| 48 | uint32_t length = WIDTH; |
| 49 | }; |
| 50 | |
| 51 | RowRegion* mFreeRegions[HEIGHT]; |
| 52 | PoolAlloc<sizeof(RowRegion), HEIGHT * 2> mAlloc; |
| 53 | }; |
| 54 | |
| 55 | template <uint32_t WIDTH, uint32_t HEIGHT> |
| 56 | TextureRowAllocator<WIDTH, HEIGHT>::TextureRowAllocator() |
| 57 | { |
| 58 | for(uint32_t i = 0; i < HEIGHT; i++) |
| 59 | mFreeRegions[i] = mAlloc.template construct<RowRegion>(); |
| 60 | } |
| 61 | |
| 62 | template <uint32_t WIDTH, uint32_t HEIGHT> |
| 63 | TextureRowAllocator<WIDTH, HEIGHT>::~TextureRowAllocator() |
| 64 | { |
| 65 | for(uint32_t i = 0; i < HEIGHT; i++) |
| 66 | { |
| 67 | RowRegion* region = mFreeRegions[i]; |
| 68 | while(region) |
| 69 | { |
| 70 | RowRegion* curRegion = region; |
| 71 | region = region->next; |
| 72 | |
| 73 | mAlloc.free(curRegion); |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | template<uint32_t WIDTH, uint32_t HEIGHT> |
| 79 | TextureRowAllocation TextureRowAllocator<WIDTH, HEIGHT>::alloc(uint32_t length) |
| 80 | { |
| 81 | TextureRowAllocation output; |
| 82 | |
| 83 | for(uint32_t i = 0; i < HEIGHT; i++) |
| 84 | { |
| 85 | RowRegion* region = mFreeRegions[i]; |
| 86 | RowRegion* prevRegion = (RowRegion*)&mFreeRegions[i]; // This ensures an assignment to prevRegion->next changes the entry of mFreeRegions |
| 87 | while(region) |
| 88 | { |
| 89 | if(region->length == length) |
| 90 | { |
| 91 | output.x = region->x; |
| 92 | output.y = i; |
| 93 | output.length = length; |
| 94 | |
| 95 | prevRegion->next = region->next; |
| 96 | mAlloc.free(region); |
| 97 | |
| 98 | return output; |
| 99 | } |
| 100 | |
| 101 | if(region->length > length) |
| 102 | { |
| 103 | output.x = region->x; |
| 104 | output.y = i; |
| 105 | output.length = length; |
| 106 | |
| 107 | region->x += length; |
| 108 | region->length -= length; |
| 109 | |
| 110 | return output; |
| 111 | } |
| 112 | |
| 113 | prevRegion = region; |
| 114 | region = region->next; |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | return output; |
| 119 | } |
| 120 | |
| 121 | template <uint32_t WIDTH, uint32_t HEIGHT> |
| 122 | void TextureRowAllocator<WIDTH, HEIGHT>::free(const TextureRowAllocation& alloc) |
| 123 | { |
| 124 | if(alloc.length == 0) |
| 125 | return; |
| 126 | |
| 127 | RowRegion* region = mFreeRegions[alloc.y]; |
| 128 | RowRegion* prevRegion = (RowRegion*)&mFreeRegions[alloc.y]; // This ensures an assignment to prevRegion->next changes the entry of mFreeRegions |
| 129 | |
| 130 | if(region) |
| 131 | { |
| 132 | // Find the location where to insert the free region |
| 133 | while (region && alloc.x > (region->x + region->length)) |
| 134 | { |
| 135 | prevRegion = region; |
| 136 | region = region->next; |
| 137 | } |
| 138 | |
| 139 | if(region) |
| 140 | { |
| 141 | // End of the allocation is the beginning of this region |
| 142 | if((alloc.x + alloc.length) == region->x) |
| 143 | { |
| 144 | region->x -= alloc.length; |
| 145 | region->length += alloc.length; |
| 146 | |
| 147 | return; |
| 148 | } |
| 149 | |
| 150 | // Beginning of the allocation is at the end of this region |
| 151 | const uint32_t regionEnd = region->x + region->length; |
| 152 | if (alloc.x == regionEnd) |
| 153 | { |
| 154 | region->length += alloc.length; |
| 155 | |
| 156 | // Merge any directly following regions |
| 157 | prevRegion = region; |
| 158 | region = region->next; |
| 159 | |
| 160 | while(region && region->x == (prevRegion->x + prevRegion->length)) |
| 161 | { |
| 162 | prevRegion->length += region->length; |
| 163 | prevRegion->next = region->next; |
| 164 | |
| 165 | RowRegion* toDelete = region; |
| 166 | region = region->next; |
| 167 | |
| 168 | mAlloc.free(toDelete); |
| 169 | } |
| 170 | |
| 171 | return; |
| 172 | } |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | auto newRegion = (RowRegion*)mAlloc.alloc(); |
| 177 | newRegion->x = alloc.x; |
| 178 | newRegion->length = alloc.length; |
| 179 | newRegion->next = region; |
| 180 | |
| 181 | prevRegion->next = newRegion; |
| 182 | } |
| 183 | |
| 184 | /* @} */ |
| 185 | }} |
| 186 | |