| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsRenderBeastPrerequisites.h" | 
| 6 | #include "Allocators/BsPoolAlloc.h" | 
| 7 |  | 
| 8 | namespace bs { namespace ct | 
| 9 | { | 
| 10 | 	/** @addtogroup RenderBeast | 
| 11 | 	 *  @{ | 
| 12 | 	 */ | 
| 13 |  | 
| 14 | 	/** Information about an allocation in a single row of a texture. */ | 
| 15 | 	struct TextureRowAllocation | 
| 16 | 	{ | 
| 17 | 		/** Starting pixels of the allocation. */ | 
| 18 | 		uint16_t x = 0, y = 0; | 
| 19 |  | 
| 20 | 		/** Number of pixels in the allocation. */ | 
| 21 | 		uint32_t length = 0; | 
| 22 | 	}; | 
| 23 |  | 
| 24 | 	/** Allocates elements of variable size within rows of a texture. */ | 
| 25 | 	template<uint32_t WIDTH, uint32_t HEIGHT> | 
| 26 | 	class TextureRowAllocator : public INonCopyable | 
| 27 | 	{ | 
| 28 | 	public: | 
| 29 | 		TextureRowAllocator(); | 
| 30 | 		~TextureRowAllocator(); | 
| 31 |  | 
| 32 | 		/**  | 
| 33 | 		 * Attempts to allocate a new region of size @p length pixels. Returned allocation will have the same size as the | 
| 34 | 		 * requested size if sucessful. | 
| 35 | 		 */ | 
| 36 | 		TextureRowAllocation alloc(uint32_t length); | 
| 37 |  | 
| 38 | 		/** Frees a previously allocated region. */ | 
| 39 | 		void free(const TextureRowAllocation& alloc); | 
| 40 |  | 
| 41 | 	private: | 
| 42 | 		/** Describes a single contigous region of a texture row. */ | 
| 43 | 		struct RowRegion | 
| 44 | 		{ | 
| 45 | 			// Note: 'next' must be the first member because of shenanigans we do in alloc() and free() | 
| 46 | 			RowRegion* next = nullptr; | 
| 47 | 			uint32_t x = 0; | 
| 48 | 			uint32_t length = WIDTH; | 
| 49 | 		}; | 
| 50 |  | 
| 51 | 		RowRegion* mFreeRegions[HEIGHT]; | 
| 52 | 		PoolAlloc<sizeof(RowRegion), HEIGHT * 2> mAlloc; | 
| 53 | 	}; | 
| 54 |  | 
| 55 | 	template <uint32_t WIDTH, uint32_t HEIGHT> | 
| 56 | 	TextureRowAllocator<WIDTH, HEIGHT>::TextureRowAllocator() | 
| 57 | 	{ | 
| 58 | 		for(uint32_t i = 0; i < HEIGHT; i++) | 
| 59 | 			mFreeRegions[i] = mAlloc.template construct<RowRegion>(); | 
| 60 | 	} | 
| 61 |  | 
| 62 | 	template <uint32_t WIDTH, uint32_t HEIGHT> | 
| 63 | 	TextureRowAllocator<WIDTH, HEIGHT>::~TextureRowAllocator() | 
| 64 | 	{ | 
| 65 | 		for(uint32_t i = 0; i < HEIGHT; i++) | 
| 66 | 		{ | 
| 67 | 			RowRegion* region = mFreeRegions[i]; | 
| 68 | 			while(region) | 
| 69 | 			{ | 
| 70 | 				RowRegion* curRegion = region; | 
| 71 | 				region = region->next; | 
| 72 |  | 
| 73 | 				mAlloc.free(curRegion); | 
| 74 | 			} | 
| 75 | 		} | 
| 76 | 	} | 
| 77 |  | 
| 78 | 	template<uint32_t WIDTH, uint32_t HEIGHT> | 
| 79 | 	TextureRowAllocation TextureRowAllocator<WIDTH, HEIGHT>::alloc(uint32_t length) | 
| 80 | 	{ | 
| 81 | 		TextureRowAllocation output; | 
| 82 |  | 
| 83 | 		for(uint32_t i = 0; i < HEIGHT; i++) | 
| 84 | 		{ | 
| 85 | 			RowRegion* region = mFreeRegions[i]; | 
| 86 | 			RowRegion* prevRegion = (RowRegion*)&mFreeRegions[i]; // This ensures an assignment to prevRegion->next changes the entry of mFreeRegions | 
| 87 | 			while(region) | 
| 88 | 			{ | 
| 89 | 				if(region->length == length) | 
| 90 | 				{ | 
| 91 | 					output.x = region->x; | 
| 92 | 					output.y = i; | 
| 93 | 					output.length = length; | 
| 94 |  | 
| 95 | 					prevRegion->next = region->next; | 
| 96 | 					mAlloc.free(region); | 
| 97 |  | 
| 98 | 					return output; | 
| 99 | 				} | 
| 100 |  | 
| 101 | 				if(region->length > length) | 
| 102 | 				{ | 
| 103 | 					output.x = region->x; | 
| 104 | 					output.y = i; | 
| 105 | 					output.length = length; | 
| 106 |  | 
| 107 | 					region->x += length; | 
| 108 | 					region->length -= length; | 
| 109 |  | 
| 110 | 					return output; | 
| 111 | 				} | 
| 112 |  | 
| 113 | 				prevRegion = region; | 
| 114 | 				region = region->next; | 
| 115 | 			} | 
| 116 | 		} | 
| 117 |  | 
| 118 | 		return output; | 
| 119 | 	} | 
| 120 |  | 
| 121 | 	template <uint32_t WIDTH, uint32_t HEIGHT> | 
| 122 | 	void TextureRowAllocator<WIDTH, HEIGHT>::free(const TextureRowAllocation& alloc) | 
| 123 | 	{ | 
| 124 | 		if(alloc.length == 0) | 
| 125 | 			return; | 
| 126 |  | 
| 127 | 		RowRegion* region = mFreeRegions[alloc.y]; | 
| 128 | 		RowRegion* prevRegion = (RowRegion*)&mFreeRegions[alloc.y]; // This ensures an assignment to prevRegion->next changes the entry of mFreeRegions | 
| 129 |  | 
| 130 | 		if(region) | 
| 131 | 		{ | 
| 132 | 			// Find the location where to insert the free region | 
| 133 | 			while (region && alloc.x > (region->x + region->length)) | 
| 134 | 			{ | 
| 135 | 				prevRegion = region; | 
| 136 | 				region = region->next; | 
| 137 | 			} | 
| 138 |  | 
| 139 | 			if(region) | 
| 140 | 			{ | 
| 141 | 				// End of the allocation is the beginning of this region | 
| 142 | 				if((alloc.x + alloc.length) == region->x) | 
| 143 | 				{ | 
| 144 | 					region->x -= alloc.length; | 
| 145 | 					region->length += alloc.length; | 
| 146 |  | 
| 147 | 					return; | 
| 148 | 				} | 
| 149 |  | 
| 150 | 				// Beginning of the allocation is at the end of this region | 
| 151 | 				const uint32_t regionEnd = region->x + region->length; | 
| 152 | 				if (alloc.x == regionEnd) | 
| 153 | 				{ | 
| 154 | 					region->length += alloc.length; | 
| 155 |  | 
| 156 | 					// Merge any directly following regions | 
| 157 | 					prevRegion = region; | 
| 158 | 					region = region->next; | 
| 159 |  | 
| 160 | 					while(region && region->x == (prevRegion->x + prevRegion->length)) | 
| 161 | 					{ | 
| 162 | 						prevRegion->length += region->length; | 
| 163 | 						prevRegion->next = region->next; | 
| 164 |  | 
| 165 | 						RowRegion* toDelete = region; | 
| 166 | 						region = region->next; | 
| 167 |  | 
| 168 | 						mAlloc.free(toDelete); | 
| 169 | 					} | 
| 170 |  | 
| 171 | 					return; | 
| 172 | 				} | 
| 173 | 			} | 
| 174 | 		} | 
| 175 | 			 | 
| 176 | 		auto newRegion = (RowRegion*)mAlloc.alloc(); | 
| 177 | 		newRegion->x = alloc.x; | 
| 178 | 		newRegion->length = alloc.length; | 
| 179 | 		newRegion->next = region; | 
| 180 |  | 
| 181 | 		prevRegion->next = newRegion; | 
| 182 | 	} | 
| 183 |  | 
| 184 | 	/* @} */ | 
| 185 | }} | 
| 186 |  |