1 | /* |
2 | * Copyright 2016-2017 Uber Technologies, Inc. |
3 | * |
4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
5 | * you may not use this file except in compliance with the License. |
6 | * You may obtain a copy of the License at |
7 | * |
8 | * http://www.apache.org/licenses/LICENSE-2.0 |
9 | * |
10 | * Unless required by applicable law or agreed to in writing, software |
11 | * distributed under the License is distributed on an "AS IS" BASIS, |
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | * See the License for the specific language governing permissions and |
14 | * limitations under the License. |
15 | */ |
16 | /** @file vec2d.h |
17 | * @brief 2D floating point vector functions. |
18 | */ |
19 | |
20 | #ifndef VEC2D_H |
21 | #define VEC2D_H |
22 | |
23 | #include <stdbool.h> |
24 | |
25 | /** @struct Vec2d |
26 | * @brief 2D floating-point vector |
27 | */ |
28 | typedef struct { |
29 | double x; ///< x component |
30 | double y; ///< y component |
31 | } Vec2d; |
32 | |
33 | // Internal functions |
34 | |
35 | double _v2dMag(const Vec2d* v); |
36 | void _v2dIntersect(const Vec2d* p0, const Vec2d* p1, const Vec2d* p2, |
37 | const Vec2d* p3, Vec2d* inter); |
38 | bool _v2dEquals(const Vec2d* p0, const Vec2d* p1); |
39 | |
40 | #endif |
41 | |