| 1 | /* |
| 2 | * Copyright 2017-2018 Uber Technologies, Inc. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | /** @file h3UniEdge.c |
| 17 | * @brief H3UniEdge functions for manipulating unidirectional edge indexes. |
| 18 | */ |
| 19 | |
| 20 | #include <inttypes.h> |
| 21 | #include <stdbool.h> |
| 22 | #include "algos.h" |
| 23 | #include "constants.h" |
| 24 | #include "coordijk.h" |
| 25 | #include "geoCoord.h" |
| 26 | #include "h3Index.h" |
| 27 | |
| 28 | /** |
| 29 | * Returns whether or not the provided H3Indexes are neighbors. |
| 30 | * @param origin The origin H3 index. |
| 31 | * @param destination The destination H3 index. |
| 32 | * @return 1 if the indexes are neighbors, 0 otherwise; |
| 33 | */ |
| 34 | int H3_EXPORT(h3IndexesAreNeighbors)(H3Index origin, H3Index destination) { |
| 35 | // Make sure they're hexagon indexes |
| 36 | if (H3_GET_MODE(origin) != H3_HEXAGON_MODE || |
| 37 | H3_GET_MODE(destination) != H3_HEXAGON_MODE) { |
| 38 | return 0; |
| 39 | } |
| 40 | |
| 41 | // Hexagons cannot be neighbors with themselves |
| 42 | if (origin == destination) { |
| 43 | return 0; |
| 44 | } |
| 45 | |
| 46 | // Only hexagons in the same resolution can be neighbors |
| 47 | if (H3_GET_RESOLUTION(origin) != H3_GET_RESOLUTION(destination)) { |
| 48 | return 0; |
| 49 | } |
| 50 | |
| 51 | // H3 Indexes that share the same parent are very likely to be neighbors |
| 52 | // Child 0 is neighbor with all of its parent's 'offspring', the other |
| 53 | // children are neighbors with 3 of the 7 children. So a simple comparison |
| 54 | // of origin and destination parents and then a lookup table of the children |
| 55 | // is a super-cheap way to possibly determine they are neighbors. |
| 56 | int parentRes = H3_GET_RESOLUTION(origin) - 1; |
| 57 | if (parentRes > 0 && (H3_EXPORT(h3ToParent)(origin, parentRes) == |
| 58 | H3_EXPORT(h3ToParent)(destination, parentRes))) { |
| 59 | Direction originResDigit = H3_GET_INDEX_DIGIT(origin, parentRes + 1); |
| 60 | Direction destinationResDigit = |
| 61 | H3_GET_INDEX_DIGIT(destination, parentRes + 1); |
| 62 | if (originResDigit == CENTER_DIGIT || |
| 63 | destinationResDigit == CENTER_DIGIT) { |
| 64 | return 1; |
| 65 | } |
| 66 | // These sets are the relevant neighbors in the clockwise |
| 67 | // and counter-clockwise |
| 68 | const Direction neighborSetClockwise[] = { |
| 69 | CENTER_DIGIT, JK_AXES_DIGIT, IJ_AXES_DIGIT, J_AXES_DIGIT, |
| 70 | IK_AXES_DIGIT, K_AXES_DIGIT, I_AXES_DIGIT}; |
| 71 | const Direction neighborSetCounterclockwise[] = { |
| 72 | CENTER_DIGIT, IK_AXES_DIGIT, JK_AXES_DIGIT, K_AXES_DIGIT, |
| 73 | IJ_AXES_DIGIT, I_AXES_DIGIT, J_AXES_DIGIT}; |
| 74 | if (neighborSetClockwise[originResDigit] == destinationResDigit || |
| 75 | neighborSetCounterclockwise[originResDigit] == |
| 76 | destinationResDigit) { |
| 77 | return 1; |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | // Otherwise, we have to determine the neighbor relationship the "hard" way. |
| 82 | H3Index neighborRing[7] = {0}; |
| 83 | H3_EXPORT(kRing)(origin, 1, neighborRing); |
| 84 | for (int i = 0; i < 7; i++) { |
| 85 | if (neighborRing[i] == destination) { |
| 86 | return 1; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | // Made it here, they definitely aren't neighbors |
| 91 | return 0; |
| 92 | } |
| 93 | |
| 94 | /** |
| 95 | * Returns a unidirectional edge H3 index based on the provided origin and |
| 96 | * destination |
| 97 | * @param origin The origin H3 hexagon index |
| 98 | * @param destination The destination H3 hexagon index |
| 99 | * @return The unidirectional edge H3Index, or 0 on failure. |
| 100 | */ |
| 101 | H3Index H3_EXPORT(getH3UnidirectionalEdge)(H3Index origin, |
| 102 | H3Index destination) { |
| 103 | // Short-circuit and return an invalid index value if they are not neighbors |
| 104 | if (H3_EXPORT(h3IndexesAreNeighbors)(origin, destination) == 0) { |
| 105 | return H3_INVALID_INDEX; |
| 106 | } |
| 107 | |
| 108 | // Otherwise, determine the IJK direction from the origin to the destination |
| 109 | H3Index output = origin; |
| 110 | H3_SET_MODE(output, H3_UNIEDGE_MODE); |
| 111 | |
| 112 | // Checks each neighbor, in order, to determine which direction the |
| 113 | // destination neighbor is located. Skips CENTER_DIGIT since that |
| 114 | // would be this index. |
| 115 | H3Index neighbor; |
| 116 | for (Direction direction = K_AXES_DIGIT; direction < NUM_DIGITS; |
| 117 | direction++) { |
| 118 | int rotations = 0; |
| 119 | neighbor = h3NeighborRotations(origin, direction, &rotations); |
| 120 | if (neighbor == destination) { |
| 121 | H3_SET_RESERVED_BITS(output, direction); |
| 122 | return output; |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | // This should be impossible, return an invalid H3Index in this case; |
| 127 | return H3_INVALID_INDEX; // LCOV_EXCL_LINE |
| 128 | } |
| 129 | |
| 130 | /** |
| 131 | * Returns the origin hexagon from the unidirectional edge H3Index |
| 132 | * @param edge The edge H3 index |
| 133 | * @return The origin H3 hexagon index |
| 134 | */ |
| 135 | H3Index H3_EXPORT(getOriginH3IndexFromUnidirectionalEdge)(H3Index edge) { |
| 136 | if (H3_GET_MODE(edge) != H3_UNIEDGE_MODE) { |
| 137 | return H3_INVALID_INDEX; |
| 138 | } |
| 139 | H3Index origin = edge; |
| 140 | H3_SET_MODE(origin, H3_HEXAGON_MODE); |
| 141 | H3_SET_RESERVED_BITS(origin, 0); |
| 142 | return origin; |
| 143 | } |
| 144 | |
| 145 | /** |
| 146 | * Returns the destination hexagon from the unidirectional edge H3Index |
| 147 | * @param edge The edge H3 index |
| 148 | * @return The destination H3 hexagon index |
| 149 | */ |
| 150 | H3Index H3_EXPORT(getDestinationH3IndexFromUnidirectionalEdge)(H3Index edge) { |
| 151 | if (H3_GET_MODE(edge) != H3_UNIEDGE_MODE) { |
| 152 | return H3_INVALID_INDEX; |
| 153 | } |
| 154 | Direction direction = H3_GET_RESERVED_BITS(edge); |
| 155 | int rotations = 0; |
| 156 | H3Index destination = h3NeighborRotations( |
| 157 | H3_EXPORT(getOriginH3IndexFromUnidirectionalEdge)(edge), direction, |
| 158 | &rotations); |
| 159 | return destination; |
| 160 | } |
| 161 | |
| 162 | /** |
| 163 | * Determines if the provided H3Index is a valid unidirectional edge index |
| 164 | * @param edge The unidirectional edge H3Index |
| 165 | * @return 1 if it is a unidirectional edge H3Index, otherwise 0. |
| 166 | */ |
| 167 | int H3_EXPORT(h3UnidirectionalEdgeIsValid)(H3Index edge) { |
| 168 | if (H3_GET_MODE(edge) != H3_UNIEDGE_MODE) { |
| 169 | return 0; |
| 170 | } |
| 171 | |
| 172 | Direction neighborDirection = H3_GET_RESERVED_BITS(edge); |
| 173 | if (neighborDirection <= CENTER_DIGIT || neighborDirection >= NUM_DIGITS) { |
| 174 | return 0; |
| 175 | } |
| 176 | |
| 177 | H3Index origin = H3_EXPORT(getOriginH3IndexFromUnidirectionalEdge)(edge); |
| 178 | if (H3_EXPORT(h3IsPentagon)(origin) && neighborDirection == K_AXES_DIGIT) { |
| 179 | return 0; |
| 180 | } |
| 181 | |
| 182 | return H3_EXPORT(h3IsValid)(origin); |
| 183 | } |
| 184 | |
| 185 | /** |
| 186 | * Returns the origin, destination pair of hexagon IDs for the given edge ID |
| 187 | * @param edge The unidirectional edge H3Index |
| 188 | * @param originDestination Pointer to memory to store origin and destination |
| 189 | * IDs |
| 190 | */ |
| 191 | void H3_EXPORT(getH3IndexesFromUnidirectionalEdge)(H3Index edge, |
| 192 | H3Index* originDestination) { |
| 193 | originDestination[0] = |
| 194 | H3_EXPORT(getOriginH3IndexFromUnidirectionalEdge)(edge); |
| 195 | originDestination[1] = |
| 196 | H3_EXPORT(getDestinationH3IndexFromUnidirectionalEdge)(edge); |
| 197 | } |
| 198 | |
| 199 | /** |
| 200 | * Provides all of the unidirectional edges from the current H3Index. |
| 201 | * @param origin The origin hexagon H3Index to find edges for. |
| 202 | * @param edges The memory to store all of the edges inside. |
| 203 | */ |
| 204 | void H3_EXPORT(getH3UnidirectionalEdgesFromHexagon)(H3Index origin, |
| 205 | H3Index* edges) { |
| 206 | // Determine if the origin is a pentagon and special treatment needed. |
| 207 | int isPentagon = H3_EXPORT(h3IsPentagon)(origin); |
| 208 | |
| 209 | // This is actually quite simple. Just modify the bits of the origin |
| 210 | // slightly for each direction, except the 'k' direction in pentagons, |
| 211 | // which is zeroed. |
| 212 | for (int i = 0; i < 6; i++) { |
| 213 | if (isPentagon && i == 0) { |
| 214 | edges[i] = H3_INVALID_INDEX; |
| 215 | } else { |
| 216 | edges[i] = origin; |
| 217 | H3_SET_MODE(edges[i], H3_UNIEDGE_MODE); |
| 218 | H3_SET_RESERVED_BITS(edges[i], i + 1); |
| 219 | } |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | /** |
| 224 | * Whether the given coordinate has a matching vertex in the given geo boundary. |
| 225 | * @param vertex Coordinate to check |
| 226 | * @param boundary Geo boundary to look in |
| 227 | * @return Whether a match was found |
| 228 | */ |
| 229 | static bool _hasMatchingVertex(const GeoCoord* vertex, |
| 230 | const GeoBoundary* boundary) { |
| 231 | for (int i = 0; i < boundary->numVerts; i++) { |
| 232 | if (geoAlmostEqualThreshold(vertex, &boundary->verts[i], 0.000001)) { |
| 233 | return true; |
| 234 | } |
| 235 | } |
| 236 | return false; |
| 237 | } |
| 238 | |
| 239 | /** |
| 240 | * Provides the coordinates defining the unidirectional edge. |
| 241 | * @param edge The unidirectional edge H3Index |
| 242 | * @param gb The geoboundary object to store the edge coordinates. |
| 243 | */ |
| 244 | void H3_EXPORT(getH3UnidirectionalEdgeBoundary)(H3Index edge, GeoBoundary* gb) { |
| 245 | // TODO: More efficient solution :) |
| 246 | GeoBoundary origin = {0}; |
| 247 | GeoBoundary destination = {0}; |
| 248 | GeoCoord postponedVertex = {0}; |
| 249 | bool hasPostponedVertex = false; |
| 250 | |
| 251 | H3_EXPORT(h3ToGeoBoundary) |
| 252 | (H3_EXPORT(getOriginH3IndexFromUnidirectionalEdge)(edge), &origin); |
| 253 | H3_EXPORT(h3ToGeoBoundary) |
| 254 | (H3_EXPORT(getDestinationH3IndexFromUnidirectionalEdge)(edge), |
| 255 | &destination); |
| 256 | |
| 257 | int k = 0; |
| 258 | for (int i = 0; i < origin.numVerts; i++) { |
| 259 | if (_hasMatchingVertex(&origin.verts[i], &destination)) { |
| 260 | // If we are on vertex 0, we need to handle the case where it's the |
| 261 | // end of the edge, not the beginning. |
| 262 | if (i == 0 && |
| 263 | !_hasMatchingVertex(&origin.verts[i + 1], &destination)) { |
| 264 | postponedVertex = origin.verts[i]; |
| 265 | hasPostponedVertex = true; |
| 266 | } else { |
| 267 | gb->verts[k] = origin.verts[i]; |
| 268 | k++; |
| 269 | } |
| 270 | } |
| 271 | } |
| 272 | // If we postponed adding the last vertex, add it now |
| 273 | if (hasPostponedVertex) { |
| 274 | gb->verts[k] = postponedVertex; |
| 275 | k++; |
| 276 | } |
| 277 | gb->numVerts = k; |
| 278 | } |
| 279 | |