1 | /* |
2 | * Copyright 2018 Uber Technologies, Inc. |
3 | * |
4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
5 | * you may not use this file except in compliance with the License. |
6 | * You may obtain a copy of the License at |
7 | * |
8 | * http://www.apache.org/licenses/LICENSE-2.0 |
9 | * |
10 | * Unless required by applicable law or agreed to in writing, software |
11 | * distributed under the License is distributed on an "AS IS" BASIS, |
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | * See the License for the specific language governing permissions and |
14 | * limitations under the License. |
15 | */ |
16 | /** @file vec3d.c |
17 | * @brief 3D floating point vector functions. |
18 | */ |
19 | |
20 | #include "vec3d.h" |
21 | #include <math.h> |
22 | |
23 | /** |
24 | * Square of a number |
25 | * |
26 | * @param x The input number. |
27 | * @return The square of the input number. |
28 | */ |
29 | double _square(double x) { return x * x; } |
30 | |
31 | /** |
32 | * Calculate the square of the distance between two 3D coordinates. |
33 | * |
34 | * @param v1 The first 3D coordinate. |
35 | * @param v2 The second 3D coordinate. |
36 | * @return The square of the distance between the given points. |
37 | */ |
38 | double _pointSquareDist(const Vec3d* v1, const Vec3d* v2) { |
39 | return _square(v1->x - v2->x) + _square(v1->y - v2->y) + |
40 | _square(v1->z - v2->z); |
41 | } |
42 | |
43 | /** |
44 | * Calculate the 3D coordinate on unit sphere from the latitude and longitude. |
45 | * |
46 | * @param geo The latitude and longitude of the point. |
47 | * @param v The 3D coordinate of the point. |
48 | */ |
49 | void _geoToVec3d(const GeoCoord* geo, Vec3d* v) { |
50 | double r = cos(geo->lat); |
51 | |
52 | v->z = sin(geo->lat); |
53 | v->x = cos(geo->lon) * r; |
54 | v->y = sin(geo->lon) * r; |
55 | } |
56 | |