| 1 | /* |
| 2 | * Copyright 2018 Uber Technologies, Inc. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | /** @file vec3d.c |
| 17 | * @brief 3D floating point vector functions. |
| 18 | */ |
| 19 | |
| 20 | #include "vec3d.h" |
| 21 | #include <math.h> |
| 22 | |
| 23 | /** |
| 24 | * Square of a number |
| 25 | * |
| 26 | * @param x The input number. |
| 27 | * @return The square of the input number. |
| 28 | */ |
| 29 | double _square(double x) { return x * x; } |
| 30 | |
| 31 | /** |
| 32 | * Calculate the square of the distance between two 3D coordinates. |
| 33 | * |
| 34 | * @param v1 The first 3D coordinate. |
| 35 | * @param v2 The second 3D coordinate. |
| 36 | * @return The square of the distance between the given points. |
| 37 | */ |
| 38 | double _pointSquareDist(const Vec3d* v1, const Vec3d* v2) { |
| 39 | return _square(v1->x - v2->x) + _square(v1->y - v2->y) + |
| 40 | _square(v1->z - v2->z); |
| 41 | } |
| 42 | |
| 43 | /** |
| 44 | * Calculate the 3D coordinate on unit sphere from the latitude and longitude. |
| 45 | * |
| 46 | * @param geo The latitude and longitude of the point. |
| 47 | * @param v The 3D coordinate of the point. |
| 48 | */ |
| 49 | void _geoToVec3d(const GeoCoord* geo, Vec3d* v) { |
| 50 | double r = cos(geo->lat); |
| 51 | |
| 52 | v->z = sin(geo->lat); |
| 53 | v->x = cos(geo->lon) * r; |
| 54 | v->y = sin(geo->lon) * r; |
| 55 | } |
| 56 | |