1/*
2 * Copyright (c) 2015-2017, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/** \file
30 * \brief FDR literal matcher: build API.
31 */
32
33#ifndef FDR_COMPILE_H
34#define FDR_COMPILE_H
35
36#include "ue2common.h"
37#include "hwlm/hwlm_build.h"
38#include "util/bytecode_ptr.h"
39
40#include <vector>
41
42struct FDR;
43
44namespace ue2 {
45
46struct hwlmLiteral;
47struct Grey;
48struct target_t;
49
50bytecode_ptr<FDR> fdrBuildTable(const HWLMProto &proto, const Grey &grey);
51
52#if !defined(RELEASE_BUILD)
53std::unique_ptr<HWLMProto> fdrBuildProtoHinted(
54 u8 engType,
55 std::vector<hwlmLiteral> lits,
56 bool make_small, u32 hint,
57 const target_t &target,
58 const Grey &grey);
59#endif
60
61std::unique_ptr<HWLMProto> fdrBuildProto(
62 u8 engType,
63 std::vector<hwlmLiteral> lits,
64 bool make_small, const target_t &target,
65 const Grey &grey);
66
67/** \brief Returns size in bytes of the given FDR engine. */
68size_t fdrSize(const struct FDR *fdr);
69
70} // namespace ue2
71
72#endif
73