1 | /* |
2 | * Copyright (c) 2015-2017, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | /** \file |
30 | * \brief FDR literal matcher: build API. |
31 | */ |
32 | |
33 | #ifndef FDR_COMPILE_H |
34 | #define FDR_COMPILE_H |
35 | |
36 | #include "ue2common.h" |
37 | #include "hwlm/hwlm_build.h" |
38 | #include "util/bytecode_ptr.h" |
39 | |
40 | #include <vector> |
41 | |
42 | struct FDR; |
43 | |
44 | namespace ue2 { |
45 | |
46 | struct hwlmLiteral; |
47 | struct Grey; |
48 | struct target_t; |
49 | |
50 | bytecode_ptr<FDR> fdrBuildTable(const HWLMProto &proto, const Grey &grey); |
51 | |
52 | #if !defined(RELEASE_BUILD) |
53 | std::unique_ptr<HWLMProto> fdrBuildProtoHinted( |
54 | u8 engType, |
55 | std::vector<hwlmLiteral> lits, |
56 | bool make_small, u32 hint, |
57 | const target_t &target, |
58 | const Grey &grey); |
59 | #endif |
60 | |
61 | std::unique_ptr<HWLMProto> fdrBuildProto( |
62 | u8 engType, |
63 | std::vector<hwlmLiteral> lits, |
64 | bool make_small, const target_t &target, |
65 | const Grey &grey); |
66 | |
67 | /** \brief Returns size in bytes of the given FDR engine. */ |
68 | size_t fdrSize(const struct FDR *fdr); |
69 | |
70 | } // namespace ue2 |
71 | |
72 | #endif |
73 | |