1/*
2 * Copyright (c) 2015-2017, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/**
30 * \file
31 * \brief FDR literal matcher: Teddy build API.
32 */
33
34#ifndef TEDDY_COMPILE_H
35#define TEDDY_COMPILE_H
36
37#include "ue2common.h"
38#include "hwlm/hwlm_build.h"
39#include "util/bytecode_ptr.h"
40
41#include <vector>
42
43struct FDR;
44
45namespace ue2 {
46
47class TeddyEngineDescription;
48struct Grey;
49struct hwlmLiteral;
50struct target_t;
51
52bytecode_ptr<FDR> teddyBuildTable(const HWLMProto &proto, const Grey &grey);
53
54std::unique_ptr<HWLMProto> teddyBuildProtoHinted(
55 u8 engType, const std::vector<hwlmLiteral> &lits,
56 bool make_small, u32 hint, const target_t &target);
57} // namespace ue2
58
59#endif // TEDDY_COMPILE_H
60