1 | /* |
2 | * Copyright (c) 2015-2017, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | /** |
30 | * \file |
31 | * \brief FDR literal matcher: Teddy build API. |
32 | */ |
33 | |
34 | #ifndef TEDDY_COMPILE_H |
35 | #define TEDDY_COMPILE_H |
36 | |
37 | #include "ue2common.h" |
38 | #include "hwlm/hwlm_build.h" |
39 | #include "util/bytecode_ptr.h" |
40 | |
41 | #include <vector> |
42 | |
43 | struct FDR; |
44 | |
45 | namespace ue2 { |
46 | |
47 | class TeddyEngineDescription; |
48 | struct Grey; |
49 | struct hwlmLiteral; |
50 | struct target_t; |
51 | |
52 | bytecode_ptr<FDR> teddyBuildTable(const HWLMProto &proto, const Grey &grey); |
53 | |
54 | std::unique_ptr<HWLMProto> teddyBuildProtoHinted( |
55 | u8 engType, const std::vector<hwlmLiteral> &lits, |
56 | bool make_small, u32 hint, const target_t &target); |
57 | } // namespace ue2 |
58 | |
59 | #endif // TEDDY_COMPILE_H |
60 | |