| 1 | /* |
| 2 | * Copyright (c) 2015-2016, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Castle: multi-tenant repeat engine, data structures. |
| 31 | */ |
| 32 | |
| 33 | #ifndef NFA_CASTLE_INTERNAL_H |
| 34 | #define NFA_CASTLE_INTERNAL_H |
| 35 | |
| 36 | #include "ue2common.h" |
| 37 | #include "repeat_internal.h" |
| 38 | |
| 39 | struct SubCastle { |
| 40 | ReportID report; //!< report to raise on match |
| 41 | u32 fullStateOffset; //!< offset within full state (scratch) |
| 42 | u32 streamStateOffset; //!< offset within stream state |
| 43 | u32 repeatInfoOffset; //!< offset of RepeatInfo structure |
| 44 | // relative to the start of SubCastle |
| 45 | u32 exclusiveId; //!< exclusive group id of this SubCastle, |
| 46 | // set to the number of SubCastles in Castle |
| 47 | // if it is not exclusive |
| 48 | }; |
| 49 | |
| 50 | #define CASTLE_DOT 0 |
| 51 | #define CASTLE_VERM 1 |
| 52 | #define CASTLE_NVERM 2 |
| 53 | #define CASTLE_SHUFTI 3 |
| 54 | #define CASTLE_TRUFFLE 4 |
| 55 | |
| 56 | enum ExclusiveType { |
| 57 | NOT_EXCLUSIVE, //!< no subcastles are exclusive |
| 58 | EXCLUSIVE, //!< a subset of subcastles are exclusive |
| 59 | PURE_EXCLUSIVE //!< all subcastles are exclusive |
| 60 | }; |
| 61 | |
| 62 | /** |
| 63 | * \brief Castle engine structure. |
| 64 | * |
| 65 | * A Castle is a collection of repeats that all share the same character |
| 66 | * reachability. |
| 67 | * |
| 68 | * The whole engine is laid out in memory as: |
| 69 | * |
| 70 | * - struct NFA |
| 71 | * - struct Castle |
| 72 | * - struct SubCastle[numRepeats] |
| 73 | * - tables for sparse model repeats |
| 74 | * - sparse iterator for subcastles that may be stale |
| 75 | * |
| 76 | * Castle stores an "active repeats" multibit in stream state, followed by the |
| 77 | * packed repeat state for each SubCastle. If there are both exclusive and |
| 78 | * non-exclusive SubCastle groups, we use an active id for each exclusive group |
| 79 | * and a multibit for the non-exclusive group. We also store an "active |
| 80 | * exclusive groups" multibit for exclusive groups. If all SubCastles are mutual |
| 81 | * exclusive, we remove "active repeats" multibit from stream state. |
| 82 | * * Castle stream state: |
| 83 | * * |
| 84 | * * |---| |
| 85 | * * | | active subengine id for exclusive group 1 |
| 86 | * * |---| |
| 87 | * * | | active subengine id for exclusive group 2(if necessary) |
| 88 | * * |---| |
| 89 | * * ... |
| 90 | * * |---| |
| 91 | * * | | "active repeats" multibit for non-exclusive subcastles |
| 92 | * * | | (if not all subcastles are exclusive) |
| 93 | * * |---| |
| 94 | * * | | active multibit for exclusive groups |
| 95 | * * | | |
| 96 | * * |---| |
| 97 | * * ||-|| common pool of stream state for exclusive group 1 |
| 98 | * * ||-|| |
| 99 | * * |---| |
| 100 | * * ||-|| common pool of stream state for exclusive group 2(if necessary) |
| 101 | * * ||-|| |
| 102 | * * |---| |
| 103 | * * ... |
| 104 | * * |---| |
| 105 | * * | | stream state for each non-exclusive subcastles |
| 106 | * * ... |
| 107 | * * | | |
| 108 | * * |---| |
| 109 | * |
| 110 | * In full state (stored in scratch space) it stores a temporary multibit over |
| 111 | * the repeats (used by \ref castleMatchLoop), followed by the repeat control |
| 112 | * blocks for each SubCastle. |
| 113 | */ |
| 114 | struct ALIGN_AVX_DIRECTIVE Castle { |
| 115 | u32 numRepeats; //!< number of repeats in Castle |
| 116 | u32 numGroups; //!< number of exclusive groups |
| 117 | u8 type; //!< tells us which scanning mechanism (below) to use |
| 118 | u8 exclusive; //!< tells us if there are mutual exclusive SubCastles |
| 119 | u8 activeIdxSize; //!< number of bytes in stream state to store |
| 120 | // active SubCastle id for exclusive mode |
| 121 | u32 activeOffset; //!< offset to active multibit for non-exclusive |
| 122 | // SubCastles |
| 123 | u32 staleIterOffset; //!< offset to a sparse iterator to check for stale |
| 124 | // sub castles |
| 125 | u32 groupIterOffset; //!< offset to a iterator to check the aliveness of |
| 126 | // exclusive groups |
| 127 | |
| 128 | union { |
| 129 | struct { |
| 130 | char c; |
| 131 | } verm; |
| 132 | struct { |
| 133 | m128 mask_lo; |
| 134 | m128 mask_hi; |
| 135 | } shuf; |
| 136 | struct { |
| 137 | m128 mask1; |
| 138 | m128 mask2; |
| 139 | } truffle; |
| 140 | } u; |
| 141 | }; |
| 142 | |
| 143 | #endif // NFA_CASTLE_INTERNAL_H |
| 144 | |