1/*
2 * Copyright (c) 2015, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#ifndef GOUGHCOMPILE_DUMP_H
30#define GOUGHCOMPILE_DUMP_H
31
32#include "goughcompile_internal.h"
33
34#include <map>
35#include <string>
36
37namespace ue2 {
38
39struct Grey;
40#ifdef DUMP_SUPPORT
41
42std::string dump_name(const GoughVertexProps &vp);
43std::string dump_name(const gough_edge_id &e);
44void dump(const GoughGraph &g, const std::string &base, const Grey &grey);
45void dump_blocks(const std::map<gough_edge_id, std::vector<gough_ins> > &blocks,
46 const std::string &base, const Grey &grey);
47#else
48
49static UNUSED
50void dump(UNUSED const GoughGraph &g, UNUSED const std::string &base,
51 UNUSED const Grey &grey) {
52}
53static UNUSED
54void dump_blocks(
55 UNUSED const std::map<gough_edge_id, std::vector<gough_ins> > &blocks,
56 UNUSED const std::string &base, UNUSED const Grey &grey) {
57}
58
59#endif
60
61} // namespace ue2
62
63#endif
64