| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** |
| 30 | * \file |
| 31 | * \brief NFA graph vertex depth calculations. |
| 32 | */ |
| 33 | |
| 34 | #ifndef NG_DEPTH_H |
| 35 | #define NG_DEPTH_H |
| 36 | |
| 37 | #include "ue2common.h" |
| 38 | #include "nfagraph/ng_holder.h" |
| 39 | #include "util/depth.h" |
| 40 | |
| 41 | #include <vector> |
| 42 | |
| 43 | namespace ue2 { |
| 44 | |
| 45 | /** |
| 46 | * \brief Encapsulates min/max depths relative to the start and startDs |
| 47 | * vertices. |
| 48 | */ |
| 49 | struct NFAVertexDepth { |
| 50 | DepthMinMax fromStart; |
| 51 | DepthMinMax fromStartDotStar; |
| 52 | }; |
| 53 | |
| 54 | /** |
| 55 | * \brief Encapsulates min/max depths relative to the accept and acceptEod |
| 56 | * vertices. |
| 57 | */ |
| 58 | struct NFAVertexRevDepth { |
| 59 | DepthMinMax toAccept; |
| 60 | DepthMinMax toAcceptEod; |
| 61 | }; |
| 62 | |
| 63 | /** |
| 64 | * \brief Encapsulates min/max depths relative to all of our special vertices. |
| 65 | */ |
| 66 | struct NFAVertexBidiDepth { |
| 67 | DepthMinMax fromStart; |
| 68 | DepthMinMax fromStartDotStar; |
| 69 | DepthMinMax toAccept; |
| 70 | DepthMinMax toAcceptEod; |
| 71 | }; |
| 72 | |
| 73 | /** |
| 74 | * \brief Calculate depths from start and startDs. Returns them in a vector, |
| 75 | * indexed by vertex index. |
| 76 | */ |
| 77 | std::vector<NFAVertexDepth> calcDepths(const NGHolder &g); |
| 78 | |
| 79 | /** |
| 80 | * \brief Calculate depths to accept and acceptEod. Returns them in a vector, |
| 81 | * indexed by vertex index. |
| 82 | */ |
| 83 | std::vector<NFAVertexRevDepth> calcRevDepths(const NGHolder &g); |
| 84 | |
| 85 | /** |
| 86 | * \brief Calculate depths to/from all special vertices. Returns them in a |
| 87 | * vector, indexed by vertex index. |
| 88 | */ |
| 89 | std::vector<NFAVertexBidiDepth> calcBidiDepths(const NGHolder &g); |
| 90 | |
| 91 | /** |
| 92 | * \brief Calculate the (min, max) depths from the given \p src to every vertex |
| 93 | * in the graph and return them in a vector, indexed by \p vertex_index. |
| 94 | */ |
| 95 | std::vector<DepthMinMax> calcDepthsFrom(const NGHolder &g, const NFAVertex src); |
| 96 | |
| 97 | } // namespace ue2 |
| 98 | |
| 99 | #endif // NG_DEPTH_H |
| 100 | |