| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Functions for finding the min/max width of the input required to |
| 31 | * match a pattern. |
| 32 | */ |
| 33 | #include "ng_width.h" |
| 34 | |
| 35 | #include "ng_holder.h" |
| 36 | #include "ng_util.h" |
| 37 | #include "ue2common.h" |
| 38 | #include "util/depth.h" |
| 39 | #include "util/graph.h" |
| 40 | #include "util/graph_small_color_map.h" |
| 41 | |
| 42 | #include <deque> |
| 43 | #include <vector> |
| 44 | |
| 45 | #include <boost/graph/breadth_first_search.hpp> |
| 46 | #include <boost/graph/dag_shortest_paths.hpp> |
| 47 | #include <boost/graph/filtered_graph.hpp> |
| 48 | |
| 49 | using namespace std; |
| 50 | |
| 51 | namespace ue2 { |
| 52 | |
| 53 | namespace { |
| 54 | |
| 55 | /** |
| 56 | * Filter out special edges, or in the top-specific variant, start edges that |
| 57 | * don't have the right top set. |
| 58 | */ |
| 59 | struct SpecialEdgeFilter { |
| 60 | SpecialEdgeFilter() {} |
| 61 | explicit SpecialEdgeFilter(const NGHolder &h_in) : h(&h_in) {} |
| 62 | SpecialEdgeFilter(const NGHolder &h_in, u32 top_in) |
| 63 | : h(&h_in), single_top(true), top(top_in) {} |
| 64 | |
| 65 | bool operator()(const NFAEdge &e) const { |
| 66 | NFAVertex u = source(e, *h); |
| 67 | NFAVertex v = target(e, *h); |
| 68 | if ((is_any_start(u, *h) && is_any_start(v, *h)) || |
| 69 | (is_any_accept(u, *h) && is_any_accept(v, *h))) { |
| 70 | return false; |
| 71 | } |
| 72 | if (single_top) { |
| 73 | if (u == h->start && !contains((*h)[e].tops, top)) { |
| 74 | return false; |
| 75 | } |
| 76 | if (u == h->startDs) { |
| 77 | return false; |
| 78 | } |
| 79 | } |
| 80 | return true; |
| 81 | |
| 82 | } |
| 83 | private: |
| 84 | const NGHolder *h = nullptr; |
| 85 | bool single_top = false; |
| 86 | u32 top = 0; |
| 87 | }; |
| 88 | |
| 89 | } // namespace |
| 90 | |
| 91 | static |
| 92 | depth findMinWidth(const NGHolder &h, const SpecialEdgeFilter &filter, |
| 93 | NFAVertex src) { |
| 94 | if (isLeafNode(src, h)) { |
| 95 | return depth::unreachable(); |
| 96 | } |
| 97 | |
| 98 | boost::filtered_graph<NGHolder, SpecialEdgeFilter> g(h, filter); |
| 99 | |
| 100 | assert(hasCorrectlyNumberedVertices(h)); |
| 101 | const size_t num = num_vertices(h); |
| 102 | vector<depth> distance(num, depth::unreachable()); |
| 103 | distance.at(g[src].index) = depth(0); |
| 104 | |
| 105 | auto index_map = get(&NFAGraphVertexProps::index, g); |
| 106 | |
| 107 | // Since we are interested in the single-source shortest paths on a graph |
| 108 | // with the same weight on every edge, using BFS will be faster than |
| 109 | // Dijkstra here. |
| 110 | breadth_first_search(g, src, |
| 111 | visitor(make_bfs_visitor(record_distances( |
| 112 | make_iterator_property_map(distance.begin(), index_map), |
| 113 | boost::on_tree_edge())))); |
| 114 | |
| 115 | DEBUG_PRINTF("d[accept]=%s, d[acceptEod]=%s\n" , |
| 116 | distance.at(NODE_ACCEPT).str().c_str(), |
| 117 | distance.at(NODE_ACCEPT_EOD).str().c_str()); |
| 118 | |
| 119 | depth d = min(distance.at(NODE_ACCEPT), distance.at(NODE_ACCEPT_EOD)); |
| 120 | |
| 121 | if (d.is_unreachable()) { |
| 122 | return d; |
| 123 | } |
| 124 | |
| 125 | assert(d.is_finite()); |
| 126 | assert(d > depth(0)); |
| 127 | return d - depth(1); |
| 128 | } |
| 129 | |
| 130 | static |
| 131 | depth findMaxWidth(const NGHolder &h, const SpecialEdgeFilter &filter, |
| 132 | NFAVertex src) { |
| 133 | if (isLeafNode(src, h)) { |
| 134 | return depth::unreachable(); |
| 135 | } |
| 136 | |
| 137 | if (hasReachableCycle(h, src)) { |
| 138 | // There's a cycle reachable from this src, so we have inf width. |
| 139 | return depth::infinity(); |
| 140 | } |
| 141 | |
| 142 | boost::filtered_graph<NGHolder, SpecialEdgeFilter> g(h, filter); |
| 143 | |
| 144 | assert(hasCorrectlyNumberedVertices(h)); |
| 145 | const size_t num = num_vertices(h); |
| 146 | vector<int> distance(num); |
| 147 | auto colors = make_small_color_map(h); |
| 148 | |
| 149 | auto index_map = get(&NFAGraphVertexProps::index, g); |
| 150 | |
| 151 | // DAG shortest paths with negative edge weights. |
| 152 | dag_shortest_paths(g, src, |
| 153 | distance_map(make_iterator_property_map(distance.begin(), index_map)) |
| 154 | .weight_map(boost::make_constant_property<NFAEdge>(-1)) |
| 155 | .color_map(colors)); |
| 156 | |
| 157 | depth acceptDepth, acceptEodDepth; |
| 158 | if (get(colors, h.accept) == small_color::white) { |
| 159 | acceptDepth = depth::unreachable(); |
| 160 | } else { |
| 161 | acceptDepth = depth(-1 * distance.at(NODE_ACCEPT)); |
| 162 | } |
| 163 | if (get(colors, h.acceptEod) == small_color::white) { |
| 164 | acceptEodDepth = depth::unreachable(); |
| 165 | } else { |
| 166 | acceptEodDepth = depth(-1 * distance.at(NODE_ACCEPT_EOD)); |
| 167 | } |
| 168 | |
| 169 | depth d; |
| 170 | if (acceptDepth.is_unreachable()) { |
| 171 | d = acceptEodDepth; |
| 172 | } else if (acceptEodDepth.is_unreachable()) { |
| 173 | d = acceptDepth; |
| 174 | } else { |
| 175 | d = max(acceptDepth, acceptEodDepth); |
| 176 | } |
| 177 | |
| 178 | if (d.is_unreachable()) { |
| 179 | assert(findMinWidth(h, filter, src).is_unreachable()); |
| 180 | return d; |
| 181 | } |
| 182 | |
| 183 | // Invert sign and subtract one for start transition. |
| 184 | assert(d.is_finite() && d > depth(0)); |
| 185 | return d - depth(1); |
| 186 | } |
| 187 | |
| 188 | static |
| 189 | depth findMinWidth(const NGHolder &h, const SpecialEdgeFilter &filter) { |
| 190 | depth startDepth = findMinWidth(h, filter, h.start); |
| 191 | depth dotstarDepth = findMinWidth(h, filter, h.startDs); |
| 192 | DEBUG_PRINTF("startDepth=%s, dotstarDepth=%s\n" , startDepth.str().c_str(), |
| 193 | dotstarDepth.str().c_str()); |
| 194 | if (startDepth.is_unreachable()) { |
| 195 | assert(dotstarDepth.is_finite()); |
| 196 | return dotstarDepth; |
| 197 | } else if (dotstarDepth.is_unreachable()) { |
| 198 | assert(startDepth.is_finite()); |
| 199 | return startDepth; |
| 200 | } else { |
| 201 | assert(min(startDepth, dotstarDepth).is_finite()); |
| 202 | return min(startDepth, dotstarDepth); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | depth findMinWidth(const NGHolder &h) { |
| 207 | return findMinWidth(h, SpecialEdgeFilter(h)); |
| 208 | } |
| 209 | |
| 210 | depth findMinWidth(const NGHolder &h, u32 top) { |
| 211 | return findMinWidth(h, SpecialEdgeFilter(h, top)); |
| 212 | } |
| 213 | |
| 214 | static |
| 215 | depth findMaxWidth(const NGHolder &h, const SpecialEdgeFilter &filter) { |
| 216 | depth startDepth = findMaxWidth(h, filter, h.start); |
| 217 | depth dotstarDepth = findMaxWidth(h, filter, h.startDs); |
| 218 | DEBUG_PRINTF("startDepth=%s, dotstarDepth=%s\n" , startDepth.str().c_str(), |
| 219 | dotstarDepth.str().c_str()); |
| 220 | if (startDepth.is_unreachable()) { |
| 221 | return dotstarDepth; |
| 222 | } else if (dotstarDepth.is_unreachable()) { |
| 223 | return startDepth; |
| 224 | } else { |
| 225 | return max(startDepth, dotstarDepth); |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | depth findMaxWidth(const NGHolder &h) { |
| 230 | return findMaxWidth(h, SpecialEdgeFilter(h)); |
| 231 | } |
| 232 | |
| 233 | depth findMaxWidth(const NGHolder &h, u32 top) { |
| 234 | return findMaxWidth(h, SpecialEdgeFilter(h, top)); |
| 235 | } |
| 236 | |
| 237 | } // namespace ue2 |
| 238 | |