| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Back-references (/([a-f]{3}).*\\1/) |
| 31 | */ |
| 32 | |
| 33 | #ifndef _RE_COMPONENTBACKREFERENCE_H_ |
| 34 | #define _RE_COMPONENTBACKREFERENCE_H_ |
| 35 | |
| 36 | #include "Component.h" |
| 37 | #include <string> |
| 38 | |
| 39 | namespace ue2 { |
| 40 | |
| 41 | class ComponentBackReference : public Component { |
| 42 | friend class DumpVisitor; |
| 43 | friend class PrintVisitor; |
| 44 | friend class ReferenceVisitor; |
| 45 | public: |
| 46 | explicit ComponentBackReference(unsigned int id); |
| 47 | explicit ComponentBackReference(const std::string &s); |
| 48 | ~ComponentBackReference() override {} |
| 49 | ComponentBackReference *clone() const override; |
| 50 | |
| 51 | Component *accept(ComponentVisitor &v) override { |
| 52 | Component *c = v.visit(this); |
| 53 | v.post(this); |
| 54 | return c; |
| 55 | } |
| 56 | |
| 57 | void accept(ConstComponentVisitor &v) const override { |
| 58 | v.pre(*this); |
| 59 | v.during(*this); |
| 60 | v.post(*this); |
| 61 | } |
| 62 | |
| 63 | unsigned int getRefID() const { return ref_id; } |
| 64 | const std::string &getRefName() const { return name; } |
| 65 | |
| 66 | std::vector<PositionInfo> first() const override; |
| 67 | std::vector<PositionInfo> last() const override; |
| 68 | bool empty(void) const override; |
| 69 | void notePositions(GlushkovBuildState &bs) override; |
| 70 | void buildFollowSet(GlushkovBuildState &bs, |
| 71 | const std::vector<PositionInfo> &lastPos) override; |
| 72 | |
| 73 | private: |
| 74 | // Private copy ctor. Use clone instead. |
| 75 | ComponentBackReference(const ComponentBackReference &other) |
| 76 | : Component(other), name(other.name), ref_id(other.ref_id) {} |
| 77 | |
| 78 | std::string name; |
| 79 | unsigned int ref_id; |
| 80 | }; |
| 81 | |
| 82 | } // namespace ue2 |
| 83 | |
| 84 | #endif |
| 85 | |