1/*
2 * Copyright (c) 2015, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/** \file
30 * \brief Single bytes (\\C metachar)
31 */
32
33
34#include "ComponentByte.h"
35
36#include "buildstate.h"
37#include "position.h"
38#include "position_info.h"
39#include "nfagraph/ng_builder.h"
40#include "util/charreach.h"
41
42using namespace std;
43
44namespace ue2 {
45
46ComponentByte::ComponentByte()
47 : position(GlushkovBuildState::POS_UNINITIALIZED) {}
48
49ComponentByte::~ComponentByte() {}
50
51ComponentByte *ComponentByte::clone() const {
52 return new ComponentByte(*this);
53}
54
55vector<PositionInfo> ComponentByte::first() const {
56 return vector<PositionInfo>(1, PositionInfo(position));
57}
58
59vector<PositionInfo> ComponentByte::last() const {
60 return vector<PositionInfo>(1, PositionInfo(position));
61}
62
63void ComponentByte::notePositions(GlushkovBuildState &bs) {
64 NFABuilder &builder = bs.getBuilder();
65 position = builder.makePositions(1);
66 builder.addCharReach(position, CharReach::dot());
67 builder.setNodeReportID(position, 0 /* offset adj */);
68}
69
70} // namespace ue2
71