| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Sequence of Component objects. |
| 31 | */ |
| 32 | |
| 33 | #ifndef COMPONENT_SEQUENCE_H |
| 34 | #define COMPONENT_SEQUENCE_H |
| 35 | |
| 36 | #include "Component.h" |
| 37 | #include "ComponentRepeat.h" // for ComponentRepeat::RepeatType |
| 38 | #include "ue2common.h" |
| 39 | |
| 40 | #include <memory> |
| 41 | #include <set> |
| 42 | #include <vector> |
| 43 | |
| 44 | namespace ue2 { |
| 45 | |
| 46 | class ComponentAlternation; |
| 47 | class GlushkovBuildState; |
| 48 | |
| 49 | // Encapsulates a number of sub expressions to be applied sequentially |
| 50 | class ComponentSequence : public Component { |
| 51 | friend class DumpVisitor; |
| 52 | friend class PrintVisitor; |
| 53 | friend class SimplifyVisitor; |
| 54 | public: |
| 55 | /** \brief capture index representing a sequence that ISN'T capturing */ |
| 56 | static constexpr unsigned int NOT_CAPTURED = 65536; |
| 57 | |
| 58 | ComponentSequence(); |
| 59 | ~ComponentSequence() override; |
| 60 | ComponentSequence *clone() const override; |
| 61 | Component *accept(ComponentVisitor &v) override; |
| 62 | void accept(ConstComponentVisitor &v) const override; |
| 63 | |
| 64 | bool addRepeat(u32 min, u32 max, ComponentRepeat::RepeatType type); |
| 65 | |
| 66 | // overridden by ComponentCondReference, which can only have 1 or 2 |
| 67 | // branches. |
| 68 | virtual void addAlternation(); |
| 69 | |
| 70 | virtual void finalize(); |
| 71 | |
| 72 | void addComponent(std::unique_ptr<Component> comp); |
| 73 | |
| 74 | std::vector<PositionInfo> first() const override; |
| 75 | std::vector<PositionInfo> last() const override; |
| 76 | bool empty(void) const override; |
| 77 | bool vacuous_everywhere() const override; |
| 78 | void notePositions(GlushkovBuildState &bs) override; |
| 79 | void buildFollowSet(GlushkovBuildState &bs, |
| 80 | const std::vector<PositionInfo> &lastPos) override; |
| 81 | bool checkEmbeddedStartAnchor(bool at_start) const override; |
| 82 | bool checkEmbeddedEndAnchor(bool at_end) const override; |
| 83 | |
| 84 | void optimise(bool connected_to_sds) override; |
| 85 | |
| 86 | void setCaptureIndex(unsigned int idx) { capture_index = idx; } |
| 87 | unsigned int getCaptureIndex() const { return capture_index; } |
| 88 | void setCaptureName(const std::string &s) { capture_name = s; } |
| 89 | const std::string &getCaptureName() const { return capture_name; } |
| 90 | |
| 91 | virtual const std::vector<std::unique_ptr<Component>> &getChildren() const { |
| 92 | return children; |
| 93 | } |
| 94 | |
| 95 | protected: |
| 96 | ComponentSequence(const ComponentSequence &other); |
| 97 | |
| 98 | std::vector<std::unique_ptr<Component>> children; |
| 99 | std::unique_ptr<ComponentAlternation> alternation; |
| 100 | |
| 101 | private: |
| 102 | unsigned int capture_index; |
| 103 | std::string capture_name; //!< empty means no name |
| 104 | }; |
| 105 | |
| 106 | } // namespace ue2 |
| 107 | |
| 108 | #endif |
| 109 | |