1 | /* |
2 | * Copyright (c) 2015, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | /** \file |
30 | * \brief Utilities (currently just ParseMode constructor) |
31 | */ |
32 | |
33 | |
34 | #include "hs.h" |
35 | #include "Parser.h" |
36 | #include "ue2common.h" |
37 | |
38 | namespace ue2 { |
39 | |
40 | ParseMode::ParseMode(u32 hs_flags) : |
41 | caseless(hs_flags & HS_FLAG_CASELESS), |
42 | dotall(hs_flags & HS_FLAG_DOTALL), |
43 | ignore_space(false), |
44 | multiline(hs_flags & HS_FLAG_MULTILINE), |
45 | ucp(hs_flags & HS_FLAG_UCP), |
46 | utf8(hs_flags & HS_FLAG_UTF8) {} |
47 | |
48 | } // namespace ue2 |
49 | |