| 1 | /* |
| 2 | * Copyright (c) 2015-2016, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "Utf8ComponentClass.h" |
| 30 | |
| 31 | #include <algorithm> |
| 32 | |
| 33 | using namespace std; |
| 34 | |
| 35 | namespace ue2 { |
| 36 | |
| 37 | #define UCP_FN(cat) \ |
| 38 | CodePointSet getUcp##cat(void) { \ |
| 39 | CodePointSet rv; \ |
| 40 | for (u32 i = 0; i < ARRAY_LENGTH(ucp_##cat##_def); i += 2) { \ |
| 41 | rv.setRange(ucp_##cat##_def[i], ucp_##cat##_def[i + 1]); \ |
| 42 | } \ |
| 43 | return rv; \ |
| 44 | } |
| 45 | |
| 46 | struct unicase { |
| 47 | unichar base; |
| 48 | unichar caseless; |
| 49 | }; |
| 50 | |
| 51 | } // namespace ue2 |
| 52 | |
| 53 | #define UCP_TABLE_DEFINE_FN |
| 54 | #include "ucp_table.h" |
| 55 | |
| 56 | namespace ue2 { |
| 57 | |
| 58 | static |
| 59 | bool operator<(const unicase &a, const unicase &b) { |
| 60 | if (a.base < b.base) { |
| 61 | return true; |
| 62 | } |
| 63 | |
| 64 | if (a.base > b.base) { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | return a.caseless < b.caseless; |
| 69 | } |
| 70 | |
| 71 | void make_caseless(CodePointSet *cps) { |
| 72 | assert(cps); |
| 73 | DEBUG_PRINTF("hello\n" ); |
| 74 | // Cheap optimisation: if we are empty or a dot, we're already caseless. |
| 75 | if (cps->begin() == cps->end()) { |
| 76 | DEBUG_PRINTF("empty\n" ); |
| 77 | return; |
| 78 | } |
| 79 | if (lower(*cps->begin()) == 0 && upper(*cps->begin()) == MAX_UNICODE) { |
| 80 | DEBUG_PRINTF("dot\n" ); |
| 81 | return; |
| 82 | } |
| 83 | |
| 84 | CodePointSet base = *cps; |
| 85 | |
| 86 | auto uc_begin = begin(ucp_caseless_def); |
| 87 | auto uc_end = end(ucp_caseless_def); |
| 88 | DEBUG_PRINTF("uc len %zd\n" , distance(uc_begin, uc_end)); |
| 89 | |
| 90 | for (const auto &elem : base) { |
| 91 | unichar b = lower(elem); |
| 92 | unichar e = upper(elem) + 1; |
| 93 | |
| 94 | for (; b < e; b++) { |
| 95 | DEBUG_PRINTF("decasing %x\n" , b); |
| 96 | unicase test = {b, 0}; /* NUL is not a caseless version of anything, |
| 97 | * so we are ok */ |
| 98 | uc_begin = lower_bound(uc_begin, uc_end, test); |
| 99 | if (uc_begin == uc_end) { |
| 100 | DEBUG_PRINTF("EOL\n" ); |
| 101 | return; |
| 102 | } |
| 103 | while (uc_begin != uc_end && uc_begin->base == b) { |
| 104 | DEBUG_PRINTF("at {%x,%x}\n" , uc_begin->base, uc_begin->caseless); |
| 105 | cps->set(uc_begin->caseless); |
| 106 | ++uc_begin; |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | /** \brief Flip the case of the codepoint in c, if possible. |
| 113 | * |
| 114 | * Note that this assumes a one-to-one case mapping, which (though not |
| 115 | * realistic) is what PCRE does. */ |
| 116 | bool flip_case(unichar *c) { |
| 117 | assert(c); |
| 118 | |
| 119 | const unicase test = { *c, 0 }; |
| 120 | |
| 121 | const auto uc_begin = begin(ucp_caseless_def); |
| 122 | const auto uc_end = end(ucp_caseless_def); |
| 123 | const auto f = lower_bound(uc_begin, uc_end, test); |
| 124 | if (f != uc_end && f->base == *c) { |
| 125 | DEBUG_PRINTF("flipped c=%x to %x\n" , *c, f->caseless); |
| 126 | *c = f->caseless; |
| 127 | return true; |
| 128 | } |
| 129 | return false; |
| 130 | } |
| 131 | |
| 132 | } // namespace ue2 |
| 133 | |