1 | /* |
2 | * Copyright (c) 2015, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #ifndef ROSE_BUILD_CASTLE_H |
30 | #define ROSE_BUILD_CASTLE_H |
31 | |
32 | #include "rose_graph.h" |
33 | |
34 | #include <set> |
35 | |
36 | namespace ue2 { |
37 | |
38 | class RoseBuildImpl; |
39 | struct left_id; |
40 | struct ue2_literal; |
41 | |
42 | /** |
43 | * Runs over all rose infix/suffix engines and converts those that are pure |
44 | * repeats with one report into CastleProto engines. |
45 | */ |
46 | void makeCastles(RoseBuildImpl &tbi); |
47 | |
48 | /** |
49 | * Identifies all the CastleProto prototypes that are small enough that they |
50 | * would be better implemented as NFAs, and converts them back to NGHolder |
51 | * prototypes. |
52 | * |
53 | * Returns true if any changes were made. |
54 | */ |
55 | bool unmakeCastles(RoseBuildImpl &tbi); |
56 | |
57 | /** |
58 | * Runs over all the Castle engine prototypes in the graph and ensures that |
59 | * they have tops in a contiguous range, ready for construction. |
60 | */ |
61 | void remapCastleTops(RoseBuildImpl &tbi); |
62 | |
63 | bool triggerKillsRoseCastle(const RoseBuildImpl &tbi, const left_id &left, |
64 | const std::set<ue2_literal> &all_lits, |
65 | const RoseEdge &e); |
66 | |
67 | } |
68 | |
69 | #endif |
70 | |