| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "rose_build_castle.h" |
| 30 | |
| 31 | #include "rose_build_impl.h" |
| 32 | #include "ue2common.h" |
| 33 | #include "nfa/castlecompile.h" |
| 34 | #include "nfagraph/ng_holder.h" |
| 35 | #include "nfagraph/ng_puff.h" |
| 36 | #include "util/charreach.h" |
| 37 | #include "util/compile_context.h" |
| 38 | #include "util/container.h" |
| 39 | #include "util/dump_charclass.h" |
| 40 | #include "util/graph_range.h" |
| 41 | #include "util/ue2string.h" |
| 42 | |
| 43 | #include <map> |
| 44 | #include <set> |
| 45 | #include <string> |
| 46 | #include <vector> |
| 47 | |
| 48 | #include <boost/range/adaptor/map.hpp> |
| 49 | |
| 50 | using namespace std; |
| 51 | using boost::adaptors::map_values; |
| 52 | |
| 53 | namespace ue2 { |
| 54 | |
| 55 | static |
| 56 | void makeCastle(LeftEngInfo &left, |
| 57 | unordered_map<const NGHolder *, shared_ptr<CastleProto>> &cache) { |
| 58 | if (left.dfa || left.haig || left.castle) { |
| 59 | return; |
| 60 | } |
| 61 | if (!left.graph) { |
| 62 | return; |
| 63 | } |
| 64 | |
| 65 | const NGHolder &h = *left.graph; |
| 66 | DEBUG_PRINTF("prefix %p\n" , &h); |
| 67 | |
| 68 | if (contains(cache, &h)) { |
| 69 | DEBUG_PRINTF("using cached CastleProto\n" ); |
| 70 | left.castle = cache[&h]; |
| 71 | left.graph.reset(); |
| 72 | return; |
| 73 | } |
| 74 | |
| 75 | PureRepeat pr; |
| 76 | if (isPureRepeat(h, pr) && pr.reports.size() == 1) { |
| 77 | DEBUG_PRINTF("vertex preceded by infix repeat %s\n" , |
| 78 | pr.bounds.str().c_str()); |
| 79 | left.castle = make_shared<CastleProto>(h.kind, pr); |
| 80 | cache[&h] = left.castle; |
| 81 | left.graph.reset(); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | static |
| 86 | void makeCastleSuffix(RoseBuildImpl &tbi, RoseVertex v, |
| 87 | unordered_map<const NGHolder *, shared_ptr<CastleProto>> &cache) { |
| 88 | RoseSuffixInfo &suffix = tbi.g[v].suffix; |
| 89 | if (!suffix.graph) { |
| 90 | return; |
| 91 | } |
| 92 | const NGHolder &h = *suffix.graph; |
| 93 | DEBUG_PRINTF("suffix %p\n" , &h); |
| 94 | |
| 95 | if (contains(cache, &h)) { |
| 96 | DEBUG_PRINTF("using cached CastleProto\n" ); |
| 97 | suffix.castle = cache[&h]; |
| 98 | suffix.graph.reset(); |
| 99 | return; |
| 100 | } |
| 101 | |
| 102 | // The MPV will probably do a better job on the cases it's designed |
| 103 | // for. |
| 104 | const bool fixed_depth = tbi.g[v].min_offset == tbi.g[v].max_offset; |
| 105 | if (isPuffable(h, fixed_depth, tbi.rm, tbi.cc.grey)) { |
| 106 | DEBUG_PRINTF("leaving suffix for puff\n" ); |
| 107 | return; |
| 108 | } |
| 109 | |
| 110 | PureRepeat pr; |
| 111 | if (isPureRepeat(h, pr) && pr.reports.size() == 1) { |
| 112 | DEBUG_PRINTF("suffix repeat %s\n" , pr.bounds.str().c_str()); |
| 113 | |
| 114 | // Right now, the Castle uses much more stream state to represent a |
| 115 | // {m,1} repeat than just leaving it to an NFA. |
| 116 | if (pr.bounds.max <= depth(1)) { |
| 117 | DEBUG_PRINTF("leaving for other engines\n" ); |
| 118 | return; |
| 119 | } |
| 120 | |
| 121 | suffix.castle = make_shared<CastleProto>(h.kind, pr); |
| 122 | cache[&h] = suffix.castle; |
| 123 | suffix.graph.reset(); |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | static |
| 128 | vector<rose_literal_id> literals_for_vertex(const RoseBuildImpl &tbi, |
| 129 | RoseVertex v) { |
| 130 | vector<rose_literal_id> rv; |
| 131 | |
| 132 | for (const u32 id : tbi.g[v].literals) { |
| 133 | rv.push_back(tbi.literals.at(id)); |
| 134 | } |
| 135 | |
| 136 | return rv; |
| 137 | } |
| 138 | |
| 139 | static |
| 140 | void renovateCastle(RoseBuildImpl &tbi, CastleProto *castle, |
| 141 | const vector<RoseVertex> &verts) { |
| 142 | DEBUG_PRINTF("looking to renovate\n" ); |
| 143 | |
| 144 | if (castle->repeats.size() != 1) { |
| 145 | assert(0); /* should not have merged castles yet */ |
| 146 | return; |
| 147 | } |
| 148 | |
| 149 | PureRepeat &pr = castle->repeats.begin()->second; |
| 150 | if (pr.bounds.max.is_finite()) { |
| 151 | /* repeat cannot be turned into pseudo .* */ |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | RoseGraph &g = tbi.g; |
| 156 | const CharReach &cr = castle->reach(); |
| 157 | |
| 158 | DEBUG_PRINTF("cr || %zu\n" , cr.count()); |
| 159 | |
| 160 | u32 allowed_to_remove = ~0; |
| 161 | size_t min_succ_lit_len = 0; |
| 162 | |
| 163 | for (RoseVertex v : verts) { |
| 164 | assert(g[v].left.castle.get() == castle); |
| 165 | DEBUG_PRINTF("%zu checks at lag %u\n" , g[v].index, g[v].left.lag); |
| 166 | vector<rose_literal_id> lits = literals_for_vertex(tbi, v); |
| 167 | for (const auto &e : lits) { |
| 168 | DEBUG_PRINTF("%s +%u\n" , dumpString(e.s).c_str(), e.delay); |
| 169 | if (e.delay) { |
| 170 | return; /* bail - TODO: be less lazy */ |
| 171 | } |
| 172 | |
| 173 | vector<CharReach> rem_local_cr; |
| 174 | u32 ok_count = 0; |
| 175 | for (auto it = e.s.end() - g[v].left.lag; it != e.s.end(); ++it) { |
| 176 | if (!isSubsetOf(*it, cr)) { |
| 177 | break; |
| 178 | } |
| 179 | |
| 180 | ok_count++; |
| 181 | } |
| 182 | LIMIT_TO_AT_MOST(&allowed_to_remove, ok_count); |
| 183 | ENSURE_AT_LEAST(&min_succ_lit_len, e.elength()); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | DEBUG_PRINTF("possible to decrease lag by %u\n" , allowed_to_remove); |
| 188 | |
| 189 | |
| 190 | for (RoseVertex v : verts) { |
| 191 | assert(g[v].left.lag >= allowed_to_remove); |
| 192 | g[v].left.lag -= allowed_to_remove; |
| 193 | } |
| 194 | |
| 195 | assert(castle->repeats.size() == 1); /* should not have merged castles yet */ |
| 196 | |
| 197 | pr.bounds.max += allowed_to_remove; |
| 198 | |
| 199 | /* Although it is always safe to increase the min bound as well, we would |
| 200 | * rather not as a >0 min bound means that we have to store state as well. |
| 201 | * |
| 202 | * As it was legal to run with the original lag, we know that it is not |
| 203 | * possible to have an overlapping match which finishes within the trigger |
| 204 | * literal past the original lag point. However, if there is already a min |
| 205 | * bound constraint this would be broken if we did not also increase the |
| 206 | * min bound. */ |
| 207 | |
| 208 | if (pr.bounds.min > 0ULL || allowed_to_remove > min_succ_lit_len) { |
| 209 | pr.bounds.min += allowed_to_remove; |
| 210 | } |
| 211 | } |
| 212 | |
| 213 | void makeCastles(RoseBuildImpl &tbi) { |
| 214 | if (!tbi.cc.grey.allowCastle && !tbi.cc.grey.allowLbr) { |
| 215 | return; |
| 216 | } |
| 217 | |
| 218 | RoseGraph &g = tbi.g; |
| 219 | |
| 220 | // Caches so that we can reuse analysis on graphs we've seen already. |
| 221 | unordered_map<const NGHolder *, shared_ptr<CastleProto> > left_cache; |
| 222 | unordered_map<const NGHolder *, shared_ptr<CastleProto> > suffix_cache; |
| 223 | |
| 224 | unordered_map<CastleProto *, vector<RoseVertex>> rev; |
| 225 | |
| 226 | for (RoseVertex v : vertices_range(g)) { |
| 227 | if (g[v].left && !tbi.isRootSuccessor(v)) { |
| 228 | makeCastle(g[v].left, left_cache); |
| 229 | if (g[v].left.castle) { |
| 230 | rev[g[v].left.castle.get()].push_back(v); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | if (g[v].suffix) { |
| 235 | makeCastleSuffix(tbi, v, suffix_cache); |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | for (const auto &e : rev) { |
| 240 | renovateCastle(tbi, e.first, e.second); |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | bool unmakeCastles(RoseBuildImpl &tbi) { |
| 245 | RoseGraph &g = tbi.g; |
| 246 | |
| 247 | const size_t MAX_UNMAKE_VERTICES = 64; |
| 248 | |
| 249 | map<left_id, vector<RoseVertex> > left_castles; |
| 250 | map<suffix_id, vector<RoseVertex> > suffix_castles; |
| 251 | bool changed = false; |
| 252 | |
| 253 | for (auto v : vertices_range(g)) { |
| 254 | const LeftEngInfo &left = g[v].left; |
| 255 | if (left.castle && left.castle->repeats.size() > 1) { |
| 256 | left_castles[left].push_back(v); |
| 257 | } |
| 258 | const RoseSuffixInfo &suffix = g[v].suffix; |
| 259 | if (suffix.castle && suffix.castle->repeats.size() > 1) { |
| 260 | suffix_castles[suffix].push_back(v); |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | for (const auto &e : left_castles) { |
| 265 | assert(e.first.castle()); |
| 266 | shared_ptr<NGHolder> h = makeHolder(*e.first.castle(), tbi.cc); |
| 267 | if (!h || num_vertices(*h) > MAX_UNMAKE_VERTICES) { |
| 268 | continue; |
| 269 | } |
| 270 | DEBUG_PRINTF("replace rose with holder (%zu vertices)\n" , |
| 271 | num_vertices(*h)); |
| 272 | for (auto v : e.second) { |
| 273 | assert(g[v].left.castle.get() == e.first.castle()); |
| 274 | g[v].left.graph = h; |
| 275 | g[v].left.castle.reset(); |
| 276 | changed = true; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | for (const auto &e : suffix_castles) { |
| 281 | assert(e.first.castle()); |
| 282 | shared_ptr<NGHolder> h = makeHolder(*e.first.castle(), tbi.cc); |
| 283 | if (!h || num_vertices(*h) > MAX_UNMAKE_VERTICES) { |
| 284 | continue; |
| 285 | } |
| 286 | DEBUG_PRINTF("replace suffix with holder (%zu vertices)\n" , |
| 287 | num_vertices(*h)); |
| 288 | for (auto v : e.second) { |
| 289 | assert(g[v].suffix.castle.get() == e.first.castle()); |
| 290 | g[v].suffix.graph = h; |
| 291 | g[v].suffix.castle.reset(); |
| 292 | changed = true; |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | return changed; |
| 297 | } |
| 298 | |
| 299 | void remapCastleTops(RoseBuildImpl &tbi) { |
| 300 | unordered_map<CastleProto *, vector<RoseVertex>> rose_castles; |
| 301 | unordered_map<CastleProto *, vector<RoseVertex>> suffix_castles; |
| 302 | |
| 303 | RoseGraph &g = tbi.g; |
| 304 | for (auto v : vertices_range(g)) { |
| 305 | if (g[v].left.castle) { |
| 306 | rose_castles[g[v].left.castle.get()].push_back(v); |
| 307 | } |
| 308 | if (g[v].suffix.castle) { |
| 309 | suffix_castles[g[v].suffix.castle.get()].push_back(v); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | DEBUG_PRINTF("%zu rose castles, %zu suffix castles\n" , rose_castles.size(), |
| 314 | suffix_castles.size()); |
| 315 | |
| 316 | map<u32, u32> top_map; |
| 317 | |
| 318 | // Remap Rose Castles. |
| 319 | for (const auto &rc : rose_castles) { |
| 320 | CastleProto *c = rc.first; |
| 321 | const vector<RoseVertex> &verts = rc.second; |
| 322 | |
| 323 | DEBUG_PRINTF("rose castle %p (%zu repeats) has %zu verts\n" , c, |
| 324 | c->repeats.size(), verts.size()); |
| 325 | |
| 326 | top_map.clear(); |
| 327 | remapCastleTops(*c, top_map); |
| 328 | |
| 329 | // Update the tops on the edges leading into vertices in v. |
| 330 | for (auto v : verts) { |
| 331 | for (const auto &e : in_edges_range(v, g)) { |
| 332 | g[e].rose_top = top_map.at(g[e].rose_top); |
| 333 | } |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | // Remap Suffix Castles. |
| 338 | for (const auto &e : suffix_castles) { |
| 339 | CastleProto *c = e.first; |
| 340 | const vector<RoseVertex> &verts = e.second; |
| 341 | |
| 342 | DEBUG_PRINTF("suffix castle %p (%zu repeats) has %zu verts\n" , c, |
| 343 | c->repeats.size(), verts.size()); |
| 344 | |
| 345 | top_map.clear(); |
| 346 | remapCastleTops(*c, top_map); |
| 347 | |
| 348 | // Update the tops on the suffixes. |
| 349 | for (auto v : verts) { |
| 350 | assert(g[v].suffix); |
| 351 | g[v].suffix.top = top_map.at(g[v].suffix.top); |
| 352 | } |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | bool triggerKillsRoseCastle(const RoseBuildImpl &tbi, const left_id &left, |
| 357 | const set<ue2_literal> &all_lits, |
| 358 | const RoseEdge &e) { |
| 359 | assert(left.castle()); |
| 360 | const CastleProto &c = *left.castle(); |
| 361 | |
| 362 | const depth max_width = findMaxWidth(c); |
| 363 | DEBUG_PRINTF("castle max width is %s\n" , max_width.str().c_str()); |
| 364 | |
| 365 | /* check each pred literal to see if they all kill previous castle |
| 366 | * state */ |
| 367 | for (u32 lit_id : tbi.g[source(e, tbi.g)].literals) { |
| 368 | const rose_literal_id &pred_lit = tbi.literals.at(lit_id); |
| 369 | const ue2_literal s = findNonOverlappingTail(all_lits, pred_lit.s); |
| 370 | const CharReach &cr = c.reach(); |
| 371 | |
| 372 | DEBUG_PRINTF("s=%s, castle reach=%s\n" , dumpString(s).c_str(), |
| 373 | describeClass(cr).c_str()); |
| 374 | |
| 375 | for (const auto &s_cr : s) { |
| 376 | if (!overlaps(cr, s_cr)) { |
| 377 | DEBUG_PRINTF("reach %s kills castle\n" , |
| 378 | describeClass(s_cr).c_str()); |
| 379 | goto next_pred; |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | if (max_width < depth(s.length())) { |
| 384 | DEBUG_PRINTF("literal width >= castle max width\n" ); |
| 385 | goto next_pred; |
| 386 | } |
| 387 | |
| 388 | return false; |
| 389 | |
| 390 | next_pred:; |
| 391 | } |
| 392 | |
| 393 | return true; |
| 394 | } |
| 395 | |
| 396 | } // namespace ue2 |
| 397 | |