1/*
2 * Copyright (c) 2017, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#ifndef ROSE_BUILD_RESOURCES_H
30#define ROSE_BUILD_RESOURCES_H
31
32namespace ue2 {
33
34/**
35 * \brief Structure tracking which resources are used by this Rose instance at
36 * runtime.
37 *
38 * We use this to control how much initialisation we need to do at the
39 * beginning of a stream/block at runtime.
40 */
41struct RoseResources {
42 bool has_outfixes = false;
43 bool has_suffixes = false;
44 bool has_leftfixes = false;
45 bool has_literals = false;
46 bool has_states = false;
47 bool checks_groups = false;
48 bool has_lit_delay = false;
49 bool has_lit_check = false; // long literal support
50 bool has_anchored = false;
51 bool has_anchored_multiple = false; /* multiple anchored dfas */
52 bool has_anchored_large = false; /* mcclellan 16 anchored dfa */
53 bool has_floating = false;
54 bool has_eod = false;
55};
56
57}
58
59#endif
60