1 | /* |
2 | * Copyright (c) 2015, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #ifndef CHARREACH_UTIL_H |
30 | #define CHARREACH_UTIL_H |
31 | |
32 | #include "ue2common.h" |
33 | |
34 | namespace ue2 { |
35 | |
36 | class CharReach; |
37 | |
38 | void make_caseless(CharReach *cr); |
39 | |
40 | /** |
41 | * \brief Fill a bitvector with the contents of the given CharReach. |
42 | * |
43 | * \a bits should point at an array of 32 bytes. |
44 | */ |
45 | void fill_bitvector(const CharReach &cr, u8 *bits); |
46 | |
47 | /** |
48 | * \brief Generate and and compare masks for checking the char reach. |
49 | * |
50 | * Any character c in cr will be result in (c & and_mask) == cmp_mask being true. |
51 | * Note: characters not in cr may also pass the and/cmp checks. |
52 | */ |
53 | void make_and_cmp_mask(const CharReach &cr, u8 *and_mask, u8 *cmp_mask); |
54 | |
55 | } // namespace ue2 |
56 | |
57 | #endif |
58 | |