| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Data types used to represent depth quantities. |
| 31 | */ |
| 32 | #include "depth.h" |
| 33 | #include "ue2common.h" |
| 34 | |
| 35 | #include <algorithm> // std::min, std::max |
| 36 | |
| 37 | namespace ue2 { |
| 38 | |
| 39 | DepthMinMax unionDepthMinMax(const DepthMinMax &a, const DepthMinMax &b) { |
| 40 | DepthMinMax rv; |
| 41 | |
| 42 | if (a.min.is_unreachable()) { |
| 43 | rv.min = b.min; |
| 44 | } else if (b.min.is_unreachable()) { |
| 45 | rv.min = a.min; |
| 46 | } else { |
| 47 | rv.min = std::min(a.min, b.min); |
| 48 | } |
| 49 | |
| 50 | if (a.max.is_infinite() || b.max.is_infinite()) { |
| 51 | rv.max = depth::infinity(); |
| 52 | } else if (a.max.is_unreachable()) { |
| 53 | rv.max = b.max; |
| 54 | } else if (b.max.is_unreachable()) { |
| 55 | rv.max = a.max; |
| 56 | } else { |
| 57 | rv.max = std::max(a.max, b.max); |
| 58 | } |
| 59 | |
| 60 | return rv; |
| 61 | } |
| 62 | |
| 63 | } // namespace ue2 |
| 64 | |
| 65 | #ifdef DUMP_SUPPORT |
| 66 | |
| 67 | #include <sstream> |
| 68 | #include <string> |
| 69 | |
| 70 | namespace ue2 { |
| 71 | |
| 72 | std::string depth::str() const { |
| 73 | if (is_unreachable()) { |
| 74 | return "unr" ; |
| 75 | } else if (is_infinite()) { |
| 76 | return "inf" ; |
| 77 | } |
| 78 | std::ostringstream oss; |
| 79 | oss << val; |
| 80 | return oss.str(); |
| 81 | } |
| 82 | |
| 83 | std::string DepthMinMax::str() const { |
| 84 | std::ostringstream oss; |
| 85 | oss << "[" << min.str() << "," << max.str() << "]" ; |
| 86 | return oss.str(); |
| 87 | } |
| 88 | |
| 89 | } // namespace ue2 |
| 90 | |
| 91 | #endif // DUMP_SUPPORT |
| 92 | |