1/*
2 * Copyright (c) 2015-2017, Intel Corporation
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met:
6 *
7 * * Redistributions of source code must retain the above copyright notice,
8 * this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of Intel Corporation nor the names of its contributors
13 * may be used to endorse or promote products derived from this software
14 * without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 */
28
29/** \file
30 * \brief Dump code for character classes (expressed as CharReach objects).
31 */
32
33#ifndef DUMP_CHARCLASS_H
34#define DUMP_CHARCLASS_H
35
36#include "ue2common.h"
37
38#include <cstdio>
39#include <ostream>
40#include <sstream>
41#include <string>
42#include <vector>
43
44namespace ue2 {
45
46enum cc_output_t {
47 CC_OUT_TEXT, //!< unescaped text output
48 CC_OUT_DOT //!< escaped DOT label output
49};
50
51class CharReach;
52
53void describeClass(std::ostream &os, const CharReach &cr, size_t maxLength = 16,
54 enum cc_output_t out_type = CC_OUT_TEXT);
55
56std::string describeClass(const CharReach &cr, size_t maxLength = 16,
57 enum cc_output_t out_type = CC_OUT_TEXT);
58
59template<typename Container>
60std::string describeClasses(const Container &container,
61 size_t maxClassLength = 16,
62 enum cc_output_t out_type = CC_OUT_TEXT) {
63 std::ostringstream oss;
64 for (const CharReach &cr : container) {
65 describeClass(oss, cr, maxClassLength, out_type);
66 }
67 return oss.str();
68}
69
70void describeClass(FILE *f, const CharReach &cr, size_t maxLength,
71 enum cc_output_t out_type);
72
73} // namespace ue2
74
75#endif // DUMP_CHARCLASS_H
76