| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | |
| 30 | #include "ue2common.h" |
| 31 | #include "masked_move.h" |
| 32 | #include "util/arch.h" |
| 33 | |
| 34 | #if defined(HAVE_AVX2) |
| 35 | /* masks for masked moves */ |
| 36 | |
| 37 | /* magic mask for maskload (vmmaskmovq) - described in UE-2424 */ |
| 38 | const ALIGN_CL_DIRECTIVE u32 mm_mask_mask[16] = { |
| 39 | 0x00000000U, |
| 40 | 0x00000000U, |
| 41 | 0x00000000U, |
| 42 | 0x00000000U, |
| 43 | 0x00000000U, |
| 44 | 0x00000000U, |
| 45 | 0x00000000U, |
| 46 | 0x00000000U, |
| 47 | 0xff000000U, |
| 48 | 0xfe000000U, |
| 49 | 0xfc000000U, |
| 50 | 0xf8000000U, |
| 51 | 0xf0000000U, |
| 52 | 0xe0000000U, |
| 53 | 0xc0000000U, |
| 54 | 0x80000000U, |
| 55 | }; |
| 56 | |
| 57 | const u32 mm_shuffle_end[32][8] = { |
| 58 | { 0x03020100U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 59 | { 0x02010080U, 0x80808003U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 60 | { 0x01008080U, 0x80800302U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 61 | { 0x00808080U, 0x80030201U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 62 | { 0x80808080U, 0x03020100U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 63 | { 0x80808080U, 0x02010080U, 0x80808003U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 64 | { 0x80808080U, 0x01008080U, 0x80800302U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 65 | { 0x80808080U, 0x00808080U, 0x80030201U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 66 | { 0x80808080U, 0x80808080U, 0x03020100U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 67 | { 0x80808080U, 0x80808080U, 0x02010080U, 0x80808003U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 68 | { 0x80808080U, 0x80808080U, 0x01008080U, 0x80800302U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 69 | { 0x80808080U, 0x80808080U, 0x00808080U, 0x80030201U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 70 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x03020100U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 71 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x02010080U, 0x80808003U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 72 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x01008080U, 0x80800302U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 73 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x00808080U, 0x80030201U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 74 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x03020100U, 0x80808080U, 0x80808080U, 0x80808080U, }, |
| 75 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x02010080U, 0x80808003U, 0x80808080U, 0x80808080U, }, |
| 76 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x01008080U, 0x80800302U, 0x80808080U, 0x80808080U, }, |
| 77 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x00808080U, 0x80030201U, 0x80808080U, 0x80808080U, }, |
| 78 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x03020100U, 0x80808080U, 0x80808080U, }, |
| 79 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x02010080U, 0x80808003U, 0x80808080U, }, |
| 80 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x01008080U, 0x80800302U, 0x80808080U, }, |
| 81 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x00808080U, 0x80030201U, 0x80808080U, }, |
| 82 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x03020100U, 0x80808080U, }, |
| 83 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x02010080U, 0x80808003U, }, |
| 84 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x01008080U, 0x80800302U, }, |
| 85 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x00808080U, 0x80030201U, }, |
| 86 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x03020100U, }, |
| 87 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x02010080U, }, |
| 88 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x01008080U, }, |
| 89 | { 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x80808080U, 0x00808080U, }, |
| 90 | }; |
| 91 | #endif // AVX2 |
| 92 | |