| 1 | /* |
| 2 | * Copyright (c) 2015-2017, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Tools for string manipulation, ue2_literal definition. |
| 31 | */ |
| 32 | |
| 33 | #include "ue2string.h" |
| 34 | |
| 35 | #include "charreach.h" |
| 36 | #include "compare.h" |
| 37 | #include "hash_dynamic_bitset.h" |
| 38 | |
| 39 | #include <algorithm> |
| 40 | #include <cstring> |
| 41 | #include <iomanip> |
| 42 | #include <sstream> |
| 43 | #include <string> |
| 44 | |
| 45 | using namespace std; |
| 46 | |
| 47 | namespace ue2 { |
| 48 | |
| 49 | #if defined(DUMP_SUPPORT) || defined(DEBUG) |
| 50 | |
| 51 | // Escape a string so that it's screen-printable |
| 52 | string escapeString(const string &s) { |
| 53 | ostringstream os; |
| 54 | for (unsigned int i = 0; i < s.size(); ++i) { |
| 55 | char c = s[i]; |
| 56 | if (0x20 <= c && c <= 0x7e && c != '\\') { |
| 57 | os << c; |
| 58 | } else if (c == '\n') { |
| 59 | os << "\\n" ; |
| 60 | } else if (c == '\r') { |
| 61 | os << "\\r" ; |
| 62 | } else if (c == '\t') { |
| 63 | os << "\\t" ; |
| 64 | } else { |
| 65 | os << "\\x" << hex << setw(2) << setfill('0') |
| 66 | << (unsigned)(c & 0xff) << dec; |
| 67 | } |
| 68 | } |
| 69 | return os.str(); |
| 70 | } |
| 71 | |
| 72 | string escapeString(const ue2_literal &lit) { |
| 73 | ostringstream os; |
| 74 | for (ue2_literal::const_iterator it = lit.begin(); it != lit.end(); ++it) { |
| 75 | char c = it->c; |
| 76 | if (0x20 <= c && c <= 0x7e && c != '\\') { |
| 77 | os << c; |
| 78 | } else if (c == '\n') { |
| 79 | os << "\\n" ; |
| 80 | } else { |
| 81 | os << "\\x" << hex << setw(2) << setfill('0') |
| 82 | << (unsigned)(c & 0xff) << dec; |
| 83 | } |
| 84 | } |
| 85 | return os.str(); |
| 86 | } |
| 87 | |
| 88 | // escape any metacharacters in a literal string |
| 89 | string escapeStringMeta(const string &s) { |
| 90 | ostringstream os; |
| 91 | for (unsigned int i = 0; i < s.size(); ++i) { |
| 92 | char c = s[i]; |
| 93 | switch (c) { |
| 94 | case '#': case '$': case '(': case ')': |
| 95 | case '*': case '+': case '.': case '/': |
| 96 | case '?': case '[': case ']': case '^': |
| 97 | case '|': |
| 98 | os << "\\" << c; break; |
| 99 | default: |
| 100 | os << c; break; |
| 101 | } |
| 102 | } |
| 103 | return os.str(); |
| 104 | } |
| 105 | |
| 106 | string dotEscapeString(const string &s) { |
| 107 | string ss = escapeString(s); |
| 108 | string out; |
| 109 | out.reserve(ss.size()); |
| 110 | for (size_t i = 0; i != ss.size(); i++) { |
| 111 | char c = ss[i]; |
| 112 | switch (c) { |
| 113 | case '\"': |
| 114 | case '\\': |
| 115 | out.push_back('\\'); |
| 116 | // fall through |
| 117 | default: |
| 118 | out.push_back(c); |
| 119 | break; |
| 120 | } |
| 121 | } |
| 122 | return out; |
| 123 | } |
| 124 | |
| 125 | string dumpString(const ue2_literal &lit) { |
| 126 | string s = escapeString(lit.get_string()); |
| 127 | if (lit.any_nocase()) { |
| 128 | s += " (nocase)" ; |
| 129 | } |
| 130 | |
| 131 | return s; |
| 132 | } |
| 133 | #endif |
| 134 | |
| 135 | void upperString(string &s) { |
| 136 | for (auto &c : s) { |
| 137 | c = mytoupper(c); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | size_t maxStringOverlap(const string &a, const string &b, bool nocase) { |
| 142 | size_t lena = a.length(), lenb = b.length(); |
| 143 | const char *astart = a.c_str(); |
| 144 | const char *bstart = b.c_str(); |
| 145 | const char *aend = astart + lena; |
| 146 | size_t i = lenb; |
| 147 | |
| 148 | for (; i > lena; i--) { |
| 149 | if (!cmp(astart, bstart + i - lena, lena, nocase)) { |
| 150 | return i; |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | for (; i && cmp(aend - i, bstart, i, nocase); i--) { |
| 155 | ; |
| 156 | } |
| 157 | |
| 158 | return i; |
| 159 | } |
| 160 | |
| 161 | size_t maxStringOverlap(const ue2_literal &a, const ue2_literal &b) { |
| 162 | /* todo: handle nocase better */ |
| 163 | return maxStringOverlap(a.get_string(), b.get_string(), |
| 164 | a.any_nocase() || b.any_nocase()); |
| 165 | } |
| 166 | |
| 167 | size_t maxStringSelfOverlap(const string &a, bool nocase) { |
| 168 | size_t lena = a.length(); |
| 169 | const char *astart = a.c_str(); |
| 170 | const char *bstart = a.c_str(); |
| 171 | const char *aend = astart + lena; |
| 172 | size_t i = lena - 1; |
| 173 | |
| 174 | for (; i && cmp(aend - i, bstart, i, nocase); i--) { |
| 175 | ; |
| 176 | } |
| 177 | |
| 178 | return i; |
| 179 | } |
| 180 | |
| 181 | u32 cmp(const char *a, const char *b, size_t len, bool nocase) { |
| 182 | if (!nocase) { |
| 183 | return memcmp(a, b, len); |
| 184 | } |
| 185 | |
| 186 | for (const auto *a_end = a + len; a < a_end; a++, b++) { |
| 187 | if (mytoupper(*a) != mytoupper(*b)) { |
| 188 | return 1; |
| 189 | } |
| 190 | } |
| 191 | return 0; |
| 192 | } |
| 193 | |
| 194 | case_iter::case_iter(const ue2_literal &ss) : s(ss.get_string()), |
| 195 | s_orig(ss.get_string()) { |
| 196 | for (ue2_literal::const_iterator it = ss.begin(); it != ss.end(); ++it) { |
| 197 | nocase.push_back(it->nocase); |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | case_iter caseIterateBegin(const ue2_literal &s) { |
| 202 | return case_iter(s); |
| 203 | } |
| 204 | |
| 205 | case_iter caseIterateEnd() { |
| 206 | return case_iter(ue2_literal()); |
| 207 | } |
| 208 | |
| 209 | case_iter &case_iter::operator++ () { |
| 210 | for (size_t i = s.length(); i != 0; i--) { |
| 211 | char lower = mytolower(s[i - 1]); |
| 212 | if (nocase[i - 1] && lower != s[i - 1]) { |
| 213 | s[i - 1] = lower; |
| 214 | copy(s_orig.begin() + i, s_orig.end(), s.begin() + i); |
| 215 | return *this; |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | s.clear(); |
| 220 | return *this; |
| 221 | } |
| 222 | |
| 223 | static |
| 224 | string toUpperString(string s) { |
| 225 | upperString(s); |
| 226 | return s; |
| 227 | } |
| 228 | |
| 229 | ue2_literal::elem::operator CharReach () const { |
| 230 | if (!nocase) { |
| 231 | return CharReach(c); |
| 232 | } else { |
| 233 | CharReach rv; |
| 234 | rv.set(mytoupper(c)); |
| 235 | rv.set(mytolower(c)); |
| 236 | return rv; |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | const ue2_literal::size_type ue2_literal::npos = std::string::npos; |
| 241 | |
| 242 | ue2_literal::ue2_literal(const std::string &s_in, bool nc_in) |
| 243 | : s(nc_in ? toUpperString(s_in) : s_in), nocase(s_in.size()) { |
| 244 | if (nc_in) { |
| 245 | // Switch on nocase bit for all alpha characters. |
| 246 | for (size_t i = 0; i < s.length(); i++) { |
| 247 | if (ourisalpha(s[i])) { |
| 248 | nocase.set(i); |
| 249 | } |
| 250 | } |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | ue2_literal::ue2_literal(char c, bool nc) |
| 255 | : s(1, nc ? mytoupper(c) : c), nocase(1, ourisalpha(c) ? nc : false) {} |
| 256 | |
| 257 | ue2_literal ue2_literal::substr(size_type pos, size_type n) const { |
| 258 | ue2_literal rv; |
| 259 | rv.s = s.substr(pos, n); |
| 260 | size_type upper = nocase.size(); |
| 261 | if (n != npos && n + pos < nocase.size()) { |
| 262 | upper = n + pos; |
| 263 | } |
| 264 | |
| 265 | rv.nocase.resize(upper - pos, false); |
| 266 | for (size_t i = pos; i < upper; i++) { |
| 267 | rv.nocase.set(i - pos, nocase.test(i)); |
| 268 | } |
| 269 | assert(s.size() == nocase.size()); |
| 270 | return rv; |
| 271 | } |
| 272 | |
| 273 | ue2_literal &ue2_literal::erase(size_type pos, size_type n) { |
| 274 | s.erase(pos, n); |
| 275 | |
| 276 | if (n != npos) { |
| 277 | for (size_type i = pos + n; i < nocase.size(); i++) { |
| 278 | nocase.set(i - n, nocase.test(i)); |
| 279 | } |
| 280 | } |
| 281 | nocase.resize(s.size()); |
| 282 | return *this; |
| 283 | } |
| 284 | |
| 285 | void ue2_literal::push_back(char c, bool nc) { |
| 286 | assert(!nc || ourisalpha(c)); |
| 287 | if (nc) { |
| 288 | c = mytoupper(c); |
| 289 | } |
| 290 | nocase.push_back(nc); |
| 291 | s.push_back(c); |
| 292 | } |
| 293 | |
| 294 | void ue2_literal::reverse() { |
| 295 | std::reverse(s.begin(), s.end()); |
| 296 | |
| 297 | const size_t len = nocase.size(); |
| 298 | for (size_t i = 0; i < len / 2; i++) { |
| 299 | size_t j = len - i - 1; |
| 300 | bool a = nocase.test(i); |
| 301 | bool b = nocase.test(j); |
| 302 | nocase.set(i, b); |
| 303 | nocase.set(j, a); |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | // Return a copy of this literal in reverse order. |
| 308 | ue2_literal reverse_literal(const ue2_literal &in) { |
| 309 | auto out = in; |
| 310 | out.reverse(); |
| 311 | return out; |
| 312 | } |
| 313 | |
| 314 | bool ue2_literal::operator<(const ue2_literal &b) const { |
| 315 | if (s < b.s) { |
| 316 | return true; |
| 317 | } |
| 318 | if (s > b.s) { |
| 319 | return false; |
| 320 | } |
| 321 | return nocase < b.nocase; |
| 322 | } |
| 323 | |
| 324 | void ue2_literal::operator+=(const ue2_literal &b) { |
| 325 | s += b.s; |
| 326 | size_t prefix = nocase.size(); |
| 327 | nocase.resize(prefix + b.nocase.size()); |
| 328 | for (size_t i = 0; i < b.nocase.size(); i++) { |
| 329 | nocase.set(prefix + i, b.nocase[i]); |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | bool ue2_literal::any_nocase() const { |
| 334 | return nocase.any(); |
| 335 | } |
| 336 | |
| 337 | size_t ue2_literal::hash() const { |
| 338 | return hash_all(s, hash_dynamic_bitset()(nocase)); |
| 339 | } |
| 340 | |
| 341 | void make_nocase(ue2_literal *lit) { |
| 342 | ue2_literal rv; |
| 343 | |
| 344 | for (const auto &elem: *lit) { |
| 345 | rv.push_back(elem.c, ourisalpha(elem.c)); |
| 346 | } |
| 347 | |
| 348 | lit->swap(rv); |
| 349 | } |
| 350 | |
| 351 | static |
| 352 | bool testchar(char c, const CharReach &cr, bool nocase) { |
| 353 | if (nocase) { |
| 354 | return cr.test((unsigned char)mytolower(c)) |
| 355 | || cr.test((unsigned char)mytoupper(c)); |
| 356 | } else { |
| 357 | return cr.test((unsigned char)c); |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | // Returns true if the given literal contains a char in the given CharReach |
| 362 | bool contains(const ue2_literal &s, const CharReach &cr) { |
| 363 | for (ue2_literal::const_iterator it = s.begin(), ite = s.end(); |
| 364 | it != ite; ++it) { |
| 365 | if (testchar(it->c, cr, it->nocase)) { |
| 366 | return true; |
| 367 | } |
| 368 | } |
| 369 | return false; |
| 370 | } |
| 371 | |
| 372 | size_t maxStringSelfOverlap(const ue2_literal &a) { |
| 373 | /* overly conservative if only part of the string is nocase, TODO: fix */ |
| 374 | return maxStringSelfOverlap(a.get_string(), a.any_nocase()); |
| 375 | } |
| 376 | |
| 377 | size_t minStringPeriod(const ue2_literal &a) { |
| 378 | return a.length() - maxStringSelfOverlap(a); |
| 379 | } |
| 380 | |
| 381 | // Returns true if `a' is a suffix of (or equal to) `b'. |
| 382 | bool isSuffix(const ue2_literal &a, const ue2_literal &b) { |
| 383 | size_t alen = a.length(), blen = b.length(); |
| 384 | if (alen > blen) { |
| 385 | return false; |
| 386 | } |
| 387 | return equal(a.begin(), a.end(), b.begin() + (blen - alen)); |
| 388 | } |
| 389 | |
| 390 | bool is_flood(const ue2_literal &s) { |
| 391 | assert(!s.empty()); |
| 392 | |
| 393 | ue2_literal::const_iterator it = s.begin(), ite = s.end(); |
| 394 | ue2_literal::elem f = *it; |
| 395 | for (++it; it != ite; ++it) { |
| 396 | if (*it != f) { |
| 397 | return false; |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | return true; |
| 402 | } |
| 403 | |
| 404 | } // namespace ue2 |
| 405 | |