| 1 | // © 2016 and later: Unicode, Inc. and others. | 
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| 2 | // License & terms of use: http://www.unicode.org/copyright.html | 
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| 3 | /* | 
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| 4 | ********************************************************************** | 
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| 5 | *   Copyright (C) 1999-2016, International Business Machines | 
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| 6 | *   Corporation and others.  All Rights Reserved. | 
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| 7 | ********************************************************************** | 
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| 8 | *   Date        Name        Description | 
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| 9 | *   10/22/99    alan        Creation.  This is an internal header. | 
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| 10 | *                           It should not be exported. | 
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| 11 | ********************************************************************** | 
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| 12 | */ | 
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| 13 |  | 
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| 14 | #ifndef UVECTOR_H | 
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| 15 | #define UVECTOR_H | 
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| 16 |  | 
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| 17 | #include "unicode/utypes.h" | 
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| 18 | #include "unicode/uobject.h" | 
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| 19 | #include "cmemory.h" | 
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| 20 | #include "uarrsort.h" | 
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| 21 | #include "uelement.h" | 
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| 22 |  | 
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| 23 | U_NAMESPACE_BEGIN | 
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| 24 |  | 
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| 25 | /** | 
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| 26 | * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector | 
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| 27 | * that is (mostly) compatible with java.util.Vector. | 
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| 28 | * | 
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| 29 | * <p>This is a very simple implementation, written to satisfy an | 
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| 30 | * immediate porting need.  As such, it is not completely fleshed out, | 
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| 31 | * and it aims for simplicity and conformity.  Nonetheless, it serves | 
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| 32 | * its purpose (porting code from java that uses java.util.Vector) | 
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| 33 | * well, and it could be easily made into a more robust vector class. | 
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| 34 | * | 
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| 35 | * <p><b>Design notes</b> | 
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| 36 | * | 
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| 37 | * <p>There is index bounds checking, but little is done about it.  If | 
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| 38 | * indices are out of bounds, either nothing happens, or zero is | 
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| 39 | * returned.  We <em>do</em> avoid indexing off into the weeds. | 
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| 40 | * | 
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| 41 | * <p>There is detection of out of memory, but the handling is very | 
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| 42 | * coarse-grained -- similar to UnicodeString's protocol, but even | 
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| 43 | * coarser.  The class contains <em>one static flag</em> that is set | 
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| 44 | * when any call to <tt>new</tt> returns zero.  This allows the caller | 
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| 45 | * to use several vectors and make just one check at the end to see if | 
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| 46 | * a memory failure occurred.  This is more efficient than making a | 
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| 47 | * check after each call on each vector when doing many operations on | 
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| 48 | * multiple vectors.  The single static flag works best when memory | 
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| 49 | * failures are infrequent, and when recovery options are limited or | 
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| 50 | * nonexistent. | 
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| 51 | * | 
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| 52 | * <p>Since we don't have garbage collection, UVector was given the | 
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| 53 | * option to <em>own</em>its contents.  To employ this, set a deleter | 
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| 54 | * function.  The deleter is called on a void* pointer when that | 
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| 55 | * pointer is released by the vector, either when the vector itself is | 
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| 56 | * destructed, or when a call to setElementAt() overwrites an element, | 
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| 57 | * or when a call to remove() or one of its variants explicitly | 
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| 58 | * removes an element.  If no deleter is set, or the deleter is set to | 
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| 59 | * zero, then it is assumed that the caller will delete elements as | 
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| 60 | * needed. | 
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| 61 | * | 
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| 62 | * <p>In order to implement methods such as contains() and indexOf(), | 
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| 63 | * UVector needs a way to compare objects for equality.  To do so, it | 
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| 64 | * uses a comparison function, or "comparer."  If the comparer is not | 
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| 65 | * set, or is set to zero, then all such methods will act as if the | 
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| 66 | * vector contains no element.  That is, indexOf() will always return | 
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| 67 | * -1, contains() will always return FALSE, etc. | 
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| 68 | * | 
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| 69 | * <p><b>To do</b> | 
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| 70 | * | 
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| 71 | * <p>Improve the handling of index out of bounds errors. | 
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| 72 | * | 
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| 73 | * @author Alan Liu | 
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| 74 | */ | 
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| 75 | class U_COMMON_API UVector : public UObject { | 
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| 76 | // NOTE: UVector uses the UHashKey (union of void* and int32_t) as | 
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| 77 | // its basic storage type.  It uses UElementsAreEqual as its | 
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| 78 | // comparison function.  It uses UObjectDeleter as its deleter | 
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| 79 | // function.  These are named for hashtables, but used here as-is | 
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| 80 | // rather than duplicating the type.  This allows sharing of | 
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| 81 | // support functions. | 
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| 82 |  | 
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| 83 | private: | 
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| 84 | int32_t count; | 
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| 85 |  | 
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| 86 | int32_t capacity; | 
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| 87 |  | 
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| 88 | UElement* elements; | 
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| 89 |  | 
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| 90 | UObjectDeleter *deleter; | 
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| 91 |  | 
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| 92 | UElementsAreEqual *comparer; | 
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| 93 |  | 
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| 94 | public: | 
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| 95 | UVector(UErrorCode &status); | 
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| 96 |  | 
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| 97 | UVector(int32_t initialCapacity, UErrorCode &status); | 
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| 98 |  | 
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| 99 | UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); | 
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| 100 |  | 
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| 101 | UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); | 
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| 102 |  | 
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| 103 | virtual ~UVector(); | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | * Assign this object to another (make this a copy of 'other'). | 
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| 107 | * Use the 'assign' function to assign each element. | 
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| 108 | */ | 
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| 109 | void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec); | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | * Compare this vector with another.  They will be considered | 
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| 113 | * equal if they are of the same size and all elements are equal, | 
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| 114 | * as compared using this object's comparer. | 
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| 115 | */ | 
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| 116 | UBool operator==(const UVector& other); | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | * Equivalent to !operator==() | 
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| 120 | */ | 
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| 121 | inline UBool operator!=(const UVector& other); | 
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| 122 |  | 
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| 123 | //------------------------------------------------------------ | 
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| 124 | // java.util.Vector API | 
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| 125 | //------------------------------------------------------------ | 
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| 126 |  | 
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| 127 | void addElement(void* obj, UErrorCode &status); | 
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| 128 |  | 
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| 129 | void addElement(int32_t elem, UErrorCode &status); | 
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| 130 |  | 
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| 131 | void setElementAt(void* obj, int32_t index); | 
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| 132 |  | 
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| 133 | void setElementAt(int32_t elem, int32_t index); | 
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| 134 |  | 
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| 135 | void insertElementAt(void* obj, int32_t index, UErrorCode &status); | 
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| 136 |  | 
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| 137 | void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); | 
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| 138 |  | 
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| 139 | void* elementAt(int32_t index) const; | 
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| 140 |  | 
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| 141 | int32_t elementAti(int32_t index) const; | 
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| 142 |  | 
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| 143 | UBool equals(const UVector &other) const; | 
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| 144 |  | 
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| 145 | inline void* firstElement(void) const; | 
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| 146 |  | 
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| 147 | inline void* lastElement(void) const; | 
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| 148 |  | 
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| 149 | inline int32_t lastElementi(void) const; | 
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| 150 |  | 
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| 151 | int32_t indexOf(void* obj, int32_t startIndex = 0) const; | 
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| 152 |  | 
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| 153 | int32_t indexOf(int32_t obj, int32_t startIndex = 0) const; | 
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| 154 |  | 
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| 155 | inline UBool contains(void* obj) const; | 
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| 156 |  | 
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| 157 | inline UBool contains(int32_t obj) const; | 
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| 158 |  | 
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| 159 | UBool containsAll(const UVector& other) const; | 
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| 160 |  | 
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| 161 | UBool removeAll(const UVector& other); | 
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| 162 |  | 
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| 163 | UBool retainAll(const UVector& other); | 
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| 164 |  | 
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| 165 | void removeElementAt(int32_t index); | 
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| 166 |  | 
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| 167 | UBool removeElement(void* obj); | 
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| 168 |  | 
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| 169 | void removeAllElements(); | 
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| 170 |  | 
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| 171 | inline int32_t size(void) const; | 
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| 172 |  | 
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| 173 | inline UBool isEmpty(void) const; | 
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| 174 |  | 
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| 175 | UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | * Change the size of this vector as follows: If newSize is | 
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| 179 | * smaller, then truncate the array, possibly deleting held | 
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| 180 | * elements for i >= newSize.  If newSize is larger, grow the | 
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| 181 | * array, filling in new slots with NULL. | 
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| 182 | */ | 
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| 183 | void setSize(int32_t newSize, UErrorCode &status); | 
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| 184 |  | 
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| 185 | /** | 
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| 186 | * Fill in the given array with all elements of this vector. | 
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| 187 | */ | 
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| 188 | void** toArray(void** result) const; | 
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| 189 |  | 
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| 190 | //------------------------------------------------------------ | 
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| 191 | // New API | 
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| 192 | //------------------------------------------------------------ | 
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| 193 |  | 
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| 194 | UObjectDeleter *setDeleter(UObjectDeleter *d); | 
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| 195 |  | 
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| 196 | UElementsAreEqual *setComparer(UElementsAreEqual *c); | 
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| 197 |  | 
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| 198 | inline void* operator[](int32_t index) const; | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | * Removes the element at the given index from this vector and | 
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| 202 | * transfer ownership of it to the caller.  After this call, the | 
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| 203 | * caller owns the result and must delete it and the vector entry | 
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| 204 | * at 'index' is removed, shifting all subsequent entries back by | 
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| 205 | * one index and shortening the size of the vector by one.  If the | 
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| 206 | * index is out of range or if there is no item at the given index | 
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| 207 | * then 0 is returned and the vector is unchanged. | 
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| 208 | */ | 
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| 209 | void* orphanElementAt(int32_t index); | 
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| 210 |  | 
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| 211 | /** | 
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| 212 | * Returns true if this vector contains none of the elements | 
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| 213 | * of the given vector. | 
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| 214 | * @param other vector to be checked for containment | 
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| 215 | * @return true if the test condition is met | 
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| 216 | */ | 
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| 217 | UBool containsNone(const UVector& other) const; | 
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| 218 |  | 
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| 219 | /** | 
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| 220 | * Insert the given object into this vector at its sorted position | 
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| 221 | * as defined by 'compare'.  The current elements are assumed to | 
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| 222 | * be sorted already. | 
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| 223 | */ | 
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| 224 | void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec); | 
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| 225 |  | 
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| 226 | /** | 
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| 227 | * Insert the given integer into this vector at its sorted position | 
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| 228 | * as defined by 'compare'.  The current elements are assumed to | 
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| 229 | * be sorted already. | 
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| 230 | */ | 
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| 231 | void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec); | 
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| 232 |  | 
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| 233 | /** | 
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| 234 | * Sort the contents of the vector, assuming that the contents of the | 
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| 235 | * vector are of type int32_t. | 
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| 236 | */ | 
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| 237 | void sorti(UErrorCode &ec); | 
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| 238 |  | 
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| 239 | /** | 
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| 240 | * Sort the contents of this vector, using a caller-supplied function | 
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| 241 | * to do the comparisons.  (It's confusing that | 
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| 242 | *  UVector's UElementComparator function is different from the | 
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| 243 | *  UComparator function type defined in uarrsort.h) | 
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| 244 | */ | 
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| 245 | void sort(UElementComparator *compare, UErrorCode &ec); | 
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| 246 |  | 
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| 247 | /** | 
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| 248 | * Stable sort the contents of this vector using a caller-supplied function | 
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| 249 | * of type UComparator to do the comparison.  Provides more flexibility | 
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| 250 | * than UVector::sort() because an additional user parameter can be passed to | 
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| 251 | * the comparison function. | 
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| 252 | */ | 
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| 253 | void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec); | 
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| 254 |  | 
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| 255 | /** | 
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| 256 | * ICU "poor man's RTTI", returns a UClassID for this class. | 
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| 257 | */ | 
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| 258 | static UClassID U_EXPORT2 getStaticClassID(); | 
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| 259 |  | 
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| 260 | /** | 
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| 261 | * ICU "poor man's RTTI", returns a UClassID for the actual class. | 
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| 262 | */ | 
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| 263 | virtual UClassID getDynamicClassID() const; | 
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| 264 |  | 
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| 265 | private: | 
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| 266 | void _init(int32_t initialCapacity, UErrorCode &status); | 
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| 267 |  | 
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| 268 | int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const; | 
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| 269 |  | 
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| 270 | void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec); | 
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| 271 |  | 
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| 272 | // Disallow | 
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| 273 | UVector(const UVector&); | 
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| 274 |  | 
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| 275 | // Disallow | 
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| 276 | UVector& operator=(const UVector&); | 
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| 277 |  | 
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| 278 | }; | 
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| 279 |  | 
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| 280 |  | 
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| 281 | /** | 
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| 282 | * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack | 
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| 283 | * that is (mostly) compatible with java.util.Stack.  As in java, this | 
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| 284 | * is merely a paper thin layer around UVector.  See the UVector | 
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| 285 | * documentation for further information. | 
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| 286 | * | 
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| 287 | * <p><b>Design notes</b> | 
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| 288 | * | 
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| 289 | * <p>The element at index <tt>n-1</tt> is (of course) the top of the | 
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| 290 | * stack. | 
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| 291 | * | 
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| 292 | * <p>The poorly named <tt>empty()</tt> method doesn't empty the | 
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| 293 | * stack; it determines if the stack is empty. | 
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| 294 | * | 
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| 295 | * @author Alan Liu | 
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| 296 | */ | 
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| 297 | class U_COMMON_API UStack : public UVector { | 
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| 298 | public: | 
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| 299 | UStack(UErrorCode &status); | 
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| 300 |  | 
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| 301 | UStack(int32_t initialCapacity, UErrorCode &status); | 
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| 302 |  | 
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| 303 | UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); | 
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| 304 |  | 
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| 305 | UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); | 
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| 306 |  | 
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| 307 | virtual ~UStack(); | 
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| 308 |  | 
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| 309 | // It's okay not to have a virtual destructor (in UVector) | 
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| 310 | // because UStack has no special cleanup to do. | 
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| 311 |  | 
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| 312 | inline UBool empty(void) const; | 
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| 313 |  | 
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| 314 | inline void* peek(void) const; | 
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| 315 |  | 
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| 316 | inline int32_t peeki(void) const; | 
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| 317 |  | 
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| 318 | void* pop(void); | 
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| 319 |  | 
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| 320 | int32_t popi(void); | 
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| 321 |  | 
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| 322 | inline void* push(void* obj, UErrorCode &status); | 
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| 323 |  | 
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| 324 | inline int32_t push(int32_t i, UErrorCode &status); | 
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| 325 |  | 
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| 326 | /* | 
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| 327 | If the object o occurs as an item in this stack, | 
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| 328 | this method returns the 1-based distance from the top of the stack. | 
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| 329 | */ | 
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| 330 | int32_t search(void* obj) const; | 
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| 331 |  | 
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| 332 | /** | 
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| 333 | * ICU "poor man's RTTI", returns a UClassID for this class. | 
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| 334 | */ | 
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| 335 | static UClassID U_EXPORT2 getStaticClassID(); | 
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| 336 |  | 
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| 337 | /** | 
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| 338 | * ICU "poor man's RTTI", returns a UClassID for the actual class. | 
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| 339 | */ | 
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| 340 | virtual UClassID getDynamicClassID() const; | 
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| 341 |  | 
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| 342 | private: | 
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| 343 | // Disallow | 
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| 344 | UStack(const UStack&); | 
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| 345 |  | 
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| 346 | // Disallow | 
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| 347 | UStack& operator=(const UStack&); | 
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| 348 | }; | 
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| 349 |  | 
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| 350 |  | 
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| 351 | // UVector inlines | 
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| 352 |  | 
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| 353 | inline int32_t UVector::size(void) const { | 
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| 354 | return count; | 
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| 355 | } | 
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| 356 |  | 
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| 357 | inline UBool UVector::isEmpty(void) const { | 
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| 358 | return count == 0; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | inline UBool UVector::contains(void* obj) const { | 
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| 362 | return indexOf(obj) >= 0; | 
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| 363 | } | 
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| 364 |  | 
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| 365 | inline UBool UVector::contains(int32_t obj) const { | 
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| 366 | return indexOf(obj) >= 0; | 
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| 367 | } | 
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| 368 |  | 
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| 369 | inline void* UVector::firstElement(void) const { | 
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| 370 | return elementAt(0); | 
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| 371 | } | 
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| 372 |  | 
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| 373 | inline void* UVector::lastElement(void) const { | 
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| 374 | return elementAt(count-1); | 
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| 375 | } | 
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| 376 |  | 
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| 377 | inline int32_t UVector::lastElementi(void) const { | 
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| 378 | return elementAti(count-1); | 
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| 379 | } | 
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| 380 |  | 
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| 381 | inline void* UVector::operator[](int32_t index) const { | 
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| 382 | return elementAt(index); | 
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| 383 | } | 
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| 384 |  | 
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| 385 | inline UBool UVector::operator!=(const UVector& other) { | 
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| 386 | return !operator==(other); | 
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| 387 | } | 
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| 388 |  | 
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| 389 | // UStack inlines | 
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| 390 |  | 
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| 391 | inline UBool UStack::empty(void) const { | 
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| 392 | return isEmpty(); | 
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| 393 | } | 
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| 394 |  | 
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| 395 | inline void* UStack::peek(void) const { | 
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| 396 | return lastElement(); | 
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| 397 | } | 
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| 398 |  | 
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| 399 | inline int32_t UStack::peeki(void) const { | 
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| 400 | return lastElementi(); | 
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| 401 | } | 
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| 402 |  | 
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| 403 | inline void* UStack::push(void* obj, UErrorCode &status) { | 
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| 404 | addElement(obj, status); | 
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| 405 | return obj; | 
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| 406 | } | 
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| 407 |  | 
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| 408 | inline int32_t UStack::push(int32_t i, UErrorCode &status) { | 
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| 409 | addElement(i, status); | 
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| 410 | return i; | 
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| 411 | } | 
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| 412 |  | 
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| 413 | U_NAMESPACE_END | 
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| 414 |  | 
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| 415 | #endif | 
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| 416 |  | 
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