1 | // © 2016 and later: Unicode, Inc. and others. |
2 | // License & terms of use: http://www.unicode.org/copyright.html |
3 | /* |
4 | ********************************************************************** |
5 | * Copyright (C) 1999-2016, International Business Machines |
6 | * Corporation and others. All Rights Reserved. |
7 | ********************************************************************** |
8 | * Date Name Description |
9 | * 10/22/99 alan Creation. This is an internal header. |
10 | * It should not be exported. |
11 | ********************************************************************** |
12 | */ |
13 | |
14 | #ifndef UVECTOR_H |
15 | #define UVECTOR_H |
16 | |
17 | #include "unicode/utypes.h" |
18 | #include "unicode/uobject.h" |
19 | #include "cmemory.h" |
20 | #include "uarrsort.h" |
21 | #include "uelement.h" |
22 | |
23 | U_NAMESPACE_BEGIN |
24 | |
25 | /** |
26 | * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector |
27 | * that is (mostly) compatible with java.util.Vector. |
28 | * |
29 | * <p>This is a very simple implementation, written to satisfy an |
30 | * immediate porting need. As such, it is not completely fleshed out, |
31 | * and it aims for simplicity and conformity. Nonetheless, it serves |
32 | * its purpose (porting code from java that uses java.util.Vector) |
33 | * well, and it could be easily made into a more robust vector class. |
34 | * |
35 | * <p><b>Design notes</b> |
36 | * |
37 | * <p>There is index bounds checking, but little is done about it. If |
38 | * indices are out of bounds, either nothing happens, or zero is |
39 | * returned. We <em>do</em> avoid indexing off into the weeds. |
40 | * |
41 | * <p>There is detection of out of memory, but the handling is very |
42 | * coarse-grained -- similar to UnicodeString's protocol, but even |
43 | * coarser. The class contains <em>one static flag</em> that is set |
44 | * when any call to <tt>new</tt> returns zero. This allows the caller |
45 | * to use several vectors and make just one check at the end to see if |
46 | * a memory failure occurred. This is more efficient than making a |
47 | * check after each call on each vector when doing many operations on |
48 | * multiple vectors. The single static flag works best when memory |
49 | * failures are infrequent, and when recovery options are limited or |
50 | * nonexistent. |
51 | * |
52 | * <p>Since we don't have garbage collection, UVector was given the |
53 | * option to <em>own</em>its contents. To employ this, set a deleter |
54 | * function. The deleter is called on a void* pointer when that |
55 | * pointer is released by the vector, either when the vector itself is |
56 | * destructed, or when a call to setElementAt() overwrites an element, |
57 | * or when a call to remove() or one of its variants explicitly |
58 | * removes an element. If no deleter is set, or the deleter is set to |
59 | * zero, then it is assumed that the caller will delete elements as |
60 | * needed. |
61 | * |
62 | * <p>In order to implement methods such as contains() and indexOf(), |
63 | * UVector needs a way to compare objects for equality. To do so, it |
64 | * uses a comparison function, or "comparer." If the comparer is not |
65 | * set, or is set to zero, then all such methods will act as if the |
66 | * vector contains no element. That is, indexOf() will always return |
67 | * -1, contains() will always return FALSE, etc. |
68 | * |
69 | * <p><b>To do</b> |
70 | * |
71 | * <p>Improve the handling of index out of bounds errors. |
72 | * |
73 | * @author Alan Liu |
74 | */ |
75 | class U_COMMON_API UVector : public UObject { |
76 | // NOTE: UVector uses the UHashKey (union of void* and int32_t) as |
77 | // its basic storage type. It uses UElementsAreEqual as its |
78 | // comparison function. It uses UObjectDeleter as its deleter |
79 | // function. These are named for hashtables, but used here as-is |
80 | // rather than duplicating the type. This allows sharing of |
81 | // support functions. |
82 | |
83 | private: |
84 | int32_t count; |
85 | |
86 | int32_t capacity; |
87 | |
88 | UElement* elements; |
89 | |
90 | UObjectDeleter *deleter; |
91 | |
92 | UElementsAreEqual *comparer; |
93 | |
94 | public: |
95 | UVector(UErrorCode &status); |
96 | |
97 | UVector(int32_t initialCapacity, UErrorCode &status); |
98 | |
99 | UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); |
100 | |
101 | UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); |
102 | |
103 | virtual ~UVector(); |
104 | |
105 | /** |
106 | * Assign this object to another (make this a copy of 'other'). |
107 | * Use the 'assign' function to assign each element. |
108 | */ |
109 | void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec); |
110 | |
111 | /** |
112 | * Compare this vector with another. They will be considered |
113 | * equal if they are of the same size and all elements are equal, |
114 | * as compared using this object's comparer. |
115 | */ |
116 | UBool operator==(const UVector& other); |
117 | |
118 | /** |
119 | * Equivalent to !operator==() |
120 | */ |
121 | inline UBool operator!=(const UVector& other); |
122 | |
123 | //------------------------------------------------------------ |
124 | // java.util.Vector API |
125 | //------------------------------------------------------------ |
126 | |
127 | void addElement(void* obj, UErrorCode &status); |
128 | |
129 | void addElement(int32_t elem, UErrorCode &status); |
130 | |
131 | void setElementAt(void* obj, int32_t index); |
132 | |
133 | void setElementAt(int32_t elem, int32_t index); |
134 | |
135 | void insertElementAt(void* obj, int32_t index, UErrorCode &status); |
136 | |
137 | void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); |
138 | |
139 | void* elementAt(int32_t index) const; |
140 | |
141 | int32_t elementAti(int32_t index) const; |
142 | |
143 | UBool equals(const UVector &other) const; |
144 | |
145 | inline void* firstElement(void) const; |
146 | |
147 | inline void* lastElement(void) const; |
148 | |
149 | inline int32_t lastElementi(void) const; |
150 | |
151 | int32_t indexOf(void* obj, int32_t startIndex = 0) const; |
152 | |
153 | int32_t indexOf(int32_t obj, int32_t startIndex = 0) const; |
154 | |
155 | inline UBool contains(void* obj) const; |
156 | |
157 | inline UBool contains(int32_t obj) const; |
158 | |
159 | UBool containsAll(const UVector& other) const; |
160 | |
161 | UBool removeAll(const UVector& other); |
162 | |
163 | UBool retainAll(const UVector& other); |
164 | |
165 | void removeElementAt(int32_t index); |
166 | |
167 | UBool removeElement(void* obj); |
168 | |
169 | void removeAllElements(); |
170 | |
171 | inline int32_t size(void) const; |
172 | |
173 | inline UBool isEmpty(void) const; |
174 | |
175 | UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
176 | |
177 | /** |
178 | * Change the size of this vector as follows: If newSize is |
179 | * smaller, then truncate the array, possibly deleting held |
180 | * elements for i >= newSize. If newSize is larger, grow the |
181 | * array, filling in new slots with NULL. |
182 | */ |
183 | void setSize(int32_t newSize, UErrorCode &status); |
184 | |
185 | /** |
186 | * Fill in the given array with all elements of this vector. |
187 | */ |
188 | void** toArray(void** result) const; |
189 | |
190 | //------------------------------------------------------------ |
191 | // New API |
192 | //------------------------------------------------------------ |
193 | |
194 | UObjectDeleter *setDeleter(UObjectDeleter *d); |
195 | |
196 | UElementsAreEqual *setComparer(UElementsAreEqual *c); |
197 | |
198 | inline void* operator[](int32_t index) const; |
199 | |
200 | /** |
201 | * Removes the element at the given index from this vector and |
202 | * transfer ownership of it to the caller. After this call, the |
203 | * caller owns the result and must delete it and the vector entry |
204 | * at 'index' is removed, shifting all subsequent entries back by |
205 | * one index and shortening the size of the vector by one. If the |
206 | * index is out of range or if there is no item at the given index |
207 | * then 0 is returned and the vector is unchanged. |
208 | */ |
209 | void* orphanElementAt(int32_t index); |
210 | |
211 | /** |
212 | * Returns true if this vector contains none of the elements |
213 | * of the given vector. |
214 | * @param other vector to be checked for containment |
215 | * @return true if the test condition is met |
216 | */ |
217 | UBool containsNone(const UVector& other) const; |
218 | |
219 | /** |
220 | * Insert the given object into this vector at its sorted position |
221 | * as defined by 'compare'. The current elements are assumed to |
222 | * be sorted already. |
223 | */ |
224 | void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec); |
225 | |
226 | /** |
227 | * Insert the given integer into this vector at its sorted position |
228 | * as defined by 'compare'. The current elements are assumed to |
229 | * be sorted already. |
230 | */ |
231 | void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec); |
232 | |
233 | /** |
234 | * Sort the contents of the vector, assuming that the contents of the |
235 | * vector are of type int32_t. |
236 | */ |
237 | void sorti(UErrorCode &ec); |
238 | |
239 | /** |
240 | * Sort the contents of this vector, using a caller-supplied function |
241 | * to do the comparisons. (It's confusing that |
242 | * UVector's UElementComparator function is different from the |
243 | * UComparator function type defined in uarrsort.h) |
244 | */ |
245 | void sort(UElementComparator *compare, UErrorCode &ec); |
246 | |
247 | /** |
248 | * Stable sort the contents of this vector using a caller-supplied function |
249 | * of type UComparator to do the comparison. Provides more flexibility |
250 | * than UVector::sort() because an additional user parameter can be passed to |
251 | * the comparison function. |
252 | */ |
253 | void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec); |
254 | |
255 | /** |
256 | * ICU "poor man's RTTI", returns a UClassID for this class. |
257 | */ |
258 | static UClassID U_EXPORT2 getStaticClassID(); |
259 | |
260 | /** |
261 | * ICU "poor man's RTTI", returns a UClassID for the actual class. |
262 | */ |
263 | virtual UClassID getDynamicClassID() const; |
264 | |
265 | private: |
266 | void _init(int32_t initialCapacity, UErrorCode &status); |
267 | |
268 | int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const; |
269 | |
270 | void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec); |
271 | |
272 | // Disallow |
273 | UVector(const UVector&); |
274 | |
275 | // Disallow |
276 | UVector& operator=(const UVector&); |
277 | |
278 | }; |
279 | |
280 | |
281 | /** |
282 | * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack |
283 | * that is (mostly) compatible with java.util.Stack. As in java, this |
284 | * is merely a paper thin layer around UVector. See the UVector |
285 | * documentation for further information. |
286 | * |
287 | * <p><b>Design notes</b> |
288 | * |
289 | * <p>The element at index <tt>n-1</tt> is (of course) the top of the |
290 | * stack. |
291 | * |
292 | * <p>The poorly named <tt>empty()</tt> method doesn't empty the |
293 | * stack; it determines if the stack is empty. |
294 | * |
295 | * @author Alan Liu |
296 | */ |
297 | class U_COMMON_API UStack : public UVector { |
298 | public: |
299 | UStack(UErrorCode &status); |
300 | |
301 | UStack(int32_t initialCapacity, UErrorCode &status); |
302 | |
303 | UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); |
304 | |
305 | UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); |
306 | |
307 | virtual ~UStack(); |
308 | |
309 | // It's okay not to have a virtual destructor (in UVector) |
310 | // because UStack has no special cleanup to do. |
311 | |
312 | inline UBool empty(void) const; |
313 | |
314 | inline void* peek(void) const; |
315 | |
316 | inline int32_t peeki(void) const; |
317 | |
318 | void* pop(void); |
319 | |
320 | int32_t popi(void); |
321 | |
322 | inline void* push(void* obj, UErrorCode &status); |
323 | |
324 | inline int32_t push(int32_t i, UErrorCode &status); |
325 | |
326 | /* |
327 | If the object o occurs as an item in this stack, |
328 | this method returns the 1-based distance from the top of the stack. |
329 | */ |
330 | int32_t search(void* obj) const; |
331 | |
332 | /** |
333 | * ICU "poor man's RTTI", returns a UClassID for this class. |
334 | */ |
335 | static UClassID U_EXPORT2 getStaticClassID(); |
336 | |
337 | /** |
338 | * ICU "poor man's RTTI", returns a UClassID for the actual class. |
339 | */ |
340 | virtual UClassID getDynamicClassID() const; |
341 | |
342 | private: |
343 | // Disallow |
344 | UStack(const UStack&); |
345 | |
346 | // Disallow |
347 | UStack& operator=(const UStack&); |
348 | }; |
349 | |
350 | |
351 | // UVector inlines |
352 | |
353 | inline int32_t UVector::size(void) const { |
354 | return count; |
355 | } |
356 | |
357 | inline UBool UVector::isEmpty(void) const { |
358 | return count == 0; |
359 | } |
360 | |
361 | inline UBool UVector::contains(void* obj) const { |
362 | return indexOf(obj) >= 0; |
363 | } |
364 | |
365 | inline UBool UVector::contains(int32_t obj) const { |
366 | return indexOf(obj) >= 0; |
367 | } |
368 | |
369 | inline void* UVector::firstElement(void) const { |
370 | return elementAt(0); |
371 | } |
372 | |
373 | inline void* UVector::lastElement(void) const { |
374 | return elementAt(count-1); |
375 | } |
376 | |
377 | inline int32_t UVector::lastElementi(void) const { |
378 | return elementAti(count-1); |
379 | } |
380 | |
381 | inline void* UVector::operator[](int32_t index) const { |
382 | return elementAt(index); |
383 | } |
384 | |
385 | inline UBool UVector::operator!=(const UVector& other) { |
386 | return !operator==(other); |
387 | } |
388 | |
389 | // UStack inlines |
390 | |
391 | inline UBool UStack::empty(void) const { |
392 | return isEmpty(); |
393 | } |
394 | |
395 | inline void* UStack::peek(void) const { |
396 | return lastElement(); |
397 | } |
398 | |
399 | inline int32_t UStack::peeki(void) const { |
400 | return lastElementi(); |
401 | } |
402 | |
403 | inline void* UStack::push(void* obj, UErrorCode &status) { |
404 | addElement(obj, status); |
405 | return obj; |
406 | } |
407 | |
408 | inline int32_t UStack::push(int32_t i, UErrorCode &status) { |
409 | addElement(i, status); |
410 | return i; |
411 | } |
412 | |
413 | U_NAMESPACE_END |
414 | |
415 | #endif |
416 | |