| 1 | // Licensed to the .NET Foundation under one or more agreements. |
| 2 | // The .NET Foundation licenses this file to you under the MIT license. |
| 3 | // See the LICENSE file in the project root for more information. |
| 4 | // |
| 5 | // File: COMDependentHandle.h |
| 6 | // |
| 7 | |
| 8 | // |
| 9 | // FCall's for the DependentHandle class |
| 10 | // |
| 11 | |
| 12 | |
| 13 | #ifndef __COMDEPENDENTHANDLE_H__ |
| 14 | #define __COMDEPENDENTHANDLE_H__ |
| 15 | |
| 16 | #include "fcall.h" |
| 17 | |
| 18 | // A dependent handle is conceputally a tuple containing two object reference |
| 19 | // |
| 20 | // * A Primary object (think key) |
| 21 | // * A Secondary Object (think value) |
| 22 | // |
| 23 | // The reference to both the primary object is (long) weak (will not keep the object alive). However the |
| 24 | // reference to the secondary object is (long) weak if the primary object is dead, and strong if the primary |
| 25 | // object is alive. (Hence it is a 'Dependent' handle since the strength of the secondary reference depends |
| 26 | // on the primary). |
| 27 | // |
| 28 | // The effect of this semantics is that it seems that while the DependentHandle exists, the system behaves as |
| 29 | // if there was a normal strong reference from the primary object to the secondary one. |
| 30 | // |
| 31 | // The usefulness of a DependentHandle is to allow other objects to be 'attached' to a given object. By |
| 32 | // having a hash table where the entries are dependent handles you can attach arbitrary objects to another |
| 33 | // object. |
| 34 | // |
| 35 | // If you attmpted to do this with an ordinary table if the value would have to be a strong reference, which |
| 36 | // if it points back to the key, will form a loop that the GC will not be able to break DependentHandle is |
| 37 | // effecively a way of informing the GC about the dedendent relationsship between the key and the value so |
| 38 | // such cycles can be broken. |
| 39 | // |
| 40 | // Almost all the interesting for DependentHandle is in code:Ref_ScanDependentHandles |
| 41 | class DependentHandle |
| 42 | { |
| 43 | public: |
| 44 | static FCDECL2(OBJECTHANDLE, nInitialize, Object *primary, Object *secondary); |
| 45 | static FCDECL1(Object *, nGetPrimary, OBJECTHANDLE handle); |
| 46 | static FCDECL2(Object *, nGetPrimaryAndSecondary, OBJECTHANDLE handle, Object **outSecondary); |
| 47 | static FCDECL1(VOID, nFree, OBJECTHANDLE handle); |
| 48 | static FCDECL2(VOID, nSetPrimary, OBJECTHANDLE handle, Object *primary); |
| 49 | static FCDECL2(VOID, nSetSecondary, OBJECTHANDLE handle, Object *secondary); |
| 50 | }; |
| 51 | |
| 52 | #endif |
| 53 | |
| 54 | |