| 1 | // Licensed to the .NET Foundation under one or more agreements. |
| 2 | // The .NET Foundation licenses this file to you under the MIT license. |
| 3 | // See the LICENSE file in the project root for more information. |
| 4 | |
| 5 | // --------------------------------------------------------------------------- |
| 6 | // NativeFormatWriter |
| 7 | // |
| 8 | // Utilities to write native data to images, that can be read by the NativeFormat.Reader class |
| 9 | // --------------------------------------------------------------------------- |
| 10 | |
| 11 | #pragma once |
| 12 | |
| 13 | #include <assert.h> |
| 14 | #include <stdint.h> |
| 15 | |
| 16 | // To reduce differences between C# and C++ versions |
| 17 | #define byte uint8_t |
| 18 | |
| 19 | #define UInt16 uint16_t |
| 20 | #define UInt32 uint32_t |
| 21 | #define UInt64 uint64_t |
| 22 | |
| 23 | #include <clr_std/vector> |
| 24 | |
| 25 | namespace NativeFormat |
| 26 | { |
| 27 | using namespace std; |
| 28 | |
| 29 | class NativeSection; |
| 30 | class NativeWriter; |
| 31 | |
| 32 | class Vertex |
| 33 | { |
| 34 | friend class NativeWriter; |
| 35 | friend class NativeSection; |
| 36 | |
| 37 | int m_offset; |
| 38 | int m_iteration; // Iteration that the offset is valid for |
| 39 | |
| 40 | static const int NotPlaced = -1; |
| 41 | static const int Placed = -2; |
| 42 | |
| 43 | public: |
| 44 | Vertex() |
| 45 | : m_offset(Vertex::NotPlaced), m_iteration(-1) |
| 46 | { |
| 47 | } |
| 48 | |
| 49 | virtual ~Vertex() {} |
| 50 | |
| 51 | virtual void Save(NativeWriter * pWriter) = 0; |
| 52 | |
| 53 | int GetOffset() |
| 54 | { |
| 55 | assert(m_offset >= 0); |
| 56 | return m_offset; |
| 57 | } |
| 58 | }; |
| 59 | |
| 60 | class NativeSection : vector<Vertex *> |
| 61 | { |
| 62 | friend class NativeWriter; |
| 63 | |
| 64 | public: |
| 65 | Vertex * Place(Vertex * pVertex); |
| 66 | |
| 67 | Vertex * Pop() |
| 68 | { |
| 69 | Vertex * pVertex = *(end() - 1); |
| 70 | erase(end() - 1); |
| 71 | |
| 72 | assert(pVertex->m_offset == Vertex::Placed); |
| 73 | pVertex->m_offset = Vertex::NotPlaced; |
| 74 | |
| 75 | return pVertex; |
| 76 | } |
| 77 | }; |
| 78 | |
| 79 | class NativeWriter |
| 80 | { |
| 81 | vector<NativeSection *> m_Sections; |
| 82 | |
| 83 | enum SavePhase |
| 84 | { |
| 85 | Initial, |
| 86 | Shrinking, |
| 87 | Growing, |
| 88 | Done |
| 89 | }; |
| 90 | |
| 91 | vector<byte> m_Buffer; |
| 92 | int m_iteration; |
| 93 | SavePhase m_phase; // Current save phase |
| 94 | int m_offsetAdjustment; // Cumulative offset adjustment compared to previous iteration |
| 95 | int m_paddingSize; // How much padding was used |
| 96 | |
| 97 | public: |
| 98 | NativeWriter() |
| 99 | { |
| 100 | m_iteration = 0; |
| 101 | m_phase = Initial; |
| 102 | } |
| 103 | |
| 104 | NativeSection * NewSection() |
| 105 | { |
| 106 | NativeSection * pSection = new NativeSection(); |
| 107 | m_Sections.push_back(pSection); |
| 108 | return pSection; |
| 109 | } |
| 110 | |
| 111 | void WriteByte(byte b) |
| 112 | { |
| 113 | m_Buffer.push_back(b); |
| 114 | } |
| 115 | |
| 116 | void WriteUInt16(UInt16 value) |
| 117 | { |
| 118 | WriteByte((byte)value); |
| 119 | WriteByte((byte)(value>>8)); |
| 120 | } |
| 121 | |
| 122 | void WriteUInt32(UInt32 value) |
| 123 | { |
| 124 | WriteByte((byte)value); |
| 125 | WriteByte((byte)(value>>8)); |
| 126 | WriteByte((byte)(value>>16)); |
| 127 | WriteByte((byte)(value>>24)); |
| 128 | } |
| 129 | |
| 130 | void WritePad(unsigned size) |
| 131 | { |
| 132 | while (size > 0) |
| 133 | { |
| 134 | WriteByte(0); |
| 135 | size--; |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | bool IsGrowing() |
| 140 | { |
| 141 | return m_phase == Growing; |
| 142 | } |
| 143 | |
| 144 | void UpdateOffsetAdjustment(int offsetDelta) |
| 145 | { |
| 146 | switch (m_phase) |
| 147 | { |
| 148 | case Shrinking: |
| 149 | m_offsetAdjustment = min(m_offsetAdjustment, offsetDelta); |
| 150 | break; |
| 151 | case Growing: |
| 152 | m_offsetAdjustment = max(m_offsetAdjustment, offsetDelta); |
| 153 | break; |
| 154 | default: |
| 155 | break; |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | void RollbackTo(int offset) |
| 160 | { |
| 161 | m_Buffer.erase(m_Buffer.begin() + offset, m_Buffer.end()); |
| 162 | } |
| 163 | |
| 164 | void RollbackTo(int offset, int offsetAdjustment) |
| 165 | { |
| 166 | m_offsetAdjustment = offsetAdjustment; |
| 167 | RollbackTo(offset); |
| 168 | } |
| 169 | |
| 170 | void PatchByteAt(int offset, byte value) |
| 171 | { |
| 172 | m_Buffer[offset] = value; |
| 173 | } |
| 174 | |
| 175 | // |
| 176 | // Same encoding as what's used by CTL |
| 177 | // |
| 178 | void WriteUnsigned(unsigned d); |
| 179 | static unsigned GetUnsignedEncodingSize(unsigned d); |
| 180 | |
| 181 | template <typename T> |
| 182 | void WriteUnsigned(T d) |
| 183 | { |
| 184 | WriteUnsigned((unsigned)d); |
| 185 | } |
| 186 | |
| 187 | void WriteSigned(int i); |
| 188 | |
| 189 | void WriteRelativeOffset(Vertex * pVal); |
| 190 | |
| 191 | int GetExpectedOffset(Vertex * pVal); |
| 192 | |
| 193 | int GetCurrentOffset(Vertex * pVal) |
| 194 | { |
| 195 | if (pVal->m_iteration != m_iteration) |
| 196 | return -1; |
| 197 | return pVal->m_offset; |
| 198 | } |
| 199 | |
| 200 | void SetCurrentOffset(Vertex * pVal) |
| 201 | { |
| 202 | pVal->m_iteration = m_iteration; |
| 203 | pVal->m_offset = GetCurrentOffset(); |
| 204 | } |
| 205 | |
| 206 | int GetCurrentOffset() |
| 207 | { |
| 208 | return (int)m_Buffer.size(); |
| 209 | } |
| 210 | |
| 211 | int GetNumberOfIterations() |
| 212 | { |
| 213 | return m_iteration; |
| 214 | } |
| 215 | |
| 216 | int GetPaddingSize() |
| 217 | { |
| 218 | return m_paddingSize; |
| 219 | } |
| 220 | |
| 221 | vector<byte>& Save(); |
| 222 | }; |
| 223 | |
| 224 | |
| 225 | // |
| 226 | // Data structure building blocks |
| 227 | // |
| 228 | |
| 229 | class UnsignedConstant : public Vertex |
| 230 | { |
| 231 | unsigned m_value; |
| 232 | |
| 233 | public: |
| 234 | UnsignedConstant(unsigned value) |
| 235 | : m_value(value) |
| 236 | { |
| 237 | } |
| 238 | |
| 239 | virtual void Save(NativeWriter * pWriter) |
| 240 | { |
| 241 | pWriter->WriteUnsigned(m_value); |
| 242 | } |
| 243 | }; |
| 244 | |
| 245 | // |
| 246 | // Sparse array. Good for random access based on index |
| 247 | // |
| 248 | class VertexArray : public Vertex |
| 249 | { |
| 250 | vector<Vertex *> m_Entries; |
| 251 | |
| 252 | NativeSection * m_pSection; |
| 253 | vector<Vertex *> m_Blocks; |
| 254 | |
| 255 | static const int _blockSize = 16; |
| 256 | |
| 257 | // Current size of index entry |
| 258 | int m_entryIndexSize; // 0 - uint8, 1 - uint16, 2 - uint32 |
| 259 | |
| 260 | class VertexLeaf : public Vertex |
| 261 | { |
| 262 | public: |
| 263 | Vertex * m_pVertex; |
| 264 | size_t m_leafIndex; |
| 265 | |
| 266 | virtual void Save(NativeWriter * pWriter); |
| 267 | }; |
| 268 | |
| 269 | class VertexTree : public Vertex |
| 270 | { |
| 271 | public: |
| 272 | Vertex * m_pFirst; |
| 273 | Vertex * m_pSecond; |
| 274 | |
| 275 | virtual void Save(NativeWriter * pWriter); |
| 276 | }; |
| 277 | |
| 278 | Vertex * ExpandBlock(size_t index, int depth, bool place, bool * pLeaf); |
| 279 | |
| 280 | public: |
| 281 | VertexArray(NativeSection * pSection) |
| 282 | : m_pSection(pSection) |
| 283 | { |
| 284 | } |
| 285 | |
| 286 | void Set(int index, Vertex * pElement) |
| 287 | { |
| 288 | while ((size_t)index >= m_Entries.size()) |
| 289 | m_Entries.push_back(nullptr); |
| 290 | |
| 291 | m_Entries[index] = pElement; |
| 292 | } |
| 293 | |
| 294 | void ExpandLayout(); |
| 295 | |
| 296 | virtual void Save(NativeWriter * pWriter); |
| 297 | }; |
| 298 | |
| 299 | // |
| 300 | // Hashtable. Good for random access based on hashcode + key |
| 301 | // |
| 302 | class VertexHashtable : public Vertex |
| 303 | { |
| 304 | struct Entry |
| 305 | { |
| 306 | Entry() |
| 307 | : offset(-1), hashcode(0), pVertex(NULL) |
| 308 | { |
| 309 | } |
| 310 | |
| 311 | Entry(unsigned hashcode, Vertex * pVertex) |
| 312 | : offset(0), hashcode(hashcode), pVertex(pVertex) |
| 313 | { |
| 314 | } |
| 315 | |
| 316 | int offset; |
| 317 | |
| 318 | unsigned hashcode; |
| 319 | Vertex * pVertex; |
| 320 | }; |
| 321 | |
| 322 | vector<Entry> m_Entries; |
| 323 | |
| 324 | // How many entries to target per bucket. Higher fill factor means smaller size, but worse runtime perf. |
| 325 | int m_nFillFactor; |
| 326 | |
| 327 | // Number of buckets choosen for the table. Must be power of two. 0 means that the table is still open for mutation. |
| 328 | int m_nBuckets; |
| 329 | |
| 330 | // Current size of index entry |
| 331 | int m_entryIndexSize; // 0 - uint8, 1 - uint16, 2 - uint32 |
| 332 | |
| 333 | void ComputeLayout(); |
| 334 | |
| 335 | public: |
| 336 | static const int DefaultFillFactor = 13; |
| 337 | |
| 338 | VertexHashtable(int fillFactor = DefaultFillFactor) |
| 339 | { |
| 340 | m_nBuckets = 0; |
| 341 | |
| 342 | m_nFillFactor = fillFactor; |
| 343 | } |
| 344 | |
| 345 | void Append(unsigned hashcode, Vertex * pElement) |
| 346 | { |
| 347 | // The table needs to be open for mutation |
| 348 | assert(m_nBuckets == 0); |
| 349 | |
| 350 | m_Entries.push_back(Entry(hashcode, pElement)); |
| 351 | } |
| 352 | |
| 353 | virtual void Save(NativeWriter * pWriter); |
| 354 | }; |
| 355 | }; |
| 356 | |