1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
6#define FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
7
8#include <memory>
9
10#include "flutter/flow/layers/layer.h"
11#include "flutter/flow/raster_cache.h"
12#include "flutter/flow/skia_gpu_object.h"
13
14namespace flutter {
15
16class PictureLayer : public Layer {
17 public:
18 PictureLayer(const SkPoint& offset,
19 SkiaGPUObject<SkPicture> picture,
20 bool is_complex,
21 bool will_change);
22
23 SkPicture* picture() const { return picture_.get().get(); }
24
25 void Preroll(PrerollContext* frame, const SkMatrix& matrix) override;
26
27 void Paint(PaintContext& context) const override;
28
29 private:
30 SkPoint offset_;
31 // Even though pictures themselves are not GPU resources, they may reference
32 // images that have a reference to a GPU resource.
33 SkiaGPUObject<SkPicture> picture_;
34 bool is_complex_ = false;
35 bool will_change_ = false;
36
37 FML_DISALLOW_COPY_AND_ASSIGN(PictureLayer);
38};
39
40} // namespace flutter
41
42#endif // FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
43