| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkDeferredDisplayList_DEFINED |
| 9 | #define SkDeferredDisplayList_DEFINED |
| 10 | |
| 11 | #include "include/core/SkRefCnt.h" |
| 12 | #include "include/core/SkSurfaceCharacterization.h" |
| 13 | #include "include/core/SkTypes.h" |
| 14 | |
| 15 | class SkDeferredDisplayListPriv; |
| 16 | |
| 17 | #if SK_SUPPORT_GPU |
| 18 | #include "include/gpu/GrRecordingContext.h" |
| 19 | #include "include/private/SkTArray.h" |
| 20 | #include <map> |
| 21 | class GrRenderTask; |
| 22 | class GrRenderTargetProxy; |
| 23 | struct GrCCPerOpsTaskPaths; |
| 24 | #else |
| 25 | using GrRenderTargetProxy = SkRefCnt; |
| 26 | #endif |
| 27 | |
| 28 | /* |
| 29 | * This class contains pre-processed gpu operations that can be replayed into |
| 30 | * an SkSurface via SkSurface::draw(SkDeferredDisplayList*). |
| 31 | */ |
| 32 | class SkDeferredDisplayList : public SkNVRefCnt<SkDeferredDisplayList> { |
| 33 | public: |
| 34 | SK_API ~SkDeferredDisplayList(); |
| 35 | |
| 36 | SK_API const SkSurfaceCharacterization& characterization() const { |
| 37 | return fCharacterization; |
| 38 | } |
| 39 | |
| 40 | #if SK_SUPPORT_GPU |
| 41 | /** |
| 42 | * Iterate through the programs required by the DDL. |
| 43 | */ |
| 44 | class SK_API ProgramIterator { |
| 45 | public: |
| 46 | ProgramIterator(GrDirectContext*, SkDeferredDisplayList*); |
| 47 | ~ProgramIterator(); |
| 48 | |
| 49 | // This returns true if any work was done. Getting a cache hit does not count as work. |
| 50 | bool compile(); |
| 51 | bool done() const; |
| 52 | void next(); |
| 53 | |
| 54 | private: |
| 55 | GrDirectContext* fDContext; |
| 56 | const SkTArray<GrRecordingContext::ProgramData>& fProgramData; |
| 57 | int fIndex; |
| 58 | }; |
| 59 | #endif |
| 60 | |
| 61 | // Provides access to functions that aren't part of the public API. |
| 62 | SkDeferredDisplayListPriv priv(); |
| 63 | const SkDeferredDisplayListPriv priv() const; // NOLINT(readability-const-return-type) |
| 64 | |
| 65 | private: |
| 66 | friend class GrDrawingManager; // for access to 'fRenderTasks', 'fLazyProxyData', 'fArenas' |
| 67 | friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData' |
| 68 | friend class SkDeferredDisplayListPriv; |
| 69 | |
| 70 | // This object is the source from which the lazy proxy backing the DDL will pull its backing |
| 71 | // texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy |
| 72 | // can outlive the DDL. |
| 73 | class LazyProxyData : public SkRefCnt { |
| 74 | #if SK_SUPPORT_GPU |
| 75 | public: |
| 76 | // Upon being replayed - this field will be filled in (by the DrawingManager) with the |
| 77 | // proxy backing the destination SkSurface. Note that, since there is no good place to |
| 78 | // clear it, it can become a dangling pointer. Additionally, since the renderTargetProxy |
| 79 | // doesn't get a ref here, the SkSurface that owns it must remain alive until the DDL |
| 80 | // is flushed. |
| 81 | // TODO: the drawing manager could ref the renderTargetProxy for the DDL and then add |
| 82 | // a renderingTask to unref it after the DDL's ops have been executed. |
| 83 | GrRenderTargetProxy* fReplayDest = nullptr; |
| 84 | #endif |
| 85 | }; |
| 86 | |
| 87 | SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization, |
| 88 | sk_sp<GrRenderTargetProxy> fTargetProxy, |
| 89 | sk_sp<LazyProxyData>); |
| 90 | |
| 91 | #if SK_SUPPORT_GPU |
| 92 | const SkTArray<GrRecordingContext::ProgramData>& programData() const { |
| 93 | return fProgramData; |
| 94 | } |
| 95 | #endif |
| 96 | |
| 97 | const SkSurfaceCharacterization fCharacterization; |
| 98 | |
| 99 | #if SK_SUPPORT_GPU |
| 100 | // This needs to match the same type in GrCoverageCountingPathRenderer.h |
| 101 | using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>; |
| 102 | |
| 103 | // When programs are stored in 'fProgramData' their memory is actually allocated in |
| 104 | // 'fArenas.fRecordTimeAllocator'. In that case that arena must be freed before |
| 105 | // 'fPendingPaths' which relies on uniquely holding the atlas proxies used by the |
| 106 | // GrCCClipPaths. |
| 107 | PendingPathsMap fPendingPaths; // This is the path data from CCPR. |
| 108 | // These are ordered such that the destructor cleans op tasks up first (which may refer back |
| 109 | // to the arena and memory pool in their destructors). |
| 110 | GrRecordingContext::OwnedArenas fArenas; |
| 111 | SkTArray<sk_sp<GrRenderTask>> fRenderTasks; |
| 112 | |
| 113 | SkTArray<GrRecordingContext::ProgramData> fProgramData; |
| 114 | sk_sp<GrRenderTargetProxy> fTargetProxy; |
| 115 | sk_sp<LazyProxyData> fLazyProxyData; |
| 116 | #endif |
| 117 | }; |
| 118 | |
| 119 | #endif |
| 120 | |