| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkDrawable_DEFINED | 
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| 9 | #define SkDrawable_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkFlattenable.h" | 
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| 12 | #include "include/core/SkImageInfo.h" | 
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| 13 | #include "include/core/SkScalar.h" | 
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| 14 |  | 
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| 15 | class GrBackendDrawableInfo; | 
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| 16 | class SkCanvas; | 
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| 17 | class SkMatrix; | 
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| 18 | class SkPicture; | 
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| 19 | enum class GrBackendApi : unsigned; | 
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| 20 | struct SkRect; | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  Base-class for objects that draw into SkCanvas. | 
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| 24 | * | 
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| 25 | *  The object has a generation ID, which is guaranteed to be unique across all drawables. To | 
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| 26 | *  allow for clients of the drawable that may want to cache the results, the drawable must | 
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| 27 | *  change its generation ID whenever its internal state changes such that it will draw differently. | 
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| 28 | */ | 
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| 29 | class SK_API SkDrawable : public SkFlattenable { | 
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| 30 | public: | 
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| 31 | /** | 
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| 32 | *  Draws into the specified content. The drawing sequence will be balanced upon return | 
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| 33 | *  (i.e. the saveLevel() on the canvas will match what it was when draw() was called, | 
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| 34 | *  and the current matrix and clip settings will not be changed. | 
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| 35 | */ | 
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| 36 | void draw(SkCanvas*, const SkMatrix* = nullptr); | 
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| 37 | void draw(SkCanvas*, SkScalar x, SkScalar y); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | *  When using the GPU backend it is possible for a drawable to execute using the underlying 3D | 
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| 41 | *  API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend | 
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| 42 | *  is deferred so the handler will be given access to the 3D API at the correct point in the | 
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| 43 | *  drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is | 
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| 44 | *  drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at | 
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| 45 | *  the time of the snap. | 
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| 46 | * | 
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| 47 | *  When the GPU backend flushes to the 3D API it will call the draw method on the | 
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| 48 | *  GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for | 
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| 49 | *  the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains | 
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| 50 | *  information about the current state of 3D API which the caller must respect. See | 
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| 51 | *  GrBackendDrawableInfo for more specific details on what information is sent and the | 
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| 52 | *  requirements for different 3D APIs. | 
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| 53 | * | 
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| 54 | *  Additionaly there may be a slight delay from when the drawable adds its commands to when | 
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| 55 | *  those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is | 
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| 56 | *  required to keep any resources that are used by its added commands alive and valid until | 
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| 57 | *  those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then | 
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| 58 | *  deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the | 
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| 59 | *  signal to the drawable that the commands have all been submitted. Different 3D APIs may have | 
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| 60 | *  additional requirements for certain resources which require waiting for the GPU to finish | 
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| 61 | *  all work on those resources before reusing or deleting them. In this case, the drawable can | 
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| 62 | *  use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work | 
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| 63 | *  has completed. | 
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| 64 | * | 
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| 65 | *  Currently this is only supported for the GPU Vulkan backend. | 
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| 66 | */ | 
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| 67 |  | 
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| 68 | class GpuDrawHandler { | 
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| 69 | public: | 
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| 70 | virtual ~GpuDrawHandler() {} | 
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| 71 |  | 
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| 72 | virtual void draw(const GrBackendDrawableInfo&) {} | 
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| 73 | }; | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is | 
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| 77 | * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU | 
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| 78 | * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip | 
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| 79 | * bounds and imageInfo of the target buffer are passed in as inputs. | 
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| 80 | */ | 
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| 81 | std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, | 
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| 82 | const SkMatrix& matrix, | 
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| 83 | const SkIRect& clipBounds, | 
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| 84 | const SkImageInfo& bufferInfo) { | 
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| 85 | return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | SkPicture* newPictureSnapshot(); | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | *  Return a unique value for this instance. If two calls to this return the same value, | 
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| 92 | *  it is presumed that calling the draw() method will render the same thing as well. | 
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| 93 | * | 
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| 94 | *  Subclasses that change their state should call notifyDrawingChanged() to ensure that | 
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| 95 | *  a new value will be returned the next time it is called. | 
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| 96 | */ | 
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| 97 | uint32_t getGenerationID(); | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | *  Return the (conservative) bounds of what the drawable will draw. If the drawable can | 
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| 101 | *  change what it draws (e.g. animation or in response to some external change), then this | 
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| 102 | *  must return a bounds that is always valid for all possible states. | 
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| 103 | */ | 
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| 104 | SkRect getBounds(); | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | *  Calling this invalidates the previous generation ID, and causes a new one to be computed | 
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| 108 | *  the next time getGenerationID() is called. Typically this is called by the object itself, | 
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| 109 | *  in response to its internal state changing. | 
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| 110 | */ | 
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| 111 | void notifyDrawingChanged(); | 
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| 112 |  | 
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| 113 | static SkFlattenable::Type GetFlattenableType() { | 
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| 114 | return kSkDrawable_Type; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | SkFlattenable::Type getFlattenableType() const override { | 
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| 118 | return kSkDrawable_Type; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, | 
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| 122 | const SkDeserialProcs* procs = nullptr) { | 
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| 123 | return sk_sp<SkDrawable>(static_cast<SkDrawable*>( | 
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| 124 | SkFlattenable::Deserialize( | 
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| 125 | kSkDrawable_Type, data, size, procs).release())); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | Factory getFactory() const override { return nullptr; } | 
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| 129 | const char* getTypeName() const override { return nullptr; } | 
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| 130 |  | 
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| 131 | protected: | 
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| 132 | SkDrawable(); | 
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| 133 |  | 
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| 134 | virtual SkRect onGetBounds() = 0; | 
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| 135 | virtual void onDraw(SkCanvas*) = 0; | 
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| 136 |  | 
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| 137 | virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, | 
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| 138 | const SkIRect& /*clipBounds*/, | 
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| 139 | const SkImageInfo&) { | 
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| 140 | return nullptr; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | // TODO: Delete this once Android gets updated to take the clipBounds version above. | 
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| 144 | virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { | 
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| 145 | return nullptr; | 
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| 146 | } | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | *  Default implementation calls onDraw() with a canvas that records into a picture. Subclasses | 
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| 150 | *  may override if they have a more efficient way to return a picture for the current state | 
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| 151 | *  of their drawable. Note: this picture must draw the same as what would be drawn from | 
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| 152 | *  onDraw(). | 
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| 153 | */ | 
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| 154 | virtual SkPicture* onNewPictureSnapshot(); | 
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| 155 |  | 
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| 156 | private: | 
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| 157 | int32_t fGenerationID; | 
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| 158 | }; | 
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| 159 |  | 
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| 160 | #endif | 
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| 161 |  | 
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