1 | /* |
2 | * Copyright 2015 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrContextOptions_DEFINED |
9 | #define GrContextOptions_DEFINED |
10 | |
11 | #include "include/core/SkData.h" |
12 | #include "include/core/SkTypes.h" |
13 | #include "include/gpu/GrDriverBugWorkarounds.h" |
14 | #include "include/gpu/GrTypes.h" |
15 | #include "include/private/GrTypesPriv.h" |
16 | |
17 | #include <vector> |
18 | |
19 | class SkExecutor; |
20 | |
21 | #if SK_SUPPORT_GPU |
22 | struct SK_API GrContextOptions { |
23 | enum class Enable { |
24 | /** Forces an option to be disabled. */ |
25 | kNo, |
26 | /** Forces an option to be enabled. */ |
27 | kYes, |
28 | /** |
29 | * Uses Skia's default behavior, which may use runtime properties (e.g. driver version). |
30 | */ |
31 | kDefault |
32 | }; |
33 | |
34 | enum class ShaderCacheStrategy { |
35 | kSkSL, |
36 | kBackendSource, |
37 | kBackendBinary, |
38 | }; |
39 | |
40 | /** |
41 | * Abstract class which stores Skia data in a cache that persists between sessions. Currently, |
42 | * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are |
43 | * supported) when provided a persistent cache, but this may extend to other data in the future. |
44 | */ |
45 | class SK_API PersistentCache { |
46 | public: |
47 | virtual ~PersistentCache() {} |
48 | |
49 | /** |
50 | * Returns the data for the key if it exists in the cache, otherwise returns null. |
51 | */ |
52 | virtual sk_sp<SkData> load(const SkData& key) = 0; |
53 | |
54 | virtual void store(const SkData& key, const SkData& data) = 0; |
55 | }; |
56 | |
57 | /** |
58 | * Abstract class to report errors when compiling shaders. If fShaderErrorHandler is present, |
59 | * it will be called to report any compilation failures. Otherwise, failures will be reported |
60 | * via SkDebugf and asserts. |
61 | */ |
62 | class SK_API ShaderErrorHandler { |
63 | public: |
64 | virtual ~ShaderErrorHandler() {} |
65 | virtual void compileError(const char* shader, const char* errors) = 0; |
66 | }; |
67 | |
68 | GrContextOptions() {} |
69 | |
70 | // Suppress prints for the GrContext. |
71 | bool fSuppressPrints = false; |
72 | |
73 | /** |
74 | * Controls whether we check for GL errors after functions that allocate resources (e.g. |
75 | * glTexImage2D), for shader compilation success, and program link success. Ignored on |
76 | * backends other than GL. |
77 | */ |
78 | Enable fSkipGLErrorChecks = Enable::kDefault; |
79 | |
80 | /** Overrides: These options override feature detection using backend API queries. These |
81 | overrides can only reduce the feature set or limits, never increase them beyond the |
82 | detected values. */ |
83 | |
84 | int fMaxTextureSizeOverride = SK_MaxS32; |
85 | |
86 | /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index |
87 | buffers to CPU memory in order to update them. A value of -1 means the GrContext should |
88 | deduce the optimal value for this platform. */ |
89 | int fBufferMapThreshold = -1; |
90 | |
91 | /** |
92 | * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be |
93 | * done serially on the main thread. To have worker threads assist with various tasks, set this |
94 | * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used |
95 | * for other tasks. |
96 | */ |
97 | SkExecutor* fExecutor = nullptr; |
98 | |
99 | /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when |
100 | the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap |
101 | level and LOD control (ie desktop or ES3). */ |
102 | bool fDoManualMipmapping = false; |
103 | |
104 | /** |
105 | * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause |
106 | * artifacts along shared edges if care isn't taken to ensure both contours wind in the same |
107 | * direction. |
108 | */ |
109 | // FIXME: Once this is removed from Chrome and Android, rename to fEnable"". |
110 | bool fDisableCoverageCountingPaths = true; |
111 | |
112 | /** |
113 | * Disables distance field rendering for paths. Distance field computation can be expensive, |
114 | * and yields no benefit if a path is not rendered multiple times with different transforms. |
115 | */ |
116 | bool fDisableDistanceFieldPaths = false; |
117 | |
118 | /** |
119 | * If true this allows path mask textures to be cached. This is only really useful if paths |
120 | * are commonly rendered at the same scale and fractional translation. |
121 | */ |
122 | bool fAllowPathMaskCaching = true; |
123 | |
124 | /** |
125 | * If true, the GPU will not be used to perform YUV -> RGB conversion when generating |
126 | * textures from codec-backed images. |
127 | */ |
128 | bool fDisableGpuYUVConversion = false; |
129 | |
130 | /** |
131 | * The maximum size of cache textures used for Skia's Glyph cache. |
132 | */ |
133 | size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; |
134 | |
135 | /** |
136 | * Below this threshold size in device space distance field fonts won't be used. Distance field |
137 | * fonts don't support hinting which is more important at smaller sizes. |
138 | */ |
139 | float fMinDistanceFieldFontSize = 18; |
140 | |
141 | /** |
142 | * Above this threshold size in device space glyphs are drawn as individual paths. |
143 | */ |
144 | #if defined(SK_BUILD_FOR_ANDROID) |
145 | float fGlyphsAsPathsFontSize = 384; |
146 | #elif defined(SK_BUILD_FOR_MAC) |
147 | float fGlyphsAsPathsFontSize = 256; |
148 | #else |
149 | float fGlyphsAsPathsFontSize = 324; |
150 | #endif |
151 | |
152 | /** |
153 | * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by |
154 | * fGlypheCacheTextureMaximumBytes. |
155 | */ |
156 | Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault; |
157 | |
158 | /** |
159 | * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid |
160 | * allocating stencil buffers and use alternate rasterization paths, avoiding the leak. |
161 | */ |
162 | bool fAvoidStencilBuffers = false; |
163 | |
164 | /** |
165 | * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels. |
166 | * This has the effect of sharpening those textures, at the cost of some aliasing, and possible |
167 | * performance impact. |
168 | */ |
169 | bool fSharpenMipmappedTextures = false; |
170 | |
171 | /** |
172 | * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend. |
173 | */ |
174 | Enable fUseDrawInsteadOfClear = Enable::kDefault; |
175 | |
176 | /** |
177 | * Allow Ganesh to more aggressively reorder operations. |
178 | * Eventually this will just be what is done and will not be optional. |
179 | */ |
180 | Enable fReduceOpsTaskSplitting = Enable::kDefault; |
181 | |
182 | /** |
183 | * Some ES3 contexts report the ES2 external image extension, but not the ES3 version. |
184 | * If support for external images is critical, enabling this option will cause Ganesh to limit |
185 | * shaders to the ES2 shading language in that situation. |
186 | */ |
187 | bool fPreferExternalImagesOverES3 = false; |
188 | |
189 | /** |
190 | * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. |
191 | * This does not affect code path choices that are made for perfomance reasons nor does it |
192 | * override other GrContextOption settings. |
193 | */ |
194 | bool fDisableDriverCorrectnessWorkarounds = false; |
195 | |
196 | /** |
197 | * Maximum number of GPU programs or pipelines to keep active in the runtime cache. |
198 | */ |
199 | int fRuntimeProgramCacheSize = 256; |
200 | |
201 | /** |
202 | * Cache in which to store compiled shader binaries between runs. |
203 | */ |
204 | PersistentCache* fPersistentCache = nullptr; |
205 | |
206 | /** |
207 | * This affects the usage of the PersistentCache. We can cache SkSL, backend source (GLSL), or |
208 | * backend binaries (GL program binaries). By default we cache binaries, but if the driver's |
209 | * binary loading/storing is believed to have bugs, this can be limited to caching GLSL. |
210 | * Caching GLSL strings still saves CPU work when a GL program is created. |
211 | */ |
212 | ShaderCacheStrategy fShaderCacheStrategy = ShaderCacheStrategy::kBackendBinary; |
213 | |
214 | /** |
215 | * If present, use this object to report shader compilation failures. If not, report failures |
216 | * via SkDebugf and assert. |
217 | */ |
218 | ShaderErrorHandler* fShaderErrorHandler = nullptr; |
219 | |
220 | /** |
221 | * Specifies the number of samples Ganesh should use when performing internal draws with MSAA or |
222 | * mixed samples (hardware capabilities permitting). |
223 | * |
224 | * If 0, Ganesh will disable internal code paths that use multisampling. |
225 | */ |
226 | int fInternalMultisampleCount = 4; |
227 | |
228 | /** |
229 | * In Skia's vulkan backend a single GrContext submit equates to the submission of a single |
230 | * primary command buffer to the VkQueue. This value specifies how many vulkan secondary command |
231 | * buffers we will cache for reuse on a given primary command buffer. A single submit may use |
232 | * more than this many secondary command buffers, but after the primary command buffer is |
233 | * finished on the GPU it will only hold on to this many secondary command buffers for reuse. |
234 | * |
235 | * A value of -1 means we will pick a limit value internally. |
236 | */ |
237 | int fMaxCachedVulkanSecondaryCommandBuffers = -1; |
238 | |
239 | #if GR_TEST_UTILS |
240 | /** |
241 | * Private options that are only meant for testing within Skia's tools. |
242 | */ |
243 | |
244 | /** |
245 | * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered |
246 | * by SkGpuDevice. |
247 | */ |
248 | int fMaxTileSizeOverride = 0; |
249 | |
250 | /** |
251 | * Prevents use of dual source blending, to test that all xfer modes work correctly without it. |
252 | */ |
253 | bool fSuppressDualSourceBlending = false; |
254 | |
255 | /** |
256 | * If true, the caps will never support geometry shaders. |
257 | */ |
258 | bool fSuppressGeometryShaders = false; |
259 | |
260 | /** |
261 | * If true, the caps will never support tessellation shaders. |
262 | */ |
263 | bool fSuppressTessellationShaders = false; |
264 | |
265 | /** |
266 | * Render everything in wireframe |
267 | */ |
268 | bool fWireframeMode = false; |
269 | |
270 | /** |
271 | * Enforces clearing of all textures when they're created. |
272 | */ |
273 | bool fClearAllTextures = false; |
274 | |
275 | /** |
276 | * Randomly generate a (false) GL_OUT_OF_MEMORY error |
277 | */ |
278 | bool fRandomGLOOM = false; |
279 | |
280 | /** |
281 | * Include or exclude specific GPU path renderers. |
282 | */ |
283 | GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault; |
284 | #endif |
285 | |
286 | GrDriverBugWorkarounds fDriverBugWorkarounds; |
287 | }; |
288 | #else |
289 | struct GrContextOptions { |
290 | struct PersistentCache {}; |
291 | }; |
292 | #endif |
293 | |
294 | #endif |
295 | |