| 1 | |
| 2 | /* |
| 3 | * Copyright 2017 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | #ifndef SkShadowUtils_DEFINED |
| 9 | #define SkShadowUtils_DEFINED |
| 10 | |
| 11 | #include "include/core/SkColor.h" |
| 12 | #include "include/core/SkPoint3.h" |
| 13 | #include "include/core/SkScalar.h" |
| 14 | #include "include/private/SkShadowFlags.h" |
| 15 | |
| 16 | class SkCanvas; |
| 17 | class SkPath; |
| 18 | class SkResourceCache; |
| 19 | |
| 20 | class SK_API SkShadowUtils { |
| 21 | public: |
| 22 | /** |
| 23 | * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc |
| 24 | * light. The shadow may be cached, depending on the path type and canvas matrix. If the |
| 25 | * matrix is perspective or the path is volatile, it will not be cached. |
| 26 | * |
| 27 | * @param canvas The canvas on which to draw the shadows. |
| 28 | * @param path The occluder used to generate the shadows. |
| 29 | * @param zPlaneParams Values for the plane function which returns the Z offset of the |
| 30 | * occluder from the canvas based on local x and y values (the current matrix is not applied). |
| 31 | * @param lightPos The 3D position of the light relative to the canvas plane. This is |
| 32 | * independent of the canvas's current matrix. |
| 33 | * @param lightRadius The radius of the disc light. |
| 34 | * @param ambientColor The color of the ambient shadow. |
| 35 | * @param spotColor The color of the spot shadow. |
| 36 | * @param flags Options controlling opaque occluder optimizations and shadow appearance. See |
| 37 | * SkShadowFlags. |
| 38 | */ |
| 39 | static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams, |
| 40 | const SkPoint3& lightPos, SkScalar lightRadius, |
| 41 | SkColor ambientColor, SkColor spotColor, |
| 42 | uint32_t flags = SkShadowFlags::kNone_ShadowFlag); |
| 43 | |
| 44 | /** |
| 45 | * Helper routine to compute color values for one-pass tonal alpha. |
| 46 | * |
| 47 | * @param inAmbientColor Original ambient color |
| 48 | * @param inSpotColor Original spot color |
| 49 | * @param outAmbientColor Modified ambient color |
| 50 | * @param outSpotColor Modified spot color |
| 51 | */ |
| 52 | static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor, |
| 53 | SkColor* outAmbientColor, SkColor* outSpotColor); |
| 54 | }; |
| 55 | |
| 56 | #endif |
| 57 | |