| 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/skottie/src/effects/Effects.h" |
| 9 | |
| 10 | #include "include/effects/SkGradientShader.h" |
| 11 | #include "include/effects/SkShaderMaskFilter.h" |
| 12 | #include "modules/skottie/src/SkottieValue.h" |
| 13 | #include "modules/sksg/include/SkSGRenderEffect.h" |
| 14 | #include "src/utils/SkJSON.h" |
| 15 | |
| 16 | #include <cmath> |
| 17 | #include <utility> |
| 18 | |
| 19 | namespace skottie { |
| 20 | namespace internal { |
| 21 | |
| 22 | namespace { |
| 23 | |
| 24 | class LinearWipeAdapter final : public MaskShaderEffectBase { |
| 25 | public: |
| 26 | static sk_sp<LinearWipeAdapter> Make(const skjson::ArrayValue& jprops, |
| 27 | sk_sp<sksg::RenderNode> layer, |
| 28 | const SkSize& layer_size, |
| 29 | const AnimationBuilder* abuilder) { |
| 30 | return sk_sp<LinearWipeAdapter>(new LinearWipeAdapter(jprops, |
| 31 | std::move(layer), |
| 32 | layer_size, |
| 33 | abuilder)); |
| 34 | } |
| 35 | |
| 36 | private: |
| 37 | LinearWipeAdapter(const skjson::ArrayValue& jprops, |
| 38 | sk_sp<sksg::RenderNode> layer, |
| 39 | const SkSize& layer_size, |
| 40 | const AnimationBuilder* abuilder) |
| 41 | : INHERITED(std::move(layer), layer_size) { |
| 42 | enum : size_t { |
| 43 | kCompletion_Index = 0, |
| 44 | kAngle_Index = 1, |
| 45 | kFeather_Index = 2, |
| 46 | }; |
| 47 | |
| 48 | EffectBinder(jprops, *abuilder, this) |
| 49 | .bind(kCompletion_Index, fCompletion) |
| 50 | .bind( kAngle_Index, fAngle ) |
| 51 | .bind( kFeather_Index, fFeather ); |
| 52 | } |
| 53 | |
| 54 | MaskInfo onMakeMask() const override { |
| 55 | if (fCompletion >= 100) { |
| 56 | // The layer is fully disabled. |
| 57 | // TODO: fix layer controller visibility clash and pass a null shader instead. |
| 58 | return { SkShaders::Color(SK_ColorTRANSPARENT), false }; |
| 59 | } |
| 60 | |
| 61 | if (fCompletion <= 0) { |
| 62 | // The layer is fully visible (no mask). |
| 63 | return { nullptr, true }; |
| 64 | } |
| 65 | |
| 66 | const auto t = SkTPin(fCompletion * 0.01f, 0.0f, 1.0f), |
| 67 | feather = std::max(fFeather, 0.0f), |
| 68 | angle = SkDegreesToRadians(90 - fAngle), |
| 69 | cos_ = std::cos(angle), |
| 70 | sin_ = std::sin(angle); |
| 71 | |
| 72 | // Select the correct diagonal vector depending on quadrant. |
| 73 | const SkVector angle_v = {cos_, sin_}, |
| 74 | diag_v = {std::copysign(this->layerSize().width() , cos_), |
| 75 | std::copysign(this->layerSize().height(), sin_)}; |
| 76 | |
| 77 | // The transition length is the projection of the diagonal onto the angle vector. |
| 78 | const auto len = SkVector::DotProduct(diag_v, angle_v); |
| 79 | |
| 80 | // Pad the gradient segment to accommodate optional feather ramps at both extremities. |
| 81 | const auto grad_len = len + feather * 2; |
| 82 | const SkVector grad_v = angle_v * grad_len, |
| 83 | adjusted_grad_v = { grad_v.fX, -grad_v.fY }, // Y flipped for drawing space. |
| 84 | center_v = {0.5f * this->layerSize().width(), |
| 85 | 0.5f * this->layerSize().height()}; |
| 86 | |
| 87 | // Gradient start/end points: |
| 88 | const SkPoint pts[] = { |
| 89 | center_v - adjusted_grad_v * 0.5f, |
| 90 | center_v + adjusted_grad_v * 0.5f, |
| 91 | }; |
| 92 | |
| 93 | static constexpr SkColor colors[] = { 0x00000000, |
| 94 | 0xffffffff }; |
| 95 | |
| 96 | // To emulate the feather effect, we distance the color stops to generate |
| 97 | // a linear transition/ramp. For t == 0 the ramp should be completely outside/before |
| 98 | // the transition domain, and for t == 1 it should be completely outside/after. |
| 99 | // |
| 100 | // [0 ................... |len|] |
| 101 | // |
| 102 | // [0 <feather_ramp> [ ] <feather_ramp> |grad_len|] |
| 103 | const auto adjusted_t = t * (len + feather) / grad_len; |
| 104 | const SkScalar pos[] = { adjusted_t, |
| 105 | adjusted_t + feather / grad_len }; |
| 106 | |
| 107 | return { SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp), true }; |
| 108 | } |
| 109 | |
| 110 | ScalarValue fCompletion = 0, |
| 111 | fAngle = 0, |
| 112 | fFeather = 0; |
| 113 | |
| 114 | using INHERITED = MaskShaderEffectBase; |
| 115 | }; |
| 116 | |
| 117 | } // namespace |
| 118 | |
| 119 | sk_sp<sksg::RenderNode> EffectBuilder::attachLinearWipeEffect(const skjson::ArrayValue& jprops, |
| 120 | sk_sp<sksg::RenderNode> layer) const { |
| 121 | return fBuilder->attachDiscardableAdapter<LinearWipeAdapter>(jprops, |
| 122 | std::move(layer), |
| 123 | fLayerSize, |
| 124 | fBuilder); |
| 125 | } |
| 126 | |
| 127 | } // namespace internal |
| 128 | } // namespace skottie |
| 129 | |
| 130 | |