| 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/skottie/src/effects/Effects.h" |
| 9 | |
| 10 | #include "include/effects/SkGradientShader.h" |
| 11 | #include "include/effects/SkShaderMaskFilter.h" |
| 12 | #include "modules/skottie/src/SkottieValue.h" |
| 13 | #include "modules/sksg/include/SkSGRenderEffect.h" |
| 14 | #include "src/utils/SkJSON.h" |
| 15 | |
| 16 | #include <cmath> |
| 17 | |
| 18 | namespace skottie { |
| 19 | namespace internal { |
| 20 | |
| 21 | namespace { |
| 22 | |
| 23 | class VenetianBlindsAdapter final : public MaskShaderEffectBase { |
| 24 | public: |
| 25 | static sk_sp<VenetianBlindsAdapter> Make(const skjson::ArrayValue& jprops, |
| 26 | sk_sp<sksg::RenderNode> layer, |
| 27 | const SkSize& layer_size, |
| 28 | const AnimationBuilder* abuilder) { |
| 29 | return sk_sp<VenetianBlindsAdapter>( |
| 30 | new VenetianBlindsAdapter(jprops, std::move(layer), layer_size, abuilder)); |
| 31 | } |
| 32 | |
| 33 | private: |
| 34 | VenetianBlindsAdapter(const skjson::ArrayValue& jprops, |
| 35 | sk_sp<sksg::RenderNode> layer, const SkSize& ls, |
| 36 | const AnimationBuilder* abuilder) |
| 37 | : INHERITED(std::move(layer), ls) { |
| 38 | enum : size_t { |
| 39 | kCompletion_Index = 0, |
| 40 | kDirection_Index = 1, |
| 41 | kWidth_Index = 2, |
| 42 | kFeather_Index = 3, |
| 43 | }; |
| 44 | |
| 45 | EffectBinder(jprops, *abuilder, this) |
| 46 | .bind(kCompletion_Index, fCompletion) |
| 47 | .bind( kDirection_Index, fDirection ) |
| 48 | .bind( kWidth_Index, fWidth ) |
| 49 | .bind( kFeather_Index, fFeather ); |
| 50 | } |
| 51 | |
| 52 | MaskInfo onMakeMask() const override { |
| 53 | if (fCompletion >= 100) { |
| 54 | // The layer is fully disabled. |
| 55 | // TODO: fix layer controller visibility clash and pass a null shader instead. |
| 56 | return { SkShaders::Color(SK_ColorTRANSPARENT), false }; |
| 57 | } |
| 58 | |
| 59 | if (fCompletion <= 0) { |
| 60 | // The layer is fully visible (no mask). |
| 61 | return { nullptr, true }; |
| 62 | } |
| 63 | |
| 64 | static constexpr float kFeatherSigmaFactor = 3.0f, |
| 65 | kMinFeather = 0.5f; // for soft gradient edges |
| 66 | |
| 67 | const auto t = fCompletion * 0.01f, |
| 68 | size = std::max(1.0f, fWidth), |
| 69 | angle = SkDegreesToRadians(-fDirection), |
| 70 | feather = std::max(fFeather * kFeatherSigmaFactor, kMinFeather), |
| 71 | df = feather / size, // feather distance in normalized stop space |
| 72 | df0 = 0.5f * std::min(df, t), |
| 73 | df1 = 0.5f * std::min(df, 1 - t); |
| 74 | |
| 75 | // In its simplest form, the Venetian Blinds effect is a single-step gradient |
| 76 | // repeating along the direction vector. |
| 77 | // |
| 78 | // To avoid an expensive blur pass, we emulate the feather property by softening |
| 79 | // the gradient edges: |
| 80 | // |
| 81 | // 1.0 [ | ------- ] |
| 82 | // [ | / \ ] |
| 83 | // [ | / \ ] |
| 84 | // [ | / \ ] |
| 85 | // [ | / \ ] |
| 86 | // [ | / \ ] |
| 87 | // [ | / \ ] |
| 88 | // [ |/ \] |
| 89 | // 0.5 [ | ] |
| 90 | // [\ /| ] |
| 91 | // [ \ / | ] |
| 92 | // [ \ / | ] |
| 93 | // [ \ / | ] |
| 94 | // [ \ / | ] |
| 95 | // [ \ / | ] |
| 96 | // [ \ / | ] |
| 97 | // 0.0 [ ------------------- | ] |
| 98 | // |
| 99 | // ^ ^ ^ ^ ^ ^ ^ |
| 100 | // 0 fp0 fp1 T fp2 fp3 1 |
| 101 | // |
| 102 | // | | | | | | | |
| 103 | // |< df0 >| |< df0 >|< df1 >| |< df1 >| |
| 104 | // |
| 105 | // ... df >| |< df >| |< df ... |
| 106 | // |
| 107 | // Note 1: fp0-fp1 and/or fp2-fp3 can collapse when df is large enough. |
| 108 | // |
| 109 | // Note 2: G(fp0) == G(fp1) and G(fp2) == G(fp3), whether collapsed or not. |
| 110 | // |
| 111 | // Note 3: to minimize the number of gradient stops, we can shift the gradient by -df0 |
| 112 | // (such that fp0 aligns with 0/pts[0]). |
| 113 | |
| 114 | // Gradient value at fp0/fp1, fp2/fp3. |
| 115 | // Note: g01 > 0 iff fp0-fp1 is collapsed and g23 < 1 iff fp2-fp3 is collapsed |
| 116 | const auto g01 = std::max(0.0f, 0.5f * (1 + sk_ieee_float_divide(0 - t, df))), |
| 117 | g23 = std::min(1.0f, 0.5f * (1 + sk_ieee_float_divide(1 - t, df))); |
| 118 | SkASSERT(0 <= g01 && g01 <= g23 && g23 <= 1); |
| 119 | |
| 120 | const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), |
| 121 | c23 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g23 * 0xff)), |
| 122 | colors[] = { c01, c23, c23, c01 }; |
| 123 | |
| 124 | const SkScalar pos[] = { |
| 125 | // 0, // fp0 |
| 126 | t - df0 - df0, // fp1 |
| 127 | t + df1 - df0, // fp2 |
| 128 | 1 - df1 - df0, // fp3 |
| 129 | 1, |
| 130 | }; |
| 131 | static_assert(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(pos), "" ); |
| 132 | |
| 133 | const auto center = SkPoint::Make(0.5f * this->layerSize().width(), |
| 134 | 0.5f * this->layerSize().height()), |
| 135 | grad_vec = SkVector::Make( size * std::cos(angle), |
| 136 | -size * std::sin(angle)); |
| 137 | |
| 138 | const SkPoint pts[] = { |
| 139 | center + grad_vec * (df0 + 0), |
| 140 | center + grad_vec * (df0 + 1), |
| 141 | }; |
| 142 | |
| 143 | return { |
| 144 | SkGradientShader::MakeLinear(pts, colors, pos, SK_ARRAY_COUNT(colors), |
| 145 | SkTileMode::kRepeat), |
| 146 | true |
| 147 | }; |
| 148 | } |
| 149 | |
| 150 | ScalarValue fCompletion = 0, |
| 151 | fDirection = 0, |
| 152 | fWidth = 0, |
| 153 | fFeather = 0; |
| 154 | |
| 155 | using INHERITED = MaskShaderEffectBase; |
| 156 | }; |
| 157 | |
| 158 | } // namespace |
| 159 | |
| 160 | sk_sp<sksg::RenderNode> EffectBuilder::attachVenetianBlindsEffect( |
| 161 | const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const { |
| 162 | return fBuilder->attachDiscardableAdapter<VenetianBlindsAdapter>(jprops, |
| 163 | std::move(layer), |
| 164 | fLayerSize, |
| 165 | fBuilder); |
| 166 | } |
| 167 | |
| 168 | } // namespace internal |
| 169 | } // namespace skottie |
| 170 | |