| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "include/core/SkShader.h" | 
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| 9 | #include "include/private/SkColorData.h" | 
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| 10 | #include "include/private/SkColorData.h" | 
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| 11 | #include "src/core/SkCoreBlitters.h" | 
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| 12 | #include "src/core/SkXfermodePriv.h" | 
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| 13 |  | 
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| 14 | #include "include/private/SkNx.h" | 
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| 15 |  | 
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| 16 | static void D16_S32X_src(uint16_t dst[], const SkPMColor src[], int count, uint8_t coverage) { | 
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| 17 | SkASSERT(coverage == 0xFF); | 
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| 18 | for (int i = 0; i < count; ++i) { | 
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| 19 | dst[i] = SkPixel32ToPixel16(src[i]); | 
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| 20 | } | 
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| 21 | } | 
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| 22 |  | 
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| 23 | static void D16_S32X_src_coverage(uint16_t dst[], const SkPMColor src[], int count, | 
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| 24 | uint8_t coverage) { | 
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| 25 | switch (coverage) { | 
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| 26 | case 0: break; | 
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| 27 | case 0xFF: | 
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| 28 | for (int i = 0; i < count; ++i) { | 
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| 29 | dst[i] = SkPixel32ToPixel16(src[i]); | 
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| 30 | } | 
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| 31 | break; | 
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| 32 | default: | 
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| 33 | unsigned scale = coverage + (coverage >> 7); | 
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| 34 | for (int i = 0; i < count; ++i) { | 
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| 35 | dst[i] = SkSrcOver32To16(SkAlphaMulQ(src[i], scale), dst[i]); | 
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| 36 | } | 
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| 37 | break; | 
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| 38 | } | 
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| 39 | } | 
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| 40 |  | 
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| 41 | static void D16_S32A_srcover(uint16_t dst[], const SkPMColor src[], int count, uint8_t coverage) { | 
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| 42 | SkASSERT(coverage == 0xFF); | 
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| 43 | for (int i = 0; i < count; ++i) { | 
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| 44 | dst[i] = SkSrcOver32To16(src[i], dst[i]); | 
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| 45 | } | 
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| 46 | } | 
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| 47 |  | 
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| 48 | static void D16_S32A_srcover_coverage(uint16_t dst[], const SkPMColor src[], int count, | 
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| 49 | uint8_t coverage) { | 
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| 50 | switch (coverage) { | 
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| 51 | case 0: break; | 
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| 52 | case 0xFF: | 
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| 53 | for (int i = 0; i < count; ++i) { | 
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| 54 | dst[i] = SkSrcOver32To16(src[i], dst[i]); | 
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| 55 | } | 
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| 56 | break; | 
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| 57 | default: | 
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| 58 | unsigned scale = coverage + (coverage >> 7); | 
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| 59 | for (int i = 0; i < count; ++i) { | 
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| 60 | dst[i] = SkSrcOver32To16(SkAlphaMulQ(src[i], scale), dst[i]); | 
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| 61 | } | 
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| 62 | break; | 
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| 63 | } | 
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| 64 | } | 
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| 65 |  | 
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| 66 | bool SkRGB565_Shader_Blitter::Supports(const SkPixmap& device, const SkPaint& paint) { | 
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| 67 | if (device.colorType() != kRGB_565_SkColorType) { | 
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| 68 | return false; | 
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| 69 | } | 
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| 70 | if (device.colorSpace()) { | 
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| 71 | return false; | 
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| 72 | } | 
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| 73 | if (paint.getBlendMode() != SkBlendMode::kSrcOver && | 
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| 74 | paint.getBlendMode() != SkBlendMode::kSrc) { | 
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| 75 | return false; | 
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| 76 | } | 
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| 77 | if (paint.isDither()) { | 
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| 78 | return false; | 
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| 79 | } | 
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| 80 | return true; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | SkRGB565_Shader_Blitter::SkRGB565_Shader_Blitter(const SkPixmap& device, | 
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| 84 | const SkPaint& paint, SkShaderBase::Context* shaderContext) | 
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| 85 | : INHERITED(device, paint, shaderContext) | 
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| 86 | { | 
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| 87 | SkASSERT(shaderContext); | 
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| 88 | SkASSERT(Supports(device, paint)); | 
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| 89 |  | 
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| 90 | fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor))); | 
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| 91 |  | 
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| 92 | bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); | 
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| 93 |  | 
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| 94 | if (paint.getBlendMode() == SkBlendMode::kSrc || isOpaque) { | 
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| 95 | fBlend = D16_S32X_src; | 
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| 96 | fBlendCoverage = D16_S32X_src_coverage; | 
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| 97 | } else {    // srcover | 
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| 98 | fBlend = isOpaque ? D16_S32X_src : D16_S32A_srcover; | 
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| 99 | fBlendCoverage = isOpaque ? D16_S32X_src_coverage : D16_S32A_srcover_coverage; | 
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| 100 | } | 
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| 101 | } | 
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| 102 |  | 
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| 103 | SkRGB565_Shader_Blitter::~SkRGB565_Shader_Blitter() { | 
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| 104 | sk_free(fBuffer); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void SkRGB565_Shader_Blitter::blitH(int x, int y, int width) { | 
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| 108 | SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); | 
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| 109 |  | 
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| 110 | uint16_t* device = fDevice.writable_addr16(x, y); | 
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| 111 |  | 
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| 112 | SkPMColor*  span = fBuffer; | 
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| 113 | fShaderContext->shadeSpan(x, y, span, width); | 
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| 114 | fBlend(device, span, width, 0xFF); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void SkRGB565_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha coverage[], | 
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| 118 | const int16_t runs[]) { | 
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| 119 | SkPMColor* span = fBuffer; | 
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| 120 | uint16_t*  device = fDevice.writable_addr16(x, y); | 
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| 121 | auto*      shaderContext = fShaderContext; | 
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| 122 |  | 
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| 123 | for (;;) { | 
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| 124 | int count = *runs; | 
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| 125 | if (count <= 0) { | 
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| 126 | break; | 
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| 127 | } | 
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| 128 | int aa = *coverage; | 
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| 129 | if (aa) { | 
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| 130 | shaderContext->shadeSpan(x, y, span, count); | 
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| 131 | fBlendCoverage(device, span, count, aa); | 
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| 132 | } | 
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| 133 | device += count; | 
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| 134 | runs += count; | 
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| 135 | coverage += count; | 
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| 136 | x += count; | 
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| 137 | } | 
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| 138 | } | 
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| 139 |  | 
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