| 1 | /* | 
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| 2 | * Copyright 2006 The Android Open Source Project | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/core/SkEdge.h" | 
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| 9 |  | 
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| 10 | #include "include/private/SkTo.h" | 
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| 11 | #include "src/core/SkFDot6.h" | 
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| 12 | #include "src/core/SkMathPriv.h" | 
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| 13 |  | 
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| 14 | #include <utility> | 
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| 15 |  | 
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| 16 | /* | 
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| 17 | In setLine, setQuadratic, setCubic, the first thing we do is to convert | 
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| 18 | the points into FDot6. This is modulated by the shift parameter, which | 
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| 19 | will either be 0, or something like 2 for antialiasing. | 
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| 20 |  | 
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| 21 | In the float case, we want to turn the float into .6 by saying pt * 64, | 
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| 22 | or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6). | 
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| 23 |  | 
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| 24 | In the fixed case, we want to turn the fixed into .6 by saying pt >> 10, | 
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| 25 | or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift). | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | static inline SkFixed SkFDot6ToFixedDiv2(SkFDot6 value) { | 
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| 29 | // we want to return SkFDot6ToFixed(value >> 1), but we don't want to throw | 
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| 30 | // away data in value, so just perform a modify up-shift | 
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| 31 | return SkLeftShift(value, 16 - 6 - 1); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | ///////////////////////////////////////////////////////////////////////// | 
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| 35 |  | 
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| 36 | int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, | 
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| 37 | int shift) { | 
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| 38 | SkFDot6 x0, y0, x1, y1; | 
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| 39 |  | 
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| 40 | { | 
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| 41 | #ifdef SK_RASTERIZE_EVEN_ROUNDING | 
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| 42 | x0 = SkScalarRoundToFDot6(p0.fX, shift); | 
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| 43 | y0 = SkScalarRoundToFDot6(p0.fY, shift); | 
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| 44 | x1 = SkScalarRoundToFDot6(p1.fX, shift); | 
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| 45 | y1 = SkScalarRoundToFDot6(p1.fY, shift); | 
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| 46 | #else | 
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| 47 | float scale = float(1 << (shift + 6)); | 
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| 48 | x0 = int(p0.fX * scale); | 
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| 49 | y0 = int(p0.fY * scale); | 
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| 50 | x1 = int(p1.fX * scale); | 
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| 51 | y1 = int(p1.fY * scale); | 
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| 52 | #endif | 
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| 53 | } | 
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| 54 |  | 
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| 55 | int winding = 1; | 
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| 56 |  | 
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| 57 | if (y0 > y1) { | 
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| 58 | using std::swap; | 
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| 59 | swap(x0, x1); | 
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| 60 | swap(y0, y1); | 
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| 61 | winding = -1; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | int top = SkFDot6Round(y0); | 
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| 65 | int bot = SkFDot6Round(y1); | 
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| 66 |  | 
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| 67 | // are we a zero-height line? | 
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| 68 | if (top == bot) { | 
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| 69 | return 0; | 
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| 70 | } | 
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| 71 | // are we completely above or below the clip? | 
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| 72 | if (clip && (top >= clip->fBottom || bot <= clip->fTop)) { | 
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| 73 | return 0; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); | 
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| 77 | const SkFDot6 dy  = SkEdge_Compute_DY(top, y0); | 
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| 78 |  | 
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| 79 | fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2 | 
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| 80 | fDX         = slope; | 
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| 81 | fFirstY     = top; | 
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| 82 | fLastY      = bot - 1; | 
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| 83 | fCurveCount = 0; | 
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| 84 | fWinding    = SkToS8(winding); | 
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| 85 | fCurveShift = 0; | 
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| 86 |  | 
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| 87 | if (clip) { | 
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| 88 | this->chopLineWithClip(*clip); | 
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| 89 | } | 
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| 90 | return 1; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | // called from a curve subclass | 
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| 94 | int SkEdge::updateLine(SkFixed x0, SkFixed y0, SkFixed x1, SkFixed y1) | 
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| 95 | { | 
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| 96 | SkASSERT(fWinding == 1 || fWinding == -1); | 
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| 97 | SkASSERT(fCurveCount != 0); | 
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| 98 | //    SkASSERT(fCurveShift != 0); | 
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| 99 |  | 
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| 100 | y0 >>= 10; | 
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| 101 | y1 >>= 10; | 
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| 102 |  | 
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| 103 | SkASSERT(y0 <= y1); | 
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| 104 |  | 
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| 105 | int top = SkFDot6Round(y0); | 
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| 106 | int bot = SkFDot6Round(y1); | 
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| 107 |  | 
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| 108 | //  SkASSERT(top >= fFirstY); | 
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| 109 |  | 
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| 110 | // are we a zero-height line? | 
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| 111 | if (top == bot) | 
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| 112 | return 0; | 
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| 113 |  | 
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| 114 | x0 >>= 10; | 
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| 115 | x1 >>= 10; | 
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| 116 |  | 
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| 117 | SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0); | 
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| 118 | const SkFDot6 dy  = SkEdge_Compute_DY(top, y0); | 
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| 119 |  | 
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| 120 | fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2 | 
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| 121 | fDX         = slope; | 
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| 122 | fFirstY     = top; | 
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| 123 | fLastY      = bot - 1; | 
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| 124 |  | 
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| 125 | return 1; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void SkEdge::chopLineWithClip(const SkIRect& clip) | 
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| 129 | { | 
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| 130 | int top = fFirstY; | 
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| 131 |  | 
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| 132 | SkASSERT(top < clip.fBottom); | 
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| 133 |  | 
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| 134 | // clip the line to the top | 
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| 135 | if (top < clip.fTop) | 
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| 136 | { | 
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| 137 | SkASSERT(fLastY >= clip.fTop); | 
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| 138 | fX += fDX * (clip.fTop - top); | 
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| 139 | fFirstY = clip.fTop; | 
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| 140 | } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | /////////////////////////////////////////////////////////////////////////////// | 
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| 144 |  | 
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| 145 | /*  We store 1<<shift in a (signed) byte, so its maximum value is 1<<6 == 64. | 
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| 146 | Note that this limits the number of lines we use to approximate a curve. | 
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| 147 | If we need to increase this, we need to store fCurveCount in something | 
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| 148 | larger than int8_t. | 
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| 149 | */ | 
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| 150 | #define MAX_COEFF_SHIFT     6 | 
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| 151 |  | 
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| 152 | static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy) | 
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| 153 | { | 
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| 154 | dx = SkAbs32(dx); | 
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| 155 | dy = SkAbs32(dy); | 
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| 156 | // return max + min/2 | 
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| 157 | if (dx > dy) | 
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| 158 | dx += dy >> 1; | 
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| 159 | else | 
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| 160 | dx = dy + (dx >> 1); | 
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| 161 | return dx; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy, int shiftAA = 2) | 
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| 165 | { | 
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| 166 | // cheap calc of distance from center of p0-p2 to the center of the curve | 
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| 167 | SkFDot6 dist = cheap_distance(dx, dy); | 
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| 168 |  | 
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| 169 | // shift down dist (it is currently in dot6) | 
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| 170 | // down by 3 should give us 1/8 pixel accuracy (assuming our dist is accurate...) | 
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| 171 | // this is chosen by heuristic: make it as big as possible (to minimize segments) | 
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| 172 | // ... but small enough so that our curves still look smooth | 
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| 173 | // When shift > 0, we're using AA and everything is scaled up so we can | 
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| 174 | // lower the accuracy. | 
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| 175 | dist = (dist + (1 << 4)) >> (3 + shiftAA); | 
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| 176 |  | 
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| 177 | // each subdivision (shift value) cuts this dist (error) by 1/4 | 
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| 178 | return (32 - SkCLZ(dist)) >> 1; | 
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| 179 | } | 
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| 180 |  | 
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| 181 | bool SkQuadraticEdge::setQuadraticWithoutUpdate(const SkPoint pts[3], int shift) { | 
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| 182 | SkFDot6 x0, y0, x1, y1, x2, y2; | 
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| 183 |  | 
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| 184 | { | 
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| 185 | #ifdef SK_RASTERIZE_EVEN_ROUNDING | 
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| 186 | x0 = SkScalarRoundToFDot6(pts[0].fX, shift); | 
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| 187 | y0 = SkScalarRoundToFDot6(pts[0].fY, shift); | 
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| 188 | x1 = SkScalarRoundToFDot6(pts[1].fX, shift); | 
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| 189 | y1 = SkScalarRoundToFDot6(pts[1].fY, shift); | 
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| 190 | x2 = SkScalarRoundToFDot6(pts[2].fX, shift); | 
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| 191 | y2 = SkScalarRoundToFDot6(pts[2].fY, shift); | 
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| 192 | #else | 
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| 193 | float scale = float(1 << (shift + 6)); | 
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| 194 | x0 = int(pts[0].fX * scale); | 
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| 195 | y0 = int(pts[0].fY * scale); | 
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| 196 | x1 = int(pts[1].fX * scale); | 
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| 197 | y1 = int(pts[1].fY * scale); | 
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| 198 | x2 = int(pts[2].fX * scale); | 
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| 199 | y2 = int(pts[2].fY * scale); | 
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| 200 | #endif | 
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| 201 | } | 
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| 202 |  | 
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| 203 | int winding = 1; | 
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| 204 | if (y0 > y2) | 
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| 205 | { | 
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| 206 | using std::swap; | 
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| 207 | swap(x0, x2); | 
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| 208 | swap(y0, y2); | 
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| 209 | winding = -1; | 
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| 210 | } | 
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| 211 | SkASSERT(y0 <= y1 && y1 <= y2); | 
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| 212 |  | 
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| 213 | int top = SkFDot6Round(y0); | 
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| 214 | int bot = SkFDot6Round(y2); | 
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| 215 |  | 
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| 216 | // are we a zero-height quad (line)? | 
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| 217 | if (top == bot) | 
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| 218 | return 0; | 
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| 219 |  | 
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| 220 | // compute number of steps needed (1 << shift) | 
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| 221 | { | 
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| 222 | SkFDot6 dx = (SkLeftShift(x1, 1) - x0 - x2) >> 2; | 
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| 223 | SkFDot6 dy = (SkLeftShift(y1, 1) - y0 - y2) >> 2; | 
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| 224 | // This is a little confusing: | 
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| 225 | // before this line, shift is the scale up factor for AA; | 
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| 226 | // after this line, shift is the fCurveShift. | 
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| 227 | shift = diff_to_shift(dx, dy, shift); | 
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| 228 | SkASSERT(shift >= 0); | 
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| 229 | } | 
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| 230 | // need at least 1 subdivision for our bias trick | 
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| 231 | if (shift == 0) { | 
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| 232 | shift = 1; | 
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| 233 | } else if (shift > MAX_COEFF_SHIFT) { | 
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| 234 | shift = MAX_COEFF_SHIFT; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | fWinding    = SkToS8(winding); | 
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| 238 | //fCubicDShift only set for cubics | 
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| 239 | fCurveCount = SkToS8(1 << shift); | 
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| 240 |  | 
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| 241 | /* | 
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| 242 | *  We want to reformulate into polynomial form, to make it clear how we | 
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| 243 | *  should forward-difference. | 
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| 244 | * | 
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| 245 | *  p0 (1 - t)^2 + p1 t(1 - t) + p2 t^2 ==> At^2 + Bt + C | 
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| 246 | * | 
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| 247 | *  A = p0 - 2p1 + p2 | 
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| 248 | *  B = 2(p1 - p0) | 
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| 249 | *  C = p0 | 
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| 250 | * | 
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| 251 | *  Our caller must have constrained our inputs (p0..p2) to all fit into | 
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| 252 | *  16.16. However, as seen above, we sometimes compute values that can be | 
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| 253 | *  larger (e.g. B = 2*(p1 - p0)). To guard against overflow, we will store | 
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| 254 | *  A and B at 1/2 of their actual value, and just apply a 2x scale during | 
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| 255 | *  application in updateQuadratic(). Hence we store (shift - 1) in | 
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| 256 | *  fCurveShift. | 
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| 257 | */ | 
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| 258 |  | 
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| 259 | fCurveShift = SkToU8(shift - 1); | 
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| 260 |  | 
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| 261 | SkFixed A = SkFDot6ToFixedDiv2(x0 - x1 - x1 + x2);  // 1/2 the real value | 
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| 262 | SkFixed B = SkFDot6ToFixed(x1 - x0);                // 1/2 the real value | 
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| 263 |  | 
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| 264 | fQx     = SkFDot6ToFixed(x0); | 
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| 265 | fQDx    = B + (A >> shift);     // biased by shift | 
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| 266 | fQDDx   = A >> (shift - 1);     // biased by shift | 
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| 267 |  | 
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| 268 | A = SkFDot6ToFixedDiv2(y0 - y1 - y1 + y2);  // 1/2 the real value | 
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| 269 | B = SkFDot6ToFixed(y1 - y0);                // 1/2 the real value | 
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| 270 |  | 
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| 271 | fQy     = SkFDot6ToFixed(y0); | 
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| 272 | fQDy    = B + (A >> shift);     // biased by shift | 
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| 273 | fQDDy   = A >> (shift - 1);     // biased by shift | 
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| 274 |  | 
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| 275 | fQLastX = SkFDot6ToFixed(x2); | 
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| 276 | fQLastY = SkFDot6ToFixed(y2); | 
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| 277 |  | 
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| 278 | return true; | 
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| 279 | } | 
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| 280 |  | 
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| 281 | int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) { | 
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| 282 | if (!setQuadraticWithoutUpdate(pts, shift)) { | 
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| 283 | return 0; | 
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| 284 | } | 
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| 285 | return this->updateQuadratic(); | 
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| 286 | } | 
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| 287 |  | 
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| 288 | int SkQuadraticEdge::updateQuadratic() | 
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| 289 | { | 
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| 290 | int     success; | 
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| 291 | int     count = fCurveCount; | 
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| 292 | SkFixed oldx = fQx; | 
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| 293 | SkFixed oldy = fQy; | 
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| 294 | SkFixed dx = fQDx; | 
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| 295 | SkFixed dy = fQDy; | 
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| 296 | SkFixed newx, newy; | 
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| 297 | int     shift = fCurveShift; | 
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| 298 |  | 
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| 299 | SkASSERT(count > 0); | 
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| 300 |  | 
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| 301 | do { | 
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| 302 | if (--count > 0) | 
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| 303 | { | 
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| 304 | newx    = oldx + (dx >> shift); | 
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| 305 | dx    += fQDDx; | 
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| 306 | newy    = oldy + (dy >> shift); | 
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| 307 | dy    += fQDDy; | 
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| 308 | } | 
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| 309 | else    // last segment | 
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| 310 | { | 
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| 311 | newx    = fQLastX; | 
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| 312 | newy    = fQLastY; | 
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| 313 | } | 
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| 314 | success = this->updateLine(oldx, oldy, newx, newy); | 
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| 315 | oldx = newx; | 
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| 316 | oldy = newy; | 
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| 317 | } while (count > 0 && !success); | 
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| 318 |  | 
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| 319 | fQx         = newx; | 
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| 320 | fQy         = newy; | 
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| 321 | fQDx        = dx; | 
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| 322 | fQDy        = dy; | 
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| 323 | fCurveCount = SkToS8(count); | 
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| 324 | return success; | 
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| 325 | } | 
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| 326 |  | 
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| 327 | ///////////////////////////////////////////////////////////////////////// | 
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| 328 |  | 
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| 329 | static inline int SkFDot6UpShift(SkFDot6 x, int upShift) { | 
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| 330 | SkASSERT((SkLeftShift(x, upShift) >> upShift) == x); | 
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| 331 | return SkLeftShift(x, upShift); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | /*  f(1/3) = (8a + 12b + 6c + d) / 27 | 
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| 335 | f(2/3) = (a + 6b + 12c + 8d) / 27 | 
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| 336 |  | 
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| 337 | f(1/3)-b = (8a - 15b + 6c + d) / 27 | 
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| 338 | f(2/3)-c = (a + 6b - 15c + 8d) / 27 | 
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| 339 |  | 
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| 340 | use 16/512 to approximate 1/27 | 
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| 341 | */ | 
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| 342 | static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d) | 
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| 343 | { | 
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| 344 | // since our parameters may be negative, we don't use << to avoid ASAN warnings | 
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| 345 | SkFDot6 oneThird = (a*8 - b*15 + 6*c + d) * 19 >> 9; | 
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| 346 | SkFDot6 twoThird = (a + 6*b - c*15 + d*8) * 19 >> 9; | 
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| 347 |  | 
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| 348 | return std::max(SkAbs32(oneThird), SkAbs32(twoThird)); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | bool SkCubicEdge::setCubicWithoutUpdate(const SkPoint pts[4], int shift, bool sortY) { | 
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| 352 | SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3; | 
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| 353 |  | 
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| 354 | { | 
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| 355 | #ifdef SK_RASTERIZE_EVEN_ROUNDING | 
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| 356 | x0 = SkScalarRoundToFDot6(pts[0].fX, shift); | 
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| 357 | y0 = SkScalarRoundToFDot6(pts[0].fY, shift); | 
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| 358 | x1 = SkScalarRoundToFDot6(pts[1].fX, shift); | 
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| 359 | y1 = SkScalarRoundToFDot6(pts[1].fY, shift); | 
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| 360 | x2 = SkScalarRoundToFDot6(pts[2].fX, shift); | 
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| 361 | y2 = SkScalarRoundToFDot6(pts[2].fY, shift); | 
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| 362 | x3 = SkScalarRoundToFDot6(pts[3].fX, shift); | 
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| 363 | y3 = SkScalarRoundToFDot6(pts[3].fY, shift); | 
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| 364 | #else | 
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| 365 | float scale = float(1 << (shift + 6)); | 
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| 366 | x0 = int(pts[0].fX * scale); | 
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| 367 | y0 = int(pts[0].fY * scale); | 
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| 368 | x1 = int(pts[1].fX * scale); | 
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| 369 | y1 = int(pts[1].fY * scale); | 
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| 370 | x2 = int(pts[2].fX * scale); | 
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| 371 | y2 = int(pts[2].fY * scale); | 
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| 372 | x3 = int(pts[3].fX * scale); | 
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| 373 | y3 = int(pts[3].fY * scale); | 
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| 374 | #endif | 
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| 375 | } | 
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| 376 |  | 
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| 377 | int winding = 1; | 
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| 378 | if (sortY && y0 > y3) | 
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| 379 | { | 
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| 380 | using std::swap; | 
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| 381 | swap(x0, x3); | 
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| 382 | swap(x1, x2); | 
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| 383 | swap(y0, y3); | 
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| 384 | swap(y1, y2); | 
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| 385 | winding = -1; | 
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| 386 | } | 
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| 387 |  | 
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| 388 | int top = SkFDot6Round(y0); | 
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| 389 | int bot = SkFDot6Round(y3); | 
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| 390 |  | 
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| 391 | // are we a zero-height cubic (line)? | 
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| 392 | if (sortY && top == bot) | 
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| 393 | return 0; | 
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| 394 |  | 
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| 395 | // compute number of steps needed (1 << shift) | 
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| 396 | { | 
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| 397 | // Can't use (center of curve - center of baseline), since center-of-curve | 
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| 398 | // need not be the max delta from the baseline (it could even be coincident) | 
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| 399 | // so we try just looking at the two off-curve points | 
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| 400 | SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3); | 
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| 401 | SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3); | 
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| 402 | // add 1 (by observation) | 
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| 403 | shift = diff_to_shift(dx, dy) + 1; | 
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| 404 | } | 
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| 405 | // need at least 1 subdivision for our bias trick | 
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| 406 | SkASSERT(shift > 0); | 
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| 407 | if (shift > MAX_COEFF_SHIFT) { | 
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| 408 | shift = MAX_COEFF_SHIFT; | 
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| 409 | } | 
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| 410 |  | 
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| 411 | /*  Since our in coming data is initially shifted down by 10 (or 8 in | 
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| 412 | antialias). That means the most we can shift up is 8. However, we | 
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| 413 | compute coefficients with a 3*, so the safest upshift is really 6 | 
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| 414 | */ | 
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| 415 | int upShift = 6;    // largest safe value | 
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| 416 | int downShift = shift + upShift - 10; | 
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| 417 | if (downShift < 0) { | 
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| 418 | downShift = 0; | 
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| 419 | upShift = 10 - shift; | 
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| 420 | } | 
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| 421 |  | 
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| 422 | fWinding    = SkToS8(winding); | 
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| 423 | fCurveCount = SkToS8(SkLeftShift(-1, shift)); | 
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| 424 | fCurveShift = SkToU8(shift); | 
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| 425 | fCubicDShift = SkToU8(downShift); | 
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| 426 |  | 
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| 427 | SkFixed B = SkFDot6UpShift(3 * (x1 - x0), upShift); | 
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| 428 | SkFixed C = SkFDot6UpShift(3 * (x0 - x1 - x1 + x2), upShift); | 
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| 429 | SkFixed D = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift); | 
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| 430 |  | 
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| 431 | fCx     = SkFDot6ToFixed(x0); | 
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| 432 | fCDx    = B + (C >> shift) + (D >> 2*shift);    // biased by shift | 
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| 433 | fCDDx   = 2*C + (3*D >> (shift - 1));           // biased by 2*shift | 
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| 434 | fCDDDx  = 3*D >> (shift - 1);                   // biased by 2*shift | 
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| 435 |  | 
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| 436 | B = SkFDot6UpShift(3 * (y1 - y0), upShift); | 
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| 437 | C = SkFDot6UpShift(3 * (y0 - y1 - y1 + y2), upShift); | 
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| 438 | D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift); | 
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| 439 |  | 
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| 440 | fCy     = SkFDot6ToFixed(y0); | 
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| 441 | fCDy    = B + (C >> shift) + (D >> 2*shift);    // biased by shift | 
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| 442 | fCDDy   = 2*C + (3*D >> (shift - 1));           // biased by 2*shift | 
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| 443 | fCDDDy  = 3*D >> (shift - 1);                   // biased by 2*shift | 
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| 444 |  | 
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| 445 | fCLastX = SkFDot6ToFixed(x3); | 
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| 446 | fCLastY = SkFDot6ToFixed(y3); | 
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| 447 |  | 
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| 448 | return true; | 
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| 449 | } | 
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| 450 |  | 
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| 451 | int SkCubicEdge::setCubic(const SkPoint pts[4], int shift) { | 
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| 452 | if (!this->setCubicWithoutUpdate(pts, shift)) { | 
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| 453 | return 0; | 
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| 454 | } | 
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| 455 | return this->updateCubic(); | 
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| 456 | } | 
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| 457 |  | 
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| 458 | int SkCubicEdge::updateCubic() | 
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| 459 | { | 
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| 460 | int     success; | 
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| 461 | int     count = fCurveCount; | 
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| 462 | SkFixed oldx = fCx; | 
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| 463 | SkFixed oldy = fCy; | 
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| 464 | SkFixed newx, newy; | 
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| 465 | const int ddshift = fCurveShift; | 
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| 466 | const int dshift = fCubicDShift; | 
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| 467 |  | 
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| 468 | SkASSERT(count < 0); | 
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| 469 |  | 
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| 470 | do { | 
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| 471 | if (++count < 0) | 
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| 472 | { | 
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| 473 | newx    = oldx + (fCDx >> dshift); | 
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| 474 | fCDx    += fCDDx >> ddshift; | 
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| 475 | fCDDx   += fCDDDx; | 
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| 476 |  | 
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| 477 | newy    = oldy + (fCDy >> dshift); | 
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| 478 | fCDy    += fCDDy >> ddshift; | 
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| 479 | fCDDy   += fCDDDy; | 
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| 480 | } | 
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| 481 | else    // last segment | 
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| 482 | { | 
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| 483 | //  SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY)); | 
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| 484 | newx    = fCLastX; | 
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| 485 | newy    = fCLastY; | 
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| 486 | } | 
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| 487 |  | 
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| 488 | // we want to say SkASSERT(oldy <= newy), but our finite fixedpoint | 
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| 489 | // doesn't always achieve that, so we have to explicitly pin it here. | 
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| 490 | if (newy < oldy) { | 
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| 491 | newy = oldy; | 
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| 492 | } | 
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| 493 |  | 
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| 494 | success = this->updateLine(oldx, oldy, newx, newy); | 
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| 495 | oldx = newx; | 
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| 496 | oldy = newy; | 
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| 497 | } while (count < 0 && !success); | 
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| 498 |  | 
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| 499 | fCx         = newx; | 
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| 500 | fCy         = newy; | 
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| 501 | fCurveCount = SkToS8(count); | 
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| 502 | return success; | 
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| 503 | } | 
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| 504 |  | 
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