| 1 | /* | 
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| 2 | * Copyright 2020 Google LLC. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrFinishCallbacks_DEFINED | 
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| 9 | #define GrFinishCallbacks_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/gpu/GrTypes.h" | 
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| 12 | #include "include/private/GrTypesPriv.h" | 
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| 13 |  | 
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| 14 | #include <list> | 
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| 15 |  | 
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| 16 | class GrGpu; | 
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| 17 |  | 
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| 18 | /** | 
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| 19 | * Maintains a list of callbacks to be called when work on the GPU is complete. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | class GrFinishCallbacks { | 
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| 23 | public: | 
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| 24 | GrFinishCallbacks(GrGpu* gpu); | 
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| 25 | ~GrFinishCallbacks(); | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | * Call all the callbacks in the list. This will block until all work is done. | 
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| 29 | * | 
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| 30 | * @param doDelete        delete the contained fence object. | 
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| 31 | */ | 
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| 32 | void callAll(bool doDelete); | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | * Add a new callback to the list. | 
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| 36 | * | 
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| 37 | * @param finishedProc    The function to call when GPU work is complete. | 
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| 38 | * @param finishedContext The context object to pass back to the callback. | 
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| 39 | */ | 
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| 40 | void add(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext); | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | * Check if any GPU work is complete, and call the associated callbacks. | 
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| 44 | * This call is non-blocking. | 
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| 45 | */ | 
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| 46 | void check(); | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | * Returns true if the callback list is empty. | 
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| 50 | */ | 
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| 51 | bool empty() const { return fCallbacks.empty(); } | 
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| 52 |  | 
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| 53 | private: | 
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| 54 | struct FinishCallback { | 
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| 55 | GrGpuFinishedProc     fCallback; | 
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| 56 | GrGpuFinishedContext  fContext; | 
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| 57 | GrFence               fFence; | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | GrGpu*                    fGpu; | 
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| 61 | std::list<FinishCallback> fCallbacks; | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | #endif | 
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| 65 |  | 
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