| 1 | /* | 
| 2 |  * Copyright 2011 Google Inc. | 
| 3 |  * | 
| 4 |  * Use of this source code is governed by a BSD-style license that can be | 
| 5 |  * found in the LICENSE file. | 
| 6 |  */ | 
| 7 |  | 
| 8 | #ifndef GrGpu_DEFINED | 
| 9 | #define GrGpu_DEFINED | 
| 10 |  | 
| 11 | #include "include/core/SkPath.h" | 
| 12 | #include "include/core/SkSurface.h" | 
| 13 | #include "include/gpu/GrTypes.h" | 
| 14 | #include "include/private/SkTArray.h" | 
| 15 | #include "src/core/SkTInternalLList.h" | 
| 16 | #include "src/gpu/GrCaps.h" | 
| 17 | #include "src/gpu/GrOpsRenderPass.h" | 
| 18 | #include "src/gpu/GrSamplePatternDictionary.h" | 
| 19 | #include "src/gpu/GrSwizzle.h" | 
| 20 | #include "src/gpu/GrTextureProducer.h" | 
| 21 | #include "src/gpu/GrXferProcessor.h" | 
| 22 |  | 
| 23 | class GrBackendRenderTarget; | 
| 24 | class GrBackendSemaphore; | 
| 25 | class GrDirectContext; | 
| 26 | class GrGpuBuffer; | 
| 27 | struct GrContextOptions; | 
| 28 | class GrGLContext; | 
| 29 | class GrPath; | 
| 30 | class GrPathRenderer; | 
| 31 | class GrPathRendererChain; | 
| 32 | class GrPathRendering; | 
| 33 | class GrPipeline; | 
| 34 | class GrPrimitiveProcessor; | 
| 35 | class GrRenderTarget; | 
| 36 | class GrRingBuffer; | 
| 37 | class GrSemaphore; | 
| 38 | class GrStagingBufferManager; | 
| 39 | class GrStencilAttachment; | 
| 40 | class GrStencilSettings; | 
| 41 | class GrSurface; | 
| 42 | class GrTexture; | 
| 43 | class SkJSONWriter; | 
| 44 |  | 
| 45 | class GrGpu : public SkRefCnt { | 
| 46 | public: | 
| 47 |     GrGpu(GrDirectContext* direct); | 
| 48 |     ~GrGpu() override; | 
| 49 |  | 
| 50 |     GrDirectContext* getContext() { return fContext; } | 
| 51 |     const GrDirectContext* getContext() const { return fContext; } | 
| 52 |  | 
| 53 |     /** | 
| 54 |      * Gets the capabilities of the draw target. | 
| 55 |      */ | 
| 56 |     const GrCaps* caps() const { return fCaps.get(); } | 
| 57 |     sk_sp<const GrCaps> refCaps() const { return fCaps; } | 
| 58 |  | 
| 59 |     GrPathRendering* pathRendering() { return fPathRendering.get();  } | 
| 60 |  | 
| 61 |     virtual GrStagingBufferManager* stagingBufferManager() { return nullptr; } | 
| 62 |  | 
| 63 |     virtual GrRingBuffer* uniformsRingBuffer() { return nullptr; } | 
| 64 |  | 
| 65 |     enum class DisconnectType { | 
| 66 |         // No cleanup should be attempted, immediately cease making backend API calls | 
| 67 |         kAbandon, | 
| 68 |         // Free allocated resources (not known by GrResourceCache) before returning and | 
| 69 |         // ensure no backend backend 3D API calls will be made after disconnect() returns. | 
| 70 |         kCleanup, | 
| 71 |     }; | 
| 72 |  | 
| 73 |     // Called by context when the underlying backend context is already or will be destroyed | 
| 74 |     // before GrDirectContext. | 
| 75 |     virtual void disconnect(DisconnectType); | 
| 76 |  | 
| 77 |     // Called by GrDirectContext::isContextLost. Returns true if the backend Gpu object has gotten | 
| 78 |     // into an unrecoverable, lost state. | 
| 79 |     virtual bool isDeviceLost() const { return false; } | 
| 80 |  | 
| 81 |     /** | 
| 82 |      * The GrGpu object normally assumes that no outsider is setting state | 
| 83 |      * within the underlying 3D API's context/device/whatever. This call informs | 
| 84 |      * the GrGpu that the state was modified and it shouldn't make assumptions | 
| 85 |      * about the state. | 
| 86 |      */ | 
| 87 |     void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; } | 
| 88 |  | 
| 89 |     /** | 
| 90 |      * Creates a texture object. If renderable is kYes then the returned texture can | 
| 91 |      * be used as a render target by calling GrTexture::asRenderTarget(). Not all | 
| 92 |      * pixel configs can be used as render targets. Support for configs as textures | 
| 93 |      * or render targets can be checked using GrCaps. | 
| 94 |      * | 
| 95 |      * @param dimensions     dimensions of the texture to be created. | 
| 96 |      * @param format         the format for the texture (not currently used). | 
| 97 |      * @param renderable     should the resulting texture be renderable | 
| 98 |      * @param renderTargetSampleCnt The number of samples to use for rendering if renderable is | 
| 99 |      *                       kYes. If renderable is kNo then this must be 1. | 
| 100 |      * @param budgeted       does this texture count against the resource cache budget? | 
| 101 |      * @param isProtected    should the texture be created as protected. | 
| 102 |      * @param texels         array of mipmap levels containing texel data to load. | 
| 103 |      *                       If level i has pixels then it is assumed that its dimensions are | 
| 104 |      *                       max(1, floor(dimensions.fWidth / 2)) by | 
| 105 |      *                       max(1, floor(dimensions.fHeight / 2)). | 
| 106 |      *                       If texels[i].fPixels == nullptr for all i <= mipLevelCount or | 
| 107 |      *                       mipLevelCount is 0 then the texture's contents are uninitialized. | 
| 108 |      *                       If a level has non-null pixels, its row bytes must be a multiple of the | 
| 109 |      *                       config's bytes-per-pixel. The row bytes must be tight to the | 
| 110 |      *                       level width if !caps->writePixelsRowBytesSupport(). | 
| 111 |      *                       If mipLevelCount > 1 and texels[i].fPixels != nullptr for any i > 0 | 
| 112 |      *                       then all levels must have non-null pixels. All levels must have | 
| 113 |      *                       non-null pixels if GrCaps::createTextureMustSpecifyAllLevels() is true. | 
| 114 |      * @param textureColorType The color type interpretation of the texture for the purpose of | 
| 115 |      *                       of uploading texel data. | 
| 116 |      * @param srcColorType   The color type of data in texels[]. | 
| 117 |      * @param texelLevelCount the number of levels in 'texels'. May be 0, 1, or | 
| 118 |      *                       floor(max((log2(dimensions.fWidth), log2(dimensions.fHeight)))). It | 
| 119 |      *                       must be the latter if GrCaps::createTextureMustSpecifyAllLevels() is | 
| 120 |      *                       true. | 
| 121 |      * @return  The texture object if successful, otherwise nullptr. | 
| 122 |      */ | 
| 123 |     sk_sp<GrTexture> createTexture(SkISize dimensions, | 
| 124 |                                    const GrBackendFormat& format, | 
| 125 |                                    GrRenderable renderable, | 
| 126 |                                    int renderTargetSampleCnt, | 
| 127 |                                    SkBudgeted budgeted, | 
| 128 |                                    GrProtected isProtected, | 
| 129 |                                    GrColorType textureColorType, | 
| 130 |                                    GrColorType srcColorType, | 
| 131 |                                    const GrMipLevel texels[], | 
| 132 |                                    int texelLevelCount); | 
| 133 |  | 
| 134 |     /** | 
| 135 |      * Simplified createTexture() interface for when there is no initial texel data to upload. | 
| 136 |      */ | 
| 137 |     sk_sp<GrTexture> createTexture(SkISize dimensions, | 
| 138 |                                    const GrBackendFormat& format, | 
| 139 |                                    GrRenderable renderable, | 
| 140 |                                    int renderTargetSampleCnt, | 
| 141 |                                    GrMipmapped mipMapped, | 
| 142 |                                    SkBudgeted budgeted, | 
| 143 |                                    GrProtected isProtected); | 
| 144 |  | 
| 145 |     sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, | 
| 146 |                                              const GrBackendFormat& format, | 
| 147 |                                              SkBudgeted budgeted, | 
| 148 |                                              GrMipmapped mipMapped, | 
| 149 |                                              GrProtected isProtected, | 
| 150 |                                              const void* data, size_t dataSize); | 
| 151 |  | 
| 152 |     /** | 
| 153 |      * Implements GrResourceProvider::wrapBackendTexture | 
| 154 |      */ | 
| 155 |     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture&, | 
| 156 |                                         GrWrapOwnership, | 
| 157 |                                         GrWrapCacheable, | 
| 158 |                                         GrIOType); | 
| 159 |  | 
| 160 |     sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture&, | 
| 161 |                                                   GrWrapOwnership, | 
| 162 |                                                   GrWrapCacheable); | 
| 163 |  | 
| 164 |     /** | 
| 165 |      * Implements GrResourceProvider::wrapRenderableBackendTexture | 
| 166 |      */ | 
| 167 |     sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture&, | 
| 168 |                                                   int sampleCnt, | 
| 169 |                                                   GrWrapOwnership, | 
| 170 |                                                   GrWrapCacheable); | 
| 171 |  | 
| 172 |     /** | 
| 173 |      * Implements GrResourceProvider::wrapBackendRenderTarget | 
| 174 |      */ | 
| 175 |     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); | 
| 176 |  | 
| 177 |     /** | 
| 178 |      * Implements GrResourceProvider::wrapBackendTextureAsRenderTarget | 
| 179 |      */ | 
| 180 |     sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); | 
| 181 |  | 
| 182 |     /** | 
| 183 |      * Implements GrResourceProvider::wrapVulkanSecondaryCBAsRenderTarget | 
| 184 |      */ | 
| 185 |     sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, | 
| 186 |                                                               const GrVkDrawableInfo&); | 
| 187 |  | 
| 188 |     /** | 
| 189 |      * Creates a buffer in GPU memory. For a client-side buffer use GrBuffer::CreateCPUBacked. | 
| 190 |      * | 
| 191 |      * @param size            size of buffer to create. | 
| 192 |      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for. | 
| 193 |      * @param accessPattern   hint to the graphics subsystem about how the data will be accessed. | 
| 194 |      * @param data            optional data with which to initialize the buffer. | 
| 195 |      * | 
| 196 |      * @return the buffer if successful, otherwise nullptr. | 
| 197 |      */ | 
| 198 |     sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, | 
| 199 |                                     GrAccessPattern accessPattern, const void* data = nullptr); | 
| 200 |  | 
| 201 |     /** | 
| 202 |      * Resolves MSAA. The resolveRect must already be in the native destination space. | 
| 203 |      */ | 
| 204 |     void resolveRenderTarget(GrRenderTarget*, const SkIRect& resolveRect); | 
| 205 |  | 
| 206 |     /** | 
| 207 |      * Uses the base of the texture to recompute the contents of the other levels. | 
| 208 |      */ | 
| 209 |     bool regenerateMipMapLevels(GrTexture*); | 
| 210 |  | 
| 211 |     /** | 
| 212 |      * If the backend API has stateful texture bindings, this resets them back to defaults. | 
| 213 |      */ | 
| 214 |     void resetTextureBindings(); | 
| 215 |  | 
| 216 |     /** | 
| 217 |      * Reads a rectangle of pixels from a render target. No sRGB/linear conversions are performed. | 
| 218 |      * | 
| 219 |      * @param surface           The surface to read from | 
| 220 |      * @param left              left edge of the rectangle to read (inclusive) | 
| 221 |      * @param top               top edge of the rectangle to read (inclusive) | 
| 222 |      * @param width             width of rectangle to read in pixels. | 
| 223 |      * @param height            height of rectangle to read in pixels. | 
| 224 |      * @param surfaceColorType  the color type for this use of the surface. | 
| 225 |      * @param dstColorType      the color type of the destination buffer. | 
| 226 |      * @param buffer            memory to read the rectangle into. | 
| 227 |      * @param rowBytes          the number of bytes between consecutive rows. Must be a multiple of | 
| 228 |      *                          dstColorType's bytes-per-pixel. Must be tight to width if | 
| 229 |      *                          !caps->readPixelsRowBytesSupport(). | 
| 230 |      * | 
| 231 |      * @return true if the read succeeded, false if not. The read can fail | 
| 232 |      *              because of the surface doesn't support reading, the color type | 
| 233 |      *              is not allowed for the format of the surface or if the rectangle | 
| 234 |      *              read is not contained in the surface. | 
| 235 |      */ | 
| 236 |     bool readPixels(GrSurface* surface, int left, int top, int width, int height, | 
| 237 |                     GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, | 
| 238 |                     size_t rowBytes); | 
| 239 |  | 
| 240 |     /** | 
| 241 |      * Updates the pixels in a rectangle of a surface.  No sRGB/linear conversions are performed. | 
| 242 |      * | 
| 243 |      * @param surface            The surface to write to. | 
| 244 |      * @param left               left edge of the rectangle to write (inclusive) | 
| 245 |      * @param top                top edge of the rectangle to write (inclusive) | 
| 246 |      * @param width              width of rectangle to write in pixels. | 
| 247 |      * @param height             height of rectangle to write in pixels. | 
| 248 |      * @param surfaceColorType   the color type for this use of the surface. | 
| 249 |      * @param srcColorType       the color type of the source buffer. | 
| 250 |      * @param texels             array of mipmap levels containing texture data. Row bytes must be a | 
| 251 |      *                           multiple of srcColorType's bytes-per-pixel. Must be tight to level | 
| 252 |      *                           width if !caps->writePixelsRowBytesSupport(). | 
| 253 |      * @param mipLevelCount      number of levels in 'texels' | 
| 254 |      * @param prepForTexSampling After doing write pixels should the surface be prepared for texture | 
| 255 |      *                           sampling. This is currently only used by Vulkan for inline uploads | 
| 256 |      *                           to set that layout back to sampled after doing the upload. Inline | 
| 257 |      *                           uploads currently can happen between draws in a single op so it is | 
| 258 |      *                           not trivial to break up the GrOpsTask into two tasks when we see | 
| 259 |      *                           an inline upload. However, once we are able to support doing that | 
| 260 |      *                           we can remove this parameter. | 
| 261 |      * | 
| 262 |      * @return true if the write succeeded, false if not. The read can fail | 
| 263 |      *              because of the surface doesn't support writing (e.g. read only), | 
| 264 |      *              the color type is not allowed for the format of the surface or | 
| 265 |      *              if the rectangle written is not contained in the surface. | 
| 266 |      */ | 
| 267 |     bool writePixels(GrSurface* surface, int left, int top, int width, int height, | 
| 268 |                      GrColorType surfaceColorType, GrColorType srcColorType, | 
| 269 |                      const GrMipLevel texels[], int mipLevelCount, bool prepForTexSampling = false); | 
| 270 |  | 
| 271 |     /** | 
| 272 |      * Helper for the case of a single level. | 
| 273 |      */ | 
| 274 |     bool writePixels(GrSurface* surface, int left, int top, int width, int height, | 
| 275 |                      GrColorType surfaceColorType, GrColorType srcColorType, const void* buffer, | 
| 276 |                      size_t rowBytes, bool prepForTexSampling = false) { | 
| 277 |         GrMipLevel mipLevel = {buffer, rowBytes}; | 
| 278 |         return this->writePixels(surface, left, top, width, height, surfaceColorType, srcColorType, | 
| 279 |                                  &mipLevel, 1, prepForTexSampling); | 
| 280 |     } | 
| 281 |  | 
| 282 |     /** | 
| 283 |      * Updates the pixels in a rectangle of a texture using a buffer. If the texture is MIP mapped, | 
| 284 |      * the base level is written to. | 
| 285 |      * | 
| 286 |      * @param texture          The texture to write to. | 
| 287 |      * @param left             left edge of the rectangle to write (inclusive) | 
| 288 |      * @param top              top edge of the rectangle to write (inclusive) | 
| 289 |      * @param width            width of rectangle to write in pixels. | 
| 290 |      * @param height           height of rectangle to write in pixels. | 
| 291 |      * @param textureColorType the color type for this use of the surface. | 
| 292 |      * @param bufferColorType  the color type of the transfer buffer's pixel data | 
| 293 |      * @param transferBuffer   GrBuffer to read pixels from (type must be "kXferCpuToGpu") | 
| 294 |      * @param offset           offset from the start of the buffer | 
| 295 |      * @param rowBytes         number of bytes between consecutive rows in the buffer. Must be a | 
| 296 |      *                         multiple of bufferColorType's bytes-per-pixel. Must be tight to width | 
| 297 |      *                         if !caps->writePixelsRowBytesSupport(). | 
| 298 |      */ | 
| 299 |     bool transferPixelsTo(GrTexture* texture, int left, int top, int width, int height, | 
| 300 |                           GrColorType textureColorType, GrColorType bufferColorType, | 
| 301 |                           GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes); | 
| 302 |  | 
| 303 |     /** | 
| 304 |      * Reads the pixels from a rectangle of a surface into a buffer. Use | 
| 305 |      * GrCaps::SupportedRead::fOffsetAlignmentForTransferBuffer to determine the requirements for | 
| 306 |      * the buffer offset alignment. If the surface is a MIP mapped texture, the base level is read. | 
| 307 |      * | 
| 308 |      * If successful the row bytes in the buffer is always: | 
| 309 |      *   GrColorTypeBytesPerPixel(bufferColorType) * width | 
| 310 |      * | 
| 311 |      * Asserts that the caller has passed a properly aligned offset and that the buffer is | 
| 312 |      * large enough to hold the result | 
| 313 |      * | 
| 314 |      * @param surface          The surface to read from. | 
| 315 |      * @param left             left edge of the rectangle to read (inclusive) | 
| 316 |      * @param top              top edge of the rectangle to read (inclusive) | 
| 317 |      * @param width            width of rectangle to read in pixels. | 
| 318 |      * @param height           height of rectangle to read in pixels. | 
| 319 |      * @param surfaceColorType the color type for this use of the surface. | 
| 320 |      * @param bufferColorType  the color type of the transfer buffer's pixel data | 
| 321 |      * @param transferBuffer   GrBuffer to write pixels to (type must be "kXferGpuToCpu") | 
| 322 |      * @param offset           offset from the start of the buffer | 
| 323 |      */ | 
| 324 |     bool transferPixelsFrom(GrSurface* surface, int left, int top, int width, int height, | 
| 325 |                             GrColorType surfaceColorType, GrColorType bufferColorType, | 
| 326 |                             GrGpuBuffer* transferBuffer, size_t offset); | 
| 327 |  | 
| 328 |     // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst | 
| 329 |     // take place at higher levels and this function implement faster copy paths. The rect | 
| 330 |     // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the | 
| 331 |     // src/dst bounds and non-empty. They must also be in their exact device space coords, including | 
| 332 |     // already being transformed for origin if need be. If canDiscardOutsideDstRect is set to true | 
| 333 |     // then we don't need to preserve any data on the dst surface outside of the copy. | 
| 334 |     bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | 
| 335 |                      const SkIPoint& dstPoint); | 
| 336 |  | 
| 337 |     // Queries the per-pixel HW sample locations for the given render target, and then finds or | 
| 338 |     // assigns a key that uniquely identifies the sample pattern. The actual sample locations can be | 
| 339 |     // retrieved with retrieveSampleLocations(). | 
| 340 |     int findOrAssignSamplePatternKey(GrRenderTarget*); | 
| 341 |  | 
| 342 |     // Retrieves the per-pixel HW sample locations for the given sample pattern key, and, as a | 
| 343 |     // by-product, the actual number of samples in use. (This may differ from the number of samples | 
| 344 |     // requested by the render target.) Sample locations are returned as 0..1 offsets relative to | 
| 345 |     // the top-left corner of the pixel. | 
| 346 |     const SkTArray<SkPoint>& retrieveSampleLocations(int samplePatternKey) const { | 
| 347 |         return fSamplePatternDictionary.retrieveSampleLocations(samplePatternKey); | 
| 348 |     } | 
| 349 |  | 
| 350 |     // Returns a GrOpsRenderPass which GrOpsTasks send draw commands to instead of directly | 
| 351 |     // to the Gpu object. The 'bounds' rect is the content rect of the renderTarget. | 
| 352 |     // If a 'stencil' is provided it will be the one bound to 'renderTarget'. If one is not | 
| 353 |     // provided but 'renderTarget' has a stencil buffer then that is a signal that the | 
| 354 |     // render target's stencil buffer should be ignored. | 
| 355 |     virtual GrOpsRenderPass* getOpsRenderPass( | 
| 356 |             GrRenderTarget* renderTarget, | 
| 357 |             GrStencilAttachment* stencil, | 
| 358 |             GrSurfaceOrigin, | 
| 359 |             const SkIRect& bounds, | 
| 360 |             const GrOpsRenderPass::LoadAndStoreInfo&, | 
| 361 |             const GrOpsRenderPass::StencilLoadAndStoreInfo&, | 
| 362 |             const SkTArray<GrSurfaceProxy*, true>& sampledProxies) = 0; | 
| 363 |  | 
| 364 |     // Called by GrDrawingManager when flushing. | 
| 365 |     // Provides a hook for post-flush actions (e.g. Vulkan command buffer submits). This will also | 
| 366 |     // insert any numSemaphore semaphores on the gpu and set the backendSemaphores to match the | 
| 367 |     // inserted semaphores. | 
| 368 |     void executeFlushInfo(GrSurfaceProxy*[], int numProxies, | 
| 369 |                           SkSurface::BackendSurfaceAccess access, | 
| 370 |                           const GrFlushInfo&, | 
| 371 |                           const GrBackendSurfaceMutableState* newState); | 
| 372 |  | 
| 373 |     bool submitToGpu(bool syncCpu); | 
| 374 |  | 
| 375 |     virtual void submit(GrOpsRenderPass*) = 0; | 
| 376 |  | 
| 377 |     virtual GrFence SK_WARN_UNUSED_RESULT insertFence() = 0; | 
| 378 |     virtual bool waitFence(GrFence) = 0; | 
| 379 |     virtual void deleteFence(GrFence) const = 0; | 
| 380 |  | 
| 381 |     virtual std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore( | 
| 382 |             bool isOwned = true) = 0; | 
| 383 |     virtual std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore, | 
| 384 |             GrResourceProvider::SemaphoreWrapType wrapType, GrWrapOwnership ownership) = 0; | 
| 385 |     virtual void insertSemaphore(GrSemaphore* semaphore) = 0; | 
| 386 |     virtual void waitSemaphore(GrSemaphore* semaphore) = 0; | 
| 387 |  | 
| 388 |     virtual void addFinishedProc(GrGpuFinishedProc finishedProc, | 
| 389 |                                  GrGpuFinishedContext finishedContext) = 0; | 
| 390 |     virtual void checkFinishProcs() = 0; | 
| 391 |  | 
| 392 |     virtual void takeOwnershipOfBuffer(sk_sp<GrGpuBuffer>) {} | 
| 393 |  | 
| 394 |     /** | 
| 395 |      * Checks if we detected an OOM from the underlying 3D API and if so returns true and resets | 
| 396 |      * the internal OOM state to false. Otherwise, returns false. | 
| 397 |      */ | 
| 398 |     bool checkAndResetOOMed(); | 
| 399 |  | 
| 400 |     /** | 
| 401 |      *  Put this texture in a safe and known state for use across multiple contexts. Depending on | 
| 402 |      *  the backend, this may return a GrSemaphore. If so, other contexts should wait on that | 
| 403 |      *  semaphore before using this texture. | 
| 404 |      */ | 
| 405 |     virtual std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) = 0; | 
| 406 |  | 
| 407 |     /////////////////////////////////////////////////////////////////////////// | 
| 408 |     // Debugging and Stats | 
| 409 |  | 
| 410 |     class Stats { | 
| 411 |     public: | 
| 412 |         enum class ProgramCacheResult { | 
| 413 |             kHit,       // the program was found in the cache | 
| 414 |             kMiss,      // the program was not found in the cache (and was, thus, compiled) | 
| 415 |             kPartial,   // a precompiled version was found in the persistent cache | 
| 416 |  | 
| 417 |             kLast = kPartial | 
| 418 |         }; | 
| 419 |  | 
| 420 |         static const int kNumProgramCacheResults = (int)ProgramCacheResult::kLast + 1; | 
| 421 |  | 
| 422 | #if GR_GPU_STATS | 
| 423 |         Stats() = default; | 
| 424 |  | 
| 425 |         void reset() { *this = {}; } | 
| 426 |  | 
| 427 |         int renderTargetBinds() const { return fRenderTargetBinds; } | 
| 428 |         void incRenderTargetBinds() { fRenderTargetBinds++; } | 
| 429 |  | 
| 430 |         int shaderCompilations() const { return fShaderCompilations; } | 
| 431 |         void incShaderCompilations() { fShaderCompilations++; } | 
| 432 |  | 
| 433 |         int textureCreates() const { return fTextureCreates; } | 
| 434 |         void incTextureCreates() { fTextureCreates++; } | 
| 435 |  | 
| 436 |         int textureUploads() const { return fTextureUploads; } | 
| 437 |         void incTextureUploads() { fTextureUploads++; } | 
| 438 |  | 
| 439 |         int transfersToTexture() const { return fTransfersToTexture; } | 
| 440 |         void incTransfersToTexture() { fTransfersToTexture++; } | 
| 441 |  | 
| 442 |         int transfersFromSurface() const { return fTransfersFromSurface; } | 
| 443 |         void incTransfersFromSurface() { fTransfersFromSurface++; } | 
| 444 |  | 
| 445 |         int stencilAttachmentCreates() const { return fStencilAttachmentCreates; } | 
| 446 |         void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } | 
| 447 |  | 
| 448 |         int numDraws() const { return fNumDraws; } | 
| 449 |         void incNumDraws() { fNumDraws++; } | 
| 450 |  | 
| 451 |         int numFailedDraws() const { return fNumFailedDraws; } | 
| 452 |         void incNumFailedDraws() { ++fNumFailedDraws; } | 
| 453 |  | 
| 454 |         int numSubmitToGpus() const { return fNumSubmitToGpus; } | 
| 455 |         void incNumSubmitToGpus() { ++fNumSubmitToGpus; } | 
| 456 |  | 
| 457 |         int numScratchTexturesReused() const { return fNumScratchTexturesReused; } | 
| 458 |         void incNumScratchTexturesReused() { ++fNumScratchTexturesReused; } | 
| 459 |  | 
| 460 |         int numInlineCompilationFailures() const { return fNumInlineCompilationFailures; } | 
| 461 |         void incNumInlineCompilationFailures() { ++fNumInlineCompilationFailures; } | 
| 462 |  | 
| 463 |         int numInlineProgramCacheResult(ProgramCacheResult stat) const { | 
| 464 |             return fInlineProgramCacheStats[(int) stat]; | 
| 465 |         } | 
| 466 |         void incNumInlineProgramCacheResult(ProgramCacheResult stat) { | 
| 467 |             ++fInlineProgramCacheStats[(int) stat]; | 
| 468 |         } | 
| 469 |  | 
| 470 |         int numPreCompilationFailures() const { return fNumPreCompilationFailures; } | 
| 471 |         void incNumPreCompilationFailures() { ++fNumPreCompilationFailures; } | 
| 472 |  | 
| 473 |         int numPreProgramCacheResult(ProgramCacheResult stat) const { | 
| 474 |             return fPreProgramCacheStats[(int) stat]; | 
| 475 |         } | 
| 476 |         void incNumPreProgramCacheResult(ProgramCacheResult stat) { | 
| 477 |             ++fPreProgramCacheStats[(int) stat]; | 
| 478 |         } | 
| 479 |  | 
| 480 |         int numCompilationFailures() const { return fNumCompilationFailures; } | 
| 481 |         void incNumCompilationFailures() { ++fNumCompilationFailures; } | 
| 482 |  | 
| 483 |         int numPartialCompilationSuccesses() const { return fNumPartialCompilationSuccesses; } | 
| 484 |         void incNumPartialCompilationSuccesses() { ++fNumPartialCompilationSuccesses; } | 
| 485 |  | 
| 486 |         int numCompilationSuccesses() const { return fNumCompilationSuccesses; } | 
| 487 |         void incNumCompilationSuccesses() { ++fNumCompilationSuccesses; } | 
| 488 |  | 
| 489 | #if GR_TEST_UTILS | 
| 490 |         void dump(SkString*); | 
| 491 |         void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values); | 
| 492 | #endif | 
| 493 |     private: | 
| 494 |         int fRenderTargetBinds = 0; | 
| 495 |         int fShaderCompilations = 0; | 
| 496 |         int fTextureCreates = 0; | 
| 497 |         int fTextureUploads = 0; | 
| 498 |         int fTransfersToTexture = 0; | 
| 499 |         int fTransfersFromSurface = 0; | 
| 500 |         int fStencilAttachmentCreates = 0; | 
| 501 |         int fNumDraws = 0; | 
| 502 |         int fNumFailedDraws = 0; | 
| 503 |         int fNumSubmitToGpus = 0; | 
| 504 |         int fNumScratchTexturesReused = 0; | 
| 505 |  | 
| 506 |         int fNumInlineCompilationFailures = 0; | 
| 507 |         int fInlineProgramCacheStats[kNumProgramCacheResults] = { 0 }; | 
| 508 |  | 
| 509 |         int fNumPreCompilationFailures = 0; | 
| 510 |         int fPreProgramCacheStats[kNumProgramCacheResults] = { 0 }; | 
| 511 |  | 
| 512 |         int fNumCompilationFailures = 0; | 
| 513 |         int fNumPartialCompilationSuccesses = 0; | 
| 514 |         int fNumCompilationSuccesses = 0; | 
| 515 |  | 
| 516 | #else | 
| 517 |  | 
| 518 | #if GR_TEST_UTILS | 
| 519 |         void dump(SkString*) {} | 
| 520 |         void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {} | 
| 521 | #endif | 
| 522 |         void incRenderTargetBinds() {} | 
| 523 |         void incShaderCompilations() {} | 
| 524 |         void incTextureCreates() {} | 
| 525 |         void incTextureUploads() {} | 
| 526 |         void incTransfersToTexture() {} | 
| 527 |         void incStencilAttachmentCreates() {} | 
| 528 |         void incNumDraws() {} | 
| 529 |         void incNumFailedDraws() {} | 
| 530 |         void incNumSubmitToGpus() {} | 
| 531 |         void incNumInlineCompilationFailures() {} | 
| 532 |         void incNumInlineProgramCacheResult(ProgramCacheResult stat) {} | 
| 533 |         void incNumPreCompilationFailures() {} | 
| 534 |         void incNumPreProgramCacheResult(ProgramCacheResult stat) {} | 
| 535 |         void incNumCompilationFailures() {} | 
| 536 |         void incNumPartialCompilationSuccesses() {} | 
| 537 |         void incNumCompilationSuccesses() {} | 
| 538 | #endif | 
| 539 |     }; | 
| 540 |  | 
| 541 |     Stats* stats() { return &fStats; } | 
| 542 |     void dumpJSON(SkJSONWriter*) const; | 
| 543 |  | 
| 544 |     /** Used to initialize a backend texture with either a constant color, pixmaps or | 
| 545 |      *  compressed data. | 
| 546 |      */ | 
| 547 |     class BackendTextureData { | 
| 548 |     public: | 
| 549 |         enum class Type { kColor, kPixmaps, kCompressed }; | 
| 550 |         BackendTextureData() = default; | 
| 551 |         BackendTextureData(const SkColor4f& color) : fType(Type::kColor), fColor(color) {} | 
| 552 |         BackendTextureData(const SkPixmap pixmaps[]) : fType(Type::kPixmaps), fPixmaps(pixmaps) { | 
| 553 |             SkASSERT(pixmaps); | 
| 554 |         } | 
| 555 |         BackendTextureData(const void* data, size_t size) : fType(Type::kCompressed) { | 
| 556 |             SkASSERT(data); | 
| 557 |             fCompressed.fData = data; | 
| 558 |             fCompressed.fSize = size; | 
| 559 |         } | 
| 560 |  | 
| 561 |         Type type() const { return fType; } | 
| 562 |         SkColor4f color() const { | 
| 563 |             SkASSERT(this->type() == Type::kColor); | 
| 564 |             return fColor; | 
| 565 |         } | 
| 566 |  | 
| 567 |         const SkPixmap& pixmap(int i) const { | 
| 568 |             SkASSERT(this->type() == Type::kPixmaps); | 
| 569 |             return fPixmaps[i]; | 
| 570 |         } | 
| 571 |         const SkPixmap* pixmaps() const { | 
| 572 |             SkASSERT(this->type() == Type::kPixmaps); | 
| 573 |             return fPixmaps; | 
| 574 |         } | 
| 575 |  | 
| 576 |         const void* compressedData() const { | 
| 577 |             SkASSERT(this->type() == Type::kCompressed); | 
| 578 |             return fCompressed.fData; | 
| 579 |         } | 
| 580 |         size_t compressedSize() const { | 
| 581 |             SkASSERT(this->type() == Type::kCompressed); | 
| 582 |             return fCompressed.fSize; | 
| 583 |         } | 
| 584 |  | 
| 585 |  | 
| 586 |     private: | 
| 587 |         Type fType = Type::kColor; | 
| 588 |         union { | 
| 589 |             SkColor4f fColor = {0, 0, 0, 0}; | 
| 590 |             const SkPixmap* fPixmaps; | 
| 591 |             struct { | 
| 592 |                 const void*  fData; | 
| 593 |                 size_t       fSize; | 
| 594 |             } fCompressed; | 
| 595 |         }; | 
| 596 |     }; | 
| 597 |  | 
| 598 |     /** | 
| 599 |      * Creates a texture directly in the backend API without wrapping it in a GrTexture. | 
| 600 |      * Must be matched with a call to deleteBackendTexture(). | 
| 601 |      * | 
| 602 |      * If data is null the texture is uninitialized. | 
| 603 |      * | 
| 604 |      * If data represents a color then all texture levels are cleared to that color. | 
| 605 |      * | 
| 606 |      * If data represents pixmaps then it must have a either one pixmap or, if mipmapping | 
| 607 |      * is specified, a complete MIP hierarchy of pixmaps. Additionally, if provided, the mip | 
| 608 |      * levels must be sized correctly according to the MIP sizes implied by dimensions. They | 
| 609 |      * must all have the same color type and that color type must be compatible with the | 
| 610 |      * texture format. | 
| 611 |      */ | 
| 612 |     GrBackendTexture createBackendTexture(SkISize dimensions, | 
| 613 |                                           const GrBackendFormat&, | 
| 614 |                                           GrRenderable, | 
| 615 |                                           GrMipmapped, | 
| 616 |                                           GrProtected); | 
| 617 |  | 
| 618 |     bool updateBackendTexture(const GrBackendTexture&, | 
| 619 |                               sk_sp<GrRefCntedCallback> finishedCallback, | 
| 620 |                               const BackendTextureData*); | 
| 621 |  | 
| 622 |     /** | 
| 623 |      * Same as the createBackendTexture case except compressed backend textures can | 
| 624 |      * never be renderable. | 
| 625 |      */ | 
| 626 |     GrBackendTexture createCompressedBackendTexture(SkISize dimensions, | 
| 627 |                                                     const GrBackendFormat&, | 
| 628 |                                                     GrMipmapped, | 
| 629 |                                                     GrProtected); | 
| 630 |  | 
| 631 |     bool updateCompressedBackendTexture(const GrBackendTexture&, | 
| 632 |                                         sk_sp<GrRefCntedCallback> finishedCallback, | 
| 633 |                                         const BackendTextureData*); | 
| 634 |  | 
| 635 |     virtual bool setBackendTextureState(const GrBackendTexture&, | 
| 636 |                                         const GrBackendSurfaceMutableState&, | 
| 637 |                                         sk_sp<GrRefCntedCallback> finishedCallback) { | 
| 638 |         return false; | 
| 639 |     } | 
| 640 |  | 
| 641 |     virtual bool setBackendRenderTargetState(const GrBackendRenderTarget&, | 
| 642 |                                              const GrBackendSurfaceMutableState&, | 
| 643 |                                              sk_sp<GrRefCntedCallback> finishedCallback) { | 
| 644 |         return false; | 
| 645 |     } | 
| 646 |  | 
| 647 |     /** | 
| 648 |      * Frees a texture created by createBackendTexture(). If ownership of the backend | 
| 649 |      * texture has been transferred to a context using adopt semantics this should not be called. | 
| 650 |      */ | 
| 651 |     virtual void deleteBackendTexture(const GrBackendTexture&) = 0; | 
| 652 |  | 
| 653 |     /** | 
| 654 |      * In this case we have a program descriptor and a program info but no render target. | 
| 655 |      */ | 
| 656 |     virtual bool compile(const GrProgramDesc&, const GrProgramInfo&) = 0; | 
| 657 |  | 
| 658 |     virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } | 
| 659 |  | 
| 660 | #if GR_TEST_UTILS | 
| 661 |     /** Check a handle represents an actual texture in the backend API that has not been freed. */ | 
| 662 |     virtual bool isTestingOnlyBackendTexture(const GrBackendTexture&) const = 0; | 
| 663 |  | 
| 664 |     virtual GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, | 
| 665 |                                                                        GrColorType) = 0; | 
| 666 |  | 
| 667 |     virtual void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) = 0; | 
| 668 |  | 
| 669 |     // This is only to be used in GL-specific tests. | 
| 670 |     virtual const GrGLContext* glContextForTesting() const { return nullptr; } | 
| 671 |  | 
| 672 |     // This is only to be used by testing code | 
| 673 |     virtual void resetShaderCacheForTesting() const {} | 
| 674 |  | 
| 675 |     /** | 
| 676 |      * Flushes all work to the gpu and forces the GPU to wait until all the gpu work has completed. | 
| 677 |      * This is for testing purposes only. | 
| 678 |      */ | 
| 679 |     virtual void testingOnly_flushGpuAndSync() = 0; | 
| 680 |  | 
| 681 |     /** | 
| 682 |      * Inserted as a pair around a block of code to do a GPU frame capture. | 
| 683 |      * Currently only works with the Metal backend. | 
| 684 |      */ | 
| 685 |     virtual void testingOnly_startCapture() {} | 
| 686 |     virtual void testingOnly_endCapture() {} | 
| 687 | #endif | 
| 688 |  | 
| 689 |     // width and height may be larger than rt (if underlying API allows it). | 
| 690 |     // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on | 
| 691 |     // the GrStencilAttachment. | 
| 692 |     virtual GrStencilAttachment* createStencilAttachmentForRenderTarget( | 
| 693 |             const GrRenderTarget*, int width, int height, int numStencilSamples) = 0; | 
| 694 |  | 
| 695 |     void handleDirtyContext() { | 
| 696 |         if (fResetBits) { | 
| 697 |             this->resetContext(); | 
| 698 |         } | 
| 699 |     } | 
| 700 |  | 
| 701 |     virtual void storeVkPipelineCacheData() {} | 
| 702 |  | 
| 703 |     // http://skbug.com/9739 | 
| 704 |     virtual void insertManualFramebufferBarrier() { | 
| 705 |         SkASSERT(!this->caps()->requiresManualFBBarrierAfterTessellatedStencilDraw()); | 
| 706 |         SK_ABORT("Manual framebuffer barrier not supported." ); | 
| 707 |     } | 
| 708 |  | 
| 709 |     // Called before certain draws in order to guarantee coherent results from dst reads. | 
| 710 |     virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0; | 
| 711 |  | 
| 712 | protected: | 
| 713 |     static bool MipMapsAreCorrect(SkISize dimensions, GrMipmapped, const BackendTextureData*); | 
| 714 |     static bool CompressedDataIsCorrect(SkISize dimensions, SkImage::CompressionType, | 
| 715 |                                         GrMipmapped, const BackendTextureData*); | 
| 716 |  | 
| 717 |     // Handles cases where a surface will be updated without a call to flushRenderTarget. | 
| 718 |     void didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds, | 
| 719 |                            uint32_t mipLevels = 1) const; | 
| 720 |  | 
| 721 |     void setOOMed() { fOOMed = true; } | 
| 722 |  | 
| 723 |     Stats                            fStats; | 
| 724 |     std::unique_ptr<GrPathRendering> fPathRendering; | 
| 725 |     // Subclass must initialize this in its constructor. | 
| 726 |     sk_sp<const GrCaps>              fCaps; | 
| 727 |  | 
| 728 | private: | 
| 729 |     virtual GrBackendTexture onCreateBackendTexture(SkISize dimensions, | 
| 730 |                                                     const GrBackendFormat&, | 
| 731 |                                                     GrRenderable, | 
| 732 |                                                     GrMipmapped, | 
| 733 |                                                     GrProtected) = 0; | 
| 734 |  | 
| 735 |     virtual GrBackendTexture onCreateCompressedBackendTexture( | 
| 736 |             SkISize dimensions, const GrBackendFormat&, GrMipmapped, GrProtected) = 0; | 
| 737 |  | 
| 738 |     virtual bool onUpdateBackendTexture(const GrBackendTexture&, | 
| 739 |                                         sk_sp<GrRefCntedCallback> finishedCallback, | 
| 740 |                                         const BackendTextureData*) = 0; | 
| 741 |  | 
| 742 |     virtual bool onUpdateCompressedBackendTexture(const GrBackendTexture&, | 
| 743 |                                                   sk_sp<GrRefCntedCallback> finishedCallback, | 
| 744 |                                                   const BackendTextureData*) = 0; | 
| 745 |  | 
| 746 |     // called when the 3D context state is unknown. Subclass should emit any | 
| 747 |     // assumed 3D context state and dirty any state cache. | 
| 748 |     virtual void onResetContext(uint32_t resetBits) = 0; | 
| 749 |  | 
| 750 |     // Implementation of resetTextureBindings. | 
| 751 |     virtual void onResetTextureBindings() {} | 
| 752 |  | 
| 753 |     // Queries the effective number of samples in use by the hardware for the given render target, | 
| 754 |     // and queries the individual sample locations. | 
| 755 |     virtual void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) = 0; | 
| 756 |  | 
| 757 |     // overridden by backend-specific derived class to create objects. | 
| 758 |     // Texture size, renderablility, format support, sample count will have already been validated | 
| 759 |     // in base class before onCreateTexture is called. | 
| 760 |     // If the ith bit is set in levelClearMask then the ith MIP level should be cleared. | 
| 761 |     virtual sk_sp<GrTexture> onCreateTexture(SkISize dimensions, | 
| 762 |                                              const GrBackendFormat&, | 
| 763 |                                              GrRenderable, | 
| 764 |                                              int renderTargetSampleCnt, | 
| 765 |                                              SkBudgeted, | 
| 766 |                                              GrProtected, | 
| 767 |                                              int mipLevelCoont, | 
| 768 |                                              uint32_t levelClearMask) = 0; | 
| 769 |     virtual sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, | 
| 770 |                                                        const GrBackendFormat&, | 
| 771 |                                                        SkBudgeted, | 
| 772 |                                                        GrMipmapped, | 
| 773 |                                                        GrProtected, | 
| 774 |                                                        const void* data, size_t dataSize) = 0; | 
| 775 |     virtual sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, | 
| 776 |                                                   GrWrapOwnership, | 
| 777 |                                                   GrWrapCacheable, | 
| 778 |                                                   GrIOType) = 0; | 
| 779 |  | 
| 780 |     virtual sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, | 
| 781 |                                                             GrWrapOwnership, | 
| 782 |                                                             GrWrapCacheable) = 0; | 
| 783 |  | 
| 784 |     virtual sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, | 
| 785 |                                                             int sampleCnt, | 
| 786 |                                                             GrWrapOwnership, | 
| 787 |                                                             GrWrapCacheable) = 0; | 
| 788 |     virtual sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) = 0; | 
| 789 |     virtual sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, | 
| 790 |                                                                      int sampleCnt) = 0; | 
| 791 |     virtual sk_sp<GrRenderTarget> onWrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, | 
| 792 |                                                                         const GrVkDrawableInfo&); | 
| 793 |  | 
| 794 |     virtual sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType intendedType, | 
| 795 |                                               GrAccessPattern, const void* data) = 0; | 
| 796 |  | 
| 797 |     // overridden by backend-specific derived class to perform the surface read | 
| 798 |     virtual bool onReadPixels(GrSurface*, int left, int top, int width, int height, | 
| 799 |                               GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, | 
| 800 |                               size_t rowBytes) = 0; | 
| 801 |  | 
| 802 |     // overridden by backend-specific derived class to perform the surface write | 
| 803 |     virtual bool onWritePixels(GrSurface*, int left, int top, int width, int height, | 
| 804 |                                GrColorType surfaceColorType, GrColorType srcColorType, | 
| 805 |                                const GrMipLevel texels[], int mipLevelCount, | 
| 806 |                                bool prepForTexSampling) = 0; | 
| 807 |  | 
| 808 |     // overridden by backend-specific derived class to perform the texture transfer | 
| 809 |     virtual bool onTransferPixelsTo(GrTexture*, int left, int top, int width, int height, | 
| 810 |                                     GrColorType textiueColorType, GrColorType bufferColorType, | 
| 811 |                                     GrGpuBuffer* transferBuffer, size_t offset, | 
| 812 |                                     size_t rowBytes) = 0; | 
| 813 |     // overridden by backend-specific derived class to perform the surface transfer | 
| 814 |     virtual bool onTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, | 
| 815 |                                       GrColorType surfaceColorType, GrColorType bufferColorType, | 
| 816 |                                       GrGpuBuffer* transferBuffer, size_t offset) = 0; | 
| 817 |  | 
| 818 |     // overridden by backend-specific derived class to perform the resolve | 
| 819 |     virtual void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) = 0; | 
| 820 |  | 
| 821 |     // overridden by backend specific derived class to perform mip map level regeneration. | 
| 822 |     virtual bool onRegenerateMipMapLevels(GrTexture*) = 0; | 
| 823 |  | 
| 824 |     // overridden by backend specific derived class to perform the copy surface | 
| 825 |     virtual bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | 
| 826 |                                const SkIPoint& dstPoint) = 0; | 
| 827 |  | 
| 828 |     virtual void prepareSurfacesForBackendAccessAndStateUpdates( | 
| 829 |             GrSurfaceProxy* proxies[], | 
| 830 |             int numProxies, | 
| 831 |             SkSurface::BackendSurfaceAccess access, | 
| 832 |             const GrBackendSurfaceMutableState* newState) {} | 
| 833 |  | 
| 834 |     virtual bool onSubmitToGpu(bool syncCpu) = 0; | 
| 835 |  | 
| 836 | #ifdef SK_ENABLE_DUMP_GPU | 
| 837 |     virtual void onDumpJSON(SkJSONWriter*) const {} | 
| 838 | #endif | 
| 839 |  | 
| 840 |     sk_sp<GrTexture> createTextureCommon(SkISize, | 
| 841 |                                          const GrBackendFormat&, | 
| 842 |                                          GrRenderable, | 
| 843 |                                          int renderTargetSampleCnt, | 
| 844 |                                          SkBudgeted, | 
| 845 |                                          GrProtected, | 
| 846 |                                          int mipLevelCnt, | 
| 847 |                                          uint32_t levelClearMask); | 
| 848 |  | 
| 849 |     void resetContext() { | 
| 850 |         this->onResetContext(fResetBits); | 
| 851 |         fResetBits = 0; | 
| 852 |     } | 
| 853 |  | 
| 854 |     void callSubmittedProcs(bool success); | 
| 855 |  | 
| 856 |     uint32_t fResetBits; | 
| 857 |     // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. | 
| 858 |     GrDirectContext* fContext; | 
| 859 |     GrSamplePatternDictionary fSamplePatternDictionary; | 
| 860 |  | 
| 861 |     struct SubmittedProc { | 
| 862 |         SubmittedProc(GrGpuSubmittedProc proc, GrGpuSubmittedContext context) | 
| 863 |                 : fProc(proc), fContext(context) {} | 
| 864 |  | 
| 865 |         GrGpuSubmittedProc fProc; | 
| 866 |         GrGpuSubmittedContext fContext; | 
| 867 |     }; | 
| 868 |     SkSTArray<4, SubmittedProc> fSubmittedProcs; | 
| 869 |  | 
| 870 |     bool fOOMed = false; | 
| 871 |  | 
| 872 |     friend class GrPathRendering; | 
| 873 |     typedef SkRefCnt INHERITED; | 
| 874 | }; | 
| 875 |  | 
| 876 | #endif | 
| 877 |  |