1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGpu_DEFINED |
9 | #define GrGpu_DEFINED |
10 | |
11 | #include "include/core/SkPath.h" |
12 | #include "include/core/SkSurface.h" |
13 | #include "include/gpu/GrTypes.h" |
14 | #include "include/private/SkTArray.h" |
15 | #include "src/core/SkTInternalLList.h" |
16 | #include "src/gpu/GrCaps.h" |
17 | #include "src/gpu/GrOpsRenderPass.h" |
18 | #include "src/gpu/GrSamplePatternDictionary.h" |
19 | #include "src/gpu/GrSwizzle.h" |
20 | #include "src/gpu/GrTextureProducer.h" |
21 | #include "src/gpu/GrXferProcessor.h" |
22 | |
23 | class GrBackendRenderTarget; |
24 | class GrBackendSemaphore; |
25 | class GrDirectContext; |
26 | class GrGpuBuffer; |
27 | struct GrContextOptions; |
28 | class GrGLContext; |
29 | class GrPath; |
30 | class GrPathRenderer; |
31 | class GrPathRendererChain; |
32 | class GrPathRendering; |
33 | class GrPipeline; |
34 | class GrPrimitiveProcessor; |
35 | class GrRenderTarget; |
36 | class GrRingBuffer; |
37 | class GrSemaphore; |
38 | class GrStagingBufferManager; |
39 | class GrStencilAttachment; |
40 | class GrStencilSettings; |
41 | class GrSurface; |
42 | class GrTexture; |
43 | class SkJSONWriter; |
44 | |
45 | class GrGpu : public SkRefCnt { |
46 | public: |
47 | GrGpu(GrDirectContext* direct); |
48 | ~GrGpu() override; |
49 | |
50 | GrDirectContext* getContext() { return fContext; } |
51 | const GrDirectContext* getContext() const { return fContext; } |
52 | |
53 | /** |
54 | * Gets the capabilities of the draw target. |
55 | */ |
56 | const GrCaps* caps() const { return fCaps.get(); } |
57 | sk_sp<const GrCaps> refCaps() const { return fCaps; } |
58 | |
59 | GrPathRendering* pathRendering() { return fPathRendering.get(); } |
60 | |
61 | virtual GrStagingBufferManager* stagingBufferManager() { return nullptr; } |
62 | |
63 | virtual GrRingBuffer* uniformsRingBuffer() { return nullptr; } |
64 | |
65 | enum class DisconnectType { |
66 | // No cleanup should be attempted, immediately cease making backend API calls |
67 | kAbandon, |
68 | // Free allocated resources (not known by GrResourceCache) before returning and |
69 | // ensure no backend backend 3D API calls will be made after disconnect() returns. |
70 | kCleanup, |
71 | }; |
72 | |
73 | // Called by context when the underlying backend context is already or will be destroyed |
74 | // before GrDirectContext. |
75 | virtual void disconnect(DisconnectType); |
76 | |
77 | // Called by GrDirectContext::isContextLost. Returns true if the backend Gpu object has gotten |
78 | // into an unrecoverable, lost state. |
79 | virtual bool isDeviceLost() const { return false; } |
80 | |
81 | /** |
82 | * The GrGpu object normally assumes that no outsider is setting state |
83 | * within the underlying 3D API's context/device/whatever. This call informs |
84 | * the GrGpu that the state was modified and it shouldn't make assumptions |
85 | * about the state. |
86 | */ |
87 | void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; } |
88 | |
89 | /** |
90 | * Creates a texture object. If renderable is kYes then the returned texture can |
91 | * be used as a render target by calling GrTexture::asRenderTarget(). Not all |
92 | * pixel configs can be used as render targets. Support for configs as textures |
93 | * or render targets can be checked using GrCaps. |
94 | * |
95 | * @param dimensions dimensions of the texture to be created. |
96 | * @param format the format for the texture (not currently used). |
97 | * @param renderable should the resulting texture be renderable |
98 | * @param renderTargetSampleCnt The number of samples to use for rendering if renderable is |
99 | * kYes. If renderable is kNo then this must be 1. |
100 | * @param budgeted does this texture count against the resource cache budget? |
101 | * @param isProtected should the texture be created as protected. |
102 | * @param texels array of mipmap levels containing texel data to load. |
103 | * If level i has pixels then it is assumed that its dimensions are |
104 | * max(1, floor(dimensions.fWidth / 2)) by |
105 | * max(1, floor(dimensions.fHeight / 2)). |
106 | * If texels[i].fPixels == nullptr for all i <= mipLevelCount or |
107 | * mipLevelCount is 0 then the texture's contents are uninitialized. |
108 | * If a level has non-null pixels, its row bytes must be a multiple of the |
109 | * config's bytes-per-pixel. The row bytes must be tight to the |
110 | * level width if !caps->writePixelsRowBytesSupport(). |
111 | * If mipLevelCount > 1 and texels[i].fPixels != nullptr for any i > 0 |
112 | * then all levels must have non-null pixels. All levels must have |
113 | * non-null pixels if GrCaps::createTextureMustSpecifyAllLevels() is true. |
114 | * @param textureColorType The color type interpretation of the texture for the purpose of |
115 | * of uploading texel data. |
116 | * @param srcColorType The color type of data in texels[]. |
117 | * @param texelLevelCount the number of levels in 'texels'. May be 0, 1, or |
118 | * floor(max((log2(dimensions.fWidth), log2(dimensions.fHeight)))). It |
119 | * must be the latter if GrCaps::createTextureMustSpecifyAllLevels() is |
120 | * true. |
121 | * @return The texture object if successful, otherwise nullptr. |
122 | */ |
123 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
124 | const GrBackendFormat& format, |
125 | GrRenderable renderable, |
126 | int renderTargetSampleCnt, |
127 | SkBudgeted budgeted, |
128 | GrProtected isProtected, |
129 | GrColorType textureColorType, |
130 | GrColorType srcColorType, |
131 | const GrMipLevel texels[], |
132 | int texelLevelCount); |
133 | |
134 | /** |
135 | * Simplified createTexture() interface for when there is no initial texel data to upload. |
136 | */ |
137 | sk_sp<GrTexture> createTexture(SkISize dimensions, |
138 | const GrBackendFormat& format, |
139 | GrRenderable renderable, |
140 | int renderTargetSampleCnt, |
141 | GrMipmapped mipMapped, |
142 | SkBudgeted budgeted, |
143 | GrProtected isProtected); |
144 | |
145 | sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, |
146 | const GrBackendFormat& format, |
147 | SkBudgeted budgeted, |
148 | GrMipmapped mipMapped, |
149 | GrProtected isProtected, |
150 | const void* data, size_t dataSize); |
151 | |
152 | /** |
153 | * Implements GrResourceProvider::wrapBackendTexture |
154 | */ |
155 | sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture&, |
156 | GrWrapOwnership, |
157 | GrWrapCacheable, |
158 | GrIOType); |
159 | |
160 | sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture&, |
161 | GrWrapOwnership, |
162 | GrWrapCacheable); |
163 | |
164 | /** |
165 | * Implements GrResourceProvider::wrapRenderableBackendTexture |
166 | */ |
167 | sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture&, |
168 | int sampleCnt, |
169 | GrWrapOwnership, |
170 | GrWrapCacheable); |
171 | |
172 | /** |
173 | * Implements GrResourceProvider::wrapBackendRenderTarget |
174 | */ |
175 | sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); |
176 | |
177 | /** |
178 | * Implements GrResourceProvider::wrapBackendTextureAsRenderTarget |
179 | */ |
180 | sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); |
181 | |
182 | /** |
183 | * Implements GrResourceProvider::wrapVulkanSecondaryCBAsRenderTarget |
184 | */ |
185 | sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, |
186 | const GrVkDrawableInfo&); |
187 | |
188 | /** |
189 | * Creates a buffer in GPU memory. For a client-side buffer use GrBuffer::CreateCPUBacked. |
190 | * |
191 | * @param size size of buffer to create. |
192 | * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
193 | * @param accessPattern hint to the graphics subsystem about how the data will be accessed. |
194 | * @param data optional data with which to initialize the buffer. |
195 | * |
196 | * @return the buffer if successful, otherwise nullptr. |
197 | */ |
198 | sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, |
199 | GrAccessPattern accessPattern, const void* data = nullptr); |
200 | |
201 | /** |
202 | * Resolves MSAA. The resolveRect must already be in the native destination space. |
203 | */ |
204 | void resolveRenderTarget(GrRenderTarget*, const SkIRect& resolveRect); |
205 | |
206 | /** |
207 | * Uses the base of the texture to recompute the contents of the other levels. |
208 | */ |
209 | bool regenerateMipMapLevels(GrTexture*); |
210 | |
211 | /** |
212 | * If the backend API has stateful texture bindings, this resets them back to defaults. |
213 | */ |
214 | void resetTextureBindings(); |
215 | |
216 | /** |
217 | * Reads a rectangle of pixels from a render target. No sRGB/linear conversions are performed. |
218 | * |
219 | * @param surface The surface to read from |
220 | * @param left left edge of the rectangle to read (inclusive) |
221 | * @param top top edge of the rectangle to read (inclusive) |
222 | * @param width width of rectangle to read in pixels. |
223 | * @param height height of rectangle to read in pixels. |
224 | * @param surfaceColorType the color type for this use of the surface. |
225 | * @param dstColorType the color type of the destination buffer. |
226 | * @param buffer memory to read the rectangle into. |
227 | * @param rowBytes the number of bytes between consecutive rows. Must be a multiple of |
228 | * dstColorType's bytes-per-pixel. Must be tight to width if |
229 | * !caps->readPixelsRowBytesSupport(). |
230 | * |
231 | * @return true if the read succeeded, false if not. The read can fail |
232 | * because of the surface doesn't support reading, the color type |
233 | * is not allowed for the format of the surface or if the rectangle |
234 | * read is not contained in the surface. |
235 | */ |
236 | bool readPixels(GrSurface* surface, int left, int top, int width, int height, |
237 | GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, |
238 | size_t rowBytes); |
239 | |
240 | /** |
241 | * Updates the pixels in a rectangle of a surface. No sRGB/linear conversions are performed. |
242 | * |
243 | * @param surface The surface to write to. |
244 | * @param left left edge of the rectangle to write (inclusive) |
245 | * @param top top edge of the rectangle to write (inclusive) |
246 | * @param width width of rectangle to write in pixels. |
247 | * @param height height of rectangle to write in pixels. |
248 | * @param surfaceColorType the color type for this use of the surface. |
249 | * @param srcColorType the color type of the source buffer. |
250 | * @param texels array of mipmap levels containing texture data. Row bytes must be a |
251 | * multiple of srcColorType's bytes-per-pixel. Must be tight to level |
252 | * width if !caps->writePixelsRowBytesSupport(). |
253 | * @param mipLevelCount number of levels in 'texels' |
254 | * @param prepForTexSampling After doing write pixels should the surface be prepared for texture |
255 | * sampling. This is currently only used by Vulkan for inline uploads |
256 | * to set that layout back to sampled after doing the upload. Inline |
257 | * uploads currently can happen between draws in a single op so it is |
258 | * not trivial to break up the GrOpsTask into two tasks when we see |
259 | * an inline upload. However, once we are able to support doing that |
260 | * we can remove this parameter. |
261 | * |
262 | * @return true if the write succeeded, false if not. The read can fail |
263 | * because of the surface doesn't support writing (e.g. read only), |
264 | * the color type is not allowed for the format of the surface or |
265 | * if the rectangle written is not contained in the surface. |
266 | */ |
267 | bool writePixels(GrSurface* surface, int left, int top, int width, int height, |
268 | GrColorType surfaceColorType, GrColorType srcColorType, |
269 | const GrMipLevel texels[], int mipLevelCount, bool prepForTexSampling = false); |
270 | |
271 | /** |
272 | * Helper for the case of a single level. |
273 | */ |
274 | bool writePixels(GrSurface* surface, int left, int top, int width, int height, |
275 | GrColorType surfaceColorType, GrColorType srcColorType, const void* buffer, |
276 | size_t rowBytes, bool prepForTexSampling = false) { |
277 | GrMipLevel mipLevel = {buffer, rowBytes}; |
278 | return this->writePixels(surface, left, top, width, height, surfaceColorType, srcColorType, |
279 | &mipLevel, 1, prepForTexSampling); |
280 | } |
281 | |
282 | /** |
283 | * Updates the pixels in a rectangle of a texture using a buffer. If the texture is MIP mapped, |
284 | * the base level is written to. |
285 | * |
286 | * @param texture The texture to write to. |
287 | * @param left left edge of the rectangle to write (inclusive) |
288 | * @param top top edge of the rectangle to write (inclusive) |
289 | * @param width width of rectangle to write in pixels. |
290 | * @param height height of rectangle to write in pixels. |
291 | * @param textureColorType the color type for this use of the surface. |
292 | * @param bufferColorType the color type of the transfer buffer's pixel data |
293 | * @param transferBuffer GrBuffer to read pixels from (type must be "kXferCpuToGpu") |
294 | * @param offset offset from the start of the buffer |
295 | * @param rowBytes number of bytes between consecutive rows in the buffer. Must be a |
296 | * multiple of bufferColorType's bytes-per-pixel. Must be tight to width |
297 | * if !caps->writePixelsRowBytesSupport(). |
298 | */ |
299 | bool transferPixelsTo(GrTexture* texture, int left, int top, int width, int height, |
300 | GrColorType textureColorType, GrColorType bufferColorType, |
301 | GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes); |
302 | |
303 | /** |
304 | * Reads the pixels from a rectangle of a surface into a buffer. Use |
305 | * GrCaps::SupportedRead::fOffsetAlignmentForTransferBuffer to determine the requirements for |
306 | * the buffer offset alignment. If the surface is a MIP mapped texture, the base level is read. |
307 | * |
308 | * If successful the row bytes in the buffer is always: |
309 | * GrColorTypeBytesPerPixel(bufferColorType) * width |
310 | * |
311 | * Asserts that the caller has passed a properly aligned offset and that the buffer is |
312 | * large enough to hold the result |
313 | * |
314 | * @param surface The surface to read from. |
315 | * @param left left edge of the rectangle to read (inclusive) |
316 | * @param top top edge of the rectangle to read (inclusive) |
317 | * @param width width of rectangle to read in pixels. |
318 | * @param height height of rectangle to read in pixels. |
319 | * @param surfaceColorType the color type for this use of the surface. |
320 | * @param bufferColorType the color type of the transfer buffer's pixel data |
321 | * @param transferBuffer GrBuffer to write pixels to (type must be "kXferGpuToCpu") |
322 | * @param offset offset from the start of the buffer |
323 | */ |
324 | bool transferPixelsFrom(GrSurface* surface, int left, int top, int width, int height, |
325 | GrColorType surfaceColorType, GrColorType bufferColorType, |
326 | GrGpuBuffer* transferBuffer, size_t offset); |
327 | |
328 | // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst |
329 | // take place at higher levels and this function implement faster copy paths. The rect |
330 | // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the |
331 | // src/dst bounds and non-empty. They must also be in their exact device space coords, including |
332 | // already being transformed for origin if need be. If canDiscardOutsideDstRect is set to true |
333 | // then we don't need to preserve any data on the dst surface outside of the copy. |
334 | bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
335 | const SkIPoint& dstPoint); |
336 | |
337 | // Queries the per-pixel HW sample locations for the given render target, and then finds or |
338 | // assigns a key that uniquely identifies the sample pattern. The actual sample locations can be |
339 | // retrieved with retrieveSampleLocations(). |
340 | int findOrAssignSamplePatternKey(GrRenderTarget*); |
341 | |
342 | // Retrieves the per-pixel HW sample locations for the given sample pattern key, and, as a |
343 | // by-product, the actual number of samples in use. (This may differ from the number of samples |
344 | // requested by the render target.) Sample locations are returned as 0..1 offsets relative to |
345 | // the top-left corner of the pixel. |
346 | const SkTArray<SkPoint>& retrieveSampleLocations(int samplePatternKey) const { |
347 | return fSamplePatternDictionary.retrieveSampleLocations(samplePatternKey); |
348 | } |
349 | |
350 | // Returns a GrOpsRenderPass which GrOpsTasks send draw commands to instead of directly |
351 | // to the Gpu object. The 'bounds' rect is the content rect of the renderTarget. |
352 | // If a 'stencil' is provided it will be the one bound to 'renderTarget'. If one is not |
353 | // provided but 'renderTarget' has a stencil buffer then that is a signal that the |
354 | // render target's stencil buffer should be ignored. |
355 | virtual GrOpsRenderPass* getOpsRenderPass( |
356 | GrRenderTarget* renderTarget, |
357 | GrStencilAttachment* stencil, |
358 | GrSurfaceOrigin, |
359 | const SkIRect& bounds, |
360 | const GrOpsRenderPass::LoadAndStoreInfo&, |
361 | const GrOpsRenderPass::StencilLoadAndStoreInfo&, |
362 | const SkTArray<GrSurfaceProxy*, true>& sampledProxies) = 0; |
363 | |
364 | // Called by GrDrawingManager when flushing. |
365 | // Provides a hook for post-flush actions (e.g. Vulkan command buffer submits). This will also |
366 | // insert any numSemaphore semaphores on the gpu and set the backendSemaphores to match the |
367 | // inserted semaphores. |
368 | void executeFlushInfo(GrSurfaceProxy*[], int numProxies, |
369 | SkSurface::BackendSurfaceAccess access, |
370 | const GrFlushInfo&, |
371 | const GrBackendSurfaceMutableState* newState); |
372 | |
373 | bool submitToGpu(bool syncCpu); |
374 | |
375 | virtual void submit(GrOpsRenderPass*) = 0; |
376 | |
377 | virtual GrFence SK_WARN_UNUSED_RESULT insertFence() = 0; |
378 | virtual bool waitFence(GrFence) = 0; |
379 | virtual void deleteFence(GrFence) const = 0; |
380 | |
381 | virtual std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore( |
382 | bool isOwned = true) = 0; |
383 | virtual std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore, |
384 | GrResourceProvider::SemaphoreWrapType wrapType, GrWrapOwnership ownership) = 0; |
385 | virtual void insertSemaphore(GrSemaphore* semaphore) = 0; |
386 | virtual void waitSemaphore(GrSemaphore* semaphore) = 0; |
387 | |
388 | virtual void addFinishedProc(GrGpuFinishedProc finishedProc, |
389 | GrGpuFinishedContext finishedContext) = 0; |
390 | virtual void checkFinishProcs() = 0; |
391 | |
392 | virtual void takeOwnershipOfBuffer(sk_sp<GrGpuBuffer>) {} |
393 | |
394 | /** |
395 | * Checks if we detected an OOM from the underlying 3D API and if so returns true and resets |
396 | * the internal OOM state to false. Otherwise, returns false. |
397 | */ |
398 | bool checkAndResetOOMed(); |
399 | |
400 | /** |
401 | * Put this texture in a safe and known state for use across multiple contexts. Depending on |
402 | * the backend, this may return a GrSemaphore. If so, other contexts should wait on that |
403 | * semaphore before using this texture. |
404 | */ |
405 | virtual std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) = 0; |
406 | |
407 | /////////////////////////////////////////////////////////////////////////// |
408 | // Debugging and Stats |
409 | |
410 | class Stats { |
411 | public: |
412 | enum class ProgramCacheResult { |
413 | kHit, // the program was found in the cache |
414 | kMiss, // the program was not found in the cache (and was, thus, compiled) |
415 | kPartial, // a precompiled version was found in the persistent cache |
416 | |
417 | kLast = kPartial |
418 | }; |
419 | |
420 | static const int kNumProgramCacheResults = (int)ProgramCacheResult::kLast + 1; |
421 | |
422 | #if GR_GPU_STATS |
423 | Stats() = default; |
424 | |
425 | void reset() { *this = {}; } |
426 | |
427 | int renderTargetBinds() const { return fRenderTargetBinds; } |
428 | void incRenderTargetBinds() { fRenderTargetBinds++; } |
429 | |
430 | int shaderCompilations() const { return fShaderCompilations; } |
431 | void incShaderCompilations() { fShaderCompilations++; } |
432 | |
433 | int textureCreates() const { return fTextureCreates; } |
434 | void incTextureCreates() { fTextureCreates++; } |
435 | |
436 | int textureUploads() const { return fTextureUploads; } |
437 | void incTextureUploads() { fTextureUploads++; } |
438 | |
439 | int transfersToTexture() const { return fTransfersToTexture; } |
440 | void incTransfersToTexture() { fTransfersToTexture++; } |
441 | |
442 | int transfersFromSurface() const { return fTransfersFromSurface; } |
443 | void incTransfersFromSurface() { fTransfersFromSurface++; } |
444 | |
445 | int stencilAttachmentCreates() const { return fStencilAttachmentCreates; } |
446 | void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } |
447 | |
448 | int numDraws() const { return fNumDraws; } |
449 | void incNumDraws() { fNumDraws++; } |
450 | |
451 | int numFailedDraws() const { return fNumFailedDraws; } |
452 | void incNumFailedDraws() { ++fNumFailedDraws; } |
453 | |
454 | int numSubmitToGpus() const { return fNumSubmitToGpus; } |
455 | void incNumSubmitToGpus() { ++fNumSubmitToGpus; } |
456 | |
457 | int numScratchTexturesReused() const { return fNumScratchTexturesReused; } |
458 | void incNumScratchTexturesReused() { ++fNumScratchTexturesReused; } |
459 | |
460 | int numInlineCompilationFailures() const { return fNumInlineCompilationFailures; } |
461 | void incNumInlineCompilationFailures() { ++fNumInlineCompilationFailures; } |
462 | |
463 | int numInlineProgramCacheResult(ProgramCacheResult stat) const { |
464 | return fInlineProgramCacheStats[(int) stat]; |
465 | } |
466 | void incNumInlineProgramCacheResult(ProgramCacheResult stat) { |
467 | ++fInlineProgramCacheStats[(int) stat]; |
468 | } |
469 | |
470 | int numPreCompilationFailures() const { return fNumPreCompilationFailures; } |
471 | void incNumPreCompilationFailures() { ++fNumPreCompilationFailures; } |
472 | |
473 | int numPreProgramCacheResult(ProgramCacheResult stat) const { |
474 | return fPreProgramCacheStats[(int) stat]; |
475 | } |
476 | void incNumPreProgramCacheResult(ProgramCacheResult stat) { |
477 | ++fPreProgramCacheStats[(int) stat]; |
478 | } |
479 | |
480 | int numCompilationFailures() const { return fNumCompilationFailures; } |
481 | void incNumCompilationFailures() { ++fNumCompilationFailures; } |
482 | |
483 | int numPartialCompilationSuccesses() const { return fNumPartialCompilationSuccesses; } |
484 | void incNumPartialCompilationSuccesses() { ++fNumPartialCompilationSuccesses; } |
485 | |
486 | int numCompilationSuccesses() const { return fNumCompilationSuccesses; } |
487 | void incNumCompilationSuccesses() { ++fNumCompilationSuccesses; } |
488 | |
489 | #if GR_TEST_UTILS |
490 | void dump(SkString*); |
491 | void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values); |
492 | #endif |
493 | private: |
494 | int fRenderTargetBinds = 0; |
495 | int fShaderCompilations = 0; |
496 | int fTextureCreates = 0; |
497 | int fTextureUploads = 0; |
498 | int fTransfersToTexture = 0; |
499 | int fTransfersFromSurface = 0; |
500 | int fStencilAttachmentCreates = 0; |
501 | int fNumDraws = 0; |
502 | int fNumFailedDraws = 0; |
503 | int fNumSubmitToGpus = 0; |
504 | int fNumScratchTexturesReused = 0; |
505 | |
506 | int fNumInlineCompilationFailures = 0; |
507 | int fInlineProgramCacheStats[kNumProgramCacheResults] = { 0 }; |
508 | |
509 | int fNumPreCompilationFailures = 0; |
510 | int fPreProgramCacheStats[kNumProgramCacheResults] = { 0 }; |
511 | |
512 | int fNumCompilationFailures = 0; |
513 | int fNumPartialCompilationSuccesses = 0; |
514 | int fNumCompilationSuccesses = 0; |
515 | |
516 | #else |
517 | |
518 | #if GR_TEST_UTILS |
519 | void dump(SkString*) {} |
520 | void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {} |
521 | #endif |
522 | void incRenderTargetBinds() {} |
523 | void incShaderCompilations() {} |
524 | void incTextureCreates() {} |
525 | void incTextureUploads() {} |
526 | void incTransfersToTexture() {} |
527 | void incStencilAttachmentCreates() {} |
528 | void incNumDraws() {} |
529 | void incNumFailedDraws() {} |
530 | void incNumSubmitToGpus() {} |
531 | void incNumInlineCompilationFailures() {} |
532 | void incNumInlineProgramCacheResult(ProgramCacheResult stat) {} |
533 | void incNumPreCompilationFailures() {} |
534 | void incNumPreProgramCacheResult(ProgramCacheResult stat) {} |
535 | void incNumCompilationFailures() {} |
536 | void incNumPartialCompilationSuccesses() {} |
537 | void incNumCompilationSuccesses() {} |
538 | #endif |
539 | }; |
540 | |
541 | Stats* stats() { return &fStats; } |
542 | void dumpJSON(SkJSONWriter*) const; |
543 | |
544 | /** Used to initialize a backend texture with either a constant color, pixmaps or |
545 | * compressed data. |
546 | */ |
547 | class BackendTextureData { |
548 | public: |
549 | enum class Type { kColor, kPixmaps, kCompressed }; |
550 | BackendTextureData() = default; |
551 | BackendTextureData(const SkColor4f& color) : fType(Type::kColor), fColor(color) {} |
552 | BackendTextureData(const SkPixmap pixmaps[]) : fType(Type::kPixmaps), fPixmaps(pixmaps) { |
553 | SkASSERT(pixmaps); |
554 | } |
555 | BackendTextureData(const void* data, size_t size) : fType(Type::kCompressed) { |
556 | SkASSERT(data); |
557 | fCompressed.fData = data; |
558 | fCompressed.fSize = size; |
559 | } |
560 | |
561 | Type type() const { return fType; } |
562 | SkColor4f color() const { |
563 | SkASSERT(this->type() == Type::kColor); |
564 | return fColor; |
565 | } |
566 | |
567 | const SkPixmap& pixmap(int i) const { |
568 | SkASSERT(this->type() == Type::kPixmaps); |
569 | return fPixmaps[i]; |
570 | } |
571 | const SkPixmap* pixmaps() const { |
572 | SkASSERT(this->type() == Type::kPixmaps); |
573 | return fPixmaps; |
574 | } |
575 | |
576 | const void* compressedData() const { |
577 | SkASSERT(this->type() == Type::kCompressed); |
578 | return fCompressed.fData; |
579 | } |
580 | size_t compressedSize() const { |
581 | SkASSERT(this->type() == Type::kCompressed); |
582 | return fCompressed.fSize; |
583 | } |
584 | |
585 | |
586 | private: |
587 | Type fType = Type::kColor; |
588 | union { |
589 | SkColor4f fColor = {0, 0, 0, 0}; |
590 | const SkPixmap* fPixmaps; |
591 | struct { |
592 | const void* fData; |
593 | size_t fSize; |
594 | } fCompressed; |
595 | }; |
596 | }; |
597 | |
598 | /** |
599 | * Creates a texture directly in the backend API without wrapping it in a GrTexture. |
600 | * Must be matched with a call to deleteBackendTexture(). |
601 | * |
602 | * If data is null the texture is uninitialized. |
603 | * |
604 | * If data represents a color then all texture levels are cleared to that color. |
605 | * |
606 | * If data represents pixmaps then it must have a either one pixmap or, if mipmapping |
607 | * is specified, a complete MIP hierarchy of pixmaps. Additionally, if provided, the mip |
608 | * levels must be sized correctly according to the MIP sizes implied by dimensions. They |
609 | * must all have the same color type and that color type must be compatible with the |
610 | * texture format. |
611 | */ |
612 | GrBackendTexture createBackendTexture(SkISize dimensions, |
613 | const GrBackendFormat&, |
614 | GrRenderable, |
615 | GrMipmapped, |
616 | GrProtected); |
617 | |
618 | bool updateBackendTexture(const GrBackendTexture&, |
619 | sk_sp<GrRefCntedCallback> finishedCallback, |
620 | const BackendTextureData*); |
621 | |
622 | /** |
623 | * Same as the createBackendTexture case except compressed backend textures can |
624 | * never be renderable. |
625 | */ |
626 | GrBackendTexture createCompressedBackendTexture(SkISize dimensions, |
627 | const GrBackendFormat&, |
628 | GrMipmapped, |
629 | GrProtected); |
630 | |
631 | bool updateCompressedBackendTexture(const GrBackendTexture&, |
632 | sk_sp<GrRefCntedCallback> finishedCallback, |
633 | const BackendTextureData*); |
634 | |
635 | virtual bool setBackendTextureState(const GrBackendTexture&, |
636 | const GrBackendSurfaceMutableState&, |
637 | sk_sp<GrRefCntedCallback> finishedCallback) { |
638 | return false; |
639 | } |
640 | |
641 | virtual bool setBackendRenderTargetState(const GrBackendRenderTarget&, |
642 | const GrBackendSurfaceMutableState&, |
643 | sk_sp<GrRefCntedCallback> finishedCallback) { |
644 | return false; |
645 | } |
646 | |
647 | /** |
648 | * Frees a texture created by createBackendTexture(). If ownership of the backend |
649 | * texture has been transferred to a context using adopt semantics this should not be called. |
650 | */ |
651 | virtual void deleteBackendTexture(const GrBackendTexture&) = 0; |
652 | |
653 | /** |
654 | * In this case we have a program descriptor and a program info but no render target. |
655 | */ |
656 | virtual bool compile(const GrProgramDesc&, const GrProgramInfo&) = 0; |
657 | |
658 | virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } |
659 | |
660 | #if GR_TEST_UTILS |
661 | /** Check a handle represents an actual texture in the backend API that has not been freed. */ |
662 | virtual bool isTestingOnlyBackendTexture(const GrBackendTexture&) const = 0; |
663 | |
664 | virtual GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, |
665 | GrColorType) = 0; |
666 | |
667 | virtual void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) = 0; |
668 | |
669 | // This is only to be used in GL-specific tests. |
670 | virtual const GrGLContext* glContextForTesting() const { return nullptr; } |
671 | |
672 | // This is only to be used by testing code |
673 | virtual void resetShaderCacheForTesting() const {} |
674 | |
675 | /** |
676 | * Flushes all work to the gpu and forces the GPU to wait until all the gpu work has completed. |
677 | * This is for testing purposes only. |
678 | */ |
679 | virtual void testingOnly_flushGpuAndSync() = 0; |
680 | |
681 | /** |
682 | * Inserted as a pair around a block of code to do a GPU frame capture. |
683 | * Currently only works with the Metal backend. |
684 | */ |
685 | virtual void testingOnly_startCapture() {} |
686 | virtual void testingOnly_endCapture() {} |
687 | #endif |
688 | |
689 | // width and height may be larger than rt (if underlying API allows it). |
690 | // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on |
691 | // the GrStencilAttachment. |
692 | virtual GrStencilAttachment* createStencilAttachmentForRenderTarget( |
693 | const GrRenderTarget*, int width, int height, int numStencilSamples) = 0; |
694 | |
695 | void handleDirtyContext() { |
696 | if (fResetBits) { |
697 | this->resetContext(); |
698 | } |
699 | } |
700 | |
701 | virtual void storeVkPipelineCacheData() {} |
702 | |
703 | // http://skbug.com/9739 |
704 | virtual void insertManualFramebufferBarrier() { |
705 | SkASSERT(!this->caps()->requiresManualFBBarrierAfterTessellatedStencilDraw()); |
706 | SK_ABORT("Manual framebuffer barrier not supported." ); |
707 | } |
708 | |
709 | // Called before certain draws in order to guarantee coherent results from dst reads. |
710 | virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0; |
711 | |
712 | protected: |
713 | static bool MipMapsAreCorrect(SkISize dimensions, GrMipmapped, const BackendTextureData*); |
714 | static bool CompressedDataIsCorrect(SkISize dimensions, SkImage::CompressionType, |
715 | GrMipmapped, const BackendTextureData*); |
716 | |
717 | // Handles cases where a surface will be updated without a call to flushRenderTarget. |
718 | void didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds, |
719 | uint32_t mipLevels = 1) const; |
720 | |
721 | void setOOMed() { fOOMed = true; } |
722 | |
723 | Stats fStats; |
724 | std::unique_ptr<GrPathRendering> fPathRendering; |
725 | // Subclass must initialize this in its constructor. |
726 | sk_sp<const GrCaps> fCaps; |
727 | |
728 | private: |
729 | virtual GrBackendTexture onCreateBackendTexture(SkISize dimensions, |
730 | const GrBackendFormat&, |
731 | GrRenderable, |
732 | GrMipmapped, |
733 | GrProtected) = 0; |
734 | |
735 | virtual GrBackendTexture onCreateCompressedBackendTexture( |
736 | SkISize dimensions, const GrBackendFormat&, GrMipmapped, GrProtected) = 0; |
737 | |
738 | virtual bool onUpdateBackendTexture(const GrBackendTexture&, |
739 | sk_sp<GrRefCntedCallback> finishedCallback, |
740 | const BackendTextureData*) = 0; |
741 | |
742 | virtual bool onUpdateCompressedBackendTexture(const GrBackendTexture&, |
743 | sk_sp<GrRefCntedCallback> finishedCallback, |
744 | const BackendTextureData*) = 0; |
745 | |
746 | // called when the 3D context state is unknown. Subclass should emit any |
747 | // assumed 3D context state and dirty any state cache. |
748 | virtual void onResetContext(uint32_t resetBits) = 0; |
749 | |
750 | // Implementation of resetTextureBindings. |
751 | virtual void onResetTextureBindings() {} |
752 | |
753 | // Queries the effective number of samples in use by the hardware for the given render target, |
754 | // and queries the individual sample locations. |
755 | virtual void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) = 0; |
756 | |
757 | // overridden by backend-specific derived class to create objects. |
758 | // Texture size, renderablility, format support, sample count will have already been validated |
759 | // in base class before onCreateTexture is called. |
760 | // If the ith bit is set in levelClearMask then the ith MIP level should be cleared. |
761 | virtual sk_sp<GrTexture> onCreateTexture(SkISize dimensions, |
762 | const GrBackendFormat&, |
763 | GrRenderable, |
764 | int renderTargetSampleCnt, |
765 | SkBudgeted, |
766 | GrProtected, |
767 | int mipLevelCoont, |
768 | uint32_t levelClearMask) = 0; |
769 | virtual sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, |
770 | const GrBackendFormat&, |
771 | SkBudgeted, |
772 | GrMipmapped, |
773 | GrProtected, |
774 | const void* data, size_t dataSize) = 0; |
775 | virtual sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, |
776 | GrWrapOwnership, |
777 | GrWrapCacheable, |
778 | GrIOType) = 0; |
779 | |
780 | virtual sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, |
781 | GrWrapOwnership, |
782 | GrWrapCacheable) = 0; |
783 | |
784 | virtual sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
785 | int sampleCnt, |
786 | GrWrapOwnership, |
787 | GrWrapCacheable) = 0; |
788 | virtual sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) = 0; |
789 | virtual sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, |
790 | int sampleCnt) = 0; |
791 | virtual sk_sp<GrRenderTarget> onWrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, |
792 | const GrVkDrawableInfo&); |
793 | |
794 | virtual sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType intendedType, |
795 | GrAccessPattern, const void* data) = 0; |
796 | |
797 | // overridden by backend-specific derived class to perform the surface read |
798 | virtual bool onReadPixels(GrSurface*, int left, int top, int width, int height, |
799 | GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, |
800 | size_t rowBytes) = 0; |
801 | |
802 | // overridden by backend-specific derived class to perform the surface write |
803 | virtual bool onWritePixels(GrSurface*, int left, int top, int width, int height, |
804 | GrColorType surfaceColorType, GrColorType srcColorType, |
805 | const GrMipLevel texels[], int mipLevelCount, |
806 | bool prepForTexSampling) = 0; |
807 | |
808 | // overridden by backend-specific derived class to perform the texture transfer |
809 | virtual bool onTransferPixelsTo(GrTexture*, int left, int top, int width, int height, |
810 | GrColorType textiueColorType, GrColorType bufferColorType, |
811 | GrGpuBuffer* transferBuffer, size_t offset, |
812 | size_t rowBytes) = 0; |
813 | // overridden by backend-specific derived class to perform the surface transfer |
814 | virtual bool onTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
815 | GrColorType surfaceColorType, GrColorType bufferColorType, |
816 | GrGpuBuffer* transferBuffer, size_t offset) = 0; |
817 | |
818 | // overridden by backend-specific derived class to perform the resolve |
819 | virtual void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) = 0; |
820 | |
821 | // overridden by backend specific derived class to perform mip map level regeneration. |
822 | virtual bool onRegenerateMipMapLevels(GrTexture*) = 0; |
823 | |
824 | // overridden by backend specific derived class to perform the copy surface |
825 | virtual bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
826 | const SkIPoint& dstPoint) = 0; |
827 | |
828 | virtual void prepareSurfacesForBackendAccessAndStateUpdates( |
829 | GrSurfaceProxy* proxies[], |
830 | int numProxies, |
831 | SkSurface::BackendSurfaceAccess access, |
832 | const GrBackendSurfaceMutableState* newState) {} |
833 | |
834 | virtual bool onSubmitToGpu(bool syncCpu) = 0; |
835 | |
836 | #ifdef SK_ENABLE_DUMP_GPU |
837 | virtual void onDumpJSON(SkJSONWriter*) const {} |
838 | #endif |
839 | |
840 | sk_sp<GrTexture> createTextureCommon(SkISize, |
841 | const GrBackendFormat&, |
842 | GrRenderable, |
843 | int renderTargetSampleCnt, |
844 | SkBudgeted, |
845 | GrProtected, |
846 | int mipLevelCnt, |
847 | uint32_t levelClearMask); |
848 | |
849 | void resetContext() { |
850 | this->onResetContext(fResetBits); |
851 | fResetBits = 0; |
852 | } |
853 | |
854 | void callSubmittedProcs(bool success); |
855 | |
856 | uint32_t fResetBits; |
857 | // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. |
858 | GrDirectContext* fContext; |
859 | GrSamplePatternDictionary fSamplePatternDictionary; |
860 | |
861 | struct SubmittedProc { |
862 | SubmittedProc(GrGpuSubmittedProc proc, GrGpuSubmittedContext context) |
863 | : fProc(proc), fContext(context) {} |
864 | |
865 | GrGpuSubmittedProc fProc; |
866 | GrGpuSubmittedContext fContext; |
867 | }; |
868 | SkSTArray<4, SubmittedProc> fSubmittedProcs; |
869 | |
870 | bool fOOMed = false; |
871 | |
872 | friend class GrPathRendering; |
873 | typedef SkRefCnt INHERITED; |
874 | }; |
875 | |
876 | #endif |
877 | |