| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrSemaphore_DEFINED | 
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| 9 | #define GrSemaphore_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/gpu/GrBackendSemaphore.h" | 
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| 12 | #include "src/gpu/GrGpuResource.h" | 
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| 13 |  | 
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| 14 | /** | 
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| 15 | * Represents a semaphore-like GPU synchronization object. This is a slightly odd fit for | 
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| 16 | * GrGpuResource because we don't care about budgeting, recycling, or read/write references for | 
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| 17 | * these. However, making it a GrGpuResource makes it simpler to handle releasing/abandoning these | 
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| 18 | * along with other resources. If more cases like this arise we could consider moving some of the | 
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| 19 | * unused functionality off of GrGpuResource. | 
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| 20 | */ | 
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| 21 | class GrSemaphore { | 
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| 22 | public: | 
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| 23 | virtual ~GrSemaphore() {} | 
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| 24 |  | 
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| 25 | // The derived class can return its GrBackendSemaphore. This is used when flushing with signal | 
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| 26 | // semaphores so we can set the client's GrBackendSemaphore object after we've created the | 
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| 27 | // internal semaphore. | 
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| 28 | virtual GrBackendSemaphore backendSemaphore() const = 0; | 
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| 29 |  | 
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| 30 | private: | 
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| 31 | friend class GrGpu; // for setIsOwned | 
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| 32 | // This is only used in GrGpu to handle the case where we created a semaphore that was meant to | 
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| 33 | // be borrowed, but we failed to submit it. So we must go back and switch the semaphore to owned | 
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| 34 | // so that it gets deleted. | 
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| 35 | virtual void setIsOwned() = 0; | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | #endif | 
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| 39 |  | 
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