| 1 | /* |
|---|---|
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrShaderUtils_DEFINED |
| 9 | #define GrShaderUtils_DEFINED |
| 10 | |
| 11 | #include "include/core/SkTypes.h" |
| 12 | #include "include/gpu/GrContextOptions.h" |
| 13 | #include "src/sksl/SkSLString.h" |
| 14 | |
| 15 | namespace GrShaderUtils { |
| 16 | |
| 17 | SkSL::String PrettyPrint(const SkSL::String& string); |
| 18 | |
| 19 | void VisitLineByLine(const SkSL::String& text, |
| 20 | const std::function<void(int lineNumber, const char* lineText)>&); |
| 21 | |
| 22 | // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. |
| 23 | inline void PrintLineByLine(const SkSL::String& text) { |
| 24 | VisitLineByLine(text, [](int lineNumber, const char* lineText) { |
| 25 | SkDebugf("%4i\t%s\n", lineNumber, lineText); |
| 26 | }); |
| 27 | } |
| 28 | |
| 29 | GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); |
| 30 | |
| 31 | } // namespace GrShaderUtils |
| 32 | |
| 33 | #endif |
| 34 |