| 1 | /* | 
|---|---|
| 2 | * Copyright 2019 Google LLC | 
| 3 | * | 
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
| 5 | * found in the LICENSE file. | 
| 6 | */ | 
| 7 | |
| 8 | #ifndef GrShaderUtils_DEFINED | 
| 9 | #define GrShaderUtils_DEFINED | 
| 10 | |
| 11 | #include "include/core/SkTypes.h" | 
| 12 | #include "include/gpu/GrContextOptions.h" | 
| 13 | #include "src/sksl/SkSLString.h" | 
| 14 | |
| 15 | namespace GrShaderUtils { | 
| 16 | |
| 17 | SkSL::String PrettyPrint(const SkSL::String& string); | 
| 18 | |
| 19 | void VisitLineByLine(const SkSL::String& text, | 
| 20 | const std::function<void(int lineNumber, const char* lineText)>&); | 
| 21 | |
| 22 | // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. | 
| 23 | inline void PrintLineByLine(const SkSL::String& text) { | 
| 24 | VisitLineByLine(text, [](int lineNumber, const char* lineText) { | 
| 25 | SkDebugf( "%4i\t%s\n", lineNumber, lineText); | 
| 26 | }); | 
| 27 | } | 
| 28 | |
| 29 | GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); | 
| 30 | |
| 31 | } // namespace GrShaderUtils | 
| 32 | |
| 33 | #endif | 
| 34 | 
