| 1 | /* | 
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| 2 | * Copyright 2019 Google LLC | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/geometry/GrQuadUtils.h" | 
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| 9 |  | 
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| 10 | #include "include/core/SkRect.h" | 
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| 11 | #include "include/private/GrTypesPriv.h" | 
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| 12 | #include "include/private/SkVx.h" | 
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| 13 | #include "src/core/SkPathPriv.h" | 
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| 14 | #include "src/gpu/geometry/GrQuad.h" | 
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| 15 |  | 
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| 16 | using V4f = skvx::Vec<4, float>; | 
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| 17 | using M4f = skvx::Vec<4, int32_t>; | 
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| 18 |  | 
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| 19 | #define AI SK_ALWAYS_INLINE | 
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| 20 |  | 
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| 21 | // General tolerance used for denominators, checking div-by-0 | 
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| 22 | static constexpr float kTolerance = 1e-9f; | 
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| 23 | // Increased slop when comparing signed distances / lengths | 
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| 24 | static constexpr float kDistTolerance = 1e-2f; | 
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| 25 | static constexpr float kDist2Tolerance = kDistTolerance * kDistTolerance; | 
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| 26 | static constexpr float kInvDistTolerance = 1.f / kDistTolerance; | 
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| 27 |  | 
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| 28 | // These rotate the points/edge values either clockwise or counterclockwise assuming tri strip | 
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| 29 | // order. | 
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| 30 | static AI V4f next_cw(const V4f& v) { | 
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| 31 | return skvx::shuffle<2, 0, 3, 1>(v); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | static AI V4f next_ccw(const V4f& v) { | 
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| 35 | return skvx::shuffle<1, 3, 0, 2>(v); | 
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| 36 | } | 
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| 37 |  | 
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| 38 | static AI V4f next_diag(const V4f& v) { | 
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| 39 | // Same as next_ccw(next_ccw(v)), or next_cw(next_cw(v)), e.g. two rotations either direction. | 
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| 40 | return skvx::shuffle<3, 2, 1, 0>(v); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | // Replaces zero-length 'bad' edge vectors with the reversed opposite edge vector. | 
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| 44 | // e3 may be null if only 2D edges need to be corrected for. | 
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| 45 | static AI void correct_bad_edges(const M4f& bad, V4f* e1, V4f* e2, V4f* e3) { | 
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| 46 | if (any(bad)) { | 
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| 47 | // Want opposite edges, L B T R -> R T B L but with flipped sign to preserve winding | 
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| 48 | *e1 = if_then_else(bad, -next_diag(*e1), *e1); | 
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| 49 | *e2 = if_then_else(bad, -next_diag(*e2), *e2); | 
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| 50 | if (e3) { | 
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| 51 | *e3 = if_then_else(bad, -next_diag(*e3), *e3); | 
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| 52 | } | 
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| 53 | } | 
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| 54 | } | 
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| 55 |  | 
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| 56 | // Replace 'bad' coordinates by rotating CCW to get the next point. c3 may be null for 2D points. | 
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| 57 | static AI void correct_bad_coords(const M4f& bad, V4f* c1, V4f* c2, V4f* c3) { | 
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| 58 | if (any(bad)) { | 
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| 59 | *c1 = if_then_else(bad, next_ccw(*c1), *c1); | 
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| 60 | *c2 = if_then_else(bad, next_ccw(*c2), *c2); | 
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| 61 | if (c3) { | 
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| 62 | *c3 = if_then_else(bad, next_ccw(*c3), *c3); | 
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| 63 | } | 
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| 64 | } | 
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| 65 | } | 
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| 66 |  | 
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| 67 | // Since the local quad may not be type kRect, this uses the opposites for each vertex when | 
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| 68 | // interpolating, and calculates new ws in addition to new xs, ys. | 
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| 69 | static void interpolate_local(float alpha, int v0, int v1, int v2, int v3, | 
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| 70 | float lx[4], float ly[4], float lw[4]) { | 
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| 71 | SkASSERT(v0 >= 0 && v0 < 4); | 
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| 72 | SkASSERT(v1 >= 0 && v1 < 4); | 
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| 73 | SkASSERT(v2 >= 0 && v2 < 4); | 
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| 74 | SkASSERT(v3 >= 0 && v3 < 4); | 
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| 75 |  | 
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| 76 | float beta = 1.f - alpha; | 
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| 77 | lx[v0] = alpha * lx[v0] + beta * lx[v2]; | 
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| 78 | ly[v0] = alpha * ly[v0] + beta * ly[v2]; | 
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| 79 | lw[v0] = alpha * lw[v0] + beta * lw[v2]; | 
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| 80 |  | 
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| 81 | lx[v1] = alpha * lx[v1] + beta * lx[v3]; | 
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| 82 | ly[v1] = alpha * ly[v1] + beta * ly[v3]; | 
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| 83 | lw[v1] = alpha * lw[v1] + beta * lw[v3]; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | // Crops v0 to v1 based on the clipDevRect. v2 is opposite of v0, v3 is opposite of v1. | 
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| 87 | // It is written to not modify coordinates if there's no intersection along the edge. | 
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| 88 | // Ideally this would have been detected earlier and the entire draw is skipped. | 
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| 89 | static bool crop_rect_edge(const SkRect& clipDevRect, int v0, int v1, int v2, int v3, | 
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| 90 | float x[4], float y[4], float lx[4], float ly[4], float lw[4]) { | 
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| 91 | SkASSERT(v0 >= 0 && v0 < 4); | 
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| 92 | SkASSERT(v1 >= 0 && v1 < 4); | 
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| 93 | SkASSERT(v2 >= 0 && v2 < 4); | 
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| 94 | SkASSERT(v3 >= 0 && v3 < 4); | 
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| 95 |  | 
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| 96 | if (SkScalarNearlyEqual(x[v0], x[v1])) { | 
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| 97 | // A vertical edge | 
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| 98 | if (x[v0] < clipDevRect.fLeft && x[v2] >= clipDevRect.fLeft) { | 
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| 99 | // Overlapping with left edge of clipDevRect | 
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| 100 | if (lx) { | 
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| 101 | float alpha = (x[v2] - clipDevRect.fLeft) / (x[v2] - x[v0]); | 
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| 102 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); | 
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| 103 | } | 
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| 104 | x[v0] = clipDevRect.fLeft; | 
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| 105 | x[v1] = clipDevRect.fLeft; | 
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| 106 | return true; | 
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| 107 | } else if (x[v0] > clipDevRect.fRight && x[v2] <= clipDevRect.fRight) { | 
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| 108 | // Overlapping with right edge of clipDevRect | 
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| 109 | if (lx) { | 
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| 110 | float alpha = (clipDevRect.fRight - x[v2]) / (x[v0] - x[v2]); | 
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| 111 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); | 
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| 112 | } | 
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| 113 | x[v0] = clipDevRect.fRight; | 
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| 114 | x[v1] = clipDevRect.fRight; | 
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| 115 | return true; | 
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| 116 | } | 
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| 117 | } else { | 
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| 118 | // A horizontal edge | 
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| 119 | SkASSERT(SkScalarNearlyEqual(y[v0], y[v1])); | 
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| 120 | if (y[v0] < clipDevRect.fTop && y[v2] >= clipDevRect.fTop) { | 
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| 121 | // Overlapping with top edge of clipDevRect | 
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| 122 | if (lx) { | 
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| 123 | float alpha = (y[v2] - clipDevRect.fTop) / (y[v2] - y[v0]); | 
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| 124 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); | 
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| 125 | } | 
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| 126 | y[v0] = clipDevRect.fTop; | 
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| 127 | y[v1] = clipDevRect.fTop; | 
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| 128 | return true; | 
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| 129 | } else if (y[v0] > clipDevRect.fBottom && y[v2] <= clipDevRect.fBottom) { | 
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| 130 | // Overlapping with bottom edge of clipDevRect | 
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| 131 | if (lx) { | 
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| 132 | float alpha = (clipDevRect.fBottom - y[v2]) / (y[v0] - y[v2]); | 
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| 133 | interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw); | 
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| 134 | } | 
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| 135 | y[v0] = clipDevRect.fBottom; | 
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| 136 | y[v1] = clipDevRect.fBottom; | 
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| 137 | return true; | 
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| 138 | } | 
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| 139 | } | 
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| 140 |  | 
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| 141 | // No overlap so don't crop it | 
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| 142 | return false; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | // Updates x and y to intersect with clipDevRect.  lx, ly, and lw are updated appropriately and may | 
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| 146 | // be null to skip calculations. Returns bit mask of edges that were clipped. | 
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| 147 | static GrQuadAAFlags crop_rect(const SkRect& clipDevRect, float x[4], float y[4], | 
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| 148 | float lx[4], float ly[4], float lw[4]) { | 
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| 149 | GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone; | 
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| 150 |  | 
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| 151 | // The quad's left edge may not align with the SkRect notion of left due to 90 degree rotations | 
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| 152 | // or mirrors. So, this processes the logical edges of the quad and clamps it to the 4 sides of | 
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| 153 | // clipDevRect. | 
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| 154 |  | 
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| 155 | // Quad's left is v0 to v1 (op. v2 and v3) | 
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| 156 | if (crop_rect_edge(clipDevRect, 0, 1, 2, 3, x, y, lx, ly, lw)) { | 
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| 157 | clipEdgeFlags |= GrQuadAAFlags::kLeft; | 
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| 158 | } | 
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| 159 | // Quad's top edge is v0 to v2 (op. v1 and v3) | 
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| 160 | if (crop_rect_edge(clipDevRect, 0, 2, 1, 3, x, y, lx, ly, lw)) { | 
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| 161 | clipEdgeFlags |= GrQuadAAFlags::kTop; | 
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| 162 | } | 
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| 163 | // Quad's right edge is v2 to v3 (op. v0 and v1) | 
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| 164 | if (crop_rect_edge(clipDevRect, 2, 3, 0, 1, x, y, lx, ly, lw)) { | 
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| 165 | clipEdgeFlags |= GrQuadAAFlags::kRight; | 
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| 166 | } | 
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| 167 | // Quad's bottom edge is v1 to v3 (op. v0 and v2) | 
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| 168 | if (crop_rect_edge(clipDevRect, 1, 3, 0, 2, x, y, lx, ly, lw)) { | 
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| 169 | clipEdgeFlags |= GrQuadAAFlags::kBottom; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | return clipEdgeFlags; | 
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| 173 | } | 
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| 174 |  | 
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| 175 | // Similar to crop_rect, but assumes that both the device coordinates and optional local coordinates | 
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| 176 | // geometrically match the TL, BL, TR, BR vertex ordering, i.e. axis-aligned but not flipped, etc. | 
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| 177 | static GrQuadAAFlags crop_simple_rect(const SkRect& clipDevRect, float x[4], float y[4], | 
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| 178 | float lx[4], float ly[4]) { | 
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| 179 | GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone; | 
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| 180 |  | 
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| 181 | // Update local coordinates proportionately to how much the device rect edge was clipped | 
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| 182 | const SkScalar dx = lx ? (lx[2] - lx[0]) / (x[2] - x[0]) : 0.f; | 
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| 183 | const SkScalar dy = ly ? (ly[1] - ly[0]) / (y[1] - y[0]) : 0.f; | 
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| 184 | if (clipDevRect.fLeft > x[0]) { | 
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| 185 | if (lx) { | 
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| 186 | lx[0] += (clipDevRect.fLeft - x[0]) * dx; | 
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| 187 | lx[1] = lx[0]; | 
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| 188 | } | 
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| 189 | x[0] = clipDevRect.fLeft; | 
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| 190 | x[1] = clipDevRect.fLeft; | 
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| 191 | clipEdgeFlags |= GrQuadAAFlags::kLeft; | 
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| 192 | } | 
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| 193 | if (clipDevRect.fTop > y[0]) { | 
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| 194 | if (ly) { | 
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| 195 | ly[0] += (clipDevRect.fTop - y[0]) * dy; | 
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| 196 | ly[2] = ly[0]; | 
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| 197 | } | 
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| 198 | y[0] = clipDevRect.fTop; | 
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| 199 | y[2] = clipDevRect.fTop; | 
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| 200 | clipEdgeFlags |= GrQuadAAFlags::kTop; | 
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| 201 | } | 
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| 202 | if (clipDevRect.fRight < x[2]) { | 
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| 203 | if (lx) { | 
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| 204 | lx[2] -= (x[2] - clipDevRect.fRight) * dx; | 
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| 205 | lx[3] = lx[2]; | 
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| 206 | } | 
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| 207 | x[2] = clipDevRect.fRight; | 
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| 208 | x[3] = clipDevRect.fRight; | 
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| 209 | clipEdgeFlags |= GrQuadAAFlags::kRight; | 
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| 210 | } | 
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| 211 | if (clipDevRect.fBottom < y[1]) { | 
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| 212 | if (ly) { | 
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| 213 | ly[1] -= (y[1] - clipDevRect.fBottom) * dy; | 
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| 214 | ly[3] = ly[1]; | 
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| 215 | } | 
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| 216 | y[1] = clipDevRect.fBottom; | 
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| 217 | y[3] = clipDevRect.fBottom; | 
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| 218 | clipEdgeFlags |= GrQuadAAFlags::kBottom; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | return clipEdgeFlags; | 
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| 222 | } | 
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| 223 | // Consistent with GrQuad::asRect()'s return value but requires fewer operations since we don't need | 
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| 224 | // to calculate the bounds of the quad. | 
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| 225 | static bool is_simple_rect(const GrQuad& quad) { | 
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| 226 | if (quad.quadType() != GrQuad::Type::kAxisAligned) { | 
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| 227 | return false; | 
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| 228 | } | 
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| 229 | // v0 at the geometric top-left is unique, so we only need to compare x[0] < x[2] for left | 
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| 230 | // and y[0] < y[1] for top, but add a little padding to protect against numerical precision | 
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| 231 | // on R90 and R270 transforms tricking this check. | 
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| 232 | return ((quad.x(0) + SK_ScalarNearlyZero) < quad.x(2)) && | 
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| 233 | ((quad.y(0) + SK_ScalarNearlyZero) < quad.y(1)); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | // Calculates barycentric coordinates for each point in (testX, testY) in the triangle formed by | 
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| 237 | // (x0,y0) - (x1,y1) - (x2, y2) and stores them in u, v, w. | 
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| 238 | static bool barycentric_coords(float x0, float y0, float x1, float y1, float x2, float y2, | 
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| 239 | const V4f& testX, const V4f& testY, | 
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| 240 | V4f* u, V4f* v, V4f* w) { | 
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| 241 | // The 32-bit calculations can have catastrophic cancellation if the device-space coordinates | 
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| 242 | // are really big, and this code needs to handle that because we evaluate barycentric coords | 
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| 243 | // pre-cropping to the render target bounds. This preserves some precision by shrinking the | 
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| 244 | // coordinate space if the bounds are large. | 
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| 245 | static constexpr float kCoordLimit = 1e7f; // Big but somewhat arbitrary, fixes crbug:10141204 | 
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| 246 | float scaleX = std::max(std::max(x0, x1), x2) - std::min(std::min(x0, x1), x2); | 
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| 247 | float scaleY = std::max(std::max(y0, y1), y2) - std::min(std::min(y0, y1), y2); | 
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| 248 | if (scaleX > kCoordLimit) { | 
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| 249 | scaleX = kCoordLimit / scaleX; | 
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| 250 | x0 *= scaleX; | 
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| 251 | x1 *= scaleX; | 
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| 252 | x2 *= scaleX; | 
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| 253 | } else { | 
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| 254 | // Don't scale anything | 
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| 255 | scaleX = 1.f; | 
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| 256 | } | 
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| 257 | if (scaleY > kCoordLimit) { | 
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| 258 | scaleY = kCoordLimit / scaleY; | 
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| 259 | y0 *= scaleY; | 
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| 260 | y1 *= scaleY; | 
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| 261 | y2 *= scaleY; | 
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| 262 | } else { | 
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| 263 | scaleY = 1.f; | 
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| 264 | } | 
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| 265 |  | 
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| 266 | // Modeled after SkPathOpsQuad::pointInTriangle() but uses float instead of double, is | 
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| 267 | // vectorized and outputs normalized barycentric coordinates instead of inside/outside test | 
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| 268 | float v0x = x2 - x0; | 
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| 269 | float v0y = y2 - y0; | 
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| 270 | float v1x = x1 - x0; | 
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| 271 | float v1y = y1 - y0; | 
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| 272 |  | 
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| 273 | float dot00 = v0x * v0x + v0y * v0y; | 
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| 274 | float dot01 = v0x * v1x + v0y * v1y; | 
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| 275 | float dot11 = v1x * v1x + v1y * v1y; | 
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| 276 |  | 
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| 277 | // Not yet 1/d, first check d != 0 with a healthy tolerance (worst case is we end up not | 
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| 278 | // cropping something we could have, which is better than cropping something we shouldn't have). | 
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| 279 | // The tolerance is partly so large because these comparisons operate in device px^4 units, | 
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| 280 | // with plenty of subtractions thrown in. The SkPathOpsQuad code's use of doubles helped, and | 
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| 281 | // because it only needed to return "inside triangle", it could compare against [0, denom] and | 
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| 282 | // skip the normalization entirely. | 
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| 283 | float invDenom = dot00 * dot11 - dot01 * dot01; | 
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| 284 | static constexpr SkScalar kEmptyTriTolerance = SK_Scalar1 / (1 << 5); | 
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| 285 | if (SkScalarNearlyZero(invDenom, kEmptyTriTolerance)) { | 
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| 286 | // The triangle was degenerate/empty, which can cause the following UVW calculations to | 
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| 287 | // return (0,0,1) for every test point. This in turn makes the cropping code think that the | 
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| 288 | // empty triangle contains the crop rect and we turn the draw into a fullscreen clear, which | 
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| 289 | // is definitely the utter opposite of what we'd expect for an empty shape. | 
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| 290 | return false; | 
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| 291 | } else { | 
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| 292 | // Safe to divide | 
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| 293 | invDenom = sk_ieee_float_divide(1.f, invDenom); | 
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| 294 | } | 
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| 295 |  | 
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| 296 | V4f v2x = (scaleX * testX) - x0; | 
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| 297 | V4f v2y = (scaleY * testY) - y0; | 
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| 298 |  | 
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| 299 | V4f dot02 = v0x * v2x + v0y * v2y; | 
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| 300 | V4f dot12 = v1x * v2x + v1y * v2y; | 
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| 301 |  | 
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| 302 | // These are relative to the vertices, so there's no need to undo the scale factor | 
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| 303 | *u = (dot11 * dot02 - dot01 * dot12) * invDenom; | 
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| 304 | *v = (dot00 * dot12 - dot01 * dot02) * invDenom; | 
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| 305 | *w = 1.f - *u - *v; | 
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| 306 |  | 
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| 307 | return true; | 
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| 308 | } | 
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| 309 |  | 
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| 310 | static M4f inside_triangle(const V4f& u, const V4f& v, const V4f& w) { | 
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| 311 | return ((u >= 0.f) & (u <= 1.f)) & ((v >= 0.f) & (v <= 1.f)) & ((w >= 0.f) & (w <= 1.f)); | 
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| 312 | } | 
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| 313 |  | 
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| 314 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 315 |  | 
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| 316 | SkRect GrQuad::projectedBounds() const { | 
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| 317 | V4f xs = this->x4f(); | 
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| 318 | V4f ys = this->y4f(); | 
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| 319 | V4f ws = this->w4f(); | 
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| 320 | M4f clipW = ws < SkPathPriv::kW0PlaneDistance; | 
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| 321 | if (any(clipW)) { | 
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| 322 | V4f x2d = xs / ws; | 
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| 323 | V4f y2d = ys / ws; | 
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| 324 | // Bounds of just the projected points in front of w = epsilon | 
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| 325 | SkRect frontBounds = { | 
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| 326 | min(if_then_else(clipW, V4f(SK_ScalarInfinity), x2d)), | 
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| 327 | min(if_then_else(clipW, V4f(SK_ScalarInfinity), y2d)), | 
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| 328 | max(if_then_else(clipW, V4f(SK_ScalarNegativeInfinity), x2d)), | 
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| 329 | max(if_then_else(clipW, V4f(SK_ScalarNegativeInfinity), y2d)) | 
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| 330 | }; | 
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| 331 | // Calculate clipped coordinates by following CCW edges, only keeping points where the w | 
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| 332 | // actually changes sign between the vertices. | 
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| 333 | V4f t = (SkPathPriv::kW0PlaneDistance - ws) / (next_ccw(ws) - ws); | 
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| 334 | x2d = (t * next_ccw(xs) + (1.f - t) * xs) / SkPathPriv::kW0PlaneDistance; | 
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| 335 | y2d = (t * next_ccw(ys) + (1.f - t) * ys) / SkPathPriv::kW0PlaneDistance; | 
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| 336 | // True if (w < e) xor (ccw(w) < e), i.e. crosses the w = epsilon plane | 
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| 337 | clipW = clipW ^ (next_ccw(ws) < SkPathPriv::kW0PlaneDistance); | 
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| 338 | return { | 
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| 339 | min(if_then_else(clipW, x2d, V4f(frontBounds.fLeft))), | 
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| 340 | min(if_then_else(clipW, y2d, V4f(frontBounds.fTop))), | 
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| 341 | max(if_then_else(clipW, x2d, V4f(frontBounds.fRight))), | 
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| 342 | max(if_then_else(clipW, y2d, V4f(frontBounds.fBottom))) | 
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| 343 | }; | 
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| 344 | } else { | 
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| 345 | // Nothing is behind the viewer, so the projection is straight forward and valid | 
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| 346 | ws = 1.f / ws; | 
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| 347 | V4f x2d = xs * ws; | 
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| 348 | V4f y2d = ys * ws; | 
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| 349 | return {min(x2d), min(y2d), max(x2d), max(y2d)}; | 
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| 350 | } | 
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| 351 | } | 
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| 352 |  | 
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| 353 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 354 |  | 
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| 355 | namespace GrQuadUtils { | 
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| 356 |  | 
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| 357 | void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, const GrQuad& quad, | 
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| 358 | GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) { | 
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| 359 | // Most cases will keep the requested types unchanged | 
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| 360 | *outAAType = requestedAAType; | 
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| 361 | *outEdgeFlags = requestedEdgeFlags; | 
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| 362 |  | 
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| 363 | switch (requestedAAType) { | 
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| 364 | // When aa type is coverage, disable AA if the edge configuration doesn't actually need it | 
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| 365 | case GrAAType::kCoverage: | 
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| 366 | if (requestedEdgeFlags == GrQuadAAFlags::kNone) { | 
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| 367 | // Turn off anti-aliasing | 
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| 368 | *outAAType = GrAAType::kNone; | 
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| 369 | } else { | 
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| 370 | // For coverage AA, if the quad is a rect and it lines up with pixel boundaries | 
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| 371 | // then overall aa and per-edge aa can be completely disabled | 
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| 372 | if (quad.quadType() == GrQuad::Type::kAxisAligned && !quad.aaHasEffectOnRect()) { | 
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| 373 | *outAAType = GrAAType::kNone; | 
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| 374 | *outEdgeFlags = GrQuadAAFlags::kNone; | 
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| 375 | } | 
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| 376 | } | 
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| 377 | break; | 
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| 378 | // For no or msaa anti aliasing, override the edge flags since edge flags only make sense | 
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| 379 | // when coverage aa is being used. | 
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| 380 | case GrAAType::kNone: | 
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| 381 | *outEdgeFlags = GrQuadAAFlags::kNone; | 
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| 382 | break; | 
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| 383 | case GrAAType::kMSAA: | 
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| 384 | *outEdgeFlags = GrQuadAAFlags::kAll; | 
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| 385 | break; | 
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| 386 | } | 
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| 387 | } | 
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| 388 |  | 
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| 389 | int ClipToW0(DrawQuad* quad, DrawQuad* ) { | 
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| 390 | using Vertices = TessellationHelper::Vertices; | 
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| 391 |  | 
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| 392 | SkASSERT(quad && extraVertices); | 
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| 393 |  | 
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| 394 | if (quad->fDevice.quadType() < GrQuad::Type::kPerspective) { | 
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| 395 | // W implicitly 1s for each vertex, so nothing to do but draw unmodified 'quad' | 
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| 396 | return 1; | 
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| 397 | } | 
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| 398 |  | 
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| 399 | M4f validW = quad->fDevice.w4f() >= SkPathPriv::kW0PlaneDistance; | 
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| 400 | if (all(validW)) { | 
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| 401 | // Nothing to clip, can proceed normally drawing just 'quad' | 
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| 402 | return 1; | 
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| 403 | } else if (!any(validW)) { | 
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| 404 | // Everything is clipped, so draw nothing | 
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| 405 | return 0; | 
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| 406 | } | 
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| 407 |  | 
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| 408 | // The clipped local coordinates will most likely not remain rectilinear | 
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| 409 | GrQuad::Type localType = quad->fLocal.quadType(); | 
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| 410 | if (localType < GrQuad::Type::kGeneral) { | 
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| 411 | localType = GrQuad::Type::kGeneral; | 
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| 412 | } | 
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| 413 |  | 
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| 414 | // If we got here, there are 1, 2, or 3 points behind the w = 0 plane. If 2 or 3 points are | 
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| 415 | // clipped we can define a new quad that covers the clipped shape directly. If there's 1 clipped | 
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| 416 | // out, the new geometry is a pentagon. | 
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| 417 | Vertices v; | 
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| 418 | v.reset(quad->fDevice, &quad->fLocal); | 
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| 419 |  | 
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| 420 | int clipCount = (validW[0] ? 0 : 1) + (validW[1] ? 0 : 1) + | 
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| 421 | (validW[2] ? 0 : 1) + (validW[3] ? 0 : 1); | 
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| 422 | SkASSERT(clipCount >= 1 && clipCount <= 3); | 
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| 423 |  | 
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| 424 | // FIXME de-duplicate from the projectedBounds() calculations. | 
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| 425 | V4f t = (SkPathPriv::kW0PlaneDistance - v.fW) / (next_ccw(v.fW) - v.fW); | 
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| 426 |  | 
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| 427 | Vertices clip; | 
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| 428 | clip.fX = (t * next_ccw(v.fX) + (1.f - t) * v.fX); | 
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| 429 | clip.fY = (t * next_ccw(v.fY) + (1.f - t) * v.fY); | 
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| 430 | clip.fW = SkPathPriv::kW0PlaneDistance; | 
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| 431 |  | 
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| 432 | clip.fU = (t * next_ccw(v.fU) + (1.f - t) * v.fU); | 
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| 433 | clip.fV = (t * next_ccw(v.fV) + (1.f - t) * v.fV); | 
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| 434 | clip.fR = (t * next_ccw(v.fR) + (1.f - t) * v.fR); | 
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| 435 |  | 
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| 436 | M4f ccwValid = next_ccw(v.fW) >= SkPathPriv::kW0PlaneDistance; | 
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| 437 | M4f cwValid  = next_cw(v.fW)  >= SkPathPriv::kW0PlaneDistance; | 
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| 438 |  | 
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| 439 | if (clipCount != 1) { | 
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| 440 | // Simplest case, replace behind-w0 points with their clipped points by following CCW edge | 
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| 441 | // or CW edge, depending on if the edge crosses from neg. to pos. w or pos. to neg. | 
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| 442 | SkASSERT(clipCount == 2 || clipCount == 3); | 
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| 443 |  | 
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| 444 | // NOTE: when 3 vertices are clipped, this results in a degenerate quad where one vertex | 
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| 445 | // is replicated. This is preferably to inserting a 3rd vertex on the w = 0 intersection | 
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| 446 | // line because two parallel edges make inset/outset math unstable for large quads. | 
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| 447 | v.fX = if_then_else(validW, v.fX, | 
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| 448 | if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fX), | 
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| 449 | if_then_else(ccwValid, clip.fX, /* cwValid */ next_cw(clip.fX)))); | 
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| 450 | v.fY = if_then_else(validW, v.fY, | 
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| 451 | if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fY), | 
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| 452 | if_then_else(ccwValid, clip.fY, /* cwValid */ next_cw(clip.fY)))); | 
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| 453 | v.fW = if_then_else(validW, v.fW, clip.fW); | 
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| 454 |  | 
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| 455 | v.fU = if_then_else(validW, v.fU, | 
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| 456 | if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fU), | 
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| 457 | if_then_else(ccwValid, clip.fU, /* cwValid */ next_cw(clip.fU)))); | 
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| 458 | v.fV = if_then_else(validW, v.fV, | 
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| 459 | if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fV), | 
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| 460 | if_then_else(ccwValid, clip.fV, /* cwValid */ next_cw(clip.fV)))); | 
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| 461 | v.fR = if_then_else(validW, v.fR, | 
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| 462 | if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fR), | 
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| 463 | if_then_else(ccwValid, clip.fR, /* cwValid */ next_cw(clip.fR)))); | 
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| 464 |  | 
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| 465 | // For 2 or 3 clipped vertices, the resulting shape is a quad or a triangle, so it can be | 
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| 466 | // entirely represented in 'quad'. | 
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| 467 | v.asGrQuads(&quad->fDevice, GrQuad::Type::kPerspective, | 
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| 468 | &quad->fLocal, localType); | 
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| 469 | return 1; | 
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| 470 | } else { | 
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| 471 | // The clipped geometry is a pentagon, so it will be represented as two quads connected by | 
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| 472 | // a new non-AA edge. Use the midpoint along one of the unclipped edges as a split vertex. | 
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| 473 | Vertices mid; | 
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| 474 | mid.fX = 0.5f * (v.fX + next_ccw(v.fX)); | 
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| 475 | mid.fY = 0.5f * (v.fY + next_ccw(v.fY)); | 
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| 476 | mid.fW = 0.5f * (v.fW + next_ccw(v.fW)); | 
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| 477 |  | 
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| 478 | mid.fU = 0.5f * (v.fU + next_ccw(v.fU)); | 
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| 479 | mid.fV = 0.5f * (v.fV + next_ccw(v.fV)); | 
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| 480 | mid.fR = 0.5f * (v.fR + next_ccw(v.fR)); | 
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| 481 |  | 
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| 482 | // Make a quad formed by the 2 clipped points, the inserted mid point, and the good vertex | 
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| 483 | // that is CCW rotated from the clipped vertex. | 
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| 484 | Vertices v2; | 
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| 485 | v2.fUVRCount = v.fUVRCount; | 
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| 486 | v2.fX = if_then_else((!validW) | (!ccwValid), clip.fX, | 
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| 487 | if_then_else(cwValid, next_cw(mid.fX), v.fX)); | 
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| 488 | v2.fY = if_then_else((!validW) | (!ccwValid), clip.fY, | 
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| 489 | if_then_else(cwValid, next_cw(mid.fY), v.fY)); | 
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| 490 | v2.fW = if_then_else((!validW) | (!ccwValid), clip.fW, | 
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| 491 | if_then_else(cwValid, next_cw(mid.fW), v.fW)); | 
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| 492 |  | 
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| 493 | v2.fU = if_then_else((!validW) | (!ccwValid), clip.fU, | 
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| 494 | if_then_else(cwValid, next_cw(mid.fU), v.fU)); | 
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| 495 | v2.fV = if_then_else((!validW) | (!ccwValid), clip.fV, | 
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| 496 | if_then_else(cwValid, next_cw(mid.fV), v.fV)); | 
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| 497 | v2.fR = if_then_else((!validW) | (!ccwValid), clip.fR, | 
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| 498 | if_then_else(cwValid, next_cw(mid.fR), v.fR)); | 
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| 499 | // The non-AA edge for this quad is the opposite of the clipped vertex's edge | 
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| 500 | GrQuadAAFlags v2EdgeFlag = (!validW[0] ? GrQuadAAFlags::kRight  : // left clipped -> right | 
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| 501 | (!validW[1] ? GrQuadAAFlags::kTop    : // bottom clipped -> top | 
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| 502 | (!validW[2] ? GrQuadAAFlags::kBottom : // top clipped -> bottom | 
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| 503 | GrQuadAAFlags::kLeft))); // right clipped -> left | 
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| 504 | extraVertices->fEdgeFlags = quad->fEdgeFlags & ~v2EdgeFlag; | 
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| 505 |  | 
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| 506 | // Make a quad formed by the remaining two good vertices, one clipped point, and the | 
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| 507 | // inserted mid point. | 
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| 508 | v.fX = if_then_else(!validW, next_cw(clip.fX), | 
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| 509 | if_then_else(!cwValid, mid.fX, v.fX)); | 
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| 510 | v.fY = if_then_else(!validW, next_cw(clip.fY), | 
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| 511 | if_then_else(!cwValid, mid.fY, v.fY)); | 
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| 512 | v.fW = if_then_else(!validW, clip.fW, | 
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| 513 | if_then_else(!cwValid, mid.fW, v.fW)); | 
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| 514 |  | 
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| 515 | v.fU = if_then_else(!validW, next_cw(clip.fU), | 
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| 516 | if_then_else(!cwValid, mid.fU, v.fU)); | 
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| 517 | v.fV = if_then_else(!validW, next_cw(clip.fV), | 
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| 518 | if_then_else(!cwValid, mid.fV, v.fV)); | 
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| 519 | v.fR = if_then_else(!validW, next_cw(clip.fR), | 
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| 520 | if_then_else(!cwValid, mid.fR, v.fR)); | 
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| 521 | // The non-AA edge for this quad is the clipped vertex's edge | 
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| 522 | GrQuadAAFlags v1EdgeFlag = (!validW[0] ? GrQuadAAFlags::kLeft   : | 
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| 523 | (!validW[1] ? GrQuadAAFlags::kBottom : | 
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| 524 | (!validW[2] ? GrQuadAAFlags::kTop    : | 
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| 525 | GrQuadAAFlags::kRight))); | 
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| 526 |  | 
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| 527 | v.asGrQuads(&quad->fDevice, GrQuad::Type::kPerspective, | 
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| 528 | &quad->fLocal, localType); | 
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| 529 | quad->fEdgeFlags &= ~v1EdgeFlag; | 
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| 530 |  | 
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| 531 | v2.asGrQuads(&extraVertices->fDevice, GrQuad::Type::kPerspective, | 
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| 532 | &extraVertices->fLocal, localType); | 
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| 533 | // Caller must draw both 'quad' and 'extraVertices' to cover the clipped geometry | 
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| 534 | return 2; | 
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| 535 | } | 
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| 536 | } | 
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| 537 |  | 
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| 538 | bool CropToRect(const SkRect& cropRect, GrAA cropAA, DrawQuad* quad, bool computeLocal) { | 
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| 539 | SkASSERT(quad->fDevice.isFinite()); | 
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| 540 |  | 
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| 541 | if (quad->fDevice.quadType() == GrQuad::Type::kAxisAligned) { | 
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| 542 | // crop_rect and crop_rect_simple keep the rectangles as rectangles, so the intersection | 
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| 543 | // of the crop and quad can be calculated exactly. Some care must be taken if the quad | 
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| 544 | // is axis-aligned but does not satisfy asRect() due to flips, etc. | 
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| 545 | GrQuadAAFlags clippedEdges; | 
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| 546 | if (computeLocal) { | 
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| 547 | if (is_simple_rect(quad->fDevice) && is_simple_rect(quad->fLocal)) { | 
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| 548 | clippedEdges = crop_simple_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(), | 
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| 549 | quad->fLocal.xs(), quad->fLocal.ys()); | 
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| 550 | } else { | 
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| 551 | clippedEdges = crop_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(), | 
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| 552 | quad->fLocal.xs(), quad->fLocal.ys(), quad->fLocal.ws()); | 
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| 553 | } | 
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| 554 | } else { | 
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| 555 | if (is_simple_rect(quad->fDevice)) { | 
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| 556 | clippedEdges = crop_simple_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(), | 
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| 557 | nullptr, nullptr); | 
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| 558 | } else { | 
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| 559 | clippedEdges = crop_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(), | 
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| 560 | nullptr, nullptr, nullptr); | 
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| 561 | } | 
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| 562 | } | 
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| 563 |  | 
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| 564 | // Apply the clipped edge updates to the original edge flags | 
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| 565 | if (cropAA == GrAA::kYes) { | 
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| 566 | // Turn on all edges that were clipped | 
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| 567 | quad->fEdgeFlags |= clippedEdges; | 
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| 568 | } else { | 
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| 569 | // Turn off all edges that were clipped | 
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| 570 | quad->fEdgeFlags &= ~clippedEdges; | 
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| 571 | } | 
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| 572 | return true; | 
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| 573 | } | 
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| 574 |  | 
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| 575 | if (computeLocal) { | 
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| 576 | // FIXME (michaelludwig) Calculate cropped local coordinates when not kAxisAligned | 
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| 577 | return false; | 
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| 578 | } | 
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| 579 |  | 
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| 580 | V4f devX = quad->fDevice.x4f(); | 
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| 581 | V4f devY = quad->fDevice.y4f(); | 
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| 582 | // Project the 3D coordinates to 2D | 
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| 583 | if (quad->fDevice.quadType() == GrQuad::Type::kPerspective) { | 
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| 584 | V4f devW = quad->fDevice.w4f(); | 
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| 585 | if (any(devW < SkPathPriv::kW0PlaneDistance)) { | 
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| 586 | // The rest of this function assumes the quad is in front of w = 0 | 
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| 587 | return false; | 
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| 588 | } | 
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| 589 | devW = 1.f / devW; | 
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| 590 | devX *= devW; | 
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| 591 | devY *= devW; | 
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| 592 | } | 
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| 593 |  | 
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| 594 | V4f clipX = {cropRect.fLeft, cropRect.fLeft, cropRect.fRight, cropRect.fRight}; | 
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| 595 | V4f clipY = {cropRect.fTop, cropRect.fBottom, cropRect.fTop, cropRect.fBottom}; | 
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| 596 |  | 
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| 597 | // Calculate barycentric coordinates for the 4 rect corners in the 2 triangles that the quad | 
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| 598 | // is tessellated into when drawn. | 
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| 599 | V4f u1, v1, w1; | 
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| 600 | V4f u2, v2, w2; | 
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| 601 | if (!barycentric_coords(devX[0], devY[0], devX[1], devY[1], devX[2], devY[2], clipX, clipY, | 
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| 602 | &u1, &v1, &w1) || | 
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| 603 | !barycentric_coords(devX[1], devY[1], devX[3], devY[3], devX[2], devY[2], clipX, clipY, | 
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| 604 | &u2, &v2, &w2)) { | 
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| 605 | // Bad triangles, skip cropping | 
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| 606 | return false; | 
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| 607 | } | 
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| 608 |  | 
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| 609 | // clipDevRect is completely inside this quad if each corner is in at least one of two triangles | 
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| 610 | M4f inTri1 = inside_triangle(u1, v1, w1); | 
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| 611 | M4f inTri2 = inside_triangle(u2, v2, w2); | 
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| 612 | if (all(inTri1 | inTri2)) { | 
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| 613 | // We can crop to exactly the clipDevRect. | 
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| 614 | // FIXME (michaelludwig) - there are other ways to have determined quad covering the clip | 
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| 615 | // rect, but the barycentric coords will be useful to derive local coordinates in the future | 
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| 616 |  | 
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| 617 | // Since we are cropped to exactly clipDevRect, we have discarded any perspective and the | 
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| 618 | // type becomes kRect. If updated locals were requested, they will incorporate perspective. | 
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| 619 | // FIXME (michaelludwig) - once we have local coordinates handled, it may be desirable to | 
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| 620 | // keep the draw as perspective so that the hardware does perspective interpolation instead | 
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| 621 | // of pushing it into a local coord w and having the shader do an extra divide. | 
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| 622 | clipX.store(quad->fDevice.xs()); | 
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| 623 | clipY.store(quad->fDevice.ys()); | 
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| 624 | quad->fDevice.setQuadType(GrQuad::Type::kAxisAligned); | 
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| 625 |  | 
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| 626 | // Update the edge flags to match the clip setting since all 4 edges have been clipped | 
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| 627 | quad->fEdgeFlags = cropAA == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone; | 
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| 628 |  | 
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| 629 | return true; | 
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| 630 | } | 
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| 631 |  | 
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| 632 | // FIXME (michaelludwig) - use TessellationHelper's inset/outset math to move | 
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| 633 | // edges to the closest clip corner they are outside of | 
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| 634 |  | 
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| 635 | return false; | 
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| 636 | } | 
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| 637 |  | 
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| 638 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 639 | // TessellationHelper implementation and helper struct implementations | 
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| 640 | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 641 |  | 
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| 642 | //** EdgeVectors implementation | 
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| 643 |  | 
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| 644 | void TessellationHelper::EdgeVectors::reset(const skvx::Vec<4, float>& xs, | 
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| 645 | const skvx::Vec<4, float>& ys, | 
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| 646 | const skvx::Vec<4, float>& ws, | 
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| 647 | GrQuad::Type quadType) { | 
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| 648 | // Calculate all projected edge vector values for this quad. | 
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| 649 | if (quadType == GrQuad::Type::kPerspective) { | 
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| 650 | V4f iw = 1.f / ws; | 
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| 651 | fX2D = xs * iw; | 
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| 652 | fY2D = ys * iw; | 
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| 653 | } else { | 
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| 654 | fX2D = xs; | 
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| 655 | fY2D = ys; | 
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| 656 | } | 
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| 657 |  | 
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| 658 | fDX = next_ccw(fX2D) - fX2D; | 
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| 659 | fDY = next_ccw(fY2D) - fY2D; | 
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| 660 | fInvLengths = 1.f / sqrt(fDX*fDX + fDY*fDY); | 
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| 661 |  | 
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| 662 | // Normalize edge vectors | 
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| 663 | fDX *= fInvLengths; | 
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| 664 | fDY *= fInvLengths; | 
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| 665 |  | 
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| 666 | // Calculate angles between vectors | 
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| 667 | if (quadType <= GrQuad::Type::kRectilinear) { | 
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| 668 | fCosTheta = 0.f; | 
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| 669 | fInvSinTheta = 1.f; | 
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| 670 | } else { | 
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| 671 | fCosTheta = fDX*next_cw(fDX) + fDY*next_cw(fDY); | 
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| 672 | // NOTE: if cosTheta is close to 1, inset/outset math will avoid the fast paths that rely | 
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| 673 | // on thefInvSinTheta since it will approach infinity. | 
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| 674 | fInvSinTheta = 1.f / sqrt(1.f - fCosTheta * fCosTheta); | 
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| 675 | } | 
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| 676 | } | 
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| 677 |  | 
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| 678 | //** EdgeEquations implementation | 
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| 679 |  | 
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| 680 | void TessellationHelper::EdgeEquations::reset(const EdgeVectors& edgeVectors) { | 
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| 681 | V4f dx = edgeVectors.fDX; | 
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| 682 | V4f dy = edgeVectors.fDY; | 
|---|
| 683 | // Correct for bad edges by copying adjacent edge information into the bad component | 
|---|
| 684 | correct_bad_edges(edgeVectors.fInvLengths >= kInvDistTolerance, &dx, &dy, nullptr); | 
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| 685 |  | 
|---|
| 686 | V4f c = dx*edgeVectors.fY2D - dy*edgeVectors.fX2D; | 
|---|
| 687 | // Make sure normals point into the shape | 
|---|
| 688 | V4f test = dy * next_cw(edgeVectors.fX2D) + (-dx * next_cw(edgeVectors.fY2D) + c); | 
|---|
| 689 | if (any(test < -kDistTolerance)) { | 
|---|
| 690 | fA = -dy; | 
|---|
| 691 | fB = dx; | 
|---|
| 692 | fC = -c; | 
|---|
| 693 | } else { | 
|---|
| 694 | fA = dy; | 
|---|
| 695 | fB = -dx; | 
|---|
| 696 | fC = c; | 
|---|
| 697 | } | 
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| 698 | } | 
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| 699 |  | 
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| 700 | V4f TessellationHelper::EdgeEquations::estimateCoverage(const V4f& x2d, const V4f& y2d) const { | 
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| 701 | // Calculate distance of the 4 inset points (px, py) to the 4 edges | 
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| 702 | V4f d0 = fA[0]*x2d + (fB[0]*y2d + fC[0]); | 
|---|
| 703 | V4f d1 = fA[1]*x2d + (fB[1]*y2d + fC[1]); | 
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| 704 | V4f d2 = fA[2]*x2d + (fB[2]*y2d + fC[2]); | 
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| 705 | V4f d3 = fA[3]*x2d + (fB[3]*y2d + fC[3]); | 
|---|
| 706 |  | 
|---|
| 707 | // For each point, pretend that there's a rectangle that touches e0 and e3 on the horizontal | 
|---|
| 708 | // axis, so its width is "approximately" d0 + d3, and it touches e1 and e2 on the vertical axis | 
|---|
| 709 | // so its height is d1 + d2. Pin each of these dimensions to [0, 1] and approximate the coverage | 
|---|
| 710 | // at each point as clamp(d0+d3, 0, 1) x clamp(d1+d2, 0, 1). For rectilinear quads this is an | 
|---|
| 711 | // accurate calculation of its area clipped to an aligned pixel. For arbitrary quads it is not | 
|---|
| 712 | // mathematically accurate but qualitatively provides a stable value proportional to the size of | 
|---|
| 713 | // the shape. | 
|---|
| 714 | V4f w = max(0.f, min(1.f, d0 + d3)); | 
|---|
| 715 | V4f h = max(0.f, min(1.f, d1 + d2)); | 
|---|
| 716 | return w * h; | 
|---|
| 717 | } | 
|---|
| 718 |  | 
|---|
| 719 | int TessellationHelper::EdgeEquations::computeDegenerateQuad(const V4f& signedEdgeDistances, | 
|---|
| 720 | V4f* x2d, V4f* y2d) const { | 
|---|
| 721 | // Move the edge by the signed edge adjustment. | 
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| 722 | V4f oc = fC + signedEdgeDistances; | 
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| 723 |  | 
|---|
| 724 | // There are 6 points that we care about to determine the final shape of the polygon, which | 
|---|
| 725 | // are the intersections between (e0,e2), (e1,e0), (e2,e3), (e3,e1) (corresponding to the | 
|---|
| 726 | // 4 corners), and (e1, e2), (e0, e3) (representing the intersections of opposite edges). | 
|---|
| 727 | V4f denom = fA * next_cw(fB) - fB * next_cw(fA); | 
|---|
| 728 | V4f px = (fB * next_cw(oc) - oc * next_cw(fB)) / denom; | 
|---|
| 729 | V4f py = (oc * next_cw(fA) - fA * next_cw(oc)) / denom; | 
|---|
| 730 | correct_bad_coords(abs(denom) < kTolerance, &px, &py, nullptr); | 
|---|
| 731 |  | 
|---|
| 732 | // Calculate the signed distances from these 4 corners to the other two edges that did not | 
|---|
| 733 | // define the intersection. So p(0) is compared to e3,e1, p(1) to e3,e2 , p(2) to e0,e1, and | 
|---|
| 734 | // p(3) to e0,e2 | 
|---|
| 735 | V4f dists1 = px * skvx::shuffle<3, 3, 0, 0>(fA) + | 
|---|
| 736 | py * skvx::shuffle<3, 3, 0, 0>(fB) + | 
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| 737 | skvx::shuffle<3, 3, 0, 0>(oc); | 
|---|
| 738 | V4f dists2 = px * skvx::shuffle<1, 2, 1, 2>(fA) + | 
|---|
| 739 | py * skvx::shuffle<1, 2, 1, 2>(fB) + | 
|---|
| 740 | skvx::shuffle<1, 2, 1, 2>(oc); | 
|---|
| 741 |  | 
|---|
| 742 | // If all the distances are >= 0, the 4 corners form a valid quadrilateral, so use them as | 
|---|
| 743 | // the 4 points. If any point is on the wrong side of both edges, the interior has collapsed | 
|---|
| 744 | // and we need to use a central point to represent it. If all four points are only on the | 
|---|
| 745 | // wrong side of 1 edge, one edge has crossed over another and we use a line to represent it. | 
|---|
| 746 | // Otherwise, use a triangle that replaces the bad points with the intersections of | 
|---|
| 747 | // (e1, e2) or (e0, e3) as needed. | 
|---|
| 748 | M4f d1v0 = dists1 < kDistTolerance; | 
|---|
| 749 | M4f d2v0 = dists2 < kDistTolerance; | 
|---|
| 750 | M4f d1And2 = d1v0 & d2v0; | 
|---|
| 751 | M4f d1Or2 = d1v0 | d2v0; | 
|---|
| 752 |  | 
|---|
| 753 | if (!any(d1Or2)) { | 
|---|
| 754 | // Every dists1 and dists2 >= kTolerance so it's not degenerate, use all 4 corners as-is | 
|---|
| 755 | // and use full coverage | 
|---|
| 756 | *x2d = px; | 
|---|
| 757 | *y2d = py; | 
|---|
| 758 | return 4; | 
|---|
| 759 | } else if (any(d1And2)) { | 
|---|
| 760 | // A point failed against two edges, so reduce the shape to a single point, which we take as | 
|---|
| 761 | // the center of the original quad to ensure it is contained in the intended geometry. Since | 
|---|
| 762 | // it has collapsed, we know the shape cannot cover a pixel so update the coverage. | 
|---|
| 763 | SkPoint center = {0.25f * ((*x2d)[0] + (*x2d)[1] + (*x2d)[2] + (*x2d)[3]), | 
|---|
| 764 | 0.25f * ((*y2d)[0] + (*y2d)[1] + (*y2d)[2] + (*y2d)[3])}; | 
|---|
| 765 | *x2d = center.fX; | 
|---|
| 766 | *y2d = center.fY; | 
|---|
| 767 | return 1; | 
|---|
| 768 | } else if (all(d1Or2)) { | 
|---|
| 769 | // Degenerates to a line. Compare p[2] and p[3] to edge 0. If they are on the wrong side, | 
|---|
| 770 | // that means edge 0 and 3 crossed, and otherwise edge 1 and 2 crossed. | 
|---|
| 771 | if (dists1[2] < kDistTolerance && dists1[3] < kDistTolerance) { | 
|---|
| 772 | // Edges 0 and 3 have crossed over, so make the line from average of (p0,p2) and (p1,p3) | 
|---|
| 773 | *x2d = 0.5f * (skvx::shuffle<0, 1, 0, 1>(px) + skvx::shuffle<2, 3, 2, 3>(px)); | 
|---|
| 774 | *y2d = 0.5f * (skvx::shuffle<0, 1, 0, 1>(py) + skvx::shuffle<2, 3, 2, 3>(py)); | 
|---|
| 775 | } else { | 
|---|
| 776 | // Edges 1 and 2 have crossed over, so make the line from average of (p0,p1) and (p2,p3) | 
|---|
| 777 | *x2d = 0.5f * (skvx::shuffle<0, 0, 2, 2>(px) + skvx::shuffle<1, 1, 3, 3>(px)); | 
|---|
| 778 | *y2d = 0.5f * (skvx::shuffle<0, 0, 2, 2>(py) + skvx::shuffle<1, 1, 3, 3>(py)); | 
|---|
| 779 | } | 
|---|
| 780 | return 2; | 
|---|
| 781 | } else { | 
|---|
| 782 | // This turns into a triangle. Replace corners as needed with the intersections between | 
|---|
| 783 | // (e0,e3) and (e1,e2), which must now be calculated | 
|---|
| 784 | using V2f = skvx::Vec<2, float>; | 
|---|
| 785 | V2f eDenom = skvx::shuffle<0, 1>(fA) * skvx::shuffle<3, 2>(fB) - | 
|---|
| 786 | skvx::shuffle<0, 1>(fB) * skvx::shuffle<3, 2>(fA); | 
|---|
| 787 | V2f ex = (skvx::shuffle<0, 1>(fB) * skvx::shuffle<3, 2>(oc) - | 
|---|
| 788 | skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(fB)) / eDenom; | 
|---|
| 789 | V2f ey = (skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(fA) - | 
|---|
| 790 | skvx::shuffle<0, 1>(fA) * skvx::shuffle<3, 2>(oc)) / eDenom; | 
|---|
| 791 |  | 
|---|
| 792 | if (SkScalarAbs(eDenom[0]) > kTolerance) { | 
|---|
| 793 | px = if_then_else(d1v0, V4f(ex[0]), px); | 
|---|
| 794 | py = if_then_else(d1v0, V4f(ey[0]), py); | 
|---|
| 795 | } | 
|---|
| 796 | if (SkScalarAbs(eDenom[1]) > kTolerance) { | 
|---|
| 797 | px = if_then_else(d2v0, V4f(ex[1]), px); | 
|---|
| 798 | py = if_then_else(d2v0, V4f(ey[1]), py); | 
|---|
| 799 | } | 
|---|
| 800 |  | 
|---|
| 801 | *x2d = px; | 
|---|
| 802 | *y2d = py; | 
|---|
| 803 | return 3; | 
|---|
| 804 | } | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | //** OutsetRequest implementation | 
|---|
| 808 |  | 
|---|
| 809 | void TessellationHelper::OutsetRequest::reset(const EdgeVectors& edgeVectors, GrQuad::Type quadType, | 
|---|
| 810 | const skvx::Vec<4, float>& edgeDistances) { | 
|---|
| 811 | fEdgeDistances = edgeDistances; | 
|---|
| 812 |  | 
|---|
| 813 | // Based on the edge distances, determine if it's acceptable to use fInvSinTheta to | 
|---|
| 814 | // calculate the inset or outset geometry. | 
|---|
| 815 | if (quadType <= GrQuad::Type::kRectilinear) { | 
|---|
| 816 | // Since it's rectangular, the width (edge[1] or edge[2]) collapses if subtracting | 
|---|
| 817 | // (dist[0] + dist[3]) makes the new width negative (minus for inset, outsetting will | 
|---|
| 818 | // never be degenerate in this case). The same applies for height (edge[0] or edge[3]) | 
|---|
| 819 | // and (dist[1] + dist[2]). | 
|---|
| 820 | fOutsetDegenerate = false; | 
|---|
| 821 | float widthChange = edgeDistances[0] + edgeDistances[3]; | 
|---|
| 822 | float heightChange = edgeDistances[1] + edgeDistances[2]; | 
|---|
| 823 | // (1/len > 1/(edge sum) implies len - edge sum < 0. | 
|---|
| 824 | fInsetDegenerate = | 
|---|
| 825 | (widthChange > 0.f  && edgeVectors.fInvLengths[1] > 1.f / widthChange) || | 
|---|
| 826 | (heightChange > 0.f && edgeVectors.fInvLengths[0] > 1.f / heightChange); | 
|---|
| 827 | } else if (any(edgeVectors.fInvLengths >= kInvDistTolerance)) { | 
|---|
| 828 | // Have an edge that is effectively length 0, so we're dealing with a triangle, which | 
|---|
| 829 | // must always go through the degenerate code path. | 
|---|
| 830 | fOutsetDegenerate = true; | 
|---|
| 831 | fInsetDegenerate = true; | 
|---|
| 832 | } else { | 
|---|
| 833 | // If possible, the corners will move +/-edgeDistances * 1/sin(theta). The entire | 
|---|
| 834 | // request is degenerate if 1/sin(theta) -> infinity (or cos(theta) -> 1). | 
|---|
| 835 | if (any(abs(edgeVectors.fCosTheta) >= 0.9f)) { | 
|---|
| 836 | fOutsetDegenerate = true; | 
|---|
| 837 | fInsetDegenerate = true; | 
|---|
| 838 | } else { | 
|---|
| 839 | // With an edge-centric view, an edge's length changes by | 
|---|
| 840 | // edgeDistance * cos(pi - theta) / sin(theta) for each of its corners (the second | 
|---|
| 841 | // corner uses ccw theta value). An edge's length also changes when its adjacent | 
|---|
| 842 | // edges move, in which case it's updated by edgeDistance / sin(theta) | 
|---|
| 843 | // (or cos(theta) for the other edge). | 
|---|
| 844 |  | 
|---|
| 845 | // cos(pi - theta) = -cos(theta) | 
|---|
| 846 | V4f halfTanTheta = -edgeVectors.fCosTheta * edgeVectors.fInvSinTheta; | 
|---|
| 847 | V4f edgeAdjust = edgeDistances * (halfTanTheta + next_ccw(halfTanTheta)) + | 
|---|
| 848 | next_ccw(edgeDistances) * next_ccw(edgeVectors.fInvSinTheta) + | 
|---|
| 849 | next_cw(edgeDistances) * edgeVectors.fInvSinTheta; | 
|---|
| 850 |  | 
|---|
| 851 | // If either outsetting (plus edgeAdjust) or insetting (minus edgeAdjust) make | 
|---|
| 852 | // the edge lengths negative, then it's degenerate. | 
|---|
| 853 | V4f threshold = 0.1f - (1.f / edgeVectors.fInvLengths); | 
|---|
| 854 | fOutsetDegenerate = any(edgeAdjust < threshold); | 
|---|
| 855 | fInsetDegenerate = any(edgeAdjust > -threshold); | 
|---|
| 856 | } | 
|---|
| 857 | } | 
|---|
| 858 | } | 
|---|
| 859 |  | 
|---|
| 860 | //** Vertices implementation | 
|---|
| 861 |  | 
|---|
| 862 | void TessellationHelper::Vertices::reset(const GrQuad& deviceQuad, const GrQuad* localQuad) { | 
|---|
| 863 | // Set vertices to match the device and local quad | 
|---|
| 864 | fX = deviceQuad.x4f(); | 
|---|
| 865 | fY = deviceQuad.y4f(); | 
|---|
| 866 | fW = deviceQuad.w4f(); | 
|---|
| 867 |  | 
|---|
| 868 | if (localQuad) { | 
|---|
| 869 | fU = localQuad->x4f(); | 
|---|
| 870 | fV = localQuad->y4f(); | 
|---|
| 871 | fR = localQuad->w4f(); | 
|---|
| 872 | fUVRCount = localQuad->hasPerspective() ? 3 : 2; | 
|---|
| 873 | } else { | 
|---|
| 874 | fUVRCount = 0; | 
|---|
| 875 | } | 
|---|
| 876 | } | 
|---|
| 877 |  | 
|---|
| 878 | void TessellationHelper::Vertices::asGrQuads(GrQuad* deviceOut, GrQuad::Type deviceType, | 
|---|
| 879 | GrQuad* localOut, GrQuad::Type localType) const { | 
|---|
| 880 | SkASSERT(deviceOut); | 
|---|
| 881 | SkASSERT(fUVRCount == 0 || localOut); | 
|---|
| 882 |  | 
|---|
| 883 | fX.store(deviceOut->xs()); | 
|---|
| 884 | fY.store(deviceOut->ys()); | 
|---|
| 885 | if (deviceType == GrQuad::Type::kPerspective) { | 
|---|
| 886 | fW.store(deviceOut->ws()); | 
|---|
| 887 | } | 
|---|
| 888 | deviceOut->setQuadType(deviceType); // This sets ws == 1 when device type != perspective | 
|---|
| 889 |  | 
|---|
| 890 | if (fUVRCount > 0) { | 
|---|
| 891 | fU.store(localOut->xs()); | 
|---|
| 892 | fV.store(localOut->ys()); | 
|---|
| 893 | if (fUVRCount == 3) { | 
|---|
| 894 | fR.store(localOut->ws()); | 
|---|
| 895 | } | 
|---|
| 896 | localOut->setQuadType(localType); | 
|---|
| 897 | } | 
|---|
| 898 | } | 
|---|
| 899 |  | 
|---|
| 900 | void TessellationHelper::Vertices::moveAlong(const EdgeVectors& edgeVectors, | 
|---|
| 901 | const V4f& signedEdgeDistances) { | 
|---|
| 902 | // This shouldn't be called if fInvSinTheta is close to infinity (cosTheta close to 1). | 
|---|
| 903 | // FIXME (michaelludwig) - Temporarily allow NaNs on debug builds here, for crbug:224618's GM | 
|---|
| 904 | // Once W clipping is implemented, shouldn't see NaNs unless it's actually time to fail. | 
|---|
| 905 | SkASSERT(all(abs(edgeVectors.fCosTheta) < 0.9f) || | 
|---|
| 906 | any(edgeVectors.fCosTheta != edgeVectors.fCosTheta)); | 
|---|
| 907 |  | 
|---|
| 908 | // When the projected device quad is not degenerate, the vertex corners can move | 
|---|
| 909 | // cornerOutsetLen along their edge and their cw-rotated edge. The vertex's edge points | 
|---|
| 910 | // inwards and the cw-rotated edge points outwards, hence the minus-sign. | 
|---|
| 911 | // The edge distances are rotated compared to the corner outsets and (dx, dy), since if | 
|---|
| 912 | // the edge is "on" both its corners need to be moved along their other edge vectors. | 
|---|
| 913 | V4f signedOutsets = -edgeVectors.fInvSinTheta * next_cw(signedEdgeDistances); | 
|---|
| 914 | V4f signedOutsetsCW = edgeVectors.fInvSinTheta * signedEdgeDistances; | 
|---|
| 915 |  | 
|---|
| 916 | // x = x + outset * mask * next_cw(xdiff) - outset * next_cw(mask) * xdiff | 
|---|
| 917 | fX += signedOutsetsCW * next_cw(edgeVectors.fDX) + signedOutsets * edgeVectors.fDX; | 
|---|
| 918 | fY += signedOutsetsCW * next_cw(edgeVectors.fDY) + signedOutsets * edgeVectors.fDY; | 
|---|
| 919 | if (fUVRCount > 0) { | 
|---|
| 920 | // We want to extend the texture coords by the same proportion as the positions. | 
|---|
| 921 | signedOutsets *= edgeVectors.fInvLengths; | 
|---|
| 922 | signedOutsetsCW *= next_cw(edgeVectors.fInvLengths); | 
|---|
| 923 | V4f du = next_ccw(fU) - fU; | 
|---|
| 924 | V4f dv = next_ccw(fV) - fV; | 
|---|
| 925 | fU += signedOutsetsCW * next_cw(du) + signedOutsets * du; | 
|---|
| 926 | fV += signedOutsetsCW * next_cw(dv) + signedOutsets * dv; | 
|---|
| 927 | if (fUVRCount == 3) { | 
|---|
| 928 | V4f dr = next_ccw(fR) - fR; | 
|---|
| 929 | fR += signedOutsetsCW * next_cw(dr) + signedOutsets * dr; | 
|---|
| 930 | } | 
|---|
| 931 | } | 
|---|
| 932 | } | 
|---|
| 933 |  | 
|---|
| 934 | void TessellationHelper::Vertices::moveTo(const V4f& x2d, const V4f& y2d, const M4f& mask) { | 
|---|
| 935 | // Left to right, in device space, for each point | 
|---|
| 936 | V4f e1x = skvx::shuffle<2, 3, 2, 3>(fX) - skvx::shuffle<0, 1, 0, 1>(fX); | 
|---|
| 937 | V4f e1y = skvx::shuffle<2, 3, 2, 3>(fY) - skvx::shuffle<0, 1, 0, 1>(fY); | 
|---|
| 938 | V4f e1w = skvx::shuffle<2, 3, 2, 3>(fW) - skvx::shuffle<0, 1, 0, 1>(fW); | 
|---|
| 939 | M4f e1Bad = e1x*e1x + e1y*e1y < kDist2Tolerance; | 
|---|
| 940 | correct_bad_edges(e1Bad, &e1x, &e1y, &e1w); | 
|---|
| 941 |  | 
|---|
| 942 | // // Top to bottom, in device space, for each point | 
|---|
| 943 | V4f e2x = skvx::shuffle<1, 1, 3, 3>(fX) - skvx::shuffle<0, 0, 2, 2>(fX); | 
|---|
| 944 | V4f e2y = skvx::shuffle<1, 1, 3, 3>(fY) - skvx::shuffle<0, 0, 2, 2>(fY); | 
|---|
| 945 | V4f e2w = skvx::shuffle<1, 1, 3, 3>(fW) - skvx::shuffle<0, 0, 2, 2>(fW); | 
|---|
| 946 | M4f e2Bad = e2x*e2x + e2y*e2y < kDist2Tolerance; | 
|---|
| 947 | correct_bad_edges(e2Bad, &e2x, &e2y, &e2w); | 
|---|
| 948 |  | 
|---|
| 949 | // Can only move along e1 and e2 to reach the new 2D point, so we have | 
|---|
| 950 | // x2d = (x + a*e1x + b*e2x) / (w + a*e1w + b*e2w) and | 
|---|
| 951 | // y2d = (y + a*e1y + b*e2y) / (w + a*e1w + b*e2w) for some a, b | 
|---|
| 952 | // This can be rewritten to a*c1x + b*c2x + c3x = 0; a * c1y + b*c2y + c3y = 0, where | 
|---|
| 953 | // the cNx and cNy coefficients are: | 
|---|
| 954 | V4f c1x = e1w * x2d - e1x; | 
|---|
| 955 | V4f c1y = e1w * y2d - e1y; | 
|---|
| 956 | V4f c2x = e2w * x2d - e2x; | 
|---|
| 957 | V4f c2y = e2w * y2d - e2y; | 
|---|
| 958 | V4f c3x = fW * x2d - fX; | 
|---|
| 959 | V4f c3y = fW * y2d - fY; | 
|---|
| 960 |  | 
|---|
| 961 | // Solve for a and b | 
|---|
| 962 | V4f a, b, denom; | 
|---|
| 963 | if (all(mask)) { | 
|---|
| 964 | // When every edge is outset/inset, each corner can use both edge vectors | 
|---|
| 965 | denom = c1x * c2y - c2x * c1y; | 
|---|
| 966 | a = (c2x * c3y - c3x * c2y) / denom; | 
|---|
| 967 | b = (c3x * c1y - c1x * c3y) / denom; | 
|---|
| 968 | } else { | 
|---|
| 969 | // Force a or b to be 0 if that edge cannot be used due to non-AA | 
|---|
| 970 | M4f aMask = skvx::shuffle<0, 0, 3, 3>(mask); | 
|---|
| 971 | M4f bMask = skvx::shuffle<2, 1, 2, 1>(mask); | 
|---|
| 972 |  | 
|---|
| 973 | // When aMask[i]&bMask[i], then a[i], b[i], denom[i] match the kAll case. | 
|---|
| 974 | // When aMask[i]&!bMask[i], then b[i] = 0, a[i] = -c3x/c1x or -c3y/c1y, using better denom | 
|---|
| 975 | // When !aMask[i]&bMask[i], then a[i] = 0, b[i] = -c3x/c2x or -c3y/c2y, "" | 
|---|
| 976 | // When !aMask[i]&!bMask[i], then both a[i] = 0 and b[i] = 0 | 
|---|
| 977 | M4f useC1x = abs(c1x) > abs(c1y); | 
|---|
| 978 | M4f useC2x = abs(c2x) > abs(c2y); | 
|---|
| 979 |  | 
|---|
| 980 | denom = if_then_else(aMask, | 
|---|
| 981 | if_then_else(bMask, | 
|---|
| 982 | c1x * c2y - c2x * c1y,            /* A & B   */ | 
|---|
| 983 | if_then_else(useC1x, c1x, c1y)),  /* A & !B  */ | 
|---|
| 984 | if_then_else(bMask, | 
|---|
| 985 | if_then_else(useC2x, c2x, c2y),   /* !A & B  */ | 
|---|
| 986 | V4f(1.f)));                       /* !A & !B */ | 
|---|
| 987 |  | 
|---|
| 988 | a = if_then_else(aMask, | 
|---|
| 989 | if_then_else(bMask, | 
|---|
| 990 | c2x * c3y - c3x * c2y,                /* A & B   */ | 
|---|
| 991 | if_then_else(useC1x, -c3x, -c3y)),    /* A & !B  */ | 
|---|
| 992 | V4f(0.f)) / denom;                            /* !A      */ | 
|---|
| 993 | b = if_then_else(bMask, | 
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| 994 | if_then_else(aMask, | 
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| 995 | c3x * c1y - c1x * c3y,                /* A & B   */ | 
|---|
| 996 | if_then_else(useC2x, -c3x, -c3y)),    /* !A & B  */ | 
|---|
| 997 | V4f(0.f)) / denom;                            /* !B      */ | 
|---|
| 998 | } | 
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| 999 |  | 
|---|
| 1000 | fX += a * e1x + b * e2x; | 
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| 1001 | fY += a * e1y + b * e2y; | 
|---|
| 1002 | fW += a * e1w + b * e2w; | 
|---|
| 1003 |  | 
|---|
| 1004 | // If fW has gone negative, flip the point to the other side of w=0. This only happens if the | 
|---|
| 1005 | // edge was approaching a vanishing point and it was physically impossible to outset 1/2px in | 
|---|
| 1006 | // screen space w/o going behind the viewer and being mirrored. Scaling by -1 preserves the | 
|---|
| 1007 | // computed screen space position but moves the 3D point off of the original quad. So far, this | 
|---|
| 1008 | // seems to be a reasonable compromise. | 
|---|
| 1009 | if (any(fW < 0.f)) { | 
|---|
| 1010 | V4f scale = if_then_else(fW < 0.f, V4f(-1.f), V4f(1.f)); | 
|---|
| 1011 | fX *= scale; | 
|---|
| 1012 | fY *= scale; | 
|---|
| 1013 | fW *= scale; | 
|---|
| 1014 | } | 
|---|
| 1015 |  | 
|---|
| 1016 | correct_bad_coords(abs(denom) < kTolerance, &fX, &fY, &fW); | 
|---|
| 1017 |  | 
|---|
| 1018 | if (fUVRCount > 0) { | 
|---|
| 1019 | // Calculate R here so it can be corrected with U and V in case it's needed later | 
|---|
| 1020 | V4f e1u = skvx::shuffle<2, 3, 2, 3>(fU) - skvx::shuffle<0, 1, 0, 1>(fU); | 
|---|
| 1021 | V4f e1v = skvx::shuffle<2, 3, 2, 3>(fV) - skvx::shuffle<0, 1, 0, 1>(fV); | 
|---|
| 1022 | V4f e1r = skvx::shuffle<2, 3, 2, 3>(fR) - skvx::shuffle<0, 1, 0, 1>(fR); | 
|---|
| 1023 | correct_bad_edges(e1Bad, &e1u, &e1v, &e1r); | 
|---|
| 1024 |  | 
|---|
| 1025 | V4f e2u = skvx::shuffle<1, 1, 3, 3>(fU) - skvx::shuffle<0, 0, 2, 2>(fU); | 
|---|
| 1026 | V4f e2v = skvx::shuffle<1, 1, 3, 3>(fV) - skvx::shuffle<0, 0, 2, 2>(fV); | 
|---|
| 1027 | V4f e2r = skvx::shuffle<1, 1, 3, 3>(fR) - skvx::shuffle<0, 0, 2, 2>(fR); | 
|---|
| 1028 | correct_bad_edges(e2Bad, &e2u, &e2v, &e2r); | 
|---|
| 1029 |  | 
|---|
| 1030 | fU += a * e1u + b * e2u; | 
|---|
| 1031 | fV += a * e1v + b * e2v; | 
|---|
| 1032 | if (fUVRCount == 3) { | 
|---|
| 1033 | fR += a * e1r + b * e2r; | 
|---|
| 1034 | correct_bad_coords(abs(denom) < kTolerance, &fU, &fV, &fR); | 
|---|
| 1035 | } else { | 
|---|
| 1036 | correct_bad_coords(abs(denom) < kTolerance, &fU, &fV, nullptr); | 
|---|
| 1037 | } | 
|---|
| 1038 | } | 
|---|
| 1039 | } | 
|---|
| 1040 |  | 
|---|
| 1041 | //** TessellationHelper implementation | 
|---|
| 1042 |  | 
|---|
| 1043 | void TessellationHelper::reset(const GrQuad& deviceQuad, const GrQuad* localQuad) { | 
|---|
| 1044 | // Record basic state that isn't recorded on the Vertices struct itself | 
|---|
| 1045 | fDeviceType = deviceQuad.quadType(); | 
|---|
| 1046 | fLocalType = localQuad ? localQuad->quadType() : GrQuad::Type::kAxisAligned; | 
|---|
| 1047 |  | 
|---|
| 1048 | // Reset metadata validity | 
|---|
| 1049 | fOutsetRequestValid = false; | 
|---|
| 1050 | fEdgeEquationsValid = false; | 
|---|
| 1051 |  | 
|---|
| 1052 | // Compute vertex properties that are always needed for a quad, so no point in doing it lazily. | 
|---|
| 1053 | fOriginal.reset(deviceQuad, localQuad); | 
|---|
| 1054 | fEdgeVectors.reset(fOriginal.fX, fOriginal.fY, fOriginal.fW, fDeviceType); | 
|---|
| 1055 |  | 
|---|
| 1056 | fVerticesValid = true; | 
|---|
| 1057 | } | 
|---|
| 1058 |  | 
|---|
| 1059 | V4f TessellationHelper::inset(const skvx::Vec<4, float>& edgeDistances, | 
|---|
| 1060 | GrQuad* deviceInset, GrQuad* localInset) { | 
|---|
| 1061 | SkASSERT(fVerticesValid); | 
|---|
| 1062 |  | 
|---|
| 1063 | Vertices inset = fOriginal; | 
|---|
| 1064 | const OutsetRequest& request = this->getOutsetRequest(edgeDistances); | 
|---|
| 1065 | int vertexCount; | 
|---|
| 1066 | if (request.fInsetDegenerate) { | 
|---|
| 1067 | vertexCount = this->adjustDegenerateVertices(-request.fEdgeDistances, &inset); | 
|---|
| 1068 | } else { | 
|---|
| 1069 | this->adjustVertices(-request.fEdgeDistances, &inset); | 
|---|
| 1070 | vertexCount = 4; | 
|---|
| 1071 | } | 
|---|
| 1072 |  | 
|---|
| 1073 | inset.asGrQuads(deviceInset, fDeviceType, localInset, fLocalType); | 
|---|
| 1074 | if (vertexCount < 3) { | 
|---|
| 1075 | // The interior has less than a full pixel's area so estimate reduced coverage using | 
|---|
| 1076 | // the distance of the inset's projected corners to the original edges. | 
|---|
| 1077 | return this->getEdgeEquations().estimateCoverage(inset.fX / inset.fW, | 
|---|
| 1078 | inset.fY / inset.fW); | 
|---|
| 1079 | } else { | 
|---|
| 1080 | return 1.f; | 
|---|
| 1081 | } | 
|---|
| 1082 | } | 
|---|
| 1083 |  | 
|---|
| 1084 | void TessellationHelper::outset(const skvx::Vec<4, float>& edgeDistances, | 
|---|
| 1085 | GrQuad* deviceOutset, GrQuad* localOutset) { | 
|---|
| 1086 | SkASSERT(fVerticesValid); | 
|---|
| 1087 |  | 
|---|
| 1088 | Vertices outset = fOriginal; | 
|---|
| 1089 | const OutsetRequest& request = this->getOutsetRequest(edgeDistances); | 
|---|
| 1090 | if (request.fOutsetDegenerate) { | 
|---|
| 1091 | this->adjustDegenerateVertices(request.fEdgeDistances, &outset); | 
|---|
| 1092 | } else { | 
|---|
| 1093 | this->adjustVertices(request.fEdgeDistances, &outset); | 
|---|
| 1094 | } | 
|---|
| 1095 |  | 
|---|
| 1096 | outset.asGrQuads(deviceOutset, fDeviceType, localOutset, fLocalType); | 
|---|
| 1097 | } | 
|---|
| 1098 |  | 
|---|
| 1099 | const TessellationHelper::OutsetRequest& TessellationHelper::getOutsetRequest( | 
|---|
| 1100 | const skvx::Vec<4, float>& edgeDistances) { | 
|---|
| 1101 | // Much of the code assumes that we start from positive distances and apply it unmodified to | 
|---|
| 1102 | // create an outset; knowing that it's outset simplifies degeneracy checking. | 
|---|
| 1103 | SkASSERT(all(edgeDistances >= 0.f)); | 
|---|
| 1104 |  | 
|---|
| 1105 | // Rebuild outset request if invalid or if the edge distances have changed. | 
|---|
| 1106 | if (!fOutsetRequestValid || any(edgeDistances != fOutsetRequest.fEdgeDistances)) { | 
|---|
| 1107 | fOutsetRequest.reset(fEdgeVectors, fDeviceType, edgeDistances); | 
|---|
| 1108 | fOutsetRequestValid = true; | 
|---|
| 1109 | } | 
|---|
| 1110 | return fOutsetRequest; | 
|---|
| 1111 | } | 
|---|
| 1112 |  | 
|---|
| 1113 | const TessellationHelper::EdgeEquations& TessellationHelper::getEdgeEquations() { | 
|---|
| 1114 | if (!fEdgeEquationsValid) { | 
|---|
| 1115 | fEdgeEquations.reset(fEdgeVectors); | 
|---|
| 1116 | fEdgeEquationsValid = true; | 
|---|
| 1117 | } | 
|---|
| 1118 | return fEdgeEquations; | 
|---|
| 1119 | } | 
|---|
| 1120 |  | 
|---|
| 1121 | void TessellationHelper::adjustVertices(const skvx::Vec<4, float>& signedEdgeDistances, | 
|---|
| 1122 | Vertices* vertices) { | 
|---|
| 1123 | SkASSERT(vertices); | 
|---|
| 1124 | SkASSERT(vertices->fUVRCount == 0 || vertices->fUVRCount == 2 || vertices->fUVRCount == 3); | 
|---|
| 1125 |  | 
|---|
| 1126 | if (fDeviceType < GrQuad::Type::kPerspective) { | 
|---|
| 1127 | // For non-perspective, non-degenerate quads, moveAlong is correct and most efficient | 
|---|
| 1128 | vertices->moveAlong(fEdgeVectors, signedEdgeDistances); | 
|---|
| 1129 | } else { | 
|---|
| 1130 | // For perspective, non-degenerate quads, use moveAlong for the projected points and then | 
|---|
| 1131 | // reconstruct Ws with moveTo. | 
|---|
| 1132 | Vertices projected = { fEdgeVectors.fX2D, fEdgeVectors.fY2D, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 }; | 
|---|
| 1133 | projected.moveAlong(fEdgeVectors, signedEdgeDistances); | 
|---|
| 1134 | vertices->moveTo(projected.fX, projected.fY, signedEdgeDistances != 0.f); | 
|---|
| 1135 | } | 
|---|
| 1136 | } | 
|---|
| 1137 |  | 
|---|
| 1138 | int TessellationHelper::adjustDegenerateVertices(const skvx::Vec<4, float>& signedEdgeDistances, | 
|---|
| 1139 | Vertices* vertices) { | 
|---|
| 1140 | SkASSERT(vertices); | 
|---|
| 1141 | SkASSERT(vertices->fUVRCount == 0 || vertices->fUVRCount == 2 || vertices->fUVRCount == 3); | 
|---|
| 1142 |  | 
|---|
| 1143 | if (fDeviceType <= GrQuad::Type::kRectilinear) { | 
|---|
| 1144 | // For rectilinear, degenerate quads, can use moveAlong if the edge distances are adjusted | 
|---|
| 1145 | // to not cross over each other. | 
|---|
| 1146 | SkASSERT(all(signedEdgeDistances <= 0.f)); // Only way rectilinear can degenerate is insets | 
|---|
| 1147 | V4f halfLengths = -0.5f / next_cw(fEdgeVectors.fInvLengths); // Negate to inset | 
|---|
| 1148 | M4f crossedEdges = halfLengths > signedEdgeDistances; | 
|---|
| 1149 | V4f safeInsets = if_then_else(crossedEdges, halfLengths, signedEdgeDistances); | 
|---|
| 1150 | vertices->moveAlong(fEdgeVectors, safeInsets); | 
|---|
| 1151 |  | 
|---|
| 1152 | // A degenerate rectilinear quad is either a point (both w and h crossed), or a line | 
|---|
| 1153 | return all(crossedEdges) ? 1 : 2; | 
|---|
| 1154 | } else { | 
|---|
| 1155 | // Degenerate non-rectangular shape, must go through slowest path (which automatically | 
|---|
| 1156 | // handles perspective). | 
|---|
| 1157 | V4f x2d = fEdgeVectors.fX2D; | 
|---|
| 1158 | V4f y2d = fEdgeVectors.fY2D; | 
|---|
| 1159 | int vertexCount = this->getEdgeEquations().computeDegenerateQuad(signedEdgeDistances, | 
|---|
| 1160 | &x2d, &y2d); | 
|---|
| 1161 | vertices->moveTo(x2d, y2d, signedEdgeDistances != 0.f); | 
|---|
| 1162 | return vertexCount; | 
|---|
| 1163 | } | 
|---|
| 1164 | } | 
|---|
| 1165 |  | 
|---|
| 1166 | }; // namespace GrQuadUtils | 
|---|
| 1167 |  | 
|---|