| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLBlend_DEFINED | 
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| 9 | #define GrGLBlend_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkBlendMode.h" | 
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| 12 |  | 
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| 13 | class GrGLSLShaderBuilder; | 
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| 14 |  | 
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| 15 | namespace GrGLSLBlend { | 
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| 16 | /* | 
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| 17 | * Returns the name of the built in blend function for a SkBlendMode. | 
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| 18 | * When and if the SkSL compiler supports inlining it'd be simpler to just call | 
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| 19 | * blend(mode, src, dst) where mode is a literal when the desired blend mode is | 
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| 20 | * not variable. | 
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| 21 | */ | 
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| 22 | const char* BlendFuncName(SkBlendMode mode); | 
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| 23 |  | 
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| 24 | /* | 
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| 25 | * Appends GLSL code to fsBuilder that assigns a specified blend of the srcColor and dstColor | 
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| 26 | * variables to the outColor variable. | 
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| 27 | */ | 
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| 28 | void AppendMode(GrGLSLShaderBuilder* fsBuilder, | 
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| 29 | const char* srcColor, | 
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| 30 | const char* dstColor, | 
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| 31 | const char* outColor, | 
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| 32 | SkBlendMode mode); | 
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| 33 | }  // namespace GrGLSLBlend | 
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| 34 |  | 
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| 35 | #endif | 
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| 36 |  | 
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