| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrGLSLShaderBuilder_DEFINED | 
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| 9 | #define GrGLSLShaderBuilder_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/private/SkTDArray.h" | 
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| 12 | #include "src/gpu/GrShaderVar.h" | 
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| 13 | #include "src/gpu/GrTBlockList.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 15 | #include "src/sksl/SkSLString.h" | 
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| 16 |  | 
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| 17 | #include <stdarg.h> | 
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| 18 |  | 
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| 19 | class GrGLSLColorSpaceXformHelper; | 
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| 20 |  | 
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| 21 | /** | 
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| 22 | base class for all shaders builders | 
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| 23 | */ | 
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| 24 | class GrGLSLShaderBuilder { | 
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| 25 | public: | 
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| 26 | GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); | 
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| 27 | virtual ~GrGLSLShaderBuilder() {} | 
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| 28 |  | 
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| 29 | using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle; | 
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| 30 |  | 
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| 31 | /** Appends a 2D texture sample with projection if necessary. The vec length and swizzle | 
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| 32 | order of the result depends on the GrProcessor::TextureSampler associated with the | 
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| 33 | SamplerHandle. | 
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| 34 | */ | 
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| 35 | void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const; | 
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| 36 |  | 
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| 37 | /** Version of above that appends the result to the shader code instead.*/ | 
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| 38 | void appendTextureLookup(SamplerHandle, | 
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| 39 | const char* coordName, | 
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| 40 | GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr); | 
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| 41 |  | 
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| 42 | /** Does the work of appendTextureLookup and blends the result by dst, treating the texture | 
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| 43 | lookup a the src input to the blend. The dst is assumed to be half4 and the result is always | 
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| 44 | a half4. If dst is nullptr we use half4(1) as the blend dst. */ | 
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| 45 | void appendTextureLookupAndBlend(const char* dst, | 
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| 46 | SkBlendMode, | 
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| 47 | SamplerHandle, | 
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| 48 | const char* coordName, | 
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| 49 | GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr); | 
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| 50 |  | 
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| 51 | /** Adds a helper function to facilitate color gamut transformation, and produces code that | 
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| 52 | returns the srcColor transformed into a new gamut (via multiplication by the xform from | 
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| 53 | colorXformHelper). Premultiplied sources are also handled correctly (colorXformHelper | 
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| 54 | determines if the source is premultipled or not). */ | 
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| 55 | void appendColorGamutXform(SkString* out, const char* srcColor, | 
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| 56 | GrGLSLColorSpaceXformHelper* colorXformHelper); | 
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| 57 |  | 
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| 58 | /** Version of above that appends the result to the shader code instead. */ | 
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| 59 | void appendColorGamutXform(const char* srcColor, GrGLSLColorSpaceXformHelper* colorXformHelper); | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | * Adds a constant declaration to the top of the shader. | 
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| 63 | */ | 
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| 64 | void defineConstant(const char* type, const char* name, const char* value) { | 
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| 65 | this->definitions().appendf( "const %s %s = %s;\n", type, name, value); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void defineConstant(const char* name, int value) { | 
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| 69 | this->definitions().appendf( "const int %s = %i;\n", name, value); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void defineConstant(const char* name, float value) { | 
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| 73 | this->definitions().appendf( "const float %s = %f;\n", name, value); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void defineConstantf(const char* type, const char* name, const char* fmt, ...) { | 
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| 77 | this->definitions().appendf( "const %s %s = ", type, name); | 
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| 78 | va_list args; | 
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| 79 | va_start(args, fmt); | 
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| 80 | this->definitions().appendVAList(fmt, args); | 
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| 81 | va_end(args); | 
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| 82 | this->definitions().append( ";\n"); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void declareGlobal(const GrShaderVar&); | 
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| 86 |  | 
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| 87 | // Generates a unique variable name for holding the result of a temporary expression when it's | 
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| 88 | // not reasonable to just add a new block for scoping. Does not declare anything. | 
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| 89 | SkString newTmpVarName(const char* suffix) { | 
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| 90 | int tmpIdx = fTmpVariableCounter++; | 
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| 91 | return SkStringPrintf( "_tmp_%d_%s", tmpIdx, suffix); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | * Called by GrGLSLProcessors to add code to one of the shaders. | 
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| 96 | */ | 
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| 97 | void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 
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| 98 | va_list args; | 
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| 99 | va_start(args, format); | 
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| 100 | this->code().appendVAList(format, args); | 
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| 101 | va_end(args); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void codeAppend(const char* str) { this->code().append(str); } | 
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| 105 |  | 
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| 106 | void codeAppend(const char* str, size_t length) { this->code().append(str, length); } | 
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| 107 |  | 
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| 108 | void codePrependf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 
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| 109 | va_list args; | 
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| 110 | va_start(args, format); | 
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| 111 | this->code().prependVAList(format, args); | 
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| 112 | va_end(args); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | * Appends a variable declaration to one of the shaders | 
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| 117 | */ | 
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| 118 | void declAppend(const GrShaderVar& var); | 
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| 119 |  | 
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| 120 | /** Emits a helper function outside of main() in the fragment shader. */ | 
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| 121 | void emitFunction(GrSLType returnType, | 
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| 122 | const char* name, | 
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| 123 | int argCnt, | 
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| 124 | const GrShaderVar* args, | 
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| 125 | const char* body, | 
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| 126 | SkString* outName); | 
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| 127 |  | 
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| 128 | /* | 
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| 129 | * Combines the various parts of the shader to create a single finalized shader string. | 
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| 130 | */ | 
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| 131 | void finalize(uint32_t visibility); | 
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| 132 |  | 
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| 133 | /* | 
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| 134 | * Get parent builder for adding uniforms | 
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| 135 | */ | 
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| 136 | GrGLSLProgramBuilder* getProgramBuilder() { return fProgramBuilder; } | 
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| 137 |  | 
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| 138 | /** | 
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| 139 | * Helper for begining and ending a block in the shader code. | 
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| 140 | */ | 
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| 141 | class ShaderBlock { | 
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| 142 | public: | 
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| 143 | ShaderBlock(GrGLSLShaderBuilder* builder) : fBuilder(builder) { | 
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| 144 | SkASSERT(builder); | 
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| 145 | fBuilder->codeAppend( "{"); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | ~ShaderBlock() { | 
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| 149 | fBuilder->codeAppend( "}"); | 
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| 150 | } | 
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| 151 | private: | 
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| 152 | GrGLSLShaderBuilder* fBuilder; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | protected: | 
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| 156 | typedef GrTBlockList<GrShaderVar> VarArray; | 
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| 157 | void appendDecls(const VarArray& vars, SkString* out) const; | 
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| 158 |  | 
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| 159 | /** | 
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| 160 | * Features that should only be enabled internally by the builders. | 
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| 161 | */ | 
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| 162 | enum GLSLPrivateFeature { | 
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| 163 | kFragCoordConventions_GLSLPrivateFeature, | 
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| 164 | kBlendEquationAdvanced_GLSLPrivateFeature, | 
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| 165 | kBlendFuncExtended_GLSLPrivateFeature, | 
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| 166 | kFramebufferFetch_GLSLPrivateFeature, | 
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| 167 | kNoPerspectiveInterpolation_GLSLPrivateFeature, | 
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| 168 | kSampleVariables_GLSLPrivateFeature, | 
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| 169 | kLastGLSLPrivateFeature = kSampleVariables_GLSLPrivateFeature | 
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| 170 | }; | 
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| 171 |  | 
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| 172 | /* | 
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| 173 | * A general function which enables an extension in a shader if the feature bit is not present | 
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| 174 | * | 
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| 175 | * @return true if the feature bit was not yet present, false otherwise. | 
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| 176 | */ | 
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| 177 | bool addFeature(uint32_t featureBit, const char* extensionName); | 
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| 178 |  | 
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| 179 | enum InterfaceQualifier { | 
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| 180 | kIn_InterfaceQualifier, | 
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| 181 | kOut_InterfaceQualifier, | 
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| 182 | kLastInterfaceQualifier = kOut_InterfaceQualifier | 
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| 183 | }; | 
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| 184 |  | 
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| 185 | /* | 
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| 186 | * A low level function to build default layout qualifiers. | 
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| 187 | * | 
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| 188 | *   e.g. layout(param1, param2, ...) out; | 
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| 189 | * | 
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| 190 | * GLSL allows default layout qualifiers for in, out, and uniform. | 
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| 191 | */ | 
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| 192 | void addLayoutQualifier(const char* param, InterfaceQualifier); | 
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| 193 |  | 
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| 194 | void compileAndAppendLayoutQualifiers(); | 
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| 195 |  | 
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| 196 | void nextStage() { | 
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| 197 | fShaderStrings.push_back(); | 
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| 198 | fCodeIndex++; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | void deleteStage() { | 
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| 202 | fShaderStrings.pop_back(); | 
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| 203 | fCodeIndex--; | 
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| 204 | } | 
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| 205 |  | 
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| 206 | SkString& extensions() { return fShaderStrings[kExtensions]; } | 
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| 207 | SkString& definitions() { return fShaderStrings[kDefinitions]; } | 
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| 208 | SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } | 
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| 209 | SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } | 
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| 210 | SkString& uniforms() { return fShaderStrings[kUniforms]; } | 
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| 211 | SkString& inputs() { return fShaderStrings[kInputs]; } | 
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| 212 | SkString& outputs() { return fShaderStrings[kOutputs]; } | 
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| 213 | SkString& functions() { return fShaderStrings[kFunctions]; } | 
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| 214 | SkString& main() { return fShaderStrings[kMain]; } | 
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| 215 | SkString& code() { return fShaderStrings[fCodeIndex]; } | 
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| 216 |  | 
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| 217 | virtual void onFinalize() = 0; | 
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| 218 |  | 
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| 219 | enum { | 
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| 220 | kExtensions, | 
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| 221 | kDefinitions, | 
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| 222 | kPrecisionQualifier, | 
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| 223 | kLayoutQualifiers, | 
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| 224 | kUniforms, | 
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| 225 | kInputs, | 
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| 226 | kOutputs, | 
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| 227 | kFunctions, | 
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| 228 | kMain, | 
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| 229 | kCode, | 
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| 230 |  | 
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| 231 | kPrealloc = kCode + 6,  // 6 == Reasonable upper bound on number of processor stages | 
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| 232 | }; | 
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| 233 |  | 
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| 234 | GrGLSLProgramBuilder* fProgramBuilder; | 
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| 235 | SkSL::String fCompilerString; | 
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| 236 | SkSTArray<kPrealloc, SkString> fShaderStrings; | 
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| 237 | SkString fCode; | 
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| 238 | SkString fFunctions; | 
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| 239 | SkString fExtensions; | 
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| 240 |  | 
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| 241 | VarArray fInputs; | 
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| 242 | VarArray fOutputs; | 
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| 243 | uint32_t fFeaturesAddedMask; | 
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| 244 | SkSTArray<1, SkString> fLayoutParams[kLastInterfaceQualifier + 1]; | 
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| 245 | int fCodeIndex; | 
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| 246 | bool fFinalized; | 
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| 247 |  | 
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| 248 | // Counter for generating unique scratch variable names in a shader. | 
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| 249 | int fTmpVariableCounter; | 
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| 250 |  | 
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| 251 | friend class GrCCCoverageProcessor; // to access code(). | 
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| 252 | friend class GrGLSLProgramBuilder; | 
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| 253 | friend class GrGLProgramBuilder; | 
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| 254 | friend class GrD3DPipelineStateBuilder; | 
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| 255 | friend class GrDawnProgramBuilder; | 
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| 256 | friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature. | 
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| 257 | friend class GrGLPathProgramBuilder; // to access fInputs. | 
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| 258 | friend class GrVkPipelineStateBuilder; | 
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| 259 | friend class GrMtlPipelineStateBuilder; | 
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| 260 | }; | 
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| 261 | #endif | 
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| 262 |  | 
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