| 1 | /* | 
|---|
| 2 | * Copyright 2020 Google LLC. | 
|---|
| 3 | * | 
|---|
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
|---|
| 5 | * found in the LICENSE file. | 
|---|
| 6 | */ | 
|---|
| 7 |  | 
|---|
| 8 | #ifndef GrPathShader_DEFINED | 
|---|
| 9 | #define GrPathShader_DEFINED | 
|---|
| 10 |  | 
|---|
| 11 | #include "src/gpu/GrGeometryProcessor.h" | 
|---|
| 12 | #include "src/gpu/GrOpFlushState.h" | 
|---|
| 13 | #include "src/gpu/GrOpsRenderPass.h" | 
|---|
| 14 | #include "src/gpu/GrProgramInfo.h" | 
|---|
| 15 |  | 
|---|
| 16 | // This is a common base class for shaders in the GPU tessellator. | 
|---|
| 17 | class GrPathShader : public GrGeometryProcessor { | 
|---|
| 18 | public: | 
|---|
| 19 | GrPathShader(ClassID classID, const SkMatrix& viewMatrix, GrPrimitiveType primitiveType, | 
|---|
| 20 | int tessellationPatchVertexCount) | 
|---|
| 21 | : GrGeometryProcessor(classID) | 
|---|
| 22 | , fViewMatrix(viewMatrix) | 
|---|
| 23 | , fPrimitiveType(primitiveType) | 
|---|
| 24 | , fTessellationPatchVertexCount(tessellationPatchVertexCount) { | 
|---|
| 25 | if (fTessellationPatchVertexCount) { | 
|---|
| 26 | this->setWillUseTessellationShaders(); | 
|---|
| 27 | } | 
|---|
| 28 | } | 
|---|
| 29 |  | 
|---|
| 30 | const SkMatrix& viewMatrix() const { return fViewMatrix; } | 
|---|
| 31 |  | 
|---|
| 32 | // This subclass is used to simplify the argument list for constructing GrProgramInfo from a | 
|---|
| 33 | // GrPathShader. | 
|---|
| 34 | class ProgramInfo : public GrProgramInfo { | 
|---|
| 35 | public: | 
|---|
| 36 | ProgramInfo(const GrSurfaceProxyView* view, const GrPipeline* pipeline, | 
|---|
| 37 | const GrPathShader* shader) | 
|---|
| 38 | : ProgramInfo(view->asRenderTargetProxy(), view->origin(), pipeline, shader) { | 
|---|
| 39 | } | 
|---|
| 40 | ProgramInfo(const GrRenderTargetProxy* proxy, GrSurfaceOrigin origin, | 
|---|
| 41 | const GrPipeline* pipeline, const GrPathShader* shader) | 
|---|
| 42 | : GrProgramInfo(proxy->numSamples(), proxy->numStencilSamples(), | 
|---|
| 43 | proxy->backendFormat(), origin, pipeline, shader, | 
|---|
| 44 | shader->fPrimitiveType, shader->fTessellationPatchVertexCount) { | 
|---|
| 45 | } | 
|---|
| 46 | }; | 
|---|
| 47 |  | 
|---|
| 48 | private: | 
|---|
| 49 | const SkMatrix fViewMatrix; | 
|---|
| 50 | const GrPrimitiveType fPrimitiveType; | 
|---|
| 51 | const int fTessellationPatchVertexCount; | 
|---|
| 52 |  | 
|---|
| 53 | class Impl; | 
|---|
| 54 | }; | 
|---|
| 55 |  | 
|---|
| 56 | #endif | 
|---|
| 57 |  | 
|---|