| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SKSL_CPP | 
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| 9 | #define SKSL_CPP | 
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| 10 |  | 
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| 11 | // functions used by CPP programs created by skslc | 
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| 12 |  | 
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| 13 | #include <cmath> | 
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| 14 | #include "include/core/SkPoint.h" | 
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| 15 | #include "include/core/SkRect.h" | 
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| 16 |  | 
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| 17 | using std::abs; | 
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| 18 |  | 
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| 19 | struct Float4 { | 
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| 20 | Float4(float x, float y, float z, float w) | 
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| 21 | : fX(x) | 
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| 22 | , fY(y) | 
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| 23 | , fZ(z) | 
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| 24 | , fW(w) {} | 
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| 25 |  | 
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| 26 | operator SkRect() const { | 
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| 27 | return SkRect::MakeLTRB(fX, fY, fZ, fW); | 
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| 28 | } | 
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| 29 |  | 
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| 30 | private: | 
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| 31 | float fX; | 
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| 32 | float fY; | 
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| 33 | float fZ; | 
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| 34 | float fW; | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | // macros to make sk_Caps.<cap name> work from C++ code | 
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| 38 | #define sk_Caps (*args.fShaderCaps) | 
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| 39 |  | 
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| 40 | #define floatIs32Bits floatIs32Bits() | 
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| 41 |  | 
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| 42 | // functions to make GLSL constructors work from C++ code | 
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| 43 | inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); } | 
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| 44 |  | 
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| 45 | inline SkPoint float2(float x, float y) { return SkPoint::Make(x, y); } | 
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| 46 |  | 
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| 47 | inline Float4 float4(float xyzw) { return Float4(xyzw, xyzw, xyzw, xyzw); } | 
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| 48 |  | 
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| 49 | inline Float4 float4(float x, float y, float z, float w) { return Float4(x, y, z, w); } | 
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| 50 |  | 
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| 51 | #define half2 float2 | 
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| 52 |  | 
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| 53 | #define half3 float3 | 
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| 54 |  | 
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| 55 | #define half4 float4 | 
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| 56 |  | 
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| 57 | #endif | 
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| 58 |  | 
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