1 | /* |
2 | * Copyright 2016 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SKSL_PROGRAM |
9 | #define SKSL_PROGRAM |
10 | |
11 | #include <vector> |
12 | #include <memory> |
13 | |
14 | #include "src/sksl/ir/SkSLBoolLiteral.h" |
15 | #include "src/sksl/ir/SkSLExpression.h" |
16 | #include "src/sksl/ir/SkSLFloatLiteral.h" |
17 | #include "src/sksl/ir/SkSLIntLiteral.h" |
18 | #include "src/sksl/ir/SkSLModifiers.h" |
19 | #include "src/sksl/ir/SkSLProgramElement.h" |
20 | #include "src/sksl/ir/SkSLSymbolTable.h" |
21 | |
22 | #ifdef SK_VULKAN |
23 | #include "src/gpu/vk/GrVkCaps.h" |
24 | #endif |
25 | |
26 | // name of the render target width uniform |
27 | #define SKSL_RTWIDTH_NAME "u_skRTWidth" |
28 | |
29 | // name of the render target height uniform |
30 | #define SKSL_RTHEIGHT_NAME "u_skRTHeight" |
31 | |
32 | namespace SkSL { |
33 | |
34 | class Context; |
35 | |
36 | /** |
37 | * Represents a fully-digested program, ready for code generation. |
38 | */ |
39 | struct Program { |
40 | struct Settings { |
41 | struct Value { |
42 | Value(bool b) |
43 | : fKind(kBool_Kind) |
44 | , fValue(b) {} |
45 | |
46 | Value(int i) |
47 | : fKind(kInt_Kind) |
48 | , fValue(i) {} |
49 | |
50 | Value(unsigned int i) |
51 | : fKind(kInt_Kind) |
52 | , fValue(i) {} |
53 | |
54 | Value(float f) |
55 | : fKind(kFloat_Kind) |
56 | , fValueF(f) {} |
57 | |
58 | std::unique_ptr<Expression> literal(const Context& context, int offset) const { |
59 | switch (fKind) { |
60 | case Program::Settings::Value::kBool_Kind: |
61 | return std::unique_ptr<Expression>(new BoolLiteral(context, |
62 | offset, |
63 | fValue)); |
64 | case Program::Settings::Value::kInt_Kind: |
65 | return std::unique_ptr<Expression>(new IntLiteral(context, |
66 | offset, |
67 | fValue)); |
68 | case Program::Settings::Value::kFloat_Kind: |
69 | return std::unique_ptr<Expression>(new FloatLiteral(context, |
70 | offset, |
71 | fValueF)); |
72 | default: |
73 | SkASSERT(false); |
74 | return nullptr; |
75 | } |
76 | } |
77 | |
78 | enum { |
79 | kBool_Kind, |
80 | kInt_Kind, |
81 | kFloat_Kind, |
82 | } fKind; |
83 | |
84 | union { |
85 | int fValue; // for kBool_Kind and kInt_Kind |
86 | float fValueF; // for kFloat_Kind |
87 | }; |
88 | }; |
89 | |
90 | #if defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU |
91 | const StandaloneShaderCaps* fCaps = &standaloneCaps; |
92 | #else |
93 | const GrShaderCaps* fCaps = nullptr; |
94 | #endif |
95 | // if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate |
96 | // must be flipped. |
97 | bool fFlipY = false; |
98 | // if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the w coordinate |
99 | // must be inversed. |
100 | bool fInverseW = false; |
101 | // If true the destination fragment color is read sk_FragColor. It must be declared inout. |
102 | bool fFragColorIsInOut = false; |
103 | // if true, Setting objects (e.g. sk_Caps.fbFetchSupport) should be replaced with their |
104 | // constant equivalents during compilation |
105 | bool fReplaceSettings = true; |
106 | // if true, all halfs are forced to be floats |
107 | bool fForceHighPrecision = false; |
108 | // if true, add -0.5 bias to LOD of all texture lookups |
109 | bool fSharpenTextures = false; |
110 | // if the program needs to create an RTHeight uniform, this is its offset in the uniform |
111 | // buffer |
112 | int fRTHeightOffset = -1; |
113 | // if the program needs to create an RTHeight uniform and is creating spriv, this is the |
114 | // binding and set number of the uniform buffer. |
115 | int fRTHeightBinding = -1; |
116 | int fRTHeightSet = -1; |
117 | // If true, remove any uncalled functions other than main(). Note that a function which |
118 | // starts out being used may end up being uncalled after optimization. |
119 | bool fRemoveDeadFunctions = true; |
120 | // Functions smaller than this (measured in IR nodes) will be inlined. Default is arbitrary. |
121 | // Set to 0 to disable inlining entirely. |
122 | int fInlineThreshold = 50; |
123 | }; |
124 | |
125 | struct Inputs { |
126 | // if true, this program requires the render target width uniform to be defined |
127 | bool fRTWidth; |
128 | |
129 | // if true, this program requires the render target height uniform to be defined |
130 | bool fRTHeight; |
131 | |
132 | // if true, this program must be recompiled if the flipY setting changes. If false, the |
133 | // program will compile to the same code regardless of the flipY setting. |
134 | bool fFlipY; |
135 | |
136 | void reset() { |
137 | fRTWidth = false; |
138 | fRTHeight = false; |
139 | fFlipY = false; |
140 | } |
141 | |
142 | bool isEmpty() { |
143 | return !fRTWidth && !fRTHeight && !fFlipY; |
144 | } |
145 | }; |
146 | |
147 | class iterator { |
148 | public: |
149 | ProgramElement& operator*() { |
150 | if (fIter1 != fEnd1) { |
151 | return **fIter1; |
152 | } |
153 | return **fIter2; |
154 | } |
155 | |
156 | iterator& operator++() { |
157 | if (fIter1 != fEnd1) { |
158 | ++fIter1; |
159 | return *this; |
160 | } |
161 | ++fIter2; |
162 | return *this; |
163 | } |
164 | |
165 | bool operator==(const iterator& other) const { |
166 | return fIter1 == other.fIter1 && fIter2 == other.fIter2; |
167 | } |
168 | |
169 | bool operator!=(const iterator& other) const { |
170 | return !(*this == other); |
171 | } |
172 | |
173 | private: |
174 | using inner = std::vector<std::unique_ptr<ProgramElement>>::iterator; |
175 | |
176 | iterator(inner begin1, inner end1, inner begin2, inner end2) |
177 | : fIter1(begin1) |
178 | , fEnd1(end1) |
179 | , fIter2(begin2) |
180 | , fEnd2(end2) {} |
181 | |
182 | inner fIter1; |
183 | inner fEnd1; |
184 | inner fIter2; |
185 | inner fEnd2; |
186 | |
187 | friend struct Program; |
188 | }; |
189 | |
190 | class const_iterator { |
191 | public: |
192 | const ProgramElement& operator*() { |
193 | if (fIter1 != fEnd1) { |
194 | return **fIter1; |
195 | } |
196 | return **fIter2; |
197 | } |
198 | |
199 | const_iterator& operator++() { |
200 | if (fIter1 != fEnd1) { |
201 | ++fIter1; |
202 | return *this; |
203 | } |
204 | ++fIter2; |
205 | return *this; |
206 | } |
207 | |
208 | bool operator==(const const_iterator& other) const { |
209 | return fIter1 == other.fIter1 && fIter2 == other.fIter2; |
210 | } |
211 | |
212 | bool operator!=(const const_iterator& other) const { |
213 | return !(*this == other); |
214 | } |
215 | |
216 | private: |
217 | using inner = std::vector<std::unique_ptr<ProgramElement>>::const_iterator; |
218 | |
219 | const_iterator(inner begin1, inner end1, inner begin2, inner end2) |
220 | : fIter1(begin1) |
221 | , fEnd1(end1) |
222 | , fIter2(begin2) |
223 | , fEnd2(end2) {} |
224 | |
225 | inner fIter1; |
226 | inner fEnd1; |
227 | inner fIter2; |
228 | inner fEnd2; |
229 | |
230 | friend struct Program; |
231 | }; |
232 | |
233 | enum Kind { |
234 | kFragment_Kind, |
235 | kVertex_Kind, |
236 | kGeometry_Kind, |
237 | kFragmentProcessor_Kind, |
238 | kPipelineStage_Kind, |
239 | kGeneric_Kind, |
240 | }; |
241 | |
242 | Program(Kind kind, |
243 | std::unique_ptr<String> source, |
244 | Settings settings, |
245 | std::shared_ptr<Context> context, |
246 | std::vector<std::unique_ptr<ProgramElement>>* inheritedElements, |
247 | std::vector<std::unique_ptr<ProgramElement>> elements, |
248 | std::shared_ptr<SymbolTable> symbols, |
249 | Inputs inputs) |
250 | : fKind(kind) |
251 | , fSource(std::move(source)) |
252 | , fSettings(settings) |
253 | , fContext(context) |
254 | , fSymbols(symbols) |
255 | , fInputs(inputs) |
256 | , fInheritedElements(inheritedElements) |
257 | , fElements(std::move(elements)) {} |
258 | |
259 | iterator begin() { |
260 | if (fInheritedElements) { |
261 | return iterator(fInheritedElements->begin(), fInheritedElements->end(), |
262 | fElements.begin(), fElements.end()); |
263 | } |
264 | return iterator(fElements.begin(), fElements.end(), fElements.end(), fElements.end()); |
265 | } |
266 | |
267 | iterator end() { |
268 | if (fInheritedElements) { |
269 | return iterator(fInheritedElements->end(), fInheritedElements->end(), |
270 | fElements.end(), fElements.end()); |
271 | } |
272 | return iterator(fElements.end(), fElements.end(), fElements.end(), fElements.end()); |
273 | } |
274 | |
275 | const_iterator begin() const { |
276 | if (fInheritedElements) { |
277 | return const_iterator(fInheritedElements->begin(), fInheritedElements->end(), |
278 | fElements.begin(), fElements.end()); |
279 | } |
280 | return const_iterator(fElements.begin(), fElements.end(), fElements.end(), fElements.end()); |
281 | } |
282 | |
283 | const_iterator end() const { |
284 | if (fInheritedElements) { |
285 | return const_iterator(fInheritedElements->end(), fInheritedElements->end(), |
286 | fElements.end(), fElements.end()); |
287 | } |
288 | return const_iterator(fElements.end(), fElements.end(), fElements.end(), fElements.end()); |
289 | } |
290 | |
291 | Kind fKind; |
292 | std::unique_ptr<String> fSource; |
293 | Settings fSettings; |
294 | std::shared_ptr<Context> fContext; |
295 | // it's important to keep fElements defined after (and thus destroyed before) fSymbols, |
296 | // because destroying elements can modify reference counts in symbols |
297 | std::shared_ptr<SymbolTable> fSymbols; |
298 | Inputs fInputs; |
299 | bool fIsOptimized = false; |
300 | |
301 | private: |
302 | std::vector<std::unique_ptr<ProgramElement>>* fInheritedElements; |
303 | std::vector<std::unique_ptr<ProgramElement>> fElements; |
304 | |
305 | friend class Compiler; |
306 | }; |
307 | |
308 | } // namespace SkSL |
309 | |
310 | #endif |
311 | |