1 | /* |
2 | * Copyright 2012 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrShaderCaps_DEFINED |
9 | #define GrShaderCaps_DEFINED |
10 | |
11 | #include "include/core/SkRefCnt.h" |
12 | #include "include/private/GrTypesPriv.h" |
13 | #include "src/gpu/GrSwizzle.h" |
14 | #include "src/gpu/glsl/GrGLSL.h" |
15 | |
16 | namespace SkSL { |
17 | class ShaderCapsFactory; |
18 | } // namespace SkSL |
19 | |
20 | struct GrContextOptions; |
21 | class SkJSONWriter; |
22 | |
23 | class GrShaderCaps : public SkRefCnt { |
24 | public: |
25 | /** |
26 | * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
27 | * special layout qualifiers in the fragment shader. |
28 | */ |
29 | enum AdvBlendEqInteraction { |
30 | kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
31 | kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
32 | kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
33 | kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation |
34 | |
35 | kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction |
36 | }; |
37 | |
38 | GrShaderCaps(const GrContextOptions&); |
39 | |
40 | void dumpJSON(SkJSONWriter*) const; |
41 | |
42 | bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; } |
43 | |
44 | bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
45 | bool geometryShaderSupport() const { return fGeometryShaderSupport; } |
46 | bool gsInvocationsSupport() const { return fGSInvocationsSupport; } |
47 | bool pathRenderingSupport() const { return fPathRenderingSupport; } |
48 | bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } |
49 | bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } |
50 | bool integerSupport() const { return fIntegerSupport; } |
51 | |
52 | /** |
53 | * Some helper functions for encapsulating various extensions to read FB Buffer on openglES |
54 | * |
55 | * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect |
56 | */ |
57 | bool fbFetchSupport() const { return fFBFetchSupport; } |
58 | |
59 | bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
60 | |
61 | const char* versionDeclString() const { return fVersionDeclString; } |
62 | |
63 | const char* fbFetchColorName() const { return fFBFetchColorName; } |
64 | |
65 | const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } |
66 | |
67 | bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } |
68 | |
69 | bool preferFlatInterpolation() const { return fPreferFlatInterpolation; } |
70 | |
71 | bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } |
72 | |
73 | bool sampleMaskSupport() const { return fSampleMaskSupport; } |
74 | |
75 | bool externalTextureSupport() const { return fExternalTextureSupport; } |
76 | |
77 | bool vertexIDSupport() const { return fVertexIDSupport; } |
78 | |
79 | // frexp, ldexp, etc. |
80 | bool fpManipulationSupport() const { return fFPManipulationSupport; } |
81 | |
82 | bool floatIs32Bits() const { return fFloatIs32Bits; } |
83 | |
84 | bool halfIs32Bits() const { return fHalfIs32Bits; } |
85 | |
86 | bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; } |
87 | |
88 | // SkSL only. |
89 | bool builtinFMASupport() const { return fBuiltinFMASupport; } |
90 | |
91 | AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } |
92 | |
93 | bool mustEnableAdvBlendEqs() const { |
94 | return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
95 | } |
96 | |
97 | bool mustEnableSpecificAdvBlendEqs() const { |
98 | return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; |
99 | } |
100 | |
101 | bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; } |
102 | |
103 | bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } |
104 | |
105 | // Returns whether we can use the glsl function any() in our shader code. |
106 | bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } |
107 | |
108 | bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } |
109 | |
110 | bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } |
111 | |
112 | bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } |
113 | |
114 | // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) |
115 | bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; } |
116 | |
117 | // If this returns true some operation (could be a no op) must be called between floor and abs |
118 | // to make sure the driver compiler doesn't inline them together which can cause a driver bug in |
119 | // the shader. |
120 | bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; } |
121 | |
122 | // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord |
123 | bool canUseFragCoord() const { return fCanUseFragCoord; } |
124 | |
125 | // If true, short ints can't represent every integer in the 16-bit two's complement range as |
126 | // required by the spec. SKSL will always emit full ints. |
127 | bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } |
128 | |
129 | bool colorSpaceMathNeedsFloat() const { return fColorSpaceMathNeedsFloat; } |
130 | |
131 | // If true, then conditions in for loops need "&& true" to work around driver bugs. |
132 | bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } |
133 | |
134 | // If true, then expressions such as "x && y" or "x || y" are rewritten as |
135 | // ternary to work around driver bugs. |
136 | bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; } |
137 | |
138 | bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; } |
139 | |
140 | bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; } |
141 | |
142 | bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; } |
143 | |
144 | bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } |
145 | |
146 | bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; } |
147 | |
148 | // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain |
149 | // constructs. See detailed comments in GrGLCaps.cpp. |
150 | bool mustGuardDivisionEvenAfterExplicitZeroCheck() const { |
151 | return fMustGuardDivisionEvenAfterExplicitZeroCheck; |
152 | } |
153 | |
154 | // On Pixel 3, 3a, and 4 devices we've noticed that the simple function: |
155 | // half4 blend(half4 a, half4 b) { return a.a * b; } |
156 | // may return (0, 0, 0, 1) when b is (0, 0, 0, 0). |
157 | bool inBlendModesFailRandomlyForAllZeroVec() const { |
158 | return fInBlendModesFailRandomlyForAllZeroVec; |
159 | } |
160 | |
161 | // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor. |
162 | // https://bugs.chromium.org/p/chromium/issues/detail?id=445377 |
163 | bool mustWriteToFragColor() const { return fMustWriteToFragColor; } |
164 | |
165 | // The Android emulator claims samplerExternalOES is an unknown type if a default precision |
166 | // statement is made for the type. |
167 | bool noDefaultPrecisionForExternalSamplers() const { |
168 | return fNoDefaultPrecisionForExternalSamplers; |
169 | } |
170 | |
171 | // The sample mask round rect op draws nothing on several Adreno and Radeon bots. Other ops that |
172 | // use sample mask while rendering to stencil seem to work fine. |
173 | // http://skbug.com/8921 |
174 | bool canOnlyUseSampleMaskWithStencil() const { return fCanOnlyUseSampleMaskWithStencil; } |
175 | |
176 | // ANGLE disallows do loops altogether, and we're seeing crashes on Tegra3 with do loops in at |
177 | // least some cases. |
178 | bool canUseDoLoops() const { return fCanUseDoLoops; } |
179 | |
180 | // Returns the string of an extension that must be enabled in the shader to support |
181 | // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling |
182 | // this function, the caller should check that shaderDerivativeSupport exists. |
183 | const char* shaderDerivativeExtensionString() const { |
184 | SkASSERT(this->shaderDerivativeSupport()); |
185 | return fShaderDerivativeExtensionString; |
186 | } |
187 | |
188 | // Returns the string of an extension that must be enabled in the shader to support geometry |
189 | // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this |
190 | // function, the caller must verify that geometryShaderSupport exists. |
191 | const char* geometryShaderExtensionString() const { |
192 | SkASSERT(this->geometryShaderSupport()); |
193 | return fGeometryShaderExtensionString; |
194 | } |
195 | |
196 | // Returns the string of an extension that must be enabled in the shader to support |
197 | // geometry shader invocations. If nullptr is returned then no extension needs to be enabled. |
198 | // Before calling this function, the caller must verify that gsInvocationsSupport exists. |
199 | const char* gsInvocationsExtensionString() const { |
200 | SkASSERT(this->gsInvocationsSupport()); |
201 | return fGSInvocationsExtensionString; |
202 | } |
203 | |
204 | // Returns the string of an extension that will do all necessary coord transfomations needed |
205 | // when reading the fragment position. If such an extension does not exisits, this function |
206 | // returns a nullptr, and all transforms of the frag position must be done manually in the |
207 | // shader. |
208 | const char* fragCoordConventionsExtensionString() const { |
209 | return fFragCoordConventionsExtensionString; |
210 | } |
211 | |
212 | // This returns the name of an extension that must be enabled in the shader, if such a thing is |
213 | // required in order to use a secondary output in the shader. This returns a nullptr if no such |
214 | // extension is required. However, the return value of this function does not say whether dual |
215 | // source blending is supported. |
216 | const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; } |
217 | |
218 | // This returns the name of an extension that must be enabled in the shader to support external |
219 | // textures. In some cases, two extensions must be enabled - the second extension is returned |
220 | // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one |
221 | // extension is required. |
222 | const char* externalTextureExtensionString() const { |
223 | SkASSERT(this->externalTextureSupport()); |
224 | return fExternalTextureExtensionString; |
225 | } |
226 | |
227 | const char* secondExternalTextureExtensionString() const { |
228 | SkASSERT(this->externalTextureSupport()); |
229 | return fSecondExternalTextureExtensionString; |
230 | } |
231 | |
232 | const char* noperspectiveInterpolationExtensionString() const { |
233 | SkASSERT(this->noperspectiveInterpolationSupport()); |
234 | return fNoPerspectiveInterpolationExtensionString; |
235 | } |
236 | |
237 | const char* sampleVariablesExtensionString() const { |
238 | SkASSERT(this->sampleMaskSupport()); |
239 | return fSampleVariablesExtensionString; |
240 | } |
241 | |
242 | const char* tessellationExtensionString() const { |
243 | SkASSERT(this->tessellationSupport()); |
244 | return fTessellationExtensionString; |
245 | } |
246 | |
247 | int maxFragmentSamplers() const { return fMaxFragmentSamplers; } |
248 | |
249 | // Maximum number of segments a tessellation edge can be divided into. |
250 | int maxTessellationSegments() const { return fMaxTessellationSegments; } |
251 | |
252 | bool tessellationSupport() const { return SkToBool(fMaxTessellationSegments);} |
253 | |
254 | bool textureSwizzleAppliedInShader() const { return fTextureSwizzleAppliedInShader; } |
255 | |
256 | GrGLSLGeneration generation() const { return fGLSLGeneration; } |
257 | |
258 | private: |
259 | void applyOptionsOverrides(const GrContextOptions& options); |
260 | |
261 | GrGLSLGeneration fGLSLGeneration; |
262 | |
263 | bool fShaderDerivativeSupport : 1; |
264 | bool fGeometryShaderSupport : 1; |
265 | bool fGSInvocationsSupport : 1; |
266 | bool fPathRenderingSupport : 1; |
267 | bool fDstReadInShaderSupport : 1; |
268 | bool fDualSourceBlendingSupport : 1; |
269 | bool fIntegerSupport : 1; |
270 | bool fFBFetchSupport : 1; |
271 | bool fFBFetchNeedsCustomOutput : 1; |
272 | bool fUsesPrecisionModifiers : 1; |
273 | bool fFlatInterpolationSupport : 1; |
274 | bool fPreferFlatInterpolation : 1; |
275 | bool fNoPerspectiveInterpolationSupport : 1; |
276 | bool fSampleMaskSupport : 1; |
277 | bool fExternalTextureSupport : 1; |
278 | bool fVertexIDSupport : 1; |
279 | bool fFPManipulationSupport : 1; |
280 | bool fFloatIs32Bits : 1; |
281 | bool fHalfIs32Bits : 1; |
282 | bool fHasLowFragmentPrecision : 1; |
283 | bool fTextureSwizzleAppliedInShader : 1; |
284 | |
285 | // Used by SkSL to know when to generate polyfills. |
286 | bool fBuiltinFMASupport : 1; |
287 | |
288 | // Used for specific driver bug work arounds |
289 | bool fCanUseAnyFunctionInShader : 1; |
290 | bool fCanUseMinAndAbsTogether : 1; |
291 | bool fCanUseFractForNegativeValues : 1; |
292 | bool fMustForceNegatedAtanParamToFloat : 1; |
293 | bool fAtan2ImplementedAsAtanYOverX : 1; |
294 | bool fMustDoOpBetweenFloorAndAbs : 1; |
295 | bool fRequiresLocalOutputColorForFBFetch : 1; |
296 | bool fMustObfuscateUniformColor : 1; |
297 | bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1; |
298 | bool fInBlendModesFailRandomlyForAllZeroVec : 1; |
299 | bool fCanUseFragCoord : 1; |
300 | bool fIncompleteShortIntPrecision : 1; |
301 | bool fAddAndTrueToLoopCondition : 1; |
302 | bool fUnfoldShortCircuitAsTernary : 1; |
303 | bool fEmulateAbsIntFunction : 1; |
304 | bool fRewriteDoWhileLoops : 1; |
305 | bool fRemovePowWithConstantExponent : 1; |
306 | bool fMustWriteToFragColor : 1; |
307 | bool fNoDefaultPrecisionForExternalSamplers : 1; |
308 | bool fCanOnlyUseSampleMaskWithStencil : 1; |
309 | bool fColorSpaceMathNeedsFloat : 1; |
310 | bool fCanUseDoLoops : 1; |
311 | |
312 | const char* fVersionDeclString; |
313 | |
314 | const char* fShaderDerivativeExtensionString; |
315 | const char* fGeometryShaderExtensionString; |
316 | const char* fGSInvocationsExtensionString; |
317 | const char* fFragCoordConventionsExtensionString; |
318 | const char* fSecondaryOutputExtensionString; |
319 | const char* fExternalTextureExtensionString; |
320 | const char* fSecondExternalTextureExtensionString; |
321 | const char* fNoPerspectiveInterpolationExtensionString; |
322 | const char* fSampleVariablesExtensionString; |
323 | const char* fTessellationExtensionString; |
324 | |
325 | const char* fFBFetchColorName; |
326 | const char* fFBFetchExtensionString; |
327 | |
328 | int fMaxFragmentSamplers; |
329 | int fMaxTessellationSegments; |
330 | |
331 | AdvBlendEqInteraction fAdvBlendEqInteraction; |
332 | |
333 | friend class GrCaps; // For initialization. |
334 | friend class GrDawnCaps; |
335 | friend class GrD3DCaps; |
336 | friend class GrGLCaps; |
337 | friend class GrMockCaps; |
338 | friend class GrMtlCaps; |
339 | friend class GrVkCaps; |
340 | friend class SkSL::ShaderCapsFactory; |
341 | }; |
342 | |
343 | #endif |
344 | |