1 | /* |
2 | * Copyright 2016 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SKSL_SWIZZLE |
9 | #define SKSL_SWIZZLE |
10 | |
11 | #include "src/sksl/SkSLContext.h" |
12 | #include "src/sksl/SkSLIRGenerator.h" |
13 | #include "src/sksl/SkSLUtil.h" |
14 | #include "src/sksl/ir/SkSLConstructor.h" |
15 | #include "src/sksl/ir/SkSLExpression.h" |
16 | |
17 | namespace SkSL { |
18 | |
19 | // represents a swizzle component of constant 0, as in x.rgb0 |
20 | const int SKSL_SWIZZLE_0 = -2; |
21 | |
22 | // represents a swizzle component of constant 1, as in x.rgb1 |
23 | const int SKSL_SWIZZLE_1 = -1; |
24 | |
25 | /** |
26 | * Given a type and a swizzle component count, returns the type that will result from swizzling. For |
27 | * instance, swizzling a float3 with two components will result in a float2. It is possible to |
28 | * swizzle with more components than the source vector, as in 'float2(1).xxxx'. |
29 | */ |
30 | static const Type& get_type(const Context& context, Expression& value, size_t count) { |
31 | const Type& base = value.fType.componentType(); |
32 | if (count == 1) { |
33 | return base; |
34 | } |
35 | if (base == *context.fFloat_Type) { |
36 | switch (count) { |
37 | case 2: return *context.fFloat2_Type; |
38 | case 3: return *context.fFloat3_Type; |
39 | case 4: return *context.fFloat4_Type; |
40 | } |
41 | } else if (base == *context.fHalf_Type) { |
42 | switch (count) { |
43 | case 2: return *context.fHalf2_Type; |
44 | case 3: return *context.fHalf3_Type; |
45 | case 4: return *context.fHalf4_Type; |
46 | } |
47 | } else if (base == *context.fInt_Type) { |
48 | switch (count) { |
49 | case 2: return *context.fInt2_Type; |
50 | case 3: return *context.fInt3_Type; |
51 | case 4: return *context.fInt4_Type; |
52 | } |
53 | } else if (base == *context.fShort_Type) { |
54 | switch (count) { |
55 | case 2: return *context.fShort2_Type; |
56 | case 3: return *context.fShort3_Type; |
57 | case 4: return *context.fShort4_Type; |
58 | } |
59 | } else if (base == *context.fByte_Type) { |
60 | switch (count) { |
61 | case 2: return *context.fByte2_Type; |
62 | case 3: return *context.fByte3_Type; |
63 | case 4: return *context.fByte4_Type; |
64 | } |
65 | } else if (base == *context.fUInt_Type) { |
66 | switch (count) { |
67 | case 2: return *context.fUInt2_Type; |
68 | case 3: return *context.fUInt3_Type; |
69 | case 4: return *context.fUInt4_Type; |
70 | } |
71 | } else if (base == *context.fUShort_Type) { |
72 | switch (count) { |
73 | case 2: return *context.fUShort2_Type; |
74 | case 3: return *context.fUShort3_Type; |
75 | case 4: return *context.fUShort4_Type; |
76 | } |
77 | } else if (base == *context.fUByte_Type) { |
78 | switch (count) { |
79 | case 2: return *context.fUByte2_Type; |
80 | case 3: return *context.fUByte3_Type; |
81 | case 4: return *context.fUByte4_Type; |
82 | } |
83 | } else if (base == *context.fBool_Type) { |
84 | switch (count) { |
85 | case 2: return *context.fBool2_Type; |
86 | case 3: return *context.fBool3_Type; |
87 | case 4: return *context.fBool4_Type; |
88 | } |
89 | } |
90 | #ifdef SK_DEBUG |
91 | ABORT("cannot swizzle %s\n" , value.description().c_str()); |
92 | #endif |
93 | return value.fType; |
94 | } |
95 | |
96 | /** |
97 | * Represents a vector swizzle operation such as 'float2(1, 2, 3).zyx'. |
98 | */ |
99 | struct Swizzle : public Expression { |
100 | Swizzle(const Context& context, std::unique_ptr<Expression> base, std::vector<int> components) |
101 | : INHERITED(base->fOffset, kSwizzle_Kind, get_type(context, *base, components.size())) |
102 | , fBase(std::move(base)) |
103 | , fComponents(std::move(components)) { |
104 | SkASSERT(fComponents.size() >= 1 && fComponents.size() <= 4); |
105 | } |
106 | |
107 | std::unique_ptr<Expression> constantPropagate(const IRGenerator& irGenerator, |
108 | const DefinitionMap& definitions) override { |
109 | if (fBase->fKind == Expression::kConstructor_Kind && fBase->isCompileTimeConstant()) { |
110 | // we're swizzling a constant vector, e.g. float4(1).x. Simplify it. |
111 | SkASSERT(fBase->fKind == Expression::kConstructor_Kind); |
112 | if (fType.isInteger()) { |
113 | SkASSERT(fComponents.size() == 1); |
114 | int64_t value = ((Constructor&) *fBase).getIVecComponent(fComponents[0]); |
115 | return std::unique_ptr<Expression>(new IntLiteral(irGenerator.fContext, |
116 | -1, |
117 | value)); |
118 | } else if (fType.isFloat()) { |
119 | SkASSERT(fComponents.size() == 1); |
120 | double value = ((Constructor&) *fBase).getFVecComponent(fComponents[0]); |
121 | return std::unique_ptr<Expression>(new FloatLiteral(irGenerator.fContext, |
122 | -1, |
123 | value)); |
124 | } |
125 | } |
126 | return nullptr; |
127 | } |
128 | |
129 | bool hasProperty(Property property) const override { |
130 | return fBase->hasProperty(property); |
131 | } |
132 | |
133 | int nodeCount() const override { |
134 | return 1 + fBase->nodeCount(); |
135 | } |
136 | |
137 | std::unique_ptr<Expression> clone() const override { |
138 | return std::unique_ptr<Expression>(new Swizzle(fType, fBase->clone(), fComponents)); |
139 | } |
140 | |
141 | String description() const override { |
142 | String result = fBase->description() + "." ; |
143 | for (int x : fComponents) { |
144 | result += "01xyzw" [x + 2]; |
145 | } |
146 | return result; |
147 | } |
148 | |
149 | std::unique_ptr<Expression> fBase; |
150 | std::vector<int> fComponents; |
151 | |
152 | typedef Expression INHERITED; |
153 | |
154 | private: |
155 | Swizzle(const Type& type, std::unique_ptr<Expression> base, std::vector<int> components) |
156 | : INHERITED(base->fOffset, kSwizzle_Kind, type) |
157 | , fBase(std::move(base)) |
158 | , fComponents(std::move(components)) { |
159 | SkASSERT(fComponents.size() >= 1 && fComponents.size() <= 4); |
160 | } |
161 | |
162 | |
163 | }; |
164 | |
165 | } // namespace SkSL |
166 | |
167 | #endif |
168 | |